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Godot 1.0 was developed at a time where compilers defaulted to C++98.
Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.
This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
(cherry picked from commit a68e96b8c2)
370 lines
12 KiB
Python
370 lines
12 KiB
Python
#
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# tested on | Windows native | Linux cross-compilation
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# ------------------------+-------------------+---------------------------
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# MSVS C++ 2010 Express | WORKS | n/a
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# Mingw-w64 | WORKS | WORKS
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# Mingw-w32 | WORKS | WORKS
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# MinGW | WORKS | untested
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#
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#####
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# Notes about MSVS C++ :
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#
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# - MSVC2010-Express compiles to 32bits only.
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#
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#####
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# Notes about Mingw-w64 and Mingw-w32 under Windows :
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#
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# - both can be installed using the official installer :
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# http://mingw-w64.sourceforge.net/download.php#mingw-builds
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#
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# - if you want to compile both 32bits and 64bits, don't forget to
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# run the installer twice to install them both.
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#
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# - install them into a path that does not contain spaces
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# ( example : "C:/Mingw-w32", "C:/Mingw-w64" )
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#
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# - if you want to compile faster using the "-j" option, don't forget
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# to install the appropriate version of the Pywin32 python extension
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# available from : http://sourceforge.net/projects/pywin32/files/
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#
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# - before running scons, you must add into the environment path
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# the path to the "/bin" directory of the Mingw version you want
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# to use :
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#
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# set PATH=C:/Mingw-w32/bin;%PATH%
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#
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# - then, scons should be able to detect gcc.
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# - Mingw-w32 only compiles 32bits.
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# - Mingw-w64 only compiles 64bits.
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#
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# - it is possible to add them both at the same time into the PATH env,
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# if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment
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# variables.
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# For instance, you could store that set of commands into a .bat script
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# that you would run just before scons :
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#
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# set PATH=C:\mingw-w32\bin;%PATH%
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# set PATH=C:\mingw-w64\bin;%PATH%
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# set MINGW32_PREFIX=C:\mingw-w32\bin\
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# set MINGW64_PREFIX=C:\mingw-w64\bin\
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#
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#####
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# Notes about Mingw, Mingw-w64 and Mingw-w32 under Linux :
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#
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# - default toolchain prefixes are :
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# "i586-mingw32msvc-" for MinGW
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# "i686-w64-mingw32-" for Mingw-w32
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# "x86_64-w64-mingw32-" for Mingw-w64
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#
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# - if both MinGW and Mingw-w32 are installed on your system
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# Mingw-w32 should take the priority over MinGW.
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#
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# - it is possible to manually override prefixes by defining
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# the MINGW32_PREFIX and MINGW64_PREFIX environment variables.
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#
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#####
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# Notes about Mingw under Windows :
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#
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# - this is the MinGW version from http://mingw.org/
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# - install it into a path that does not contain spaces
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# ( example : "C:/MinGW" )
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# - several DirectX headers might be missing. You can copy them into
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# the C:/MinGW/include" directory from this page :
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# https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/
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# - before running scons, add the path to the "/bin" directory :
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# set PATH=C:/MinGW/bin;%PATH%
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# - scons should be able to detect gcc.
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#
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#####
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# TODO :
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#
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# - finish to cleanup this script to remove all the remains of previous hacks and workarounds
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# - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express
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# - confirm it works well with other Visual Studio versions.
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# - update the wiki about the pywin32 extension required for the "-j" option under Windows.
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# - update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX
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#
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import os
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import sys
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def is_active():
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return True
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def get_name():
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return "Windows"
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def can_build():
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if (os.name=="nt"):
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#building natively on windows!
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if (os.getenv("VSINSTALLDIR")):
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return True
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else:
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print("\nMSVC not detected, attempting Mingw.")
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mingw32 = ""
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mingw64 = ""
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if ( os.getenv("MINGW32_PREFIX") ) :
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mingw32 = os.getenv("MINGW32_PREFIX")
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if ( os.getenv("MINGW64_PREFIX") ) :
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mingw64 = os.getenv("MINGW64_PREFIX")
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test = "gcc --version > NUL 2>&1"
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if os.system(test)!= 0 and os.system(mingw32+test)!=0 and os.system(mingw64+test)!=0 :
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print("- could not detect gcc.")
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print("Please, make sure a path to a Mingw /bin directory is accessible into the environment PATH.\n")
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return False
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else:
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print("- gcc detected.")
