godot/servers/rendering/renderer_rd/forward_clustered
clayjohn 90b4b48b5a Ensure shadow material and mesh are not used with wireframe mode
And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
..
render_forward_clustered.cpp Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
render_forward_clustered.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
scene_shader_forward_clustered.cpp Add multiple specialization constants to Forward+ and Mobile. 2024-11-04 14:35:40 -03:00
scene_shader_forward_clustered.h Ensure shadow material and mesh are not used with wireframe mode 2024-11-16 22:25:00 -08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00