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	This was caused by the devicePixelRatio being applied twice, once by the HTML code, once by the OS code. More specifically, OS.get_window_size() would return the canvas element size, while OS.set_window_size() would set the element size to the specified value times the devicePixelRatio. Calling OS.set_window_size(OS.get_window_size()) would reapply the devicePixelRatio every time. This commit changes the behaviour so that OS.set_window_size() do not apply the devicePixelRatio to the canvas element size, by it divides the CSS size instead.
		
			
				
	
	
		
			1043 lines
		
	
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1043 lines
		
	
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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						|
/*  display_server_javascript.cpp                                        */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "platform/javascript/display_server_javascript.h"
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#include "drivers/dummy/rasterizer_dummy.h"
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#include "platform/javascript/os_javascript.h"
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#include <emscripten.h>
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#include <png.h>
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#include "dom_keys.inc"
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#include "godot_js.h"
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#define DOM_BUTTON_LEFT 0
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#define DOM_BUTTON_MIDDLE 1
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#define DOM_BUTTON_RIGHT 2
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#define DOM_BUTTON_XBUTTON1 3
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#define DOM_BUTTON_XBUTTON2 4
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DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
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	return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton());
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}
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// Window (canvas)
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void DisplayServerJavaScript::focus_canvas() {
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	godot_js_display_canvas_focus();
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}
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bool DisplayServerJavaScript::is_canvas_focused() {
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	return godot_js_display_canvas_is_focused() != 0;
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}
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bool DisplayServerJavaScript::check_size_force_redraw() {
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	int canvas_width;
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	int canvas_height;
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	emscripten_get_canvas_element_size(DisplayServerJavaScript::canvas_id, &canvas_width, &canvas_height);
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	if (last_width != canvas_width || last_height != canvas_height) {
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		last_width = canvas_width;
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		last_height = canvas_height;
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		// Update the framebuffer size for redraw.
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		emscripten_set_canvas_element_size(DisplayServerJavaScript::canvas_id, canvas_width, canvas_height);
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		return true;
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	}
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	return false;
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}
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Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
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	DisplayServerJavaScript *display = get_singleton();
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	int canvas_x;
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	int canvas_y;
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	godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
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	int canvas_width;
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	int canvas_height;
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	emscripten_get_canvas_element_size(display->canvas_id, &canvas_width, &canvas_height);
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	double element_width;
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	double element_height;
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	emscripten_get_element_css_size(display->canvas_id, &element_width, &element_height);
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	return Point2((int)(canvas_width / element_width * (p_x - canvas_x)),
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			(int)(canvas_height / element_height * (p_y - canvas_y)));
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}
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EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
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	DisplayServerJavaScript *display = get_singleton();
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	// Empty ID is canvas.
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	String target_id = String::utf8(p_event->id);
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	if (target_id.empty() || target_id == String::utf8(display->canvas_id)) {
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		// This event property is the only reliable data on
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		// browser fullscreen state.
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		if (p_event->isFullscreen) {
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			display->window_mode = WINDOW_MODE_FULLSCREEN;
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		} else {
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			display->window_mode = WINDOW_MODE_WINDOWED;
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		}
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	}
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	return false;
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}
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// Drag and drop callback.
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void DisplayServerJavaScript::drop_files_js_callback(char **p_filev, int p_filec) {
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	DisplayServerJavaScript *ds = get_singleton();
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	if (!ds) {
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		ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
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	}
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	if (ds->drop_files_callback.is_null()) {
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		return;
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	}
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	Vector<String> files;
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	for (int i = 0; i < p_filec; i++) {
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		files.push_back(String::utf8(p_filev[i]));
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	}
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	Variant v = files;
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	Variant *vp = &v;
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	Variant ret;
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	Callable::CallError ce;
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	ds->drop_files_callback.call((const Variant **)&vp, 1, ret, ce);
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}
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// JavaScript quit request callback.
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void DisplayServerJavaScript::request_quit_callback() {
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	DisplayServerJavaScript *ds = get_singleton();
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	if (ds && !ds->window_event_callback.is_null()) {
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		Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
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		Variant *eventp = &event;
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		Variant ret;
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		Callable::CallError ce;
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		ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
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	}
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}
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// Keys
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template <typename T>
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void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
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	godot_event->set_shift(emscripten_event_ptr->shiftKey);
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	godot_event->set_alt(emscripten_event_ptr->altKey);
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	godot_event->set_control(emscripten_event_ptr->ctrlKey);
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	godot_event->set_metakey(emscripten_event_ptr->metaKey);
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}
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Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
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	Ref<InputEventKey> ev;
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	ev.instance();
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	ev->set_echo(emscripten_event->repeat);
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	dom2godot_mod(emscripten_event, ev);
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	ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false));
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	ev->set_physical_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true));
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	String unicode = String::utf8(emscripten_event->key);
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	// Check if empty or multi-character (e.g. `CapsLock`).
