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			421 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			421 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  aabb.cpp                                                              */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "aabb.h"
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| 
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| #include "core/string/ustring.h"
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| #include "core/variant/variant.h"
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| 
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| real_t AABB::get_volume() const {
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| 	return size.x * size.y * size.z;
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| }
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| 
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| bool AABB::operator==(const AABB &p_rval) const {
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| 	return ((position == p_rval.position) && (size == p_rval.size));
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| }
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| 
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| bool AABB::operator!=(const AABB &p_rval) const {
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| 	return ((position != p_rval.position) || (size != p_rval.size));
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| }
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| 
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| void AABB::merge_with(const AABB &p_aabb) {
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| #ifdef MATH_CHECKS
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| 	if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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| 		ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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| 	}
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| #endif
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| 	Vector3 beg_1, beg_2;
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| 	Vector3 end_1, end_2;
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| 	Vector3 min, max;
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| 
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| 	beg_1 = position;
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| 	beg_2 = p_aabb.position;
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| 	end_1 = size + beg_1;
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| 	end_2 = p_aabb.size + beg_2;
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| 
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| 	min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x;
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| 	min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y;
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| 	min.z = (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z;
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| 
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| 	max.x = (end_1.x > end_2.x) ? end_1.x : end_2.x;
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| 	max.y = (end_1.y > end_2.y) ? end_1.y : end_2.y;
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| 	max.z = (end_1.z > end_2.z) ? end_1.z : end_2.z;
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| 
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| 	position = min;
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| 	size = max - min;
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| }
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| 
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| bool AABB::is_equal_approx(const AABB &p_aabb) const {
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| 	return position.is_equal_approx(p_aabb.position) && size.is_equal_approx(p_aabb.size);
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| }
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| 
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| bool AABB::is_finite() const {
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| 	return position.is_finite() && size.is_finite();
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| }
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| 
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| AABB AABB::intersection(const AABB &p_aabb) const {
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| #ifdef MATH_CHECKS
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| 	if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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| 		ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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| 	}
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| #endif
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| 	Vector3 src_min = position;
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| 	Vector3 src_max = position + size;
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| 	Vector3 dst_min = p_aabb.position;
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| 	Vector3 dst_max = p_aabb.position + p_aabb.size;
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| 
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| 	Vector3 min, max;
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| 
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| 	if (src_min.x > dst_max.x || src_max.x < dst_min.x) {
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| 		return AABB();
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| 	} else {
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| 		min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
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| 		max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
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| 	}
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| 
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| 	if (src_min.y > dst_max.y || src_max.y < dst_min.y) {
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| 		return AABB();
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| 	} else {
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| 		min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
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| 		max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
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| 	}
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| 
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| 	if (src_min.z > dst_max.z || src_max.z < dst_min.z) {
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| 		return AABB();
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| 	} else {
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| 		min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
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| 		max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
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| 	}
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| 
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| 	return AABB(min, max - min);
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| }
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| 
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| bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
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| #ifdef MATH_CHECKS
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| 	if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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| 		ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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| 	}
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| #endif
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| 	Vector3 c1, c2;
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| 	Vector3 end = position + size;
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| 	real_t depth_near = -1e20;
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| 	real_t depth_far = 1e20;
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| 	int axis = 0;
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| 
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| 	for (int i = 0; i < 3; i++) {
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| 		if (p_dir[i] == 0) {
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| 			if ((p_from[i] < position[i]) || (p_from[i] > end[i])) {
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| 				return false;
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| 			}
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| 		} else { // ray not parallel to planes in this direction
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| 			c1[i] = (position[i] - p_from[i]) / p_dir[i];
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| 			c2[i] = (end[i] - p_from[i]) / p_dir[i];
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| 
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| 			if (c1[i] > c2[i]) {
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| 				SWAP(c1, c2);
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| 			}
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| 			if (c1[i] > depth_near) {
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| 				depth_near = c1[i];
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| 				axis = i;
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| 			}
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| 			if (c2[i] < depth_far) {
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| 				depth_far = c2[i];
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| 			}
