mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			155 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  websocket_client.cpp                                                 */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "websocket_client.h"
 | |
| 
 | |
| GDCINULL(WebSocketClient);
 | |
| 
 | |
| WebSocketClient::WebSocketClient() {
 | |
| 	verify_ssl = true;
 | |
| }
 | |
| 
 | |
| WebSocketClient::~WebSocketClient() {
 | |
| }
 | |
| 
 | |
| Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_protocols, bool gd_mp_api, const Vector<String> p_custom_headers) {
 | |
| 	_is_multiplayer = gd_mp_api;
 | |
| 
 | |
| 	String host = p_url;
 | |
| 	String path = "/";
 | |
| 	int p_len = -1;
 | |
| 	int port = 80;
 | |
| 	bool ssl = false;
 | |
| 	if (host.begins_with("wss://")) {
 | |
| 		ssl = true; // we should implement this
 | |
| 		host = host.substr(6, host.length() - 6);
 | |
| 		port = 443;
 | |
| 	} else {
 | |
| 		ssl = false;
 | |
| 		if (host.begins_with("ws://")) {
 | |
| 			host = host.substr(5, host.length() - 5);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Path
 | |
| 	p_len = host.find("/");
 | |
| 	if (p_len != -1) {
 | |
| 		path = host.substr(p_len, host.length() - p_len);
 | |
| 		host = host.substr(0, p_len);
 | |
| 	}
 | |
| 
 | |
| 	// Port
 | |
| 	p_len = host.rfind(":");
 | |
| 	if (p_len != -1 && p_len == host.find(":")) {
 | |
| 		port = host.substr(p_len, host.length() - p_len).to_int();
 | |
| 		host = host.substr(0, p_len);
 | |
| 	}
 | |
| 
 | |
| 	return connect_to_host(host, path, port, ssl, p_protocols, p_custom_headers);
 | |
| }
 | |
| 
 | |
| void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) {
 | |
| 	verify_ssl = p_verify_ssl;
 | |
| }
 | |
| 
 | |
| bool WebSocketClient::is_verify_ssl_enabled() const {
 | |
| 	return verify_ssl;
 | |
| }
 | |
| 
 | |
| Ref<X509Certificate> WebSocketClient::get_trusted_ssl_certificate() const {
 | |
| 	return ssl_cert;
 | |
| }
 | |
| 
 | |
| void WebSocketClient::set_trusted_ssl_certificate(Ref<X509Certificate> p_cert) {
 | |
| 	ERR_FAIL_COND(get_connection_status() != CONNECTION_DISCONNECTED);
 | |
| 	ssl_cert = p_cert;
 | |
| }
 | |
| 
 | |
| bool WebSocketClient::is_server() const {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void WebSocketClient::_on_peer_packet() {
 | |
| 	if (_is_multiplayer) {
 | |
| 		_process_multiplayer(get_peer(1), 1);
 | |
| 	} else {
 | |
| 		emit_signal("data_received");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void WebSocketClient::_on_connect(String p_protocol) {
 | |
| 	if (_is_multiplayer) {
 | |
| 		// need to wait for ID confirmation...
 | |
| 	} else {
 | |
| 		emit_signal("connection_established", p_protocol);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void WebSocketClient::_on_close_request(int p_code, String p_reason) {
 | |
| 	emit_signal("server_close_request", p_code, p_reason);
 | |
| }
 | |
| 
 | |
| void WebSocketClient::_on_disconnect(bool p_was_clean) {
 | |
| 	if (_is_multiplayer) {
 | |
| 		emit_signal("connection_failed");
 | |
| 	} else {
 | |
| 		emit_signal("connection_closed", p_was_clean);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void WebSocketClient::_on_error() {
 | |
| 	if (_is_multiplayer) {
 | |
| 		emit_signal("connection_failed");
 | |
| 	} else {
 | |
| 		emit_signal("connection_error");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void WebSocketClient::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api", "custom_headers"), &WebSocketClient::connect_to_url, DEFVAL(Vector<String>()), DEFVAL(false), DEFVAL(Vector<String>()));
 | |
| 	ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL(""));
 | |
| 	ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketClient::get_connected_host);
 | |
| 	ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketClient::get_connected_port);
 | |
| 	ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", 0), "set_verify_ssl_enabled", "is_verify_ssl_enabled");
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate);
 | |
| 	ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate"), &WebSocketClient::set_trusted_ssl_certificate);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate");
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("data_received"));
 | |
| 	ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
 | |
| 	ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
 | |
| 	ADD_SIGNAL(MethodInfo("connection_closed", PropertyInfo(Variant::BOOL, "was_clean_close")));
 | |
| 	ADD_SIGNAL(MethodInfo("connection_error"));
 | |
| }
 | 
