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			4486 lines
		
	
	
	
		
			173 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			4486 lines
		
	
	
	
		
			173 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  renderer_scene_cull.cpp                                               */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "renderer_scene_cull.h"
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| 
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| #include "core/config/project_settings.h"
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| #include "core/object/worker_thread_pool.h"
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| #include "rendering_light_culler.h"
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| #include "rendering_server_default.h"
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| 
 | |
| #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
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| // This is used only to obtain node paths for user-friendly physics interpolation warnings.
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| #include "scene/main/node.h"
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| #endif
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| 
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| /* HALTON SEQUENCE */
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| 
 | |
| #ifndef _3D_DISABLED
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| static float get_halton_value(int p_index, int p_base) {
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| 	float f = 1;
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| 	float r = 0;
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| 	while (p_index > 0) {
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| 		f = f / static_cast<float>(p_base);
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| 		r = r + f * (p_index % p_base);
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| 		p_index = p_index / p_base;
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| 	}
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| 	return r * 2.0f - 1.0f;
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| }
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| #endif // _3D_DISABLED
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| 
 | |
| /* EVENT QUEUING */
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| 
 | |
| void RendererSceneCull::tick() {
 | |
| 	if (_interpolation_data.interpolation_enabled) {
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| 		update_interpolation_tick(true);
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| 	}
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| }
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| 
 | |
| void RendererSceneCull::pre_draw(bool p_will_draw) {
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| 	if (_interpolation_data.interpolation_enabled) {
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| 		update_interpolation_frame(p_will_draw);
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| 	}
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| }
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| 
 | |
| /* CAMERA API */
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| 
 | |
| RID RendererSceneCull::camera_allocate() {
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| 	return camera_owner.allocate_rid();
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| }
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| void RendererSceneCull::camera_initialize(RID p_rid) {
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| 	camera_owner.initialize_rid(p_rid);
 | |
| }
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| 
 | |
| void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
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| 	Camera *camera = camera_owner.get_or_null(p_camera);
 | |
| 	ERR_FAIL_NULL(camera);
 | |
| 	camera->type = Camera::PERSPECTIVE;
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| 	camera->fov = p_fovy_degrees;
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| 	camera->znear = p_z_near;
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| 	camera->zfar = p_z_far;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
 | |
| 	Camera *camera = camera_owner.get_or_null(p_camera);
 | |
| 	ERR_FAIL_NULL(camera);
 | |
| 	camera->type = Camera::ORTHOGONAL;
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| 	camera->size = p_size;
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| 	camera->znear = p_z_near;
 | |
| 	camera->zfar = p_z_far;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
 | |
| 	Camera *camera = camera_owner.get_or_null(p_camera);
 | |
| 	ERR_FAIL_NULL(camera);
 | |
| 	camera->type = Camera::FRUSTUM;
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| 	camera->size = p_size;
 | |
| 	camera->offset = p_offset;
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| 	camera->znear = p_z_near;
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| 	camera->zfar = p_z_far;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::camera_set_transform(RID p_camera, const Transform3D &p_transform) {
 | |
| 	Camera *camera = camera_owner.get_or_null(p_camera);
 | |
| 	ERR_FAIL_NULL(camera);
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| 
 | |
| 	camera->transform = p_transform.orthonormalized();
 | |
| }
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| 
 | |
| void RendererSceneCull::camera_set_cull_mask(RID p_camera, uint32_t p_layers) {
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| 	Camera *camera = camera_owner.get_or_null(p_camera);
 | |
| 	ERR_FAIL_NULL(camera);
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| 
 | |
| 	camera->visible_layers = p_layers;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) {
 | |
| 	Camera *camera = camera_owner.get_or_null(p_camera);
 | |
| 	ERR_FAIL_NULL(camera);
 | |
| 	camera->env = p_env;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::camera_set_camera_attributes(RID p_camera, RID p_attributes) {
 | |
| 	Camera *camera = camera_owner.get_or_null(p_camera);
 | |
| 	ERR_FAIL_NULL(camera);
 | |
| 	camera->attributes = p_attributes;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::camera_set_compositor(RID p_camera, RID p_compositor) {
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| 	Camera *camera = camera_owner.get_or_null(p_camera);
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| 	ERR_FAIL_NULL(camera);
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| 	camera->compositor = p_compositor;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) {
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| 	Camera *camera = camera_owner.get_or_null(p_camera);
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| 	ERR_FAIL_NULL(camera);
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| 	camera->vaspect = p_enable;
 | |
| }
 | |
| 
 | |
| bool RendererSceneCull::is_camera(RID p_camera) const {
 | |
| 	return camera_owner.owns(p_camera);
 | |
| }
 | |
| 
 | |
| /* OCCLUDER API */
 | |
| 
 | |
| RID RendererSceneCull::occluder_allocate() {
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| 	return RendererSceneOcclusionCull::get_singleton()->occluder_allocate();
 | |
| }
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| 
 | |
| void RendererSceneCull::occluder_initialize(RID p_rid) {
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| 	RendererSceneOcclusionCull::get_singleton()->occluder_initialize(p_rid);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
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| 	RendererSceneOcclusionCull::get_singleton()->occluder_set_mesh(p_occluder, p_vertices, p_indices);
 | |
| }
 | |
| 
 | |
| /* SCENARIO API */
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| 
 | |
| void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
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| 	RendererSceneCull *self = (RendererSceneCull *)singleton;
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| 	Instance *A = p_A;
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| 	Instance *B = p_B;
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| 
 | |
| 	//instance indices are designed so greater always contains lesser
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| 	if (A->base_type > B->base_type) {
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| 		SWAP(A, B); //lesser always first
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| 	}
 | |
| 
 | |
| 	if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
 | |
| 		InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
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| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
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| 
 | |
| 		geom->lights.insert(B);
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| 		light->geometries.insert(A);
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| 
 | |
| 		if (geom->can_cast_shadows) {
 | |
| 			light->make_shadow_dirty();
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| 		}