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return True
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if (os.name=="posix"):
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mingw = "i586-mingw32msvc-"
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mingw64 = "x86_64-w64-mingw32-"
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mingw32 = "i686-w64-mingw32-"
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if (os.getenv("MINGW32_PREFIX")):
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mingw32=os.getenv("MINGW32_PREFIX")
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mingw = mingw32
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if (os.getenv("MINGW64_PREFIX")):
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mingw64=os.getenv("MINGW64_PREFIX")
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test = "gcc --version >/dev/null"
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if os.system(mingw+test) == 0 or os.system(mingw64+test) ==0 or os.system(mingw32+test) ==0 :
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return True
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return False
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def get_opts():
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mingw=""
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mingw32=""
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mingw64=""
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if ( os.name == "posix" ):
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mingw = "i586-mingw32msvc-"
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mingw32 = "i686-w64-mingw32-"
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mingw64 = "x86_64-w64-mingw32-"
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if os.system(mingw32+"gcc --version >/dev/null") != 0 :
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mingw32 = mingw
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if (os.getenv("MINGW32_PREFIX")):
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mingw32=os.getenv("MINGW32_PREFIX")
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mingw = mingw32
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if (os.getenv("MINGW64_PREFIX")):
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mingw64=os.getenv("MINGW64_PREFIX")
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return [
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('mingw_prefix','Mingw Prefix',mingw32),
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('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
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]
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def get_flags():
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return [
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('freetype','builtin'), #use builtin freetype
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('openssl','builtin'), #use builtin openssl
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('theora','no'),
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]
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def configure(env):
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env.Append(CPPPATH=['#platform/windows'])
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if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
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#build using visual studio
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env['ENV']['TMP'] = os.environ['TMP']
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env.Append(CPPPATH=['#platform/windows/include'])
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env.Append(LIBPATH=['#platform/windows/lib'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['/DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#tools/freetype'])
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env.Append(CPPPATH=['#tools/freetype/freetype/include'])
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['/O2'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
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env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/Od'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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env.Append(LINKFLAGS=['/DEBUG'])
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env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
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env.Append(CXXFLAGS=['/TP'])
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env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
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env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
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env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
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env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['/DWIN32'])
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env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
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env.Append(CCFLAGS=['/DGLES2_ENABLED'])
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env.Append(CCFLAGS=['/DGLEW_ENABLED'])
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LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32']
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env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
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env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
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if (os.getenv("DXSDK_DIR")):
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DIRECTX_PATH=os.getenv("DXSDK_DIR")
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else:
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DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
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if (os.getenv("VCINSTALLDIR")):
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VC_PATH=os.getenv("VCINSTALLDIR")
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else:
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VC_PATH=""
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env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
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env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
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env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
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env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
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env['ENV'] = os.environ;
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else:
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# Workaround for MinGW. See:
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# http://www.scons.org/wiki/LongCmdLinesOnWin32
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if (os.name=="nt"):
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import subprocess
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def mySubProcess(cmdline,env):
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#print "SPAWNED : " + cmdline
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
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data, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print "====="
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print err
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print "====="
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return rv
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def mySpawn(sh, escape, cmd, args, env):
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newargs = ' '.join(args[1:])
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cmdline = cmd + " " + newargs
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rv=0
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if len(cmdline) > 32000 and cmd.endswith("ar") :
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cmdline = cmd + " " + args[1] + " " + args[2] + " "
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for i in range(3,len(args)) :
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rv = mySubProcess( cmdline + args[i], env )
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if rv :
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break
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else:
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rv = mySubProcess( cmdline, env )
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return rv
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env['SPAWN'] = mySpawn
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#build using mingw
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if (os.name=="nt"):
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env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
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else:
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env["PROGSUFFIX"]=env["PROGSUFFIX"]+".exe" # for linux cross-compilation
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mingw_prefix=""
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if (env["bits"]=="default"):
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env["bits"]="32"
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if (env["bits"]=="32"):
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env.Append(LINKFLAGS=['-static'])
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env.Append(LINKFLAGS=['-static-libgcc'])
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env.Append(LINKFLAGS=['-static-libstdc++'])
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mingw_prefix=env["mingw_prefix"];
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else:
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env.Append(LINKFLAGS=['-static'])
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mingw_prefix=env["mingw_prefix_64"];
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nulstr=""
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if (os.name=="posix"):
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nulstr=">/dev/null"
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else:
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nulstr=">nul"
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# if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
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# #not really super consistent but..
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# print("Can't find Windows compiler: "+mingw_prefix)
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# sys.exit(255)
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
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env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-g', '-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#tools/freetype'])
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env.Append(CPPPATH=['#tools/freetype/freetype/include'])
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env["CC"]=mingw_prefix+"gcc"
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env['AS']=mingw_prefix+"as"
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env['CXX'] = mingw_prefix+"g++"
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env['AR'] = mingw_prefix+"ar"
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env['RANLIB'] = mingw_prefix+"ranlib"
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env['LD'] = mingw_prefix+"g++"
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#env['CC'] = "winegcc"
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#env['CXX'] = "wineg++"
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env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
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env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLEW_ENABLED'])
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env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32'])
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# if (env["bits"]=="32"):
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# # env.Append(LIBS=['gcc_s'])
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# #--with-arch=i686
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# env.Append(CPPFLAGS=['-march=i686'])
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# env.Append(LINKFLAGS=['-march=i686'])
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#'d3dx9d'
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env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
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env.Append(LINKFLAGS=['-g'])
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import methods
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env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
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env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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