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			847 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			847 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  shader_rd.cpp                                                         */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "shader_rd.h"
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| 
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| #include "core/io/compression.h"
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| #include "core/io/dir_access.h"
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| #include "core/io/file_access.h"
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| #include "core/object/worker_thread_pool.h"
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| #include "core/version.h"
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| #include "renderer_compositor_rd.h"
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| #include "servers/rendering/rendering_device.h"
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| #include "thirdparty/misc/smolv.h"
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| 
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| void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
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| 	Vector<String> lines = String(p_code).split("\n");
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| 
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| 	String text;
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| 
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| 	for (int i = 0; i < lines.size(); i++) {
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| 		const String &l = lines[i];
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| 		bool push_chunk = false;
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| 
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| 		StageTemplate::Chunk chunk;
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| 
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| 		if (l.begins_with("#VERSION_DEFINES")) {
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| 			chunk.type = StageTemplate::Chunk::TYPE_VERSION_DEFINES;
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| 			push_chunk = true;
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| 		} else if (l.begins_with("#GLOBALS")) {
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| 			switch (p_stage_type) {
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| 				case STAGE_TYPE_VERTEX:
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| 					chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS;
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| 					break;
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| 				case STAGE_TYPE_FRAGMENT:
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| 					chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS;
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| 					break;
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| 				case STAGE_TYPE_COMPUTE:
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| 					chunk.type = StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS;
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| 					break;
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| 				default: {
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| 				}
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| 			}
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| 
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| 			push_chunk = true;
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| 		} else if (l.begins_with("#MATERIAL_UNIFORMS")) {
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| 			chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS;
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| 			push_chunk = true;
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| 		} else if (l.begins_with("#CODE")) {
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| 			chunk.type = StageTemplate::Chunk::TYPE_CODE;
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| 			push_chunk = true;
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| 			chunk.code = l.replace_first("#CODE", String()).replace(":", "").strip_edges().to_upper();
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| 		} else {
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| 			text += l + "\n";
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| 		}
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| 
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| 		if (push_chunk) {
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| 			if (!text.is_empty()) {
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| 				StageTemplate::Chunk text_chunk;
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| 				text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
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| 				text_chunk.text = text.utf8();
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| 				stage_templates[p_stage_type].chunks.push_back(text_chunk);
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| 				text = String();
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| 			}
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| 			stage_templates[p_stage_type].chunks.push_back(chunk);
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| 		}
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| 	}
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| 
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| 	if (!text.is_empty()) {
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| 		StageTemplate::Chunk text_chunk;
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| 		text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
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| 		text_chunk.text = text.utf8();
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| 		stage_templates[p_stage_type].chunks.push_back(text_chunk);
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| 		text = String();
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| 	}
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| }
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| 
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| void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) {
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| 	name = p_name;
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| 
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| 	if (p_compute_code) {
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| 		_add_stage(p_compute_code, STAGE_TYPE_COMPUTE);
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| 		is_compute = true;
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| 	} else {
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| 		is_compute = false;
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| 		if (p_vertex_code) {
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| 			_add_stage(p_vertex_code, STAGE_TYPE_VERTEX);
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| 		}
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| 		if (p_fragment_code) {
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| 			_add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT);
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| 		}
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| 	}
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| 
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| 	StringBuilder tohash;
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| 	tohash.append("[GodotVersionNumber]");
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| 	tohash.append(VERSION_NUMBER);
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| 	tohash.append("[GodotVersionHash]");
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| 	tohash.append(VERSION_HASH);
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| 	tohash.append("[SpirvCacheKey]");
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| 	tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key());
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| 	tohash.append("[BinaryCacheKey]");
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| 	tohash.append(RenderingDevice::get_singleton()->shader_get_binary_cache_key());
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| 	tohash.append("[Vertex]");
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| 	tohash.append(p_vertex_code ? p_vertex_code : "");
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| 	tohash.append("[Fragment]");
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| 	tohash.append(p_fragment_code ? p_fragment_code : "");
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| 	tohash.append("[Compute]");
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| 	tohash.append(p_compute_code ? p_compute_code : "");
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| 
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| 	base_sha256 = tohash.as_string().sha256_text();
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| }
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| 
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| RID ShaderRD::version_create() {
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| 	//initialize() was never called
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| 	ERR_FAIL_COND_V(group_to_variant_map.size() == 0, RID());
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| 
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| 	Version version;
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| 	version.dirty = true;
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| 	version.valid = false;
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| 	version.initialize_needed = true;
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| 	version.variants = nullptr;
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| 	return version_owner.make_rid(version);
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| }
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| 
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| void ShaderRD::_initialize_version(Version *p_version) {
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| 	_clear_version(p_version);
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| 
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| 	p_version->valid = false;
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| 	p_version->dirty = false;
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| 
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| 	p_version->variants = memnew_arr(RID, variant_defines.size());
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| }
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| 
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| void ShaderRD::_clear_version(Version *p_version) {
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| 	// Clear versions if they exist.