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| 
 | |
| 		if (A->scenario && A->array_index >= 0) {
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| 			InstanceData &idata = A->scenario->instance_data[A->array_index];
 | |
| 			idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
 | |
| 		}
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| 
 | |
| 		if (light->uses_projector) {
 | |
| 			geom->projector_count++;
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| 			if (geom->projector_count == 1) {
 | |
| 				InstanceData &idata = A->scenario->instance_data[A->array_index];
 | |
| 				idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
 | |
| 			}
 | |
| 		}
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| 
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| 		if (light->uses_softshadow) {
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| 			geom->softshadow_count++;
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| 			if (geom->softshadow_count == 1) {
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| 				InstanceData &idata = A->scenario->instance_data[A->array_index];
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| 				idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
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| 			}
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| 		}
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| 
 | |
| 	} else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
 | |
| 		InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
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| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
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| 
 | |
| 		geom->reflection_probes.insert(B);
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| 		reflection_probe->geometries.insert(A);
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| 
 | |
| 		if (A->scenario && A->array_index >= 0) {
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| 			InstanceData &idata = A->scenario->instance_data[A->array_index];
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| 			idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY;
 | |
| 		}
 | |
| 
 | |
| 	} else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
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| 		InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
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| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
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| 
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| 		geom->decals.insert(B);
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| 		decal->geometries.insert(A);
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| 
 | |
| 		if (A->scenario && A->array_index >= 0) {
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| 			InstanceData &idata = A->scenario->instance_data[A->array_index];
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| 			idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY;
 | |
| 		}
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| 
 | |
| 	} else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
 | |
| 		InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data);
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| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
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| 
 | |
| 		if (A->dynamic_gi) {
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| 			geom->lightmap_captures.insert(B);
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| 			lightmap_data->geometries.insert(A);
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| 
 | |
| 			if (A->scenario && A->array_index >= 0) {
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| 				InstanceData &idata = A->scenario->instance_data[A->array_index];
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| 				idata.flags |= InstanceData::FLAG_LIGHTMAP_CAPTURE;
 | |
| 			}
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| 			((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
 | |
| 		}
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| 
 | |
| 	} else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
 | |
| 		InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
 | |
| 
 | |
| 		geom->voxel_gi_instances.insert(B);
 | |
| 
 | |
| 		if (A->dynamic_gi) {
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| 			voxel_gi->dynamic_geometries.insert(A);
 | |
| 		} else {
 | |
| 			voxel_gi->geometries.insert(A);
 | |
| 		}
 | |
| 
 | |
| 		if (A->scenario && A->array_index >= 0) {
 | |
| 			InstanceData &idata = A->scenario->instance_data[A->array_index];
 | |
| 			idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY;
 | |
| 		}
 | |
| 
 | |
| 	} else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) {
 | |
| 		InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
 | |
| 		voxel_gi->lights.insert(A);
 | |
| 	} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
 | |
| 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
 | |
| 		RSG::particles_storage->particles_add_collision(A->base, collision->instance);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
 | |
| 	RendererSceneCull *self = singleton;
 | |
| 	Instance *A = p_A;
 | |
| 	Instance *B = p_B;
 | |
| 
 | |
| 	//instance indices are designed so greater always contains lesser
 | |
| 	if (A->base_type > B->base_type) {
 | |
| 		SWAP(A, B); //lesser always first
 | |
| 	}
 | |
| 
 | |
| 	if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
 | |
| 		InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
 | |
| 
 | |
| 		geom->lights.erase(B);
 | |
| 		light->geometries.erase(A);
 | |
| 
 | |
| 		if (geom->can_cast_shadows) {
 | |
| 			light->make_shadow_dirty();
 | |
| 		}
 | |
| 
 | |
| 		if (A->scenario && A->array_index >= 0) {
 | |
| 			InstanceData &idata = A->scenario->instance_data[A->array_index];
 | |
| 			idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
 | |
| 		}
 | |
| 
 | |
| 		if (light->uses_projector) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 			if (geom->projector_count == 0) {
 | |
| 				ERR_PRINT("geom->projector_count==0 - BUG!");
 | |
| 			}
 | |
| #endif
 | |
| 			geom->projector_count--;
 | |
| 			if (geom->projector_count == 0) {
 | |
| 				InstanceData &idata = A->scenario->instance_data[A->array_index];
 | |
| 				idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (light->uses_softshadow) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 			if (geom->softshadow_count == 0) {
 | |
| 				ERR_PRINT("geom->softshadow_count==0 - BUG!");
 | |
| 			}
 | |
| #endif
 | |
| 			geom->softshadow_count--;
 | |
| 			if (geom->softshadow_count == 0) {
 | |
| 				InstanceData &idata = A->scenario->instance_data[A->array_index];
 | |
| 				idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	} else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
 | |
| 		InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
 | |
| 
 | |
| 		geom->reflection_probes.erase(B);
 | |
| 		reflection_probe->geometries.erase(A);
 | |
| 
 | |
| 		if (A->scenario && A->array_index >= 0) {
 | |
| 			InstanceData &idata = A->scenario->instance_data[A->array_index];
 | |
| 			idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY;
 | |
| 		}
 | |
| 
 | |
| 	} else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
 | |
| 		InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
 | |
| 
 | |
| 		geom->decals.erase(B);
 | |
| 		decal->geometries.erase(A);
 | |
| 
 | |
| 		if (A->scenario && A->array_index >= 0) {
 | |
| 			InstanceData &idata = A->scenario->instance_data[A->array_index];
 | |
| 			idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY;
 | |
| 		}
 | |
| 
 | |
| 	} else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
 | |
| 		InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data);
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
 | |
| 		if (A->dynamic_gi) {
 | |
| 			geom->lightmap_captures.erase(B);
 | |
| 
 | |
| 			if (geom->lightmap_captures.is_empty() && A->scenario && A->array_index >= 0) {
 | |
| 				InstanceData &idata = A->scenario->instance_data[A->array_index];
 | |
| 				idata.flags &= ~InstanceData::FLAG_LIGHTMAP_CAPTURE;
 | |
| 			}
 | |
| 
 | |
| 			lightmap_data->geometries.erase(A);
 | |
| 			self->_instance_queue_update(A, false, false); //need to update capture
 | |
| 		}
 | |
| 
 | |
| 	} else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
 | |
| 		InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
 | |
| 
 | |
| 		geom->voxel_gi_instances.erase(B);
 | |
| 		if (A->dynamic_gi) {
 | |
| 			voxel_gi->dynamic_geometries.erase(A);
 | |
| 		} else {
 | |
| 			voxel_gi->geometries.erase(A);
 | |
| 		}
 | |
| 
 | |
| 		if (A->scenario && A->array_index >= 0) {
 | |
| 			InstanceData &idata = A->scenario->instance_data[A->array_index];
 | |
| 			idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY;
 | |
| 		}
 | |
| 
 | |
| 	} else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) {
 | |
| 		InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
 | |
| 		voxel_gi->lights.erase(A);
 | |
| 	} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
