godot/platform/server/detect.py
Rémi Verschelde a68e96b8c2
SCons: Set explicit standards to C++98 and C11
Godot 1.0 was developed at a time where compilers defaulted to C++98.

Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.

This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
2025-01-03 22:38:48 +01:00

78 lines
1.3 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "Server"
def can_build():
if (os.name!="posix"):
return False
return True # enabled
def get_opts():
return [
('use_llvm','Use llvm compiler','no'),
('force_32_bits','Force 32 bits binary','no')
]
def get_flags():
return [
('builtin_zlib', 'no'),
('theora','no'), #use builtin openssl
]
def configure(env):
env.Append(CPPPATH=['#platform/server'])
if (env["use_llvm"]=="yes"):
env["CC"]="clang"
env["CXX"]="clang++"
env["LD"]="clang++"
is64=sys.maxsize > 2**32
if (env["bits"]=="default"):
if (is64):
env["bits"]="64"
else:
env["bits"]="32"
#if (env["tools"]=="no"):
# #no tools suffix
# env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
# env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g2', '-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
env.Append(CPPFLAGS=['-DSERVER_ENABLED','-DUNIX_ENABLED'])
env.Append(LIBS=['pthread','z']) #TODO detect linux/BSD!
if (env["CXX"]=="clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"]="clang"
env["LD"]="clang++"