mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			173 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  audio_frame.h                                                         */
 | |
| /**************************************************************************/
 | |
| /*                         This file is part of:                          */
 | |
| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
 | |
| /* "Software"), to deal in the Software without restriction, including    */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,    */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to     */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
 | |
| /*                                                                        */
 | |
| /* The above copyright notice and this permission notice shall be         */
 | |
| /* included in all copies or substantial portions of the Software.        */
 | |
| /*                                                                        */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | |
| /**************************************************************************/
 | |
| 
 | |
| #ifndef AUDIO_FRAME_H
 | |
| #define AUDIO_FRAME_H
 | |
| 
 | |
| #include "core/math/vector2.h"
 | |
| #include "core/typedefs.h"
 | |
| 
 | |
| static inline float undenormalize(volatile float f) {
 | |
| 	union {
 | |
| 		uint32_t i;
 | |
| 		float f;
 | |
| 	} v;
 | |
| 
 | |
| 	v.f = f;
 | |
| 
 | |
| 	// original: return (v.i & 0x7f800000) == 0 ? 0.0f : f;
 | |
| 	// version from Tim Blechmann:
 | |
| 	return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f;
 | |
| }
 | |
| 
 | |
| static const float AUDIO_PEAK_OFFSET = 0.0000000001f;
 | |
| static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear_to_db(AUDIO_PEAK_OFFSET)
 | |
| 
 | |
| struct AudioFrame {
 | |
| 	// Left and right samples.
 | |
| 	union {
 | |
| 		struct {
 | |
| 			float left;
 | |
| 			float right;
 | |
| 		};
 | |
| #ifndef DISABLE_DEPRECATED
 | |
| 		struct {
 | |
| 			float l;
 | |
| 			float r;
 | |
| 		};
 | |
| #endif
 | |
| 		float levels[2] = { 0.0 };
 | |
| 	};
 | |
| 
 | |
| 	_ALWAYS_INLINE_ const float &operator[](int p_idx) const {
 | |
| 		DEV_ASSERT((unsigned int)p_idx < 2);
 | |
| 		return levels[p_idx];
 | |
| 	}
 | |
| 	_ALWAYS_INLINE_ float &operator[](int p_idx) {
 | |
| 		DEV_ASSERT((unsigned int)p_idx < 2);
 | |
| 		return levels[p_idx];
 | |
| 	}
 | |
| 
 | |
| 	_ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(left + p_frame.left, right + p_frame.right); }
 | |
| 	_ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(left - p_frame.left, right - p_frame.right); }
 | |
| 	_ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(left * p_frame.left, right * p_frame.right); }
 | |
| 	_ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(left / p_frame.left, right / p_frame.right); }
 | |
| 
 | |
| 	_ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(left + p_sample, right + p_sample); }
 | |
| 	_ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(left - p_sample, right - p_sample); }
 | |
| 	_ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(left * p_sample, right * p_sample); }
 | |
| 	_ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(left / p_sample, right / p_sample); }
 | |
| 
 | |
| 	_ALWAYS_INLINE_ void operator+=(const AudioFrame &p_frame) {
 | |
| 		left += p_frame.left;
 | |
| 		right += p_frame.right;
 | |
| 	}
 | |
| 	_ALWAYS_INLINE_ void operator-=(const AudioFrame &p_frame) {
 | |
| 		left -= p_frame.left;
 | |
| 		right -= p_frame.right;
 | |
| 	}
 | |
| 	_ALWAYS_INLINE_ void operator*=(const AudioFrame &p_frame) {
 | |
| 		left *= p_frame.left;
 | |
| 		right *= p_frame.right;
 | |
| 	}
 | |
| 	_ALWAYS_INLINE_ void operator/=(const AudioFrame &p_frame) {
 | |
| 		left /= p_frame.left;
 | |
| 		right /= p_frame.right;
 | |
| 	}
 | |
| 
 | |
| 	_ALWAYS_INLINE_ void operator+=(float p_sample) {
 | |
| 		left += p_sample;
 | |
| 		right += p_sample;
 | |
| 	}
 | |
| 	_ALWAYS_INLINE_ void operator-=(float p_sample) {
 | |
| 		left -= p_sample;
 | |
| 		right -= p_sample;
 | |
| 	}
 | |
| 	_ALWAYS_INLINE_ void operator*=(float p_sample) {
 | |
| 		left *= p_sample;
 | |
| 		right *= p_sample;
 | |
| 	}
 | |
| 	_ALWAYS_INLINE_ void operator/=(float p_sample) {
 | |
| 		left /= p_sample;
 | |
| 		right /= p_sample;
 | |
| 	}
 | |
| 
 | |
| 	_ALWAYS_INLINE_ void undenormalize() {
 | |
| 		left = ::undenormalize(left);
 | |
| 		right = ::undenormalize(right);
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const {
 | |
| 		AudioFrame res = *this;
 | |
| 
 | |
| 		res.left += (p_t * (p_b.left - left));
 | |
| 		res.right += (p_t * (p_b.right - right));
 | |
| 
 | |
| 		return res;
 | |
| 	}
 | |
| 
 | |
| 	_ALWAYS_INLINE_ AudioFrame(float p_left, float p_right) {
 | |
| 		left = p_left;
 | |
| 		right = p_right;
 | |
| 	}
 | |
| 	_ALWAYS_INLINE_ AudioFrame(const AudioFrame &p_frame) {
 | |
| 		left = p_frame.left;
 | |
| 		right = p_frame.right;
 | |
| 	}
 | |
| 
 | |
| 	_ALWAYS_INLINE_ void operator=(const AudioFrame &p_frame) {
 | |
| 		left = p_frame.left;
 | |
| 		right = p_frame.right;
 | |
| 	}
 | |
| 
 | |
| 	_ALWAYS_INLINE_ operator Vector2() const {
 | |
| 		return Vector2(left, right);
 | |
| 	}
 | |
| 
 | |
| 	_ALWAYS_INLINE_ AudioFrame(const Vector2 &p_v2) {
 | |
| 		left = p_v2.x;
 | |
| 		right = p_v2.y;
 | |
| 	}
 | |
| 	_ALWAYS_INLINE_ AudioFrame() {}
 | |
| };
 | |
| 
 | |
| _ALWAYS_INLINE_ AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) {
 | |
| 	return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
 | |
| }
 | |
| 
 | |
| _ALWAYS_INLINE_ AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) {
 | |
| 	return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
 | |
| }
 | |
| 
 | |
| _ALWAYS_INLINE_ AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) {
 | |
| 	return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
 | |
| }
 | |
| 
 | |
| #endif // AUDIO_FRAME_H
 | 
