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Godot 1.0 was developed at a time where compilers defaulted to C++98.
Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.
This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
(cherry picked from commit a68e96b8c2)
98 lines
2.8 KiB
Python
98 lines
2.8 KiB
Python
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import os
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import sys
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def is_active():
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return True
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def get_name():
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return "OSX"
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def can_build():
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if (sys.platform != "darwin"):
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return False
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return True # osx enabled
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def get_opts():
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return [
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('force_64_bits','Force 64 bits binary','no'),
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]
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def get_flags():
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return [
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('opengl', 'no'),
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('legacygl', 'yes'),
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('builtin_zlib', 'no'),
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('freetype','builtin'), #use builtin freetype
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]
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def configure(env):
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env.Append(CPPPATH=['#platform/osx'])
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if (env["bits"]=="default"):
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env["bits"]="32"
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer','-ftree-vectorize','-msse2'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#tools/freetype'])
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env.Append(CPPPATH=['#tools/freetype/freetype/include'])
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if (env["bits"]=="64"):
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env.Append(CCFLAGS=['-arch', 'x86_64'])
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env.Append(LINKFLAGS=['-arch', 'x86_64'])
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else:
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env.Append(CCFLAGS=['-arch', 'i386'])
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env.Append(LINKFLAGS=['-arch', 'i386'])
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# env.Append(CPPPATH=['#platform/osx/include/freetype2', '#platform/osx/include'])
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# env.Append(LIBPATH=['#platform/osx/lib'])
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#if env['opengl'] == 'yes':
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# env.Append(CPPFLAGS=['-DOPENGL_ENABLED','-DGLEW_ENABLED'])
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env.Append(CPPFLAGS=["-DAPPLE_STYLE_KEYS"])
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env.Append(CPPFLAGS=['-DUNIX_ENABLED','-DGLES2_ENABLED','-DGLEW_ENABLED', '-DOSX_ENABLED'])
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env.Append(LIBS=['pthread'])
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#env.Append(CPPFLAGS=['-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-mmacosx-version-min=10.4'])
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#env.Append(LINKFLAGS=['-mmacosx-version-min=10.4', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk'])
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env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit','-lz'])
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if (env["CXX"]=="clang++"):
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env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
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env["CC"]="clang"
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env["LD"]="clang++"
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if (env["colored"]=="yes"):
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if sys.stdout.isatty():
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env.Append(CPPFLAGS=["-fcolor-diagnostics"])
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import methods
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env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
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