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	if (unicode.length() != 1) {
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		// Might be empty as well, but better than nonsense.
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		unicode = String::utf8(emscripten_event->charValue);
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	}
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	if (unicode.length() == 1) {
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		ev->set_unicode(unicode[0]);
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	}
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	return ev;
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}
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EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
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	DisplayServerJavaScript *display = get_singleton();
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	Ref<InputEventKey> ev = setup_key_event(p_event);
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	ev->set_pressed(true);
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	if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) {
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		// Defer to keypress event for legacy unicode retrieval.
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		display->deferred_key_event = ev;
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		// Do not suppress keypress event.
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		return false;
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	}
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	Input::get_singleton()->parse_input_event(ev);
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	return true;
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}
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EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
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	DisplayServerJavaScript *display = get_singleton();
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	display->deferred_key_event->set_unicode(p_event->charCode);
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	Input::get_singleton()->parse_input_event(display->deferred_key_event);
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	return true;
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}
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EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
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	Ref<InputEventKey> ev = setup_key_event(p_event);
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	ev->set_pressed(false);
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	Input::get_singleton()->parse_input_event(ev);
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	return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0;
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}
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// Mouse
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EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
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	DisplayServerJavaScript *display = get_singleton();
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	Ref<InputEventMouseButton> ev;
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	ev.instance();
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	ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
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	ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
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	ev->set_global_position(ev->get_position());
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	dom2godot_mod(p_event, ev);
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	switch (p_event->button) {
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		case DOM_BUTTON_LEFT:
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			ev->set_button_index(BUTTON_LEFT);
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			break;
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		case DOM_BUTTON_MIDDLE:
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			ev->set_button_index(BUTTON_MIDDLE);
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			break;
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		case DOM_BUTTON_RIGHT:
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			ev->set_button_index(BUTTON_RIGHT);
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			break;
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		case DOM_BUTTON_XBUTTON1:
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			ev->set_button_index(BUTTON_XBUTTON1);
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			break;
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		case DOM_BUTTON_XBUTTON2:
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			ev->set_button_index(BUTTON_XBUTTON2);
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			break;
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		default:
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			return false;
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	}
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	if (ev->is_pressed()) {
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		double diff = emscripten_get_now() - display->last_click_ms;
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		if (ev->get_button_index() == display->last_click_button_index) {
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			if (diff < 400 && Point2(display->last_click_pos).distance_to(ev->get_position()) < 5) {
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				display->last_click_ms = 0;
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				display->last_click_pos = Point2(-100, -100);
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				display->last_click_button_index = -1;
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				ev->set_doubleclick(true);
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			}
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		} else {
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			display->last_click_button_index = ev->get_button_index();
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		}
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		if (!ev->is_doubleclick()) {
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			display->last_click_ms += diff;
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			display->last_click_pos = ev->get_position();
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		}
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	}
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	Input *input = Input::get_singleton();
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	int mask = input->get_mouse_button_mask();
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	int button_flag = 1 << (ev->get_button_index() - 1);
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	if (ev->is_pressed()) {
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		// Since the event is consumed, focus manually. The containing iframe,
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		// if exists, may not have focus yet, so focus even if already focused.
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		focus_canvas();
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		mask |= button_flag;
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	} else if (mask & button_flag) {
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		mask &= ~button_flag;
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	} else {
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		// Received release event, but press was outside the canvas, so ignore.
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		return false;
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	}
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	ev->set_button_mask(mask);
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	input->parse_input_event(ev);
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	// Prevent multi-click text selection and wheel-click scrolling anchor.
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	// Context menu is prevented through contextmenu event.
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	return true;
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}
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EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
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	DisplayServerJavaScript *ds = get_singleton();
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	Input *input = Input::get_singleton();
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	int input_mask = input->get_mouse_button_mask();
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	Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
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	// For motion outside the canvas, only read mouse movement if dragging
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	// started inside the canvas; imitating desktop app behaviour.
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	if (!ds->cursor_inside_canvas && !input_mask)
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		return false;
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	Ref<InputEventMouseMotion> ev;
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	ev.instance();
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	dom2godot_mod(p_event, ev);
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	ev->set_button_mask(input_mask);
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	ev->set_position(pos);
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	ev->set_global_position(ev->get_position());
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	ev->set_relative(Vector2(p_event->movementX, p_event->movementY));
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	input->set_mouse_position(ev->get_position());
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	ev->set_speed(input->get_last_mouse_speed());
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	input->parse_input_event(ev);
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						|
	// Don't suppress mouseover/-leave events.
