godot/platform/server/detect.py
Rémi Verschelde a3a3cafbc8
SCons: Set explicit standards to C++98 and C11
Godot 1.0 was developed at a time where compilers defaulted to C++98.

Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.

This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.

(cherry picked from commit a68e96b8c2)
2025-01-06 07:45:24 +01:00

81 lines
1.4 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "Server"
def can_build():
if (os.name!="posix"):
return False
return True # enabled
def get_opts():
return [
('use_llvm','Use llvm compiler','no'),
('force_32_bits','Force 32 bits binary','no')
]
def get_flags():
return [
('builtin_zlib', 'no'),
('theora','no'), #use builtin openssl
]
def configure(env):
env.Append(CPPPATH=['#platform/server'])
if (env["use_llvm"]=="yes"):
env["CC"]="clang"
env["CXX"]="clang++"
env["LD"]="clang++"
if (env["colored"]=="yes"):
if sys.stdout.isatty():
env.Append(CXXFLAGS=["-fcolor-diagnostics"])
is64=sys.maxsize > 2**32
if (env["bits"]=="default"):
if (is64):
env["bits"]="64"
else:
env["bits"]="32"
#if (env["tools"]=="no"):
# #no tools suffix
# env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
# env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g2', '-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
env.Append(CPPFLAGS=['-DSERVER_ENABLED','-DUNIX_ENABLED'])
env.Append(LIBS=['pthread','z']) #TODO detect linux/BSD!
if (env["CXX"]=="clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"]="clang"
env["LD"]="clang++"