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	We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			15 lines
		
	
	
	
		
			508 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
	
		
			508 B
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureArray" inherits="TextureLayered" version="3.2">
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	<brief_description>
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		Array of textures stored in a single primitive.
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	</brief_description>
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	<description>
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		[TextureArray]s store an array of images in a single [Texture] primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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	</methods>
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	<constants>
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	</constants>
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</class>
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