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	return false;
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}
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						|
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// Cursor
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const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
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	switch (p_shape) {
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		case DisplayServer::CURSOR_ARROW:
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			return "auto";
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						|
		case DisplayServer::CURSOR_IBEAM:
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						|
			return "text";
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						|
		case DisplayServer::CURSOR_POINTING_HAND:
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			return "pointer";
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						|
		case DisplayServer::CURSOR_CROSS:
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			return "crosshair";
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						|
		case DisplayServer::CURSOR_WAIT:
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						|
			return "progress";
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						|
		case DisplayServer::CURSOR_BUSY:
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						|
			return "wait";
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						|
		case DisplayServer::CURSOR_DRAG:
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			return "grab";
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						|
		case DisplayServer::CURSOR_CAN_DROP:
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						|
			return "grabbing";
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						|
		case DisplayServer::CURSOR_FORBIDDEN:
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						|
			return "no-drop";
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						|
		case DisplayServer::CURSOR_VSIZE:
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						|
			return "ns-resize";
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						|
		case DisplayServer::CURSOR_HSIZE:
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						|
			return "ew-resize";
 | 
						|
		case DisplayServer::CURSOR_BDIAGSIZE:
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						|
			return "nesw-resize";
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						|
		case DisplayServer::CURSOR_FDIAGSIZE:
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						|
			return "nwse-resize";
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						|
		case DisplayServer::CURSOR_MOVE:
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						|
			return "move";
 | 
						|
		case DisplayServer::CURSOR_VSPLIT:
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						|
			return "row-resize";
 | 
						|
		case DisplayServer::CURSOR_HSPLIT:
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						|
			return "col-resize";
 | 
						|
		case DisplayServer::CURSOR_HELP:
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						|
			return "help";
 | 
						|
		default:
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						|
			return "auto";
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						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::cursor_set_shape(CursorShape p_shape) {
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						|
	ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
 | 
						|
	if (cursor_shape == p_shape) {
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						|
		return;
 | 
						|
	}
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						|
	cursor_shape = p_shape;
 | 
						|
	godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
 | 
						|
}
 | 
						|
 | 
						|
DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const {
 | 
						|
	return cursor_shape;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
 | 
						|
	if (p_cursor.is_valid()) {
 | 
						|
		Ref<Texture2D> texture = p_cursor;
 | 
						|
		Ref<AtlasTexture> atlas_texture = p_cursor;
 | 
						|
		Ref<Image> image;
 | 
						|
		Size2 texture_size;
 | 
						|
		Rect2 atlas_rect;
 | 
						|
 | 
						|
		if (texture.is_valid()) {
 | 
						|
			image = texture->get_data();
 | 
						|
		}
 | 
						|
 | 
						|
		if (!image.is_valid() && atlas_texture.is_valid()) {
 | 
						|
			texture = atlas_texture->get_atlas();
 | 
						|
 | 
						|
			atlas_rect.size.width = texture->get_width();
 | 
						|
			atlas_rect.size.height = texture->get_height();
 | 
						|
			atlas_rect.position.x = atlas_texture->get_region().position.x;
 | 
						|
			atlas_rect.position.y = atlas_texture->get_region().position.y;
 | 
						|
 | 
						|
			texture_size.width = atlas_texture->get_region().size.x;
 | 
						|
			texture_size.height = atlas_texture->get_region().size.y;
 | 
						|
		} else if (image.is_valid()) {
 | 
						|
			texture_size.width = texture->get_width();
 | 
						|
			texture_size.height = texture->get_height();
 | 
						|
		}
 | 
						|
 | 
						|
		ERR_FAIL_COND(!texture.is_valid());
 | 
						|
		ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
 | 
						|
		ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
 | 
						|
		ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
 | 
						|
 | 
						|
		image = texture->get_data();
 | 
						|
 | 