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| 	if (p_version->variants) {
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| 		for (int i = 0; i < variant_defines.size(); i++) {
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| 			if (p_version->variants[i].is_valid()) {
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| 				RD::get_singleton()->free(p_version->variants[i]);
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| 			}
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| 		}
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| 
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| 		memdelete_arr(p_version->variants);
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| 		if (p_version->variant_data) {
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| 			memdelete_arr(p_version->variant_data);
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| 		}
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| 		p_version->variants = nullptr;
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| 	}
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| }
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| 
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| void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template) {
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| 	for (const StageTemplate::Chunk &chunk : p_template.chunks) {
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| 		switch (chunk.type) {
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| 			case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
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| 				builder.append("\n"); //make sure defines begin at newline
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| 				builder.append(general_defines.get_data());
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| 				builder.append(variant_defines[p_variant].text.get_data());
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| 				for (int j = 0; j < p_version->custom_defines.size(); j++) {
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| 					builder.append(p_version->custom_defines[j].get_data());
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| 				}
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| 				builder.append("\n"); //make sure defines begin at newline
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| 				if (p_version->uniforms.size()) {
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| 					builder.append("#define MATERIAL_UNIFORMS_USED\n");
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| 				}
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| 				for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
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| 					builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
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| 				}
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| #if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
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| 				builder.append("#define MOLTENVK_USED\n");
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| #endif
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| 				builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n");
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
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| 				builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: {
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| 				builder.append(p_version->vertex_globals.get_data()); // vertex globals
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: {
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| 				builder.append(p_version->fragment_globals.get_data()); // fragment globals
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS: {
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| 				builder.append(p_version->compute_globals.get_data()); // compute globals
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_CODE: {
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| 				if (p_version->code_sections.has(chunk.code)) {
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| 					builder.append(p_version->code_sections[chunk.code].get_data());
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| 				}
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_TEXT: {
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| 				builder.append(chunk.text.get_data());
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| 			} break;
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| 		}
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| 	}
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| }
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| 
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| void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
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| 	uint32_t variant = group_to_variant_map[p_data->group][p_variant];
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| 
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| 	if (!variants_enabled[variant]) {
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| 		return; // Variant is disabled, return.