 | |
| 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
 | |
| 		RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| RID RendererSceneCull::scenario_allocate() {
 | |
| 	return scenario_owner.allocate_rid();
 | |
| }
 | |
| void RendererSceneCull::scenario_initialize(RID p_rid) {
 | |
| 	scenario_owner.initialize_rid(p_rid);
 | |
| 
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_rid);
 | |
| 	scenario->self = p_rid;
 | |
| 
 | |
| 	scenario->reflection_probe_shadow_atlas = RSG::light_storage->shadow_atlas_create();
 | |
| 	RSG::light_storage->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest
 | |
| 	RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4);
 | |
| 	RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4);
 | |
| 	RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4);
 | |
| 	RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8);
 | |
| 
 | |
| 	scenario->reflection_atlas = RSG::light_storage->reflection_atlas_create();
 | |
| 
 | |
| 	scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool);
 | |
| 	scenario->instance_data.set_page_pool(&instance_data_page_pool);
 | |
| 	scenario->instance_visibility.set_page_pool(&instance_visibility_data_page_pool);
 | |
| 
 | |
| 	RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) {
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL(scenario);
 | |
| 	scenario->environment = p_environment;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::scenario_set_camera_attributes(RID p_scenario, RID p_camera_attributes) {
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL(scenario);
 | |
| 	scenario->camera_attributes = p_camera_attributes;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::scenario_set_compositor(RID p_scenario, RID p_compositor) {
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL(scenario);
 | |
| 	scenario->compositor = p_compositor;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL(scenario);
 | |
| 	scenario->fallback_environment = p_environment;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) {
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL(scenario);
 | |
| 	RSG::light_storage->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count);
 | |
| }
 | |
| 
 | |
| bool RendererSceneCull::is_scenario(RID p_scenario) const {
 | |
| 	return scenario_owner.owns(p_scenario);
 | |
| }
 | |
| 
 | |
| RID RendererSceneCull::scenario_get_environment(RID p_scenario) {
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL_V(scenario, RID());
 | |
| 	return scenario->environment;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL(scenario);
 | |
| 	if (!scenario->viewport_visibility_masks.has(p_viewport)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	uint64_t mask = scenario->viewport_visibility_masks[p_viewport];
 | |
| 	scenario->used_viewport_visibility_bits &= ~mask;
 | |
| 	scenario->viewport_visibility_masks.erase(p_viewport);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL(scenario);
 | |
| 	ERR_FAIL_COND(scenario->viewport_visibility_masks.has(p_viewport));
 | |
| 
 | |
| 	uint64_t new_mask = 1;
 | |
| 	while (new_mask & scenario->used_viewport_visibility_bits) {
 | |
| 		new_mask <<= 1;
 | |
| 	}
 | |
| 
 | |
| 	if (new_mask == 0) {
 | |
| 		ERR_PRINT("Only 64 viewports per scenario allowed when using visibility ranges.");
 | |
| 		new_mask = ((uint64_t)1) << 63;
 | |
| 	}
 | |
| 
 | |
| 	scenario->viewport_visibility_masks[p_viewport] = new_mask;
 | |
| 	scenario->used_viewport_visibility_bits |= new_mask;
 | |
| }
 | |
| 
 | |
| /* INSTANCING API */
 | |
| 
 | |
| void RendererSceneCull::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) const {
 | |
| 	if (p_update_aabb) {
 | |
| 		p_instance->update_aabb = true;
 | |
| 	}
 | |
| 	if (p_update_dependencies) {
 | |
| 		p_instance->update_dependencies = true;
 | |
| 	}
 | |
| 
 | |
| 	if (p_instance->update_item.in_list()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	_instance_update_list.add(&p_instance->update_item);
 | |
| }
 | |
| 
 | |
| RID RendererSceneCull::instance_allocate() {
 | |
| 	return instance_owner.allocate_rid();
 | |
| }
 | |
| void RendererSceneCull::instance_initialize(RID p_rid) {
 | |
| 	instance_owner.initialize_rid(p_rid);
 | |
| 	Instance *instance = instance_owner.get_or_null(p_rid);
 | |
| 	instance->self = p_rid;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) const {
 | |
| 	bool needs_instance = RSG::mesh_storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid());
 | |
| 	if (needs_instance != p_instance->mesh_instance.is_valid()) {
 | |
| 		if (needs_instance) {
 | |
| 			p_instance->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_instance->base);
 | |
| 
 | |
| 		} else {
 | |
| 			RSG::mesh_storage->mesh_instance_free(p_instance->mesh_instance);
 | |
| 			p_instance->mesh_instance = RID();
 | |
| 		}
 | |
| 
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
 | |
| 		geom->geometry_instance->set_mesh_instance(p_instance->mesh_instance);
 | |
| 
 | |
| 		if (p_instance->scenario && p_instance->array_index >= 0) {
 | |
| 			InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
 | |
| 			if (p_instance->mesh_instance.is_valid()) {
 | |
| 				idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE;
 | |
| 			} else {
 | |
| 				idata.flags &= ~InstanceData::FLAG_USES_MESH_INSTANCE;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (p_instance->mesh_instance.is_valid()) {
 | |
| 		RSG::mesh_storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	Scenario *scenario = instance->scenario;
 | |
| 
 | |
| 	if (instance->base_type != RS::INSTANCE_NONE) {
 | |
| 		//free anything related to that base
 | |
| 
 | |
| 		if (scenario && instance->indexer_id.is_valid()) {
 | |
| 			_unpair_instance(instance);
 | |
| 		}
 | |
| 
 | |
| 		if (instance->mesh_instance.is_valid()) {
 | |
| 			RSG::mesh_storage->mesh_instance_free(instance->mesh_instance);
 | |
| 			instance->mesh_instance = RID();
 | |
| 			// no need to set instance data flag here, as it was freed above
 | |
| 		}
 | |
| 
 | |
| 		switch (instance->base_type) {
 | |
| 			case RS::INSTANCE_MESH:
 | |
| 			case RS::INSTANCE_MULTIMESH:
 | |
| 			case RS::INSTANCE_PARTICLES: {
 | |
| 				InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 				scene_render->geometry_instance_free(geom->geometry_instance);
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_LIGHT: {
 | |
| 				InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
 | |
| 
 | |
| 				if (scenario && instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
 | |
| 					scenario->dynamic_lights.erase(light->instance);
 | |
| 				}
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (light->geometries.size()) {
 | |
| 					ERR_PRINT("BUG, indexing did not unpair geometries from light.");
 | |
| 				}
 | |
| #endif
 | |
| 				if (scenario && light->D) {
 | |
| 					scenario->directional_lights.erase(light->D);
 | |
| 					light->D = nullptr;
 | |
| 				}
 | |
| 				RSG::light_storage->light_instance_free(light->instance);
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_PARTICLES_COLLISION: {
 | |
| 				InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
 | |
| 				RSG::utilities->free(collision->instance);
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_FOG_VOLUME: {
 | |
| 				InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data);
 | |
| 				scene_render->free(volume->instance);
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_VISIBLITY_NOTIFIER: {
 | |
| 				//none
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_REFLECTION_PROBE: {
 | |
| 				InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
 | |
| 				RSG::light_storage->reflection_probe_instance_free(reflection_probe->instance);
 | |
| 				if (reflection_probe->update_list.in_list()) {
 | |
| 					reflection_probe_render_list.remove(&reflection_probe->update_list);
 | |
| 				}
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_DECAL: {
 | |
| 				InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data);
 | |
| 				RSG::texture_storage->decal_instance_free(decal->instance);
 | |
| 
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_LIGHTMAP: {
 | |
| 				InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data);
 | |
| 				//erase dependencies, since no longer a lightmap
 | |
| 				while (lightmap_data->users.begin()) {
 | |
| 					instance_geometry_set_lightmap((*lightmap_data->users.begin())->self, RID(), Rect2(), 0);
 | |
| 				}
 | |
| 				RSG::light_storage->lightmap_instance_free(lightmap_data->instance);
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_VOXEL_GI: {
 | |
| 				InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (voxel_gi->geometries.size()) {
 | |
| 					ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI.");
 | |
| 				}
 | |
| #endif
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (voxel_gi->lights.size()) {
 | |
| 					ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI.");
 | |
| 				}
 | |
| #endif
 | |
| 				if (voxel_gi->update_element.in_list()) {
 | |
| 					voxel_gi_update_list.remove(&voxel_gi->update_element);
 | |
| 				}
 | |
| 
 | |
| 				scene_render->free(voxel_gi->probe_instance);
 | |
| 