						|
		ERR_FAIL_COND(!image.is_valid());
 | 
						|
 | 
						|
		image = image->duplicate();
 | 
						|
 | 
						|
		if (atlas_texture.is_valid())
 | 
						|
			image->crop_from_point(
 | 
						|
					atlas_rect.position.x,
 | 
						|
					atlas_rect.position.y,
 | 
						|
					texture_size.width,
 | 
						|
					texture_size.height);
 | 
						|
 | 
						|
		if (image->get_format() != Image::FORMAT_RGBA8) {
 | 
						|
			image->convert(Image::FORMAT_RGBA8);
 | 
						|
		}
 | 
						|
 | 
						|
		png_image png_meta;
 | 
						|
		memset(&png_meta, 0, sizeof png_meta);
 | 
						|
		png_meta.version = PNG_IMAGE_VERSION;
 | 
						|
		png_meta.width = texture_size.width;
 | 
						|
		png_meta.height = texture_size.height;
 | 
						|
		png_meta.format = PNG_FORMAT_RGBA;
 | 
						|
 | 
						|
		PackedByteArray png;
 | 
						|
		size_t len;
 | 
						|
		PackedByteArray data = image->get_data();
 | 
						|
		ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
 | 
						|
 | 
						|
		png.resize(len);
 | 
						|
		ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
 | 
						|
 | 
						|
		godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
 | 
						|
 | 
						|
	} else {
 | 
						|
		godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	cursor_set_shape(cursor_shape);
 | 
						|
}
 | 
						|
 | 
						|
// Mouse mode
 | 
						|
void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
 | 
						|
	ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
 | 
						|
	if (p_mode == mouse_get_mode())
 | 
						|
		return;
 | 
						|
 | 
						|
	if (p_mode == MOUSE_MODE_VISIBLE) {
 | 
						|
		godot_js_display_cursor_set_visible(1);
 | 
						|
		emscripten_exit_pointerlock();
 | 
						|
 | 
						|
	} else if (p_mode == MOUSE_MODE_HIDDEN) {
 | 
						|
		godot_js_display_cursor_set_visible(0);
 | 
						|
		emscripten_exit_pointerlock();
 | 
						|
 | 
						|
	} else if (p_mode == MOUSE_MODE_CAPTURED) {
 | 
						|
		godot_js_display_cursor_set_visible(1);
 | 
						|
		EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
 | 
						|
		ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
 | 
						|
		ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
 | 
						|
	if (godot_js_display_cursor_is_hidden()) {
 | 
						|
		return MOUSE_MODE_HIDDEN;
 | 
						|
	}
 | 
						|
 | 
						|
	EmscriptenPointerlockChangeEvent ev;
 | 
						|
	emscripten_get_pointerlock_status(&ev);
 | 
						|
	return (ev.isActive && String::utf8(ev.id) == String::utf8(canvas_id)) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
 | 
						|
}
 | 
						|
 | 
						|
// Wheel
 | 
						|
EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
 | 
						|
	ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
 | 
						|
	DisplayServerJavaScript *ds = get_singleton();
 | 
						|
	if (!is_canvas_focused()) {
 | 
						|
		if (ds->cursor_inside_canvas) {
 | 
						|
			focus_canvas();
 | 
						|
		} else {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	Input *input = Input::get_singleton();
 | 
						|
	Ref<InputEventMouseButton> ev;
 | 
						|
	ev.instance();
 | 
						|
	ev->set_position(input->get_mouse_position());
 | 
						|
	ev->set_global_position(ev->get_position());
 | 
						|
 | 
						|
	ev->set_shift(input->is_key_pressed(KEY_SHIFT));
 | 
						|
	ev->set_alt(input->is_key_pressed(KEY_ALT));
 | 
						|
	ev->set_control(input->is_key_pressed(KEY_CONTROL));
 | 
						|
	ev->set_metakey(input->is_key_pressed(KEY_META));
 | 
						|
 | 
						|
	if (p_event->deltaY < 0)
 | 
						|
		ev->set_button_index(BUTTON_WHEEL_UP);
 | 
						|
	else if (p_event->deltaY > 0)
 | 
						|
		ev->set_button_index(BUTTON_WHEEL_DOWN);
 | 
						|
	else if (p_event->deltaX > 0)
 | 
						|
		ev->set_button_index(BUTTON_WHEEL_LEFT);
 | 
						|
	else if (p_event->deltaX < 0)
 | 
						|
		ev->set_button_index(BUTTON_WHEEL_RIGHT);
 | 
						|
	else
 | 
						|
		return false;
 | 
						|
 | 
						|
	// Different browsers give wildly different delta values, and we can't
 | 
						|
	// interpret deltaMode, so use default value for wheel events' factor.
 | 
						|
 | 
						|
	int button_flag = 1 << (ev->get_button_index() - 1);
 | 
						|
 | 
						|
	ev->set_pressed(true);
 | 
						|
	ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
 | 
						|
	input->parse_input_event(ev);
 | 
						|
 | 
						|
	ev->set_pressed(false);
 | 
						|
	ev->set_button_mask(input->get_mouse_button_mask() & ~button_flag);
 | 
						|
	input->parse_input_event(ev);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
// Touch
 | 
						|
EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
 | 
						|
	DisplayServerJavaScript *display = get_singleton();
 | 
						|
	Ref<InputEventScreenTouch> ev;
 | 
						|
	ev.instance();
 | 
						|
	int lowest_id_index = -1;
 | 
						|
	for (int i = 0; i < p_event->numTouches; ++i) {
 | 
						|
		const EmscriptenTouchPoint &touch = p_event->touches[i];
 | 
						|
		if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
 | 
						|
			lowest_id_index = i;
 | 
						|
		if (!touch.isChanged)
 | 
						|
			continue;
 | 
						|
		ev->set_index(touch.identifier);
 | 
						|
		ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
 | 
						|
		display->touches[i] = ev->get_position();
 | 
						|
		ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
 | 
						|
 | 
						|
		Input::get_singleton()->parse_input_event(ev);
 | 
						|
	}
 | 
						|
	// Resume audio context after input in case autoplay was denied.