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| 	}
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| 
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| 	Vector<RD::ShaderStageSPIRVData> stages;
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| 
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| 	String error;
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| 	String current_source;
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| 	RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX;
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| 	bool build_ok = true;
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| 
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| 	if (!is_compute) {
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| 		//vertex stage
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| 
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| 		StringBuilder builder;
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| 		_build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_VERTEX]);
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| 
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| 		current_source = builder.as_string();
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| 		RD::ShaderStageSPIRVData stage;
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| 		stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
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| 		if (stage.spir_v.size() == 0) {
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| 			build_ok = false;
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| 		} else {
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| 			stage.shader_stage = RD::SHADER_STAGE_VERTEX;
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| 			stages.push_back(stage);
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| 		}
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| 	}
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| 
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| 	if (!is_compute && build_ok) {
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| 		//fragment stage
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| 		current_stage = RD::SHADER_STAGE_FRAGMENT;
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| 
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| 		StringBuilder builder;
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| 		_build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_FRAGMENT]);
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| 
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| 		current_source = builder.as_string();
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| 		RD::ShaderStageSPIRVData stage;
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| 		stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
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| 		if (stage.spir_v.size() == 0) {
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| 			build_ok = false;
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| 		} else {
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| 			stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
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| 			stages.push_back(stage);
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| 		}
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| 	}
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| 
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| 	if (is_compute) {
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| 		//compute stage
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| 		current_stage = RD::SHADER_STAGE_COMPUTE;
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| 
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| 		StringBuilder builder;
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| 		_build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_COMPUTE]);
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| 
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| 		current_source = builder.as_string();
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| 
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| 		RD::ShaderStageSPIRVData stage;
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| 		stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
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| 		if (stage.spir_v.size() == 0) {
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| 			build_ok = false;
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| 		} else {
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| 			stage.shader_stage = RD::SHADER_STAGE_COMPUTE;
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| 			stages.push_back(stage);
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| 		}
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| 	}
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| 
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| 	if (!build_ok) {
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| 		MutexLock lock(variant_set_mutex); //properly print the errors
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| 		ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(variant) + " (" + variant_defines[variant].text.get_data() + ").");
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| 		ERR_PRINT(error);
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| 
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| #ifdef DEBUG_ENABLED
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| 		ERR_PRINT("code:\n" + current_source.get_with_code_lines());
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| #endif
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| 		return;
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| 	}
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| 
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| 	Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(variant));
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| 
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| 	ERR_FAIL_COND(shader_data.size() == 0);
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| 
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| 	{
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| 		MutexLock lock(variant_set_mutex);
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| 
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| 		p_data->version->variants[variant] = RD::get_singleton()->shader_create_from_bytecode(shader_data, p_data->version->variants[variant]);
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| 		p_data->version->variant_data[variant] = shader_data;
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| 	}
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| }
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| 
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| RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
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| 	Version *version = version_owner.get_or_null(p_version);
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| 	RS::ShaderNativeSourceCode source_code;
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| 	ERR_FAIL_NULL_V(version, source_code);
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| 
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| 	source_code.versions.resize(variant_defines.size());