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_OCCLUDER: {
 | |
| 				if (scenario && instance->visible) {
 | |
| 					RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance);
 | |
| 				}
 | |
| 			} break;
 | |
| 			default: {
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (instance->base_data) {
 | |
| 			memdelete(instance->base_data);
 | |
| 			instance->base_data = nullptr;
 | |
| 		}
 | |
| 
 | |
| 		instance->materials.clear();
 | |
| 	}
 | |
| 
 | |
| 	instance->base_type = RS::INSTANCE_NONE;
 | |
| 	instance->base = RID();
 | |
| 
 | |
| 	if (p_base.is_valid()) {
 | |
| 		instance->base_type = RSG::utilities->get_base_type(p_base);
 | |
| 
 | |
| 		// fix up a specific malfunctioning case before the switch, so it can be handled
 | |
| 		if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) {
 | |
| 			instance->base_type = RS::INSTANCE_OCCLUDER;
 | |
| 		}
 | |
| 
 | |
| 		switch (instance->base_type) {
 | |
| 			case RS::INSTANCE_NONE: {
 | |
| 				ERR_PRINT_ONCE("unimplemented base type encountered in renderer scene cull");
 | |
| 				return;
 | |
| 			}
 | |
| 			case RS::INSTANCE_LIGHT: {
 | |
| 				InstanceLightData *light = memnew(InstanceLightData);
 | |
| 
 | |
| 				if (scenario && RSG::light_storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) {
 | |
| 					light->D = scenario->directional_lights.push_back(instance);
 | |
| 				}
 | |
| 
 | |
| 				light->instance = RSG::light_storage->light_instance_create(p_base);
 | |
| 
 | |
| 				instance->base_data = light;
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_MESH:
 | |
| 			case RS::INSTANCE_MULTIMESH:
 | |
| 			case RS::INSTANCE_PARTICLES: {
 | |
| 				InstanceGeometryData *geom = memnew(InstanceGeometryData);
 | |
| 				instance->base_data = geom;
 | |
| 				geom->geometry_instance = scene_render->geometry_instance_create(p_base);
 | |
| 
 | |
| 				ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 
 | |
| 				geom->geometry_instance->set_skeleton(instance->skeleton);
 | |
| 				geom->geometry_instance->set_material_override(instance->material_override);
 | |
| 				geom->geometry_instance->set_material_overlay(instance->material_overlay);
 | |
| 				geom->geometry_instance->set_surface_materials(instance->materials);
 | |
| 				geom->geometry_instance->set_transform(instance->transform, instance->aabb, instance->transformed_aabb);
 | |
| 				geom->geometry_instance->set_layer_mask(instance->layer_mask);
 | |
| 				geom->geometry_instance->set_pivot_data(instance->sorting_offset, instance->use_aabb_center);
 | |
| 				geom->geometry_instance->set_lod_bias(instance->lod_bias);
 | |
| 				geom->geometry_instance->set_transparency(instance->transparency);
 | |
| 				geom->geometry_instance->set_use_baked_light(instance->baked_light);
 | |
| 				geom->geometry_instance->set_use_dynamic_gi(instance->dynamic_gi);
 | |
| 				geom->geometry_instance->set_use_lightmap(RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index);
 | |
| 				geom->geometry_instance->set_instance_shader_uniforms_offset(instance->instance_uniforms.location());
 | |
| 				geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
 | |
| 				if (instance->lightmap_sh.size() == 9) {
 | |
| 					geom->geometry_instance->set_lightmap_capture(instance->lightmap_sh.ptr());
 | |
| 				}
 | |
| 
 | |
| 				for (Instance *E : instance->visibility_dependencies) {
 | |
| 					Instance *dep_instance = E;
 | |
| 					ERR_CONTINUE(dep_instance->array_index == -1);
 | |
| 					ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1);
 | |
| 					dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index;
 | |
| 				}
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_PARTICLES_COLLISION: {
 | |
| 				InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
 | |
| 				collision->instance = RSG::particles_storage->particles_collision_instance_create(p_base);
 | |
| 				RSG::particles_storage->particles_collision_instance_set_active(collision->instance, instance->visible);
 | |
| 				instance->base_data = collision;
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_FOG_VOLUME: {
 | |
| 				InstanceFogVolumeData *volume = memnew(InstanceFogVolumeData);
 | |
| 				volume->instance = scene_render->fog_volume_instance_create(p_base);
 | |
| 				scene_render->fog_volume_instance_set_active(volume->instance, instance->visible);
 | |
| 				instance->base_data = volume;
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_VISIBLITY_NOTIFIER: {
 | |
| 				InstanceVisibilityNotifierData *vnd = memnew(InstanceVisibilityNotifierData);
 | |
| 				vnd->base = p_base;
 | |
| 				instance->base_data = vnd;
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_REFLECTION_PROBE: {
 | |
| 				InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData);
 | |
| 				reflection_probe->owner = instance;
 | |
| 				instance->base_data = reflection_probe;
 | |
| 
 | |
| 				reflection_probe->instance = RSG::light_storage->reflection_probe_instance_create(p_base);
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_DECAL: {
 | |
| 				InstanceDecalData *decal = memnew(InstanceDecalData);
 | |
| 				decal->owner = instance;
 | |
| 				instance->base_data = decal;
 | |
| 
 | |
| 				decal->instance = RSG::texture_storage->decal_instance_create(p_base);
 | |
| 				RSG::texture_storage->decal_instance_set_sorting_offset(decal->instance, instance->sorting_offset);
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_LIGHTMAP: {
 | |
| 				InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData);
 | |
| 				instance->base_data = lightmap_data;
 | |
| 				lightmap_data->instance = RSG::light_storage->lightmap_instance_create(p_base);
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_VOXEL_GI: {
 | |
| 				InstanceVoxelGIData *voxel_gi = memnew(InstanceVoxelGIData);
 | |
| 				instance->base_data = voxel_gi;
 | |
| 				voxel_gi->owner = instance;
 | |
| 
 | |
| 				if (scenario && !voxel_gi->update_element.in_list()) {
 | |
| 					voxel_gi_update_list.add(&voxel_gi->update_element);
 | |
| 				}
 | |
| 
 | |
| 				voxel_gi->probe_instance = scene_render->voxel_gi_instance_create(p_base);
 | |
| 
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_OCCLUDER: {
 | |
| 				if (scenario) {
 | |
| 					RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, p_base, instance->transform, instance->visible);
 | |
| 				}
 | |
| 			} break;
 | |
| 			default: {
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		instance->base = p_base;
 | |
| 
 | |
| 		if (instance->base_type == RS::INSTANCE_MESH) {
 | |
| 			_instance_update_mesh_instance(instance);
 | |
| 		}
 | |
| 
 | |
| 		//forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it
 | |
| 		RSG::utilities->base_update_dependency(p_base, &instance->dependency_tracker);
 | |
| 	}
 | |
| 
 | |
| 	_instance_queue_update(instance, true, true);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	if (instance->scenario) {
 | |
| 		instance->scenario->instances.remove(&instance->scenario_item);
 | |
| 
 | |
| 		if (instance->indexer_id.is_valid()) {
 | |
| 			_unpair_instance(instance);
 | |
| 		}
 | |
| 
 | |
| 		switch (instance->base_type) {
 | |
| 			case RS::INSTANCE_LIGHT: {
 | |
| 				InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
 | |
| 				if (instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
 | |
| 					instance->scenario->dynamic_lights.erase(light->instance);
 | |
| 				}
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (light->geometries.size()) {
 | |
| 					ERR_PRINT("BUG, indexing did not unpair geometries from light.");
 | |
| 				}
 | |
| #endif
 | |
| 				if (light->D) {
 | |
| 					instance->scenario->directional_lights.erase(light->D);
 | |
| 					light->D = nullptr;
 | |
| 				}
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_REFLECTION_PROBE: {
 | |
| 				InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
 | |
| 				RSG::light_storage->reflection_probe_release_atlas_index(reflection_probe->instance);
 | |
| 
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_PARTICLES_COLLISION: {
 | |
| 				heightfield_particle_colliders_update_list.erase(instance);
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_VOXEL_GI: {
 | |
| 				InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (voxel_gi->geometries.size()) {
 | |
| 					ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI.");
 | |
| 				}
 | |
| #endif
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (voxel_gi->lights.size()) {
 | |
| 					ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI.");
 | |
| 				}
 | |
| #endif
 | |
| 
 | |
| 				if (voxel_gi->update_element.in_list()) {
 | |
| 					voxel_gi_update_list.remove(&voxel_gi->update_element);
 | |
| 				}
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_OCCLUDER: {
 | |
| 				if (instance->visible) {
 | |
| 					RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance);
 | |
| 				}
 | |
| 			} break;
 | |
| 			default: {
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		instance->scenario = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	if (p_scenario.is_valid()) {
 | |
| 		Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 		ERR_FAIL_NULL(scenario);
 | |
| 
 | |
| 		instance->scenario = scenario;