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
 | 
						|
	DisplayServerJavaScript *display = get_singleton();
 | 
						|
	Ref<InputEventScreenDrag> ev;
 | 
						|
	ev.instance();
 | 
						|
	int lowest_id_index = -1;
 | 
						|
	for (int i = 0; i < p_event->numTouches; ++i) {
 | 
						|
		const EmscriptenTouchPoint &touch = p_event->touches[i];
 | 
						|
		if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
 | 
						|
			lowest_id_index = i;
 | 
						|
		if (!touch.isChanged)
 | 
						|
			continue;
 | 
						|
		ev->set_index(touch.identifier);
 | 
						|
		ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
 | 
						|
		Point2 &prev = display->touches[i];
 | 
						|
		ev->set_relative(ev->get_position() - prev);
 | 
						|
		prev = ev->get_position();
 | 
						|
 | 
						|
		Input::get_singleton()->parse_input_event(ev);
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
 | 
						|
	return godot_js_display_touchscreen_is_available();
 | 
						|
}
 | 
						|
 | 
						|
// Gamepad
 | 
						|
 | 
						|
EM_BOOL DisplayServerJavaScript::gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data) {
 | 
						|
	Input *input = Input::get_singleton();
 | 
						|
	if (p_event_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
 | 
						|
		String guid = "";
 | 
						|
		if (String::utf8(p_event->mapping) == "standard")
 | 
						|
			guid = "Default HTML5 Gamepad";
 | 
						|
		input->joy_connection_changed(p_event->index, true, String::utf8(p_event->id), guid);
 | 
						|
	} else {
 | 
						|
		input->joy_connection_changed(p_event->index, false, "");
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::process_joypads() {
 | 
						|
	int joypad_count = emscripten_get_num_gamepads();
 | 
						|
	Input *input = Input::get_singleton();
 | 
						|
	for (int joypad = 0; joypad < joypad_count; joypad++) {
 | 
						|
		EmscriptenGamepadEvent state;
 | 
						|
		EMSCRIPTEN_RESULT query_result = emscripten_get_gamepad_status(joypad, &state);
 | 
						|
		// Chromium reserves gamepads slots, so NO_DATA is an expected result.
 | 
						|
		ERR_CONTINUE(query_result != EMSCRIPTEN_RESULT_SUCCESS &&
 | 
						|
					 query_result != EMSCRIPTEN_RESULT_NO_DATA);
 | 
						|
		if (query_result == EMSCRIPTEN_RESULT_SUCCESS && state.connected) {
 | 
						|
			int button_count = MIN(state.numButtons, 18);
 | 
						|
			int axis_count = MIN(state.numAxes, 8);
 | 
						|
			for (int button = 0; button < button_count; button++) {
 | 
						|
				float value = state.analogButton[button];
 | 
						|
				input->joy_button(joypad, button, value);
 | 
						|
			}
 | 
						|
			for (int axis = 0; axis < axis_count; axis++) {
 | 
						|
				Input::JoyAxis joy_axis;
 | 
						|
				joy_axis.min = -1;
 | 
						|
				joy_axis.value = state.axis[axis];
 | 
						|
				input->joy_axis(joypad, axis, joy_axis);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#if 0
 | 
						|
bool DisplayServerJavaScript::is_joy_known(int p_device) {
 | 
						|
	return Input::get_singleton()->is_joy_mapped(p_device);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
String DisplayServerJavaScript::get_joy_guid(int p_device) const {
 | 
						|
	return Input::get_singleton()->get_joy_guid_remapped(p_device);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() {
 | 
						|
	Vector<String> drivers;
 | 
						|
	drivers.push_back("dummy");
 | 
						|
	return drivers;
 | 
						|
}
 | 
						|
 | 
						|
// Clipboard
 | 
						|
void DisplayServerJavaScript::update_clipboard_callback(const char *p_text) {
 | 
						|
	get_singleton()->clipboard = p_text;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::clipboard_set(const String &p_text) {
 | 
						|
	clipboard = p_text;
 | 
						|
	int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
 | 
						|
	ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
 | 
						|
}
 | 
						|
 | 
						|
String DisplayServerJavaScript::clipboard_get() const {
 | 
						|
	godot_js_display_clipboard_get(update_clipboard_callback);
 | 
						|
	return clipboard;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::send_window_event_callback(int p_notification) {
 | 
						|
	DisplayServerJavaScript *ds = get_singleton();
 | 
						|
	if (!ds) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
 | 
						|
		ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
 | 
						|
	}
 | 
						|
	if (!ds->window_event_callback.is_null()) {
 | 
						|
		Variant event = int(p_notification);
 | 
						|
		Variant *eventp = &event;
 | 
						|
		Variant ret;
 | 
						|
		Callable::CallError ce;
 | 
						|
		ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::alert(const String &p_alert, const String &p_title) {
 | 
						|
	godot_js_display_alert(p_alert.utf8().get_data());
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
 | 
						|