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| 
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| 	for (int i = 0; i < source_code.versions.size(); i++) {
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| 		if (!is_compute) {
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| 			//vertex stage
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| 
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| 			StringBuilder builder;
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| 			_build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_VERTEX]);
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| 
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| 			RS::ShaderNativeSourceCode::Version::Stage stage;
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| 			stage.name = "vertex";
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| 			stage.code = builder.as_string();
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| 
 | |
| 			source_code.versions.write[i].stages.push_back(stage);
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| 		}
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| 
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| 		if (!is_compute) {
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| 			//fragment stage
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| 
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| 			StringBuilder builder;
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| 			_build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_FRAGMENT]);
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| 
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| 			RS::ShaderNativeSourceCode::Version::Stage stage;
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| 			stage.name = "fragment";
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| 			stage.code = builder.as_string();
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| 
 | |
| 			source_code.versions.write[i].stages.push_back(stage);
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| 		}
 | |
| 
 | |
| 		if (is_compute) {
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| 			//compute stage
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| 
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| 			StringBuilder builder;
 | |
| 			_build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_COMPUTE]);
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| 
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| 			RS::ShaderNativeSourceCode::Version::Stage stage;
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| 			stage.name = "compute";
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| 			stage.code = builder.as_string();
 | |
| 
 | |
| 			source_code.versions.write[i].stages.push_back(stage);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return source_code;
 | |
| }
 | |
| 
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| String ShaderRD::_version_get_sha1(Version *p_version) const {
 | |
| 	StringBuilder hash_build;
 | |
| 
 | |
| 	hash_build.append("[uniforms]");
 | |
| 	hash_build.append(p_version->uniforms.get_data());
 | |
| 	hash_build.append("[vertex_globals]");
 | |
| 	hash_build.append(p_version->vertex_globals.get_data());
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| 	hash_build.append("[fragment_globals]");
 | |
| 	hash_build.append(p_version->fragment_globals.get_data());
 | |
| 	hash_build.append("[compute_globals]");
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| 	hash_build.append(p_version->compute_globals.get_data());
 | |
| 
 | |
| 	Vector<StringName> code_sections;
 | |
| 	for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
 | |
| 		code_sections.push_back(E.key);
 | |
| 	}
 | |
| 	code_sections.sort_custom<StringName::AlphCompare>();
 | |
| 
 | |
| 	for (int i = 0; i < code_sections.size(); i++) {
 | |
| 		hash_build.append(String("[code:") + String(code_sections[i]) + "]");
 | |
| 		hash_build.append(p_version->code_sections[code_sections[i]].get_data());
 | |
| 	}
 | |
| 	for (int i = 0; i < p_version->custom_defines.size(); i++) {
 | |
| 		hash_build.append("[custom_defines:" + itos(i) + "]");
 | |
| 		hash_build.append(p_version->custom_defines[i].get_data());
 | |
| 	}
 | |
| 
 | |
| 	return hash_build.as_string().sha1_text();
 | |
| }
 | |
| 
 | |
| static const char *shader_file_header = "GDSC";
 | |
| static const uint32_t cache_file_version = 3;
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| 
 | |
| bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
 | |
| 	String sha1 = _version_get_sha1(p_version);
 | |
| 	String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
 | |
| 
 | |
| 	Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
 | |
| 	if (f.is_null()) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	char header[5] = { 0, 0, 0, 0, 0 };
 | |
| 	f->get_buffer((uint8_t *)header, 4);
 | |
| 	ERR_FAIL_COND_V(header != String(shader_file_header), false);
 | |
| 
 | |
| 	uint32_t file_version = f->get_32();
 | |
| 	if (file_version != cache_file_version) {
 | |
| 		return false; // wrong version
 | |
| 	}
 | |
| 
 | |
| 	uint32_t variant_count = f->get_32();
 | |
| 
 | |
| 	ERR_FAIL_COND_V(variant_count != (uint32_t)group_to_variant_map[p_group].size(), false); //should not happen but check
 | |
| 
 | |
| 	for (uint32_t i = 0; i < variant_count; i++) {
 | |
| 		int variant_id = group_to_variant_map[p_group][i];
 | |
| 		uint32_t variant_size = f->get_32();
 | |
| 		ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[variant_id], false);
 | |
| 		if (!variants_enabled[variant_id]) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Vector<uint8_t> variant_bytes;
 | |
| 		variant_bytes.resize(variant_size);
 | |
| 
 | |
| 		uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
 | |
| 
 | |
| 		ERR_FAIL_COND_V(br != variant_size, false);
 | |
| 
 | |
| 		p_version->variant_data[variant_id] = variant_bytes;
 | |
| 	}
 | |
| 
 | |
| 	for (uint32_t i = 0; i < variant_count; i++) {
 | |
| 		int variant_id = group_to_variant_map[p_group][i];
 | |
| 		if (!variants_enabled[variant_id]) {
 | |
| 			MutexLock lock(variant_set_mutex);
 | |
| 			p_version->variants[variant_id] = RID();
 | |
| 			continue;
 | |
| 		}
 | |
| 		{
 | |
| 			MutexLock lock(variant_set_mutex);
 | |
| 			RID shader = RD::get_singleton()->shader_create_from_bytecode(p_version->variant_data[variant_id], p_version->variants[variant_id]);
 | |
| 			if (shader.is_null()) {
 | |
| 				for (uint32_t j = 0; j < i; j++) {
 | |
| 					int variant_free_id = group_to_variant_map[p_group][j];
 | |
| 					RD::get_singleton()->free(p_version->variants[variant_free_id]);
 | |
| 				}
 | |
| 				ERR_FAIL_COND_V(shader.is_null(), false);
 | |
| 			}
 | |
| 
 | |
| 			p_version->variants[variant_id] = shader;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	memdelete_arr(p_version->variant_data); //clear stages
 | |
| 	p_version->variant_data = nullptr;
 | |
| 	p_version->valid = true;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void ShaderRD::_save_to_cache(Version *p_version, int p_group) {
 | |
| 	String sha1 = _version_get_sha1(p_version);
 | |
| 	String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
 | |
| 
 | |
| 	Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
 | |
| 	ERR_FAIL_COND(f.is_null());
 | |
| 	f->store_buffer((const uint8_t *)shader_file_header, 4);
 | |
| 	f->store_32(cache_file_version); // File version.