 | |
| 
 | |
| 		scenario->instances.add(&instance->scenario_item);
 | |
| 
 | |
| 		switch (instance->base_type) {
 | |
| 			case RS::INSTANCE_LIGHT: {
 | |
| 				InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
 | |
| 
 | |
| 				if (RSG::light_storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) {
 | |
| 					light->D = scenario->directional_lights.push_back(instance);
 | |
| 				}
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_VOXEL_GI: {
 | |
| 				InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
 | |
| 				if (!voxel_gi->update_element.in_list()) {
 | |
| 					voxel_gi_update_list.add(&voxel_gi->update_element);
 | |
| 				}
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_OCCLUDER: {
 | |
| 				RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, instance->base, instance->transform, instance->visible);
 | |
| 			} break;
 | |
| 			default: {
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		_instance_queue_update(instance, true, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	if (instance->layer_mask == p_mask) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	instance->layer_mask = p_mask;
 | |
| 	if (instance->scenario && instance->array_index >= 0) {
 | |
| 		instance->scenario->instance_data[instance->array_index].layer_mask = p_mask;
 | |
| 	}
 | |
| 
 | |
| 	if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 		geom->geometry_instance->set_layer_mask(p_mask);
 | |
| 
 | |
| 		if (geom->can_cast_shadows) {
 | |
| 			for (HashSet<RendererSceneCull::Instance *>::Iterator I = geom->lights.begin(); I != geom->lights.end(); ++I) {
 | |
| 				InstanceLightData *light = static_cast<InstanceLightData *>((*I)->base_data);
 | |
| 				light->make_shadow_dirty();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	instance->sorting_offset = p_sorting_offset;
 | |
| 	instance->use_aabb_center = p_use_aabb_center;
 | |
| 
 | |
| 	if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 		geom->geometry_instance->set_pivot_data(p_sorting_offset, p_use_aabb_center);
 | |
| 	} else if (instance->base_type == RS::INSTANCE_DECAL && instance->base_data) {
 | |
| 		InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data);
 | |
| 		RSG::texture_storage->decal_instance_set_sorting_offset(decal->instance, instance->sorting_offset);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float p_transparency) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	instance->transparency = p_transparency;
 | |
| 
 | |
| 	if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 		geom->geometry_instance->set_transparency(p_transparency);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| #ifdef RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
 | |
| 	print_line("instance_set_transform " + rtos(p_transform.origin.x) + " .. tick " + itos(Engine::get_singleton()->get_physics_frames()));
 | |
| #endif
 | |
| 
 | |
| 	if (!_interpolation_data.interpolation_enabled || !instance->interpolated || !instance->scenario) {
 | |
| 		if (instance->transform == p_transform) {
 | |
| 			return; // Must be checked to avoid worst evil.
 | |
| 		}
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 
 | |
| 		for (int i = 0; i < 4; i++) {
 | |
| 			const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin;
 | |
| 			ERR_FAIL_COND(!v.is_finite());
 | |
| 		}
 | |
| 
 | |
| #endif
 | |
| 		instance->transform = p_transform;
 | |
| 		_instance_queue_update(instance, true);
 | |
| 
 | |
| #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
 | |
| 		if (_interpolation_data.interpolation_enabled && !instance->interpolated && Engine::get_singleton()->is_in_physics_frame()) {
 | |
| 			PHYSICS_INTERPOLATION_NODE_WARNING(instance->object_id, "Non-interpolated instance triggered from physics process");
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	float new_checksum = TransformInterpolator::checksum_transform_3d(p_transform);
 | |
| 	bool checksums_match = (instance->transform_checksum_curr == new_checksum) && (instance->transform_checksum_prev == new_checksum);
 | |
| 
 | |
| 	// We can't entirely reject no changes because we need the interpolation
 | |
| 	// system to keep on stewing.
 | |
| 
 | |
| 	// Optimized check. First checks the checksums. If they pass it does the slow check at the end.
 | |
| 	// Alternatively we can do this non-optimized and ignore the checksum... if no change.
 | |
| 	if (checksums_match && (instance->transform_curr == p_transform) && (instance->transform_prev == p_transform)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 
 | |
| 	for (int i = 0; i < 4; i++) {
 | |
| 		const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin;
 | |
| 		ERR_FAIL_COND(!v.is_finite());
 | |
| 	}
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 	instance->transform_curr = p_transform;
 | |
| 
 | |
| #ifdef RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
 | |
| 	print_line("\tprev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x));
 | |
| #endif
 | |
| 
 | |
| 	// Keep checksums up to date.
 | |
| 	instance->transform_checksum_curr = new_checksum;
 | |
| 
 | |
| 	if (!instance->on_interpolate_transform_list) {
 | |
| 		_interpolation_data.instance_transform_update_list_curr->push_back(p_instance);
 | |
| 		instance->on_interpolate_transform_list = true;
 | |
| 	} else {
 | |
| 		DEV_ASSERT(_interpolation_data.instance_transform_update_list_curr->size());
 | |
| 	}
 | |
| 
 | |
| 	// If the instance is invisible, then we are simply updating the data flow, there is no need to calculate the interpolated
 | |
| 	// transform or anything else.
 | |
| 	// Ideally we would not even call the VisualServer::set_transform() when invisible but that would entail having logic
 | |
| 	// to keep track of the previous transform on the SceneTree side. The "early out" below is less efficient but a lot cleaner codewise.
 | |
| 	if (!instance->visible) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Decide on the interpolation method... slerp if possible.
 | |
| 	instance->interpolation_method = TransformInterpolator::find_method(instance->transform_prev.basis, instance->transform_curr.basis);
 | |
| 
 | |
| 	if (!instance->on_interpolate_list) {
 | |
| 		_interpolation_data.instance_interpolate_update_list.push_back(p_instance);
 | |
| 		instance->on_interpolate_list = true;
 | |
| 	} else {
 | |
| 		DEV_ASSERT(_interpolation_data.instance_interpolate_update_list.size());
 | |
| 	}
 | |
| 
 | |
| 	_instance_queue_update(instance, true);
 | |
| 
 | |
| #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
 | |
| 	if (!Engine::get_singleton()->is_in_physics_frame()) {
 | |
| 		PHYSICS_INTERPOLATION_NODE_WARNING(instance->object_id, "Interpolated instance triggered from outside physics process");
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_interpolated(RID p_instance, bool p_interpolated) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 	instance->interpolated = p_interpolated;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_reset_physics_interpolation(RID p_instance) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	if (_interpolation_data.interpolation_enabled && instance->interpolated) {
 | |
| 		instance->transform_prev = instance->transform_curr;
 | |
| 		instance->transform_checksum_prev = instance->transform_checksum_curr;
 | |
| 
 | |
| #ifdef RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
 | |
| 		print_line("instance_reset_physics_interpolation .. tick " + itos(Engine::get_singleton()->get_physics_frames()));
 | |
| 		print_line("\tprev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x));
 | |
| #endif
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	instance->object_id = p_id;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	if (instance->update_item.in_list()) {
 | |
| 		_update_dirty_instance(instance);
 | |
| 	}
 | |
| 
 | |
| 	if (instance->mesh_instance.is_valid()) {
 | |
| 		RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
 | |
| 	}
 | |
| 
 | |
| 	_instance_queue_update(instance, false, false);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	if (instance->base_type == RS::INSTANCE_MESH) {
 | |
| 		//may not have been updated yet, may also have not been set yet. When updated will be correcte, worst case
 | |
| 		instance->materials.resize(MAX(p_surface + 1, RSG::mesh_storage->mesh_get_surface_count(instance->base)));
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_surface, instance->materials.size());
 | |
| 
 | |
| 	instance->materials.write[p_surface] = p_material;
 | |
| 
 | |
| 	_instance_queue_update(instance, false, true);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	if (instance->visible == p_visible) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	instance->visible = p_visible;
 | |
| 
 | |
| 	if (p_visible) {
 | |
| 		if (instance->scenario != nullptr) {
 | |
| 			// Special case for physics interpolation, we want to ensure the interpolated data is up to date
 | |
| 			if (_interpolation_data.interpolation_enabled && instance->interpolated && !instance->on_interpolate_list) {
 | |
| 				// Do all the extra work we normally do on instance_set_transform(), because this is optimized out for hidden instances.