	ERR_FAIL_COND(p_icon.is_null());
 | 
						|
	Ref<Image> icon = p_icon;
 | 
						|
	if (icon->is_compressed()) {
 | 
						|
		icon = icon->duplicate();
 | 
						|
		ERR_FAIL_COND(icon->decompress() != OK);
 | 
						|
	}
 | 
						|
	if (icon->get_format() != Image::FORMAT_RGBA8) {
 | 
						|
		if (icon == p_icon)
 | 
						|
			icon = icon->duplicate();
 | 
						|
		icon->convert(Image::FORMAT_RGBA8);
 | 
						|
	}
 | 
						|
 | 
						|
	png_image png_meta;
 | 
						|
	memset(&png_meta, 0, sizeof png_meta);
 | 
						|
	png_meta.version = PNG_IMAGE_VERSION;
 | 
						|
	png_meta.width = icon->get_width();
 | 
						|
	png_meta.height = icon->get_height();
 | 
						|
	png_meta.format = PNG_FORMAT_RGBA;
 | 
						|
 | 
						|
	PackedByteArray png;
 | 
						|
	size_t len;
 | 
						|
	PackedByteArray data = icon->get_data();
 | 
						|
	ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
 | 
						|
 | 
						|
	png.resize(len);
 | 
						|
	ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
 | 
						|
 | 
						|
	godot_js_display_window_icon_set(png.ptr(), len);
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
 | 
						|
	OS_JavaScript *os = OS_JavaScript::get_singleton();
 | 
						|
 | 
						|
	// Resume audio context after input in case autoplay was denied.
 | 
						|
	os->resume_audio();
 | 
						|
 | 
						|
	Callable cb = get_singleton()->input_event_callback;
 | 
						|
	if (!cb.is_null()) {
 | 
						|
		Variant ev = p_event;
 | 
						|
		Variant *evp = &ev;
 | 
						|
		Variant ret;
 | 
						|
		Callable::CallError ce;
 | 
						|
		cb.call((const Variant **)&evp, 1, ret, ce);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
 | 
						|
	return memnew(DisplayServerJavaScript(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
 | 
						|
}
 | 
						|
 | 
						|
DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
 | 
						|
	r_error = OK; // Always succeeds for now.
 | 
						|
 | 
						|
	// Ensure the canvas ID.
 | 
						|
	godot_js_config_canvas_id_get(canvas_id, 256);
 | 
						|
 | 
						|
	// Check if it's windows.
 | 
						|
	swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
 | 
						|
 | 
						|
	// Expose method for requesting quit.
 | 
						|
	godot_js_os_request_quit_cb(request_quit_callback);
 | 
						|
 | 
						|
	RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
 | 
						|
#if 0
 | 
						|
	EmscriptenWebGLContextAttributes attributes;
 | 
						|
	emscripten_webgl_init_context_attributes(&attributes);
 | 
						|
	attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
 | 
						|
	attributes.antialias = false;
 | 
						|
	ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
 | 
						|
 | 
						|
	if (p_desired.layered) {
 | 
						|
		set_window_per_pixel_transparency_enabled(true);
 | 
						|
	}
 | 
						|
 | 
						|
	bool gl_initialization_error = false;
 | 
						|
 | 
						|
	if (RasterizerGLES2::is_viable() == OK) {
 | 
						|
		attributes.majorVersion = 1;
 | 
						|
		RasterizerGLES2::register_config();
 | 
						|
		RasterizerGLES2::make_current();
 | 
						|
	} else {
 | 
						|
		gl_initialization_error = true;
 | 
						|
	}
 | 
						|
 | 
						|
	EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id, &attributes);
 | 
						|
	if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
 | 
						|
		gl_initialization_error = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (gl_initialization_error) {
 | 
						|
		OS::get_singleton()->alert("Your browser does not seem to support WebGL. Please update your browser version.",
 | 
						|
				"Unable to initialize video driver");
 | 
						|
		return ERR_UNAVAILABLE;
 | 
						|
	}
 | 
						|
 | 
						|
	video_driver_index = p_video_driver;
 | 
						|
#endif
 | 
						|
 | 
						|
	window_set_mode(p_mode);
 | 
						|
	if (godot_js_config_is_resize_on_start()) {
 | 
						|
		window_set_size(p_resolution);
 | 
						|
	}
 | 
						|
 | 
						|
	EMSCRIPTEN_RESULT result;
 | 
						|
#define EM_CHECK(ev)                         \
 | 
						|
	if (result != EMSCRIPTEN_RESULT_SUCCESS) \
 | 
						|
		ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
 | 
						|
#define SET_EM_CALLBACK(target, ev, cb)                                  \
 | 
						|
	result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
 | 
						|
	EM_CHECK(ev)
 | 
						|
#define SET_EM_WINDOW_CALLBACK(ev, cb)                                                         \
 | 
						|
	result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \
 | 
						|
	EM_CHECK(ev)
 | 
						|
#define SET_EM_CALLBACK_NOTARGET(ev, cb)                         \
 | 
						|
	result = emscripten_set_##ev##_callback(nullptr, true, &cb); \
 | 
						|
	EM_CHECK(ev)
 | 
						|
	// These callbacks from Emscripten's html5.h suffice to access most
 | 
						|
	// JavaScript APIs.