 | |
| 	uint32_t variant_count = group_to_variant_map[p_group].size();
 | |
| 	f->store_32(variant_count); // Variant count.
 | |
| 	for (uint32_t i = 0; i < variant_count; i++) {
 | |
| 		int variant_id = group_to_variant_map[p_group][i];
 | |
| 		f->store_32(p_version->variant_data[variant_id].size()); // Stage count.
 | |
| 		f->store_buffer(p_version->variant_data[variant_id].ptr(), p_version->variant_data[variant_id].size());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderRD::_allocate_placeholders(Version *p_version, int p_group) {
 | |
| 	ERR_FAIL_NULL(p_version->variants);
 | |
| 	for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
 | |
| 		int variant_id = group_to_variant_map[p_group][i];
 | |
| 		RID shader = RD::get_singleton()->shader_create_placeholder();
 | |
| 		{
 | |
| 			MutexLock lock(variant_set_mutex);
 | |
| 			p_version->variants[variant_id] = shader;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Try to compile all variants for a given group.
 | |
| // Will skip variants that are disabled.
 | |
| void ShaderRD::_compile_version(Version *p_version, int p_group) {
 | |
| 	if (!group_enabled[p_group]) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	typedef Vector<uint8_t> ShaderStageData;
 | |
| 	p_version->variant_data = memnew_arr(ShaderStageData, variant_defines.size());
 | |
| 
 | |
| 	p_version->dirty = false;
 | |
| 
 | |
| 	if (shader_cache_dir_valid) {
 | |
| 		if (_load_from_cache(p_version, p_group)) {
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	CompileData compile_data;
 | |
| 	compile_data.version = p_version;
 | |
| 	compile_data.group = p_group;
 | |
| 
 | |
| #if 1
 | |
| 	WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, &compile_data, group_to_variant_map[p_group].size(), -1, true, SNAME("ShaderCompilation"));
 | |
| 	WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
 | |
| 
 | |
| #else
 | |
| 	for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
 | |
| 		_compile_variant(i, &compile_data);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	bool all_valid = true;
 | |
| 
 | |
| 	for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
 | |
| 		int variant_id = group_to_variant_map[p_group][i];
 | |
| 		if (!variants_enabled[variant_id]) {
 | |
| 			continue; // Disabled.
 | |
| 		}
 | |
| 		if (p_version->variants[variant_id].is_null()) {
 | |
| 			all_valid = false;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!all_valid) {
 | |
| 		// Clear versions if they exist.
 | |
| 		for (int i = 0; i < variant_defines.size(); i++) {
 | |
| 			if (!variants_enabled[i] || !group_enabled[variant_defines[i].group]) {
 | |
| 				continue; // Disabled.
 | |
| 			}
 | |
| 			if (!p_version->variants[i].is_null()) {
 | |
| 				RD::get_singleton()->free(p_version->variants[i]);
 | |
| 			}
 | |
| 		}
 | |
| 		memdelete_arr(p_version->variants);
 | |
| 		if (p_version->variant_data) {
 | |
| 			memdelete_arr(p_version->variant_data);
 | |
| 		}
 | |
| 		p_version->variants = nullptr;
 | |
| 		p_version->variant_data = nullptr;
 | |
| 		return;
 | |
| 	} else if (shader_cache_dir_valid) {
 | |
| 		// Save shader cache.