 | |
| 				// This prevents a glitch of stale interpolation transform data when unhiding before the next physics tick.
 | |
| 				instance->interpolation_method = TransformInterpolator::find_method(instance->transform_prev.basis, instance->transform_curr.basis);
 | |
| 				_interpolation_data.instance_interpolate_update_list.push_back(p_instance);
 | |
| 				instance->on_interpolate_list = true;
 | |
| 
 | |
| 				// We must also place on the transform update list for a tick, so the system
 | |
| 				// can auto-detect if the instance is no longer moving, and remove from the interpolate lists again.
 | |
| 				// If this step is ignored, an unmoving instance could remain on the interpolate lists indefinitely
 | |
| 				// (or rather until the object is deleted) and cause unnecessary updates and drawcalls.
 | |
| 				if (!instance->on_interpolate_transform_list) {
 | |
| 					_interpolation_data.instance_transform_update_list_curr->push_back(p_instance);
 | |
| 					instance->on_interpolate_transform_list = true;
 | |
| 				}
 | |
| 			}
 | |
| 			_instance_queue_update(instance, true, false);
 | |
| 		}
 | |
| 	} else if (instance->indexer_id.is_valid()) {
 | |
| 		_unpair_instance(instance);
 | |
| 	}
 | |
| 
 | |
| 	if (instance->base_type == RS::INSTANCE_LIGHT) {
 | |
| 		InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
 | |
| 		if (instance->scenario && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
 | |
| 			if (p_visible) {
 | |
| 				instance->scenario->dynamic_lights.push_back(light->instance);
 | |
| 			} else {
 | |
| 				instance->scenario->dynamic_lights.erase(light->instance);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
 | |
| 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
 | |
| 		RSG::particles_storage->particles_collision_instance_set_active(collision->instance, p_visible);
 | |
| 	}
 | |
| 
 | |
| 	if (instance->base_type == RS::INSTANCE_FOG_VOLUME) {
 | |
| 		InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data);
 | |
| 		scene_render->fog_volume_instance_set_active(volume->instance, p_visible);
 | |
| 	}
 | |
| 
 | |
| 	if (instance->base_type == RS::INSTANCE_OCCLUDER) {
 | |
| 		if (instance->scenario) {
 | |
| 			RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(instance->scenario->self, p_instance, instance->base, instance->transform, p_visible);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
 | |
| 	return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	if (p_aabb != AABB()) {
 | |
| 		// Set custom AABB
 | |
| 		if (instance->custom_aabb == nullptr) {
 | |
| 			instance->custom_aabb = memnew(AABB);
 | |
| 		}
 | |
| 		*instance->custom_aabb = p_aabb;
 | |
| 
 | |
| 	} else {
 | |
| 		// Clear custom AABB
 | |
| 		if (instance->custom_aabb != nullptr) {
 | |
| 			memdelete(instance->custom_aabb);
 | |
| 			instance->custom_aabb = nullptr;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (instance->scenario) {
 | |
| 		_instance_queue_update(instance, true, false);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	if (instance->skeleton == p_skeleton) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	instance->skeleton = p_skeleton;
 | |
| 
 | |
| 	if (p_skeleton.is_valid()) {
 | |
| 		//update the dependency now, so if cleared, we remove it
 | |
| 		RSG::mesh_storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker);
 | |
| 	}
 | |
| 
 | |
| 	_instance_queue_update(instance, true, true);
 | |
| 
 | |
| 	if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 		_instance_update_mesh_instance(instance);
 | |
| 
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 		geom->geometry_instance->set_skeleton(p_skeleton);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	instance->extra_margin = p_margin;
 | |
| 	_instance_queue_update(instance, true, false);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_ignore_culling(RID p_instance, bool p_enabled) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 	instance->ignore_all_culling = p_enabled;
 | |
| 
 | |
| 	if (instance->scenario && instance->array_index >= 0) {
 | |
| 		InstanceData &idata = instance->scenario->instance_data[instance->array_index];
 | |
| 		if (instance->ignore_all_culling) {
 | |
| 			idata.flags |= InstanceData::FLAG_IGNORE_ALL_CULLING;
 | |
| 		} else {
 | |
| 			idata.flags &= ~InstanceData::FLAG_IGNORE_ALL_CULLING;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
 | |
| 	Vector<ObjectID> instances;
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL_V(scenario, instances);
 | |
| 
 | |
| 	update_dirty_instances(); // check dirty instances before culling
 | |
| 
 | |
| 	struct CullAABB {
 | |
| 		Vector<ObjectID> instances;
 | |
| 		_FORCE_INLINE_ bool operator()(void *p_data) {
 | |
| 			Instance *p_instance = (Instance *)p_data;
 | |
| 			if (!p_instance->object_id.is_null()) {
 | |
| 				instances.push_back(p_instance->object_id);
 | |
| 			}
 | |
| 			return false;
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	CullAABB cull_aabb;
 | |
| 	scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(p_aabb, cull_aabb);
 | |
| 	scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(p_aabb, cull_aabb);
 | |
| 	return cull_aabb.instances;
 | |
| }
 | |
| 
 | |
| Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
 | |
| 	Vector<ObjectID> instances;
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL_V(scenario, instances);
 | |
| 	update_dirty_instances(); // check dirty instances before culling
 | |
| 
 | |
| 	struct CullRay {
 | |
| 		Vector<ObjectID> instances;
 | |
| 		_FORCE_INLINE_ bool operator()(void *p_data) {
 | |
| 			Instance *p_instance = (Instance *)p_data;
 | |
| 			if (!p_instance->object_id.is_null()) {
 | |
| 				instances.push_back(p_instance->object_id);
 | |
| 			}
 | |
| 			return false;
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	CullRay cull_ray;
 | |
| 	scenario->indexers[Scenario::INDEXER_GEOMETRY].ray_query(p_from, p_to, cull_ray);
 | |
| 	scenario->indexers[Scenario::INDEXER_VOLUMES].ray_query(p_from, p_to, cull_ray);
 | |
| 	return cull_ray.instances;
 | |
| }
 | |
| 
 | |
| Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const {
 | |
| 	Vector<ObjectID> instances;
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	ERR_FAIL_NULL_V(scenario, instances);
 | |
| 	update_dirty_instances(); // check dirty instances before culling
 | |
| 
 | |
| 	Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size());
 | |
| 
 | |
| 	struct CullConvex {
 | |
| 		Vector<ObjectID> instances;
 | |
| 		_FORCE_INLINE_ bool operator()(void *p_data) {
 | |
| 			Instance *p_instance = (Instance *)p_data;
 | |
| 			if (!p_instance->object_id.is_null()) {
 | |
| 				instances.push_back(p_instance->object_id);
 | |
| 			}
 | |
| 			return false;
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	CullConvex cull_convex;
 | |
| 	scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(p_convex.ptr(), p_convex.size(), points.ptr(), points.size(), cull_convex);
 | |
| 	scenario->indexers[Scenario::INDEXER_VOLUMES].convex_query(p_convex.ptr(), p_convex.size(), points.ptr(), points.size(), cull_convex);
 | |
| 	return cull_convex.instances;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	//ERR_FAIL_COND(((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK));
 | |
| 
 | |
| 	switch (p_flags) {
 | |
| 		case RS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
 | |
| 			instance->baked_light = p_enabled;
 | |
| 
 | |
| 			if (instance->scenario && instance->array_index >= 0) {
 | |
| 				InstanceData &idata = instance->scenario->instance_data[instance->array_index];
 | |
| 				if (instance->baked_light) {
 | |
| 					idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT;
 | |
| 				} else {
 | |
| 					idata.flags &= ~InstanceData::FLAG_USES_BAKED_LIGHT;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 				InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 				ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 				geom->geometry_instance->set_use_baked_light(p_enabled);