 | 
						|
	SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
 | 
						|
	SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
 | 
						|
	SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
 | 
						|
	SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
 | 
						|
	SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
 | 
						|
	SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
 | 
						|
	SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
 | 
						|
	SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
 | 
						|
	SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
 | 
						|
	SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
 | 
						|
	SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
 | 
						|
	SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
 | 
						|
	SET_EM_CALLBACK_NOTARGET(gamepadconnected, gamepad_change_callback)
 | 
						|
	SET_EM_CALLBACK_NOTARGET(gamepaddisconnected, gamepad_change_callback)
 | 
						|
#undef SET_EM_CALLBACK_NOTARGET
 | 
						|
#undef SET_EM_CALLBACK
 | 
						|
#undef EM_CHECK
 | 
						|
 | 
						|
	// For APIs that are not (sufficiently) exposed, a
 | 
						|
	// library is used below (implemented in library_godot_display.js).
 | 
						|
	godot_js_display_notification_cb(&send_window_event_callback,
 | 
						|
			WINDOW_EVENT_MOUSE_ENTER,
 | 
						|
			WINDOW_EVENT_MOUSE_EXIT,
 | 
						|
			WINDOW_EVENT_FOCUS_IN,
 | 
						|
			WINDOW_EVENT_FOCUS_OUT);
 | 
						|
	godot_js_display_paste_cb(update_clipboard_callback);
 | 
						|
	godot_js_display_drop_files_cb(drop_files_js_callback);
 | 
						|
 | 
						|
	Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
 | 
						|
}
 | 
						|
 | 
						|
DisplayServerJavaScript::~DisplayServerJavaScript() {
 | 
						|
	//emscripten_webgl_commit_frame();
 | 
						|
	//emscripten_webgl_destroy_context(webgl_ctx);
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
 | 
						|
	switch (p_feature) {
 | 
						|
		//case FEATURE_CONSOLE_WINDOW:
 | 
						|
		//case FEATURE_GLOBAL_MENU:
 | 
						|
		//case FEATURE_HIDPI:
 | 
						|
		//case FEATURE_IME:
 | 
						|
		case FEATURE_ICON:
 | 
						|
		case FEATURE_CLIPBOARD:
 | 
						|
		case FEATURE_CURSOR_SHAPE:
 | 
						|
		case FEATURE_CUSTOM_CURSOR_SHAPE:
 | 
						|
		case FEATURE_MOUSE:
 | 
						|
		case FEATURE_TOUCHSCREEN:
 | 
						|
			return true;
 | 
						|
		//case FEATURE_MOUSE_WARP:
 | 
						|
		//case FEATURE_NATIVE_DIALOG:
 | 
						|
		//case FEATURE_NATIVE_ICON:
 | 
						|
		//case FEATURE_NATIVE_VIDEO:
 | 
						|
		//case FEATURE_WINDOW_TRANSPARENCY:
 | 
						|
		//case FEATURE_KEEP_SCREEN_ON:
 | 
						|
		//case FEATURE_ORIENTATION:
 | 
						|
		//case FEATURE_VIRTUAL_KEYBOARD:
 | 
						|
		default:
 | 
						|
			return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::register_javascript_driver() {
 | 
						|
	register_create_function("javascript", create_func, get_rendering_drivers_func);
 | 
						|
}
 | 
						|
 | 
						|
String DisplayServerJavaScript::get_name() const {
 | 
						|
	return "javascript";
 | 
						|
}
 | 
						|
 | 
						|
int DisplayServerJavaScript::get_screen_count() const {
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
Point2i DisplayServerJavaScript::screen_get_position(int p_screen) const {
 | 
						|
	return Point2i(); // TODO offsetX/Y?
 | 
						|
}
 | 
						|
 | 
						|
Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const {
 | 
						|
	EmscriptenFullscreenChangeEvent ev;
 | 
						|
	EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
 | 
						|
	ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2i());
 | 
						|
	return Size2i(ev.screenWidth, ev.screenHeight);
 | 
						|
}
 | 
						|
 | 
						|
Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const {
 | 
						|
	int canvas[2];
 | 
						|
	emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
 | 
						|
	return Rect2i(0, 0, canvas[0], canvas[1]);
 | 
						|
}
 | 
						|
 | 
						|
int DisplayServerJavaScript::screen_get_dpi(int p_screen) const {
 | 
						|
	return 96; // TODO maybe check pixel ratio via window.devicePixelRatio * 96? Inexact.
