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			65 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  constraint_bullet.cpp                                                */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "constraint_bullet.h"
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#include "collision_object_bullet.h"
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#include "space_bullet.h"
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/**
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	@author AndreaCatania
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*/
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ConstraintBullet::ConstraintBullet() :
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		space(NULL),
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		constraint(NULL),
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		disabled_collisions_between_bodies(true) {}
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void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
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	constraint = p_constraint;
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	constraint->setUserConstraintPtr(this);
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}
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void ConstraintBullet::set_space(SpaceBullet *p_space) {
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	space = p_space;
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}
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void ConstraintBullet::destroy_internal_constraint() {
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	space->remove_constraint(this);
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}
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void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) {
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	disabled_collisions_between_bodies = p_disabled;
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	if (space) {
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		space->remove_constraint(this);
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		space->add_constraint(this, disabled_collisions_between_bodies);
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	}
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}
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