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 		case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: {
 | |
| 			if (p_enabled == instance->dynamic_gi) {
 | |
| 				//bye, redundant
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (instance->indexer_id.is_valid()) {
 | |
| 				_unpair_instance(instance);
 | |
| 				_instance_queue_update(instance, true, true);
 | |
| 			}
 | |
| 
 | |
| 			//once out of octree, can be changed
 | |
| 			instance->dynamic_gi = p_enabled;
 | |
| 
 | |
| 			if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 				InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 				ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 				geom->geometry_instance->set_use_dynamic_gi(p_enabled);
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 		case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: {
 | |
| 			instance->redraw_if_visible = p_enabled;
 | |
| 
 | |
| 			if (instance->scenario && instance->array_index >= 0) {
 | |
| 				InstanceData &idata = instance->scenario->instance_data[instance->array_index];
 | |
| 				if (instance->redraw_if_visible) {
 | |
| 					idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE;
 | |
| 				} else {
 | |
| 					idata.flags &= ~InstanceData::FLAG_REDRAW_IF_VISIBLE;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 		case RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING: {
 | |
| 			instance->ignore_occlusion_culling = p_enabled;
 | |
| 
 | |
| 			if (instance->scenario && instance->array_index >= 0) {
 | |
| 				InstanceData &idata = instance->scenario->instance_data[instance->array_index];
 | |
| 				if (instance->ignore_occlusion_culling) {
 | |
| 					idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING;
 | |
| 				} else {
 | |
| 					idata.flags &= ~InstanceData::FLAG_IGNORE_OCCLUSION_CULLING;
 | |
| 				}
 | |
| 			}
 | |
| 		} break;
 | |
| 		default: {
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	instance->cast_shadows = p_shadow_casting_setting;
 | |
| 
 | |
| 	if (instance->scenario && instance->array_index >= 0) {
 | |
| 		InstanceData &idata = instance->scenario->instance_data[instance->array_index];
 | |
| 
 | |
| 		if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) {
 | |
| 			idata.flags |= InstanceData::FLAG_CAST_SHADOWS;
 | |
| 		} else {
 | |
| 			idata.flags &= ~InstanceData::FLAG_CAST_SHADOWS;
 | |
| 		}
 | |
| 
 | |
| 		if (instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
 | |
| 			idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY;
 | |
| 		} else {
 | |
| 			idata.flags &= ~InstanceData::FLAG_CAST_SHADOWS_ONLY;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 
 | |
| 		geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
 | |
| 	}
 | |
| 
 | |
| 	_instance_queue_update(instance, false, true);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, RID p_material) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	instance->material_override = p_material;
 | |
| 	_instance_queue_update(instance, false, true);
 | |
| 
 | |
| 	if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 		geom->geometry_instance->set_material_override(p_material);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_geometry_set_material_overlay(RID p_instance, RID p_material) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	instance->material_overlay = p_material;
 | |
| 	_instance_queue_update(instance, false, true);
 | |
| 
 | |
| 	if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 		geom->geometry_instance->set_material_overlay(p_material);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	instance->visibility_range_begin = p_min;
 | |
| 	instance->visibility_range_end = p_max;
 | |
| 	instance->visibility_range_begin_margin = p_min_margin;
 | |
| 	instance->visibility_range_end_margin = p_max_margin;
 | |
| 	instance->visibility_range_fade_mode = p_fade_mode;
 | |
| 
 | |
| 	_update_instance_visibility_dependencies(instance);
 | |
| 
 | |
| 	if (instance->scenario && instance->visibility_index != -1) {
 | |
| 		InstanceVisibilityData &vd = instance->scenario->instance_visibility[instance->visibility_index];
 | |
| 		vd.range_begin = instance->visibility_range_begin;
 | |
| 		vd.range_end = instance->visibility_range_end;
 | |
| 		vd.range_begin_margin = instance->visibility_range_begin_margin;
 | |
| 		vd.range_end_margin = instance->visibility_range_end_margin;
 | |
| 		vd.fade_mode = p_fade_mode;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_parent_instance) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	Instance *old_parent = instance->visibility_parent;
 | |
| 	if (old_parent) {
 | |
| 		old_parent->visibility_dependencies.erase(instance);
 | |
| 		instance->visibility_parent = nullptr;
 | |
| 		_update_instance_visibility_depth(old_parent);
 | |
| 	}
 | |
| 
 | |
| 	Instance *parent = instance_owner.get_or_null(p_parent_instance);
 | |
| 	ERR_FAIL_COND(p_parent_instance.is_valid() && !parent);
 | |
| 
 | |
| 	if (parent) {
 | |
| 		parent->visibility_dependencies.insert(instance);
 | |
| 		instance->visibility_parent = parent;
 | |
| 
 | |
| 		bool cycle_detected = _update_instance_visibility_depth(parent);
 | |
| 		if (cycle_detected) {
 | |
| 			ERR_PRINT("Cycle detected in the visibility dependencies tree. The latest change to visibility_parent will have no effect.");
 | |
| 			parent->visibility_dependencies.erase(instance);
 | |
| 			instance->visibility_parent = nullptr;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	_update_instance_visibility_dependencies(instance);
 | |
| }
 | |
| 
 | |
| bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
 | |
| 	bool cycle_detected = false;
 | |
| 	HashSet<Instance *> traversed_nodes;
 | |
| 
 | |
| 	{
 | |
| 		Instance *instance = p_instance;
 | |
| 		while (instance) {
 | |
| 			if (!instance->visibility_dependencies.is_empty()) {
 | |
| 				uint32_t depth = 0;
 | |
| 				for (const Instance *E : instance->visibility_dependencies) {
 | |
| 					depth = MAX(depth, E->visibility_dependencies_depth);
 | |
| 				}
 | |
| 				instance->visibility_dependencies_depth = depth + 1;
 | |
| 			} else {
 | |
| 				instance->visibility_dependencies_depth = 0;
 | |
| 			}
 | |
| 
 | |
| 			if (instance->scenario && instance->visibility_index != -1) {
 | |
| 				instance->scenario->instance_visibility.move(instance->visibility_index, instance->visibility_dependencies_depth);
 | |
| 			}
 | |
| 
 | |
| 			traversed_nodes.insert(instance);
 | |
| 
 | |
| 			instance = instance->visibility_parent;
 | |
| 			if (traversed_nodes.has(instance)) {
 | |
| 				cycle_detected = true;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return cycle_detected;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) const {
 | |
| 	bool is_geometry_instance = ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && p_instance->base_data;
 | |
| 	bool has_visibility_range = p_instance->visibility_range_begin > 0.0 || p_instance->visibility_range_end > 0.0;
 | |
| 	bool needs_visibility_cull = has_visibility_range && is_geometry_instance && p_instance->array_index != -1;
 | |
| 
 | |
| 	if (!needs_visibility_cull && p_instance->visibility_index != -1) {
 | |
| 		p_instance->scenario->instance_visibility.remove_at(p_instance->visibility_index);
 | |
| 		p_instance->visibility_index = -1;
 | |
| 	} else if (needs_visibility_cull && p_instance->visibility_index == -1) {
 | |
| 		InstanceVisibilityData vd;
 | |
| 		vd.instance = p_instance;
 | |
| 		vd.range_begin = p_instance->visibility_range_begin;
 | |
| 		vd.range_end = p_instance->visibility_range_end;
 | |
| 		vd.range_begin_margin = p_instance->visibility_range_begin_margin;
 | |
| 		vd.range_end_margin = p_instance->visibility_range_end_margin;
 | |
