godot/servers/rendering/renderer_rd/storage_rd
Thaddeus Crews fc523ec5f6
Merge pull request #107230 from dsnopek/rd-depth-image-swizzle
RendererRD: Fix swizzle on depth formats
2025-06-09 17:08:49 -05:00
..
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
light_storage.cpp Add 64-bit versions of core power of 2 functions 2025-06-01 23:11:12 -07:00
light_storage.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
material_storage.cpp Fix wrong default texture for global uniforms of type sampler2DArray 2025-06-05 11:12:03 -05:00
material_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
mesh_storage.cpp Expose RS.mesh_surface_update_index_region 2025-06-05 19:35:59 +08:00
mesh_storage.h Expose RS.mesh_surface_update_index_region 2025-06-05 19:35:59 +08:00
particles_storage.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
particles_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
render_buffer_custom_data_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
render_data_rd.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
render_data_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
render_scene_buffers_rd.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_buffers_rd.cpp Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
render_scene_buffers_rd.h Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
render_scene_data_rd.cpp Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
render_scene_data_rd.h Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp RendererRD: Fix swizzle on depth formats 2025-06-06 16:30:17 -05:00
texture_storage.h Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
utilities.cpp Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
utilities.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00