 | |
| 		_save_to_cache(p_version, p_group);
 | |
| 	}
 | |
| 
 | |
| 	memdelete_arr(p_version->variant_data); //clear stages
 | |
| 	p_version->variant_data = nullptr;
 | |
| 
 | |
| 	p_version->valid = true;
 | |
| }
 | |
| 
 | |
| void ShaderRD::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
 | |
| 	ERR_FAIL_COND(is_compute);
 | |
| 
 | |
| 	Version *version = version_owner.get_or_null(p_version);
 | |
| 	ERR_FAIL_NULL(version);
 | |
| 	version->vertex_globals = p_vertex_globals.utf8();
 | |
| 	version->fragment_globals = p_fragment_globals.utf8();
 | |
| 	version->uniforms = p_uniforms.utf8();
 | |
| 	version->code_sections.clear();
 | |
| 	for (const KeyValue<String, String> &E : p_code) {
 | |
| 		version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
 | |
| 	}
 | |
| 
 | |
| 	version->custom_defines.clear();
 | |
| 	for (int i = 0; i < p_custom_defines.size(); i++) {
 | |
| 		version->custom_defines.push_back(p_custom_defines[i].utf8());
 | |
| 	}
 | |
| 
 | |
| 	version->dirty = true;
 | |
| 	if (version->initialize_needed) {
 | |
| 		_initialize_version(version);
 | |
| 		for (int i = 0; i < group_enabled.size(); i++) {
 | |
| 			if (!group_enabled[i]) {
 | |
| 				_allocate_placeholders(version, i);
 | |
| 				continue;
 | |
| 			}
 | |
| 			_compile_version(version, i);
 | |
| 		}
 | |
| 		version->initialize_needed = false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
 | |
| 	ERR_FAIL_COND(!is_compute);
 | |
| 
 | |
| 	Version *version = version_owner.get_or_null(p_version);
 | |
| 	ERR_FAIL_NULL(version);
 | |
| 
 | |
| 	version->compute_globals = p_compute_globals.utf8();
 | |
| 	version->uniforms = p_uniforms.utf8();
 | |
| 
 | |
| 	version->code_sections.clear();
 | |
| 	for (const KeyValue<String, String> &E : p_code) {
 | |
| 		version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
 | |
| 	}
 | |
| 
 | |
| 	version->custom_defines.clear();
 | |
| 	for (int i = 0; i < p_custom_defines.size(); i++) {
 | |
| 		version->custom_defines.push_back(p_custom_defines[i].utf8());
 | |
| 	}
 | |
| 
 | |
| 	version->dirty = true;
 | |
| 	if (version->initialize_needed) {
 | |
| 		_initialize_version(version);
 | |
| 		for (int i = 0; i < group_enabled.size(); i++) {
 | |
| 			if (!group_enabled[i]) {
 | |
| 				_allocate_placeholders(version, i);
 | |
| 				continue;
 | |
| 			}
 | |
| 			_compile_version(version, i);
 | |
| 		}
 | |
| 		version->initialize_needed = false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool ShaderRD::version_is_valid(RID p_version) {
 | |
| 	Version *version = version_owner.get_or_null(p_version);
 | |
| 	ERR_FAIL_NULL_V(version, false);
 | |
| 
 | |
| 	if (version->dirty) {
 | |
| 		_initialize_version(version);
 | |
| 		for (int i = 0; i < group_enabled.size(); i++) {
 | |
| 			if (!group_enabled[i]) {
 | |
| 				_allocate_placeholders(version, i);
 | |
| 				continue;
 | |
| 			}
 | |
| 			_compile_version(version, i);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return version->valid;
 | |
| }
 | |
| 
 | |
| bool ShaderRD::version_free(RID p_version) {
 | |
| 	if (version_owner.owns(p_version)) {
 | |
| 		Version *version = version_owner.get_or_null(p_version);
 | |
| 		_clear_version(version);
 | |
| 		version_owner.free(p_version);
 | |
| 	} else {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void ShaderRD::set_variant_enabled(int p_variant, bool p_enabled) {
 | |
| 	ERR_FAIL_COND(version_owner.get_rid_count() > 0); //versions exist
 | |
| 	ERR_FAIL_INDEX(p_variant, variants_enabled.size());
 | |
| 	variants_enabled.write[p_variant] = p_enabled;
 | |
| }
 | |
| 
 | |
| bool ShaderRD::is_variant_enabled(int p_variant) const {
 | |
| 	ERR_FAIL_INDEX_V(p_variant, variants_enabled.size(), false);
 | |
| 	return variants_enabled[p_variant];
 | |
| }
 | |
| 
 | |
| void ShaderRD::enable_group(int p_group) {
 | |
| 	ERR_FAIL_INDEX(p_group, group_enabled.size());
 | |
| 
 | |
| 	if (group_enabled[p_group]) {
 | |
| 		// Group already enabled, do nothing.
