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			107 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  vector4i.cpp                                                          */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "vector4i.h"
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| 
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| #include "core/math/vector4.h"
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| #include "core/string/ustring.h"
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| 
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| Vector4i::Axis Vector4i::min_axis_index() const {
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| 	uint32_t min_index = 0;
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| 	int32_t min_value = x;
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| 	for (uint32_t i = 1; i < 4; i++) {
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| 		if (operator[](i) <= min_value) {
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| 			min_index = i;
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| 			min_value = operator[](i);
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| 		}
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| 	}
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| 	return Vector4i::Axis(min_index);
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| }
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| 
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| Vector4i::Axis Vector4i::max_axis_index() const {
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| 	uint32_t max_index = 0;
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| 	int32_t max_value = x;
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| 	for (uint32_t i = 1; i < 4; i++) {
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| 		if (operator[](i) > max_value) {
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| 			max_index = i;
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| 			max_value = operator[](i);
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| 		}
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| 	}
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| 	return Vector4i::Axis(max_index);
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| }
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| 
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| Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const {
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| 	return Vector4i(
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| 			CLAMP(x, p_min.x, p_max.x),
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| 			CLAMP(y, p_min.y, p_max.y),
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| 			CLAMP(z, p_min.z, p_max.z),
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| 			CLAMP(w, p_min.w, p_max.w));
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| }
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| 
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| Vector4i Vector4i::clampi(int32_t p_min, int32_t p_max) const {
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| 	return Vector4i(
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| 			CLAMP(x, p_min, p_max),
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| 			CLAMP(y, p_min, p_max),
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| 			CLAMP(z, p_min, p_max),
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| 			CLAMP(w, p_min, p_max));
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| }
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| 
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| Vector4i Vector4i::snapped(const Vector4i &p_step) const {
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| 	return Vector4i(
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| 			Math::snapped(x, p_step.x),
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| 			Math::snapped(y, p_step.y),
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| 			Math::snapped(z, p_step.z),
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| 			Math::snapped(w, p_step.w));
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| }
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| 
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| Vector4i Vector4i::snappedi(int32_t p_step) const {
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| 	return Vector4i(
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| 			Math::snapped(x, p_step),
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| 			Math::snapped(y, p_step),
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| 			Math::snapped(z, p_step),
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| 			Math::snapped(w, p_step));
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| }
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| 
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| Vector4i::operator String() const {
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| 	return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ", " + itos(w) + ")";
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| }
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| 
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| Vector4i::operator Vector4() const {
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| 	return Vector4(x, y, z, w);
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| }
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| 
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| Vector4i::Vector4i(const Vector4 &p_vec4) {
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| 	x = (int32_t)p_vec4.x;
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| 	y = (int32_t)p_vec4.y;
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| 	z = (int32_t)p_vec4.z;
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| 	w = (int32_t)p_vec4.w;
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| }
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| 
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| static_assert(sizeof(Vector4i) == 4 * sizeof(int32_t));
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