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| 			if ((depth_near > depth_far) || (depth_far < 0)) {
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| 				return false;
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| 			}
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| 		}
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| 	}
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| 
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| 	if (r_clip) {
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| 		*r_clip = c1;
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| 	}
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| 	if (r_normal) {
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| 		*r_normal = Vector3();
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| 		(*r_normal)[axis] = p_dir[axis] ? -1 : 1;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
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| #ifdef MATH_CHECKS
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| 	if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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| 		ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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| 	}
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| #endif
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| 	real_t min = 0, max = 1;
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| 	int axis = 0;
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| 	real_t sign = 0;
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| 
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| 	for (int i = 0; i < 3; i++) {
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| 		real_t seg_from = p_from[i];
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| 		real_t seg_to = p_to[i];
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| 		real_t box_begin = position[i];
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| 		real_t box_end = box_begin + size[i];
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| 		real_t cmin, cmax;
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| 		real_t csign;
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| 
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| 		if (seg_from < seg_to) {
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| 			if (seg_from > box_end || seg_to < box_begin) {
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| 				return false;
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| 			}
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| 			real_t length = seg_to - seg_from;
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| 			cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
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| 			cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
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| 			csign = -1.0;
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| 
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| 		} else {
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| 			if (seg_to > box_end || seg_from < box_begin) {
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| 				return false;
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| 			}
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| 			real_t length = seg_to - seg_from;
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| 			cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
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| 			cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
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| 			csign = 1.0;
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| 		}
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| 
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| 		if (cmin > min) {
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| 			min = cmin;
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| 			axis = i;
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| 			sign = csign;
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| 		}
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| 		if (cmax < max) {
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| 			max = cmax;
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| 		}
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| 		if (max < min) {
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| 			return false;
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| 		}
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| 	}
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| 
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| 	Vector3 rel = p_to - p_from;
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| 
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| 	if (r_normal) {
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| 		Vector3 normal;
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| 		normal[axis] = sign;
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| 		*r_normal = normal;
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| 	}
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| 
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| 	if (r_clip) {
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| 		*r_clip = p_from + rel * min;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| bool AABB::intersects_plane(const Plane &p_plane) const {
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| 	Vector3 points[8] = {
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| 		Vector3(position.x, position.y, position.z),
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| 		Vector3(position.x, position.y, position.z + size.z),
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| 		Vector3(position.x, position.y + size.y, position.z),
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| 		Vector3(position.x, position.y + size.y, position.z + size.z),
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| 		Vector3(position.x + size.x, position.y, position.z),
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| 		Vector3(position.x + size.x, position.y, position.z + size.z),
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| 		Vector3(position.x + size.x, position.y + size.y, position.z),
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| 		Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
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| 	};
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| 
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| 	bool over = false;
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| 	bool under = false;
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| 
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| 	for (int i = 0; i < 8; i++) {
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| 		if (p_plane.distance_to(points[i]) > 0) {
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| 			over = true;
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| 		} else {
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| 			under = true;
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| 		}
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| 	}
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| 
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| 	return under && over;
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| }
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| 
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| Vector3 AABB::get_longest_axis() const {
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| 	Vector3 axis(1, 0, 0);
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| 	real_t max_size = size.x;
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| 
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| 	if (size.y > max_size) {
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| 		axis = Vector3(0, 1, 0);
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| 		max_size = size.y;
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| 	}
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| 
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| 	if (size.z > max_size) {
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| 		axis = Vector3(0, 0, 1);
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| 	}
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| 
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| 	return axis;
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| }
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| 
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| int AABB::get_longest_axis_index() const {
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| 	int axis = 0;
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| 	real_t max_size = size.x;
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| 
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| 	if (size.y > max_size) {
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| 		axis = 1;
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| 		max_size = size.y;
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| 	}
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| 
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| 	if (size.z > max_size) {
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| 		axis = 2;
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| 	}
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| 
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| 	return axis;
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| }
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| 
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| Vector3 AABB::get_shortest_axis() const {
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| 	Vector3 axis(1, 0, 0);
