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	 127458ed17
			
		
	
	
		127458ed17
		
	
	
	
	
		
			
			-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
		
			
				
	
	
		
			200 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  java_godot_io_wrapper.cpp                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "java_godot_io_wrapper.h"
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| #include "core/error/error_list.h"
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| 
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| // JNIEnv is only valid within the thread it belongs to, in a multi threading environment
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| // we can't cache it.
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| // For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv
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| // from ThreadAndroid.
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| 
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| GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) {
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| 	godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance);
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| 	if (godot_io_instance) {
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| 		cls = p_env->GetObjectClass(godot_io_instance);
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| 		if (cls) {
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| 			cls = (jclass)p_env->NewGlobalRef(cls);
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| 		} else {
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| 			// this is a pretty serious fail.. bail... pointers will stay 0
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| 			return;
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| 		}
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| 
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| 		_open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");
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| 		_get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");
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| 		_get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
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| 		_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
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| 		_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
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| 		_screen_get_usable_rect = p_env->GetMethodID(cls, "screenGetUsableRect", "()[I"),
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| 		_get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
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| 		_show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;ZIII)V");
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| 		_hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
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| 		_set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
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| 		_get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I");
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| 		_get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");
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| 	}
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| }
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| 
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| GodotIOJavaWrapper::~GodotIOJavaWrapper() {
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| 	// nothing to do here for now
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| }
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| 
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| jobject GodotIOJavaWrapper::get_instance() {
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| 	return godot_io_instance;
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| }
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| 
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| Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
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| 	if (_open_URI) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());
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| 		return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;
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| 	} else {
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| 		return ERR_UNAVAILABLE;
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| 	}
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| }
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| 
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| String GodotIOJavaWrapper::get_user_data_dir() {
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| 	if (_get_data_dir) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);
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| 		return jstring_to_string(s, env);
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| 	} else {
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| 		return String();
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| 	}
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| }
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| 
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| String GodotIOJavaWrapper::get_locale() {
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| 	if (_get_locale) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);
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| 		return jstring_to_string(s, env);
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| 	} else {
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| 		return String();
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| 	}
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| }
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| 
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| String GodotIOJavaWrapper::get_model() {
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| 	if (_get_model) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);
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| 		return jstring_to_string(s, env);
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| 	} else {
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| 		return String();
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| 	}
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| }
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| 
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| int GodotIOJavaWrapper::get_screen_dpi() {
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| 	if (_get_screen_DPI) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		return env->CallIntMethod(godot_io_instance, _get_screen_DPI);
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| 	} else {
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| 		return 160;
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| 	}
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| }
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| 
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| void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) {
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| 	if (_screen_get_usable_rect) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		jintArray returnArray = (jintArray)env->CallObjectMethod(godot_io_instance, _screen_get_usable_rect);
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| 		ERR_FAIL_COND(env->GetArrayLength(returnArray) != 4);
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| 		jint *arrayBody = env->GetIntArrayElements(returnArray, JNI_FALSE);
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| 		for (int i = 0; i < 4; i++) {
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| 			p_rect_xywh[i] = arrayBody[i];
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| 		}
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| 		env->ReleaseIntArrayElements(returnArray, arrayBody, 0);
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| 	}
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| }
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| 
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| String GodotIOJavaWrapper::get_unique_id() {
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| 	if (_get_unique_id) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id);
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| 		return jstring_to_string(s, env);
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| 	} else {
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| 		return String();
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| 	}
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| }
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| 
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| bool GodotIOJavaWrapper::has_vk() {
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| 	return (_show_keyboard != 0) && (_hide_keyboard != 0);
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| }
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| 
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| void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
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| 	if (_show_keyboard) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
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| 		env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
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| 	}
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| }
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| 
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| void GodotIOJavaWrapper::hide_vk() {
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| 	if (_hide_keyboard) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		env->CallVoidMethod(godot_io_instance, _hide_keyboard);
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| 	}
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| }
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| 
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| void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
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| 	if (_set_screen_orientation) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
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| 	}
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| }
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| 
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| int GodotIOJavaWrapper::get_screen_orientation() {
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| 	if (_get_screen_orientation) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		return env->CallIntMethod(godot_io_instance, _get_screen_orientation);
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| 	} else {
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| 		return 0;
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| 	}
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| }
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| 
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| String GodotIOJavaWrapper::get_system_dir(int p_dir) {
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| 	if (_get_system_dir) {
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| 		JNIEnv *env = ThreadAndroid::get_env();
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| 		jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir);
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| 		return jstring_to_string(s, env);
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| 	} else {
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| 		return String(".");
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| 	}
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| }
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| 
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| // volatile because it can be changed from non-main thread and we need to
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| // ensure the change is immediately visible to other threads.
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| static volatile int virtual_keyboard_height;
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| 
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| int GodotIOJavaWrapper::get_vk_height() {
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| 	return virtual_keyboard_height;
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| }
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| 
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| void GodotIOJavaWrapper::set_vk_height(int p_height) {
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| 	virtual_keyboard_height = p_height;
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| }
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