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	group_enabled.write[p_group] = true;
 | |
| 
 | |
| 	// Compile all versions again to include the new group.
 | |
| 	List<RID> all_versions;
 | |
| 	version_owner.get_owned_list(&all_versions);
 | |
| 	for (int i = 0; i < all_versions.size(); i++) {
 | |
| 		Version *version = version_owner.get_or_null(all_versions[i]);
 | |
| 		_compile_version(version, p_group);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool ShaderRD::is_group_enabled(int p_group) const {
 | |
| 	return group_enabled[p_group];
 | |
| }
 | |
| 
 | |
| bool ShaderRD::shader_cache_cleanup_on_start = false;
 | |
| 
 | |
| ShaderRD::ShaderRD() {
 | |
| 	// Do not feel forced to use this, in most cases it makes little to no difference.
 | |
| 	bool use_32_threads = false;
 | |
| 	if (RD::get_singleton()->get_device_vendor_name() == "NVIDIA") {
 | |
| 		use_32_threads = true;
 | |
| 	}
 | |
| 	String base_compute_define_text;
 | |
| 	if (use_32_threads) {
 | |
| 		base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 32\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 4\n";
 | |
| 	} else {
 | |
| 		base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 64\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 8\n";
 | |
| 	}
 | |
| 
 | |
| 	base_compute_defines = base_compute_define_text.ascii();
 | |
| }
 | |
| 
 | |
| void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) {
 | |
| 	ERR_FAIL_COND(variant_defines.size());
 | |
| 	ERR_FAIL_COND(p_variant_defines.size() == 0);
 | |
| 
 | |
| 	general_defines = p_general_defines.utf8();
 | |
| 
 | |
| 	// When initialized this way, there is just one group and its always enabled.
 | |
| 	group_to_variant_map.insert(0, LocalVector<int>{});
 | |
| 	group_enabled.push_back(true);
 | |
| 
 | |
| 	for (int i = 0; i < p_variant_defines.size(); i++) {
 | |
| 		variant_defines.push_back(VariantDefine(0, p_variant_defines[i], true));
 | |
| 		variants_enabled.push_back(true);
 | |
| 		group_to_variant_map[0].push_back(i);
 | |
| 	}
 | |
| 
 | |
| 	if (!shader_cache_dir.is_empty()) {
 | |
| 		group_sha256.resize(1);
 | |
| 		_initialize_cache();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderRD::_initialize_cache() {
 | |
| 	for (const KeyValue<int, LocalVector<int>> &E : group_to_variant_map) {
 | |
| 		StringBuilder hash_build;
 | |
| 
 | |
| 		hash_build.append("[base_hash]");
 | |
| 		hash_build.append(base_sha256);
 | |
| 		hash_build.append("[general_defines]");
 | |
| 		hash_build.append(general_defines.get_data());
 | |
| 		hash_build.append("[group_id]");
 | |
| 		hash_build.append(itos(E.key));
 | |
| 		for (uint32_t i = 0; i < E.value.size(); i++) {
 | |
| 			hash_build.append("[variant_defines:" + itos(E.value[i]) + "]");
 | |
| 			hash_build.append(variant_defines[E.value[i]].text.get_data());
 | |
| 		}
 | |
| 
 | |
| 		group_sha256[E.key] = hash_build.as_string().sha256_text();
 | |
| 
 | |
| 		Ref<DirAccess> d = DirAccess::open(shader_cache_dir);
 | |
| 		ERR_FAIL_COND(d.is_null());
 | |
| 		if (d->change_dir(name) != OK) {
 | |
| 			Error err = d->make_dir(name);
 | |
| 			ERR_FAIL_COND(err != OK);
 | |
| 			d->change_dir(name);
 | |
| 		}
 | |
| 
 | |
| 		// Erase other versions?
