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			145 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  engine_debugger.h                                                     */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef ENGINE_DEBUGGER_H
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#define ENGINE_DEBUGGER_H
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/vector.h"
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#include "core/variant/array.h"
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#include "core/variant/variant.h"
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class RemoteDebuggerPeer;
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class ScriptDebugger;
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class EngineDebugger {
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public:
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	typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts);
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	typedef void (*ProfilingTick)(void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
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	typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr);
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	typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
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	typedef RemoteDebuggerPeer *(*CreatePeerFunc)(const String &p_uri);
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	class Profiler {
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		friend class EngineDebugger;
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		ProfilingToggle toggle = nullptr;
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		ProfilingAdd add = nullptr;
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		ProfilingTick tick = nullptr;
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		void *data = nullptr;
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		bool active = false;
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	public:
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		Profiler() {}
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		Profiler(void *p_data, ProfilingToggle p_toggle, ProfilingAdd p_add, ProfilingTick p_tick) {
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			data = p_data;
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			toggle = p_toggle;
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			add = p_add;
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			tick = p_tick;
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		}
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	};
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	class Capture {
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		friend class EngineDebugger;
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		CaptureFunc capture = nullptr;
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		void *data = nullptr;
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	public:
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		Capture() {}
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		Capture(void *p_data, CaptureFunc p_capture) {
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			data = p_data;
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			capture = p_capture;
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		}
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	};
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private:
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	double frame_time = 0.0;
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	double process_time = 0.0;
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	double physics_time = 0.0;
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	double physics_frame_time = 0.0;
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	uint32_t poll_every = 0;
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protected:
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	static EngineDebugger *singleton;
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	static ScriptDebugger *script_debugger;
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	static HashMap<StringName, Profiler> profilers;
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	static HashMap<StringName, Capture> captures;
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	static HashMap<String, CreatePeerFunc> protocols;
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	static void (*allow_focus_steal_fn)();
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public:
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	_FORCE_INLINE_ static EngineDebugger *get_singleton() { return singleton; }
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	_FORCE_INLINE_ static bool is_active() { return singleton != nullptr && script_debugger != nullptr; }
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	_FORCE_INLINE_ static ScriptDebugger *get_script_debugger() { return script_debugger; };
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	static void initialize(const String &p_uri, bool p_skip_breakpoints, const Vector<String> &p_breakpoints, void (*p_allow_focus_steal_fn)());
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	static void deinitialize();
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	static void register_profiler(const StringName &p_name, const Profiler &p_profiler);
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	static void unregister_profiler(const StringName &p_name);
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	static bool is_profiling(const StringName &p_name);
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	static bool has_profiler(const StringName &p_name);
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	static void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
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	static void register_message_capture(const StringName &p_name, Capture p_func);
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	static void unregister_message_capture(const StringName &p_name);
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	static bool has_capture(const StringName &p_name);
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	static void register_uri_handler(const String &p_protocol, CreatePeerFunc p_func);
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	void iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, double p_physics_frame_time);
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	void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
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	Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured);
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	void line_poll() {
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		// The purpose of this is just processing events every now and then when the script might get too busy otherwise bugs like infinite loops can't be caught.
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		if (unlikely(poll_every % 2048) == 0) {
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			poll_events(false);
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		}
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		poll_every++;
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	}
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	virtual void poll_events(bool p_is_idle) {}
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	virtual void send_message(const String &p_msg, const Array &p_data) = 0;
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	virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type) = 0;
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	virtual void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false) = 0;
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	virtual ~EngineDebugger();
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};
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#endif // ENGINE_DEBUGGER_H
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