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| 	real_t min_size = size.x;
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| 
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| 	if (size.y < min_size) {
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| 		axis = Vector3(0, 1, 0);
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| 		min_size = size.y;
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| 	}
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| 
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| 	if (size.z < min_size) {
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| 		axis = Vector3(0, 0, 1);
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| 	}
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| 
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| 	return axis;
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| }
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| 
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| int AABB::get_shortest_axis_index() const {
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| 	int axis = 0;
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| 	real_t min_size = size.x;
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| 
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| 	if (size.y < min_size) {
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| 		axis = 1;
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| 		min_size = size.y;
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| 	}
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| 
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| 	if (size.z < min_size) {
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| 		axis = 2;
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| 	}
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| 
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| 	return axis;
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| }
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| 
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| AABB AABB::merge(const AABB &p_with) const {
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| 	AABB aabb = *this;
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| 	aabb.merge_with(p_with);
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| 	return aabb;
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| }
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| 
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| AABB AABB::expand(const Vector3 &p_vector) const {
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| 	AABB aabb = *this;
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| 	aabb.expand_to(p_vector);
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| 	return aabb;
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| }
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| 
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| AABB AABB::grow(real_t p_by) const {
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| 	AABB aabb = *this;
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| 	aabb.grow_by(p_by);
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| 	return aabb;
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| }
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| 
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| void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
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| 	ERR_FAIL_INDEX(p_edge, 12);
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| 	switch (p_edge) {
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| 		case 0: {
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| 			r_from = Vector3(position.x + size.x, position.y, position.z);
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| 			r_to = Vector3(position.x, position.y, position.z);
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| 		} break;
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| 		case 1: {
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| 			r_from = Vector3(position.x + size.x, position.y, position.z + size.z);
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| 			r_to = Vector3(position.x + size.x, position.y, position.z);
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| 		} break;
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| 		case 2: {
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| 			r_from = Vector3(position.x, position.y, position.z + size.z);
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| 			r_to = Vector3(position.x + size.x, position.y, position.z + size.z);
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| 
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| 		} break;
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| 		case 3: {
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| 			r_from = Vector3(position.x, position.y, position.z);
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| 			r_to = Vector3(position.x, position.y, position.z + size.z);
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| 
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| 		} break;
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| 		case 4: {
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| 			r_from = Vector3(position.x, position.y + size.y, position.z);
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| 			r_to = Vector3(position.x + size.x, position.y + size.y, position.z);
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| 		} break;
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| 		case 5: {
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| 			r_from = Vector3(position.x + size.x, position.y + size.y, position.z);
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| 			r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
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| 		} break;
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| 		case 6: {
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| 			r_from = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
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| 			r_to = Vector3(position.x, position.y + size.y, position.z + size.z);
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| 
 | |
| 		} break;
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| 		case 7: {
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| 			r_from = Vector3(position.x, position.y + size.y, position.z + size.z);
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| 			r_to = Vector3(position.x, position.y + size.y, position.z);
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| 
 | |
| 		} break;
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| 		case 8: {
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| 			r_from = Vector3(position.x, position.y, position.z + size.z);
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| 			r_to = Vector3(position.x, position.y + size.y, position.z + size.z);
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| 
 | |
| 		} break;
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| 		case 9: {
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| 			r_from = Vector3(position.x, position.y, position.z);
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| 			r_to = Vector3(position.x, position.y + size.y, position.z);
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| 
 | |
| 		} break;
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| 		case 10: {
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| 			r_from = Vector3(position.x + size.x, position.y, position.z);
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| 			r_to = Vector3(position.x + size.x, position.y + size.y, position.z);
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| 
 | |
| 		} break;
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| 		case 11: {
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| 			r_from = Vector3(position.x + size.x, position.y, position.z + size.z);
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| 			r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
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| 
 | |
| 		} break;
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| 	}
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| }
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| 
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| Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const {
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| 	Vector3 inters;
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| 	if (intersects_segment(p_from, p_to, &inters)) {
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| 		return inters;
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| 	}
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| 	return Variant();
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| }
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| 
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| Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
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| 	Vector3 inters;
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| 	if (intersects_ray(p_from, p_dir, &inters)) {
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| 		return inters;
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| 	}
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| 	return Variant();
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| }
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| 
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| AABB::operator String() const {
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| 	return "[P: " + position.operator String() + ", S: " + size + "]";
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| }
 | 