 | |
| 		if (shader_cache_cleanup_on_start) {
 | |
| 		}
 | |
| 		//
 | |
| 		if (d->change_dir(group_sha256[E.key]) != OK) {
 | |
| 			Error err = d->make_dir(group_sha256[E.key]);
 | |
| 			ERR_FAIL_COND(err != OK);
 | |
| 		}
 | |
| 		shader_cache_dir_valid = true;
 | |
| 
 | |
| 		print_verbose("Shader '" + name + "' (group " + itos(E.key) + ") SHA256: " + group_sha256[E.key]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Same as above, but allows specifying shader compilation groups.
 | |
| void ShaderRD::initialize(const Vector<VariantDefine> &p_variant_defines, const String &p_general_defines) {
 | |
| 	ERR_FAIL_COND(variant_defines.size());
 | |
| 	ERR_FAIL_COND(p_variant_defines.size() == 0);
 | |
| 
 | |
| 	general_defines = p_general_defines.utf8();
 | |
| 
 | |
| 	int max_group_id = 0;
 | |
| 
 | |
| 	for (int i = 0; i < p_variant_defines.size(); i++) {
 | |
| 		// Fill variant array.
 | |
| 		variant_defines.push_back(p_variant_defines[i]);
 | |
| 		variants_enabled.push_back(true);
 | |
| 
 | |
| 		// Map variant array index to group id, so we can iterate over groups later.
 | |
| 		if (!group_to_variant_map.has(p_variant_defines[i].group)) {
 | |
| 			group_to_variant_map.insert(p_variant_defines[i].group, LocalVector<int>{});
 | |
| 		}
 | |
| 		group_to_variant_map[p_variant_defines[i].group].push_back(i);
 | |
| 
 | |
| 		// Track max size.
 | |
| 		if (p_variant_defines[i].group > max_group_id) {
 | |
| 			max_group_id = p_variant_defines[i].group;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Set all to groups to false, then enable those that should be default.
 | |
| 	group_enabled.resize_zeroed(max_group_id + 1);
 | |
| 	bool *enabled_ptr = group_enabled.ptrw();
 | |
| 	for (int i = 0; i < p_variant_defines.size(); i++) {
 | |
| 		if (p_variant_defines[i].default_enabled) {
 | |
| 			enabled_ptr[p_variant_defines[i].group] = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!shader_cache_dir.is_empty()) {
 | |
| 		group_sha256.resize(max_group_id + 1);
 | |
| 		_initialize_cache();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderRD::set_shader_cache_dir(const String &p_dir) {
 | |
| 	shader_cache_dir = p_dir;
 | |
| }
 | |
| 
 | |
| void ShaderRD::set_shader_cache_save_compressed(bool p_enable) {
 | |
| 	shader_cache_save_compressed = p_enable;
 | |
| }
 | |
| 
 | |
| void ShaderRD::set_shader_cache_save_compressed_zstd(bool p_enable) {
 | |
| 	shader_cache_save_compressed_zstd = p_enable;
 | |
| }
 | |
| 
 | |
| void ShaderRD::set_shader_cache_save_debug(bool p_enable) {
 | |
| 	shader_cache_save_debug = p_enable;
 | |
| }
 | |
| 
 | |
| String ShaderRD::shader_cache_dir;
 | |
| bool ShaderRD::shader_cache_save_compressed = true;
 | |
| bool ShaderRD::shader_cache_save_compressed_zstd = true;
 | |
| bool ShaderRD::shader_cache_save_debug = true;
 | |
| 
 | |
| ShaderRD::~ShaderRD() {
 | |
| 	List<RID> remaining;
 | |
| 	version_owner.get_owned_list(&remaining);
 | |
| 	if (remaining.size()) {
 | |
| 		ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed");
 | |
| 		while (remaining.size()) {
 | |
| 			version_free(remaining.front()->get());
 | |
| 			remaining.pop_front();
 | |
| 		}
 | |
| 	}
 | |
| }
 | 
