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			266 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			266 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  visual_script_flow_control.h                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
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| #define VISUAL_SCRIPT_FLOW_CONTROL_H
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| 
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| #include "visual_script.h"
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| 
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| class VisualScriptReturn : public VisualScriptNode {
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| 	GDCLASS(VisualScriptReturn, VisualScriptNode);
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| 
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| 	Variant::Type type;
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| 	bool with_value;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
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| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "flow_control"; }
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| 
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| 	void set_return_type(Variant::Type);
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| 	Variant::Type get_return_type() const;
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| 
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| 	void set_enable_return_value(bool p_enable);
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| 	bool is_return_value_enabled() const;
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptReturn();
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| };
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| 
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| class VisualScriptCondition : public VisualScriptNode {
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| 	GDCLASS(VisualScriptCondition, VisualScriptNode);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
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| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "flow_control"; }
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptCondition();
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| };
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| 
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| class VisualScriptWhile : public VisualScriptNode {
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| 	GDCLASS(VisualScriptWhile, VisualScriptNode);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
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| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "flow_control"; }
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptWhile();
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| };
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| 
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| class VisualScriptIterator : public VisualScriptNode {
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| 	GDCLASS(VisualScriptIterator, VisualScriptNode);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
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| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "flow_control"; }
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptIterator();
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| };
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| 
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| class VisualScriptSequence : public VisualScriptNode {
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| 	GDCLASS(VisualScriptSequence, VisualScriptNode);
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| 
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| 	int steps;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
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| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "flow_control"; }
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| 
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| 	void set_steps(int p_steps);
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| 	int get_steps() const;
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptSequence();
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| };
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| 
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| class VisualScriptSwitch : public VisualScriptNode {
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| 	GDCLASS(VisualScriptSwitch, VisualScriptNode);
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| 
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| 	struct Case {
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| 		Variant::Type type;
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| 		Case() { type = Variant::NIL; }
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| 	};
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| 
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| 	Vector<Case> case_values;
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| 
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| 	friend class VisualScriptNodeInstanceSwitch;
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| 
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| protected:
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| 	bool _set(const StringName &p_name, const Variant &p_value);
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| 	bool _get(const StringName &p_name, Variant &r_ret) const;
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| 	void _get_property_list(List<PropertyInfo> *p_list) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 	virtual bool has_mixed_input_and_sequence_ports() const override { return true; }
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| 
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| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "flow_control"; }
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptSwitch();
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| };
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| 
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| class VisualScriptTypeCast : public VisualScriptNode {
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| 	GDCLASS(VisualScriptTypeCast, VisualScriptNode);
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| 
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| 	StringName base_type;
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| 	String script;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
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| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "flow_control"; }
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| 
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| 	void set_base_type(const StringName &p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_base_script(const String &p_path);
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| 	String get_base_script() const;
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| 
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| 	virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptTypeCast();
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| };
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| 
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| void register_visual_script_flow_control_nodes();
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| 
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| #endif // VISUAL_SCRIPT_FLOW_CONTROL_H
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