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	 2ed2ccc2d8
			
		
	
	
		2ed2ccc2d8
		
	
	
	
	
		
			
			Adds fixed timestep interpolation to the rendering server (2D only). Switchable on and off with a project setting (default is off). Co-authored-by: lawnjelly <lawnjelly@gmail.com>
		
			
				
	
	
		
			74 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  main_loop.h                                                           */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef MAIN_LOOP_H
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| #define MAIN_LOOP_H
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| 
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| #include "core/input/input_event.h"
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| #include "core/object/gdvirtual.gen.inc"
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| #include "core/object/ref_counted.h"
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| 
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| class MainLoop : public Object {
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| 	GDCLASS(MainLoop, Object);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| 	GDVIRTUAL0(_initialize)
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| 	GDVIRTUAL1R(bool, _physics_process, double)
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| 	GDVIRTUAL1R(bool, _process, double)
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| 	GDVIRTUAL0(_finalize)
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| 
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| public:
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| 	enum {
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| 		//make sure these are replicated in Node
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| 		NOTIFICATION_OS_MEMORY_WARNING = 2009,
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| 		NOTIFICATION_TRANSLATION_CHANGED = 2010,
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| 		NOTIFICATION_WM_ABOUT = 2011,
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| 		NOTIFICATION_CRASH = 2012,
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| 		NOTIFICATION_OS_IME_UPDATE = 2013,
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| 		NOTIFICATION_APPLICATION_RESUMED = 2014,
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| 		NOTIFICATION_APPLICATION_PAUSED = 2015,
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| 		NOTIFICATION_APPLICATION_FOCUS_IN = 2016,
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| 		NOTIFICATION_APPLICATION_FOCUS_OUT = 2017,
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| 		NOTIFICATION_TEXT_SERVER_CHANGED = 2018,
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| 	};
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| 
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| 	virtual void initialize();
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| 	virtual void iteration_prepare() {}
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| 	virtual bool physics_process(double p_time);
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| 	virtual bool process(double p_time);
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| 	virtual void finalize();
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| 
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| 	MainLoop() {}
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| 	virtual ~MainLoop() {}
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| };
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| 
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| #endif // MAIN_LOOP_H
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