 | 
						|
}
 | 
						|
 | 
						|
Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const {
 | 
						|
	Vector<WindowID> ret;
 | 
						|
	ret.push_back(MAIN_WINDOW_ID);
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
DisplayServerJavaScript::WindowID DisplayServerJavaScript::get_window_at_screen_position(const Point2i &p_position) const {
 | 
						|
	return MAIN_WINDOW_ID;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
 | 
						|
	window_attached_instance_id = p_instance;
 | 
						|
}
 | 
						|
 | 
						|
ObjectID DisplayServerJavaScript::window_get_attached_instance_id(WindowID p_window) const {
 | 
						|
	return window_attached_instance_id;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
 | 
						|
	window_event_callback = p_callable;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
 | 
						|
	input_event_callback = p_callable;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
 | 
						|
	input_text_callback = p_callable; // TODO unused... do I need this?
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
 | 
						|
	drop_files_callback = p_callable;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_title(const String &p_title, WindowID p_window) {
 | 
						|
	godot_js_display_window_title_set(p_title.utf8().get_data());
 | 
						|
}
 | 
						|
 | 
						|
int DisplayServerJavaScript::window_get_current_screen(WindowID p_window) const {
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_current_screen(int p_screen, WindowID p_window) {
 | 
						|
	// Not implemented.
 | 
						|
}
 | 
						|
 | 
						|
Point2i DisplayServerJavaScript::window_get_position(WindowID p_window) const {
 | 
						|
	return Point2i(); // TODO Does this need implementation?
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_position(const Point2i &p_position, WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_transient(WindowID p_window, WindowID p_parent) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_max_size(const Size2i p_size, WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
Size2i DisplayServerJavaScript::window_get_max_size(WindowID p_window) const {
 | 
						|
	return Size2i();
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_min_size(const Size2i p_size, WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
 | 
						|
	return Size2i();
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
 | 
						|
	last_width = p_size.x;
 | 
						|
	last_height = p_size.y;
 | 
						|
	double scale = godot_js_display_pixel_ratio_get();
 | 
						|
	emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
 | 
						|
	emscripten_set_element_css_size(canvas_id, p_size.x / scale, p_size.y / scale);
 | 
						|
}
 | 
						|
 | 
						|
Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
 | 
						|
	int canvas[2];
 | 
						|
	emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
 | 
						|
	return Size2(canvas[0], canvas[1]);
 | 
						|
}
 | 
						|
 | 
						|
Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const {
 | 
						|
	return window_get_size(p_window);
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_window) {
 | 
						|
	if (window_mode == p_mode)
 | 
						|
		return;
 | 
						|
 | 
						|
	switch (p_mode) {
 | 
						|
		case WINDOW_MODE_WINDOWED: {
 | 
						|
			if (window_mode == WINDOW_MODE_FULLSCREEN) {
 | 
						|
				emscripten_exit_fullscreen();
 | 
						|
			}
 | 
						|
			window_mode = WINDOW_MODE_WINDOWED;
 | 
						|
			window_set_size(Size2i(last_width, last_height));
 | 
						|
		} break;
 | 
						|
		case WINDOW_MODE_FULLSCREEN: {
 | 
						|
			EmscriptenFullscreenStrategy strategy;
 | 
						|
			strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
 | 
						|
			strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
 | 
						|
			strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
 | 
						|
			strategy.canvasResizedCallback = nullptr;
 | 
						|
			EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
 | 
						|
			ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
 | 
						|
			ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
 | 
						|
		} break;
 | 
						|
		case WINDOW_MODE_MAXIMIZED:
 | 
						|
		case WINDOW_MODE_MINIMIZED:
 | 
						|
			WARN_PRINT("WindowMode MAXIMIZED and MINIMIZED are not supported in HTML5 platform.");
 | 
						|
			break;
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
DisplayServerJavaScript::WindowMode DisplayServerJavaScript::window_get_mode(WindowID p_window) const {
 | 
						|
	return window_mode;
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::window_is_maximize_allowed(WindowID p_window) const {
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_request_attention(WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_move_to_foreground(WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::window_can_draw(WindowID p_window) const {
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::can_any_window_draw() const {
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::process_events() {
 | 
						|
	if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS)
 | 
						|
		process_joypads();
 | 
						|
}
 | 
						|
 | 
						|
int DisplayServerJavaScript::get_current_video_driver() const {
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::get_swap_cancel_ok() {
 | 
						|
	return swap_cancel_ok;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::swap_buffers() {
 | 
						|
	//emscripten_webgl_commit_frame();
 | 
						|
}
 |