| 		vd.position = p_instance->transformed_aabb.get_center();
 | |
| 		vd.array_index = p_instance->array_index;
 | |
| 		vd.fade_mode = p_instance->visibility_range_fade_mode;
 | |
| 
 | |
| 		p_instance->scenario->instance_visibility.insert(vd, p_instance->visibility_dependencies_depth);
 | |
| 	}
 | |
| 
 | |
| 	if (p_instance->scenario && p_instance->array_index != -1) {
 | |
| 		InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
 | |
| 		idata.visibility_index = p_instance->visibility_index;
 | |
| 
 | |
| 		if (is_geometry_instance) {
 | |
| 			if (has_visibility_range && p_instance->visibility_range_fade_mode == RS::VISIBILITY_RANGE_FADE_SELF) {
 | |
| 				bool begin_enabled = p_instance->visibility_range_begin > 0.0f;
 | |
| 				float begin_min = p_instance->visibility_range_begin - p_instance->visibility_range_begin_margin;
 | |
| 				float begin_max = p_instance->visibility_range_begin + p_instance->visibility_range_begin_margin;
 | |
| 				bool end_enabled = p_instance->visibility_range_end > 0.0f;
 | |
| 				float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin;
 | |
| 				float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin;
 | |
| 				idata.instance_geometry->set_fade_range(begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max);
 | |
| 			} else {
 | |
| 				idata.instance_geometry->set_fade_range(false, 0.0f, 0.0f, false, 0.0f, 0.0f);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || p_instance->visibility_dependencies_depth == 0)) {
 | |
| 			idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
 | |
| 		} else {
 | |
| 			idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
 | |
| 		}
 | |
| 
 | |
| 		if (p_instance->visibility_parent) {
 | |
| 			idata.parent_array_index = p_instance->visibility_parent->array_index;
 | |
| 		} else {
 | |
| 			idata.parent_array_index = -1;
 | |
| 			if (is_geometry_instance) {
 | |
| 				idata.instance_geometry->set_parent_fade_alpha(1.0f);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	if (instance->lightmap) {
 | |
| 		InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(((Instance *)instance->lightmap)->base_data);
 | |
| 		lightmap_data->users.erase(instance);
 | |
| 		instance->lightmap = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	Instance *lightmap_instance = instance_owner.get_or_null(p_lightmap);
 | |
| 
 | |
| 	instance->lightmap = lightmap_instance;
 | |
| 	instance->lightmap_uv_scale = p_lightmap_uv_scale;
 | |
| 	instance->lightmap_slice_index = p_slice_index;
 | |
| 
 | |
| 	RID lightmap_instance_rid;
 | |
| 
 | |
| 	if (lightmap_instance) {
 | |
| 		InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data);
 | |
| 		lightmap_data->users.insert(instance);
 | |
| 		lightmap_instance_rid = lightmap_data->instance;
 | |
| 	}
 | |
| 
 | |
| 	if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 		geom->geometry_instance->set_use_lightmap(lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	instance->lod_bias = p_lod_bias;
 | |
| 
 | |
| 	if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 		geom->geometry_instance->set_lod_bias(p_lod_bias);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
 | |
| 	Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	instance->instance_uniforms.set(instance->self, p_parameter, p_value);
 | |
| }
 | |
| 
 | |
| Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const {
 | |
| 	const Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL_V(instance, Variant());
 | |
| 
 | |
| 	return instance->instance_uniforms.get(p_parameter);
 | |
| }
 | |
| 
 | |
| Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const {
 | |
| 	const Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL_V(instance, Variant());
 | |
| 
 | |
| 	return instance->instance_uniforms.get_default(p_parameter);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::mesh_generate_pipelines(RID p_mesh, bool p_background_compilation) {
 | |
| 	scene_render->mesh_generate_pipelines(p_mesh, p_background_compilation);
 | |
| }
 | |
| 
 | |
| uint32_t RendererSceneCull::get_pipeline_compilations(RS::PipelineSource p_source) {
 | |
| 	return scene_render->get_pipeline_compilations(p_source);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const {
 | |
| 	ERR_FAIL_NULL(p_parameters);
 | |
| 	const Instance *instance = instance_owner.get_or_null(p_instance);
 | |
| 	ERR_FAIL_NULL(instance);
 | |
| 
 | |
| 	update_dirty_instances();
 | |
| 
 | |
| 	instance->instance_uniforms.get_property_list(*p_parameters);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_update_instance(Instance *p_instance) const {
 | |
| 	p_instance->version++;
 | |
| 
 | |
| 	// When not using interpolation the transform is used straight.
 | |
| 	const Transform3D *instance_xform = &p_instance->transform;
 | |
| 
 | |
| 	// Can possibly use the most up to date current transform here when using physics interpolation ...
 | |
| 	// uncomment the next line for this..
 | |
| 	//if (_interpolation_data.interpolation_enabled && p_instance->interpolated) {
 | |
| 	//    instance_xform = &p_instance->transform_curr;
 | |
| 	//}
 | |
| 	// However it does seem that using the interpolated transform (transform) works for keeping AABBs
 | |
| 	// up to date to avoid culling errors.
 | |
| 
 | |
| 	if (p_instance->base_type == RS::INSTANCE_LIGHT) {
 | |
| 		InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
 | |
| 
 | |
| 		RSG::light_storage->light_instance_set_transform(light->instance, *instance_xform);
 | |
| 		RSG::light_storage->light_instance_set_aabb(light->instance, instance_xform->xform(p_instance->aabb));
 | |
| 		light->make_shadow_dirty();
 | |
| 
 | |
| 		RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base);
 | |
| 		if (RSG::light_storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) {
 | |
| 			if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
 | |
| 				p_instance->scenario->dynamic_lights.erase(light->instance);
 | |
| 			}
 | |
| 
 | |
| 			light->bake_mode = bake_mode;
 | |
| 
 | |
| 			if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
 | |
| 				p_instance->scenario->dynamic_lights.push_back(light->instance);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(p_instance->base);
 | |
| 		if (light->max_sdfgi_cascade != max_sdfgi_cascade) {
 | |
| 			light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario
 | |
| 		}
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
 | |
| 		InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
 | |
| 
 | |
| 		RSG::light_storage->reflection_probe_instance_set_transform(reflection_probe->instance, *instance_xform);
 | |
| 
 | |
| 		if (p_instance->scenario && p_instance->array_index >= 0) {
 | |
| 			InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
 | |
| 			idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY;
 | |
| 		}
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_DECAL) {
 | |
| 		InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
 | |
| 
 | |
| 		RSG::texture_storage->decal_instance_set_transform(decal->instance, *instance_xform);
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
 | |
| 		InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data);
 | |
| 
 | |
| 		RSG::light_storage->lightmap_instance_set_transform(lightmap->instance, *instance_xform);
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) {
 | |
| 		InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data);
 | |
| 
 | |
| 		scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, *instance_xform);
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
 | |
| 		RSG::particles_storage->particles_set_emission_transform(p_instance->base, *instance_xform);
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
 | |
| 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data);
 | |
| 
 | |
| 		//remove materials no longer used and un-own them
 | |
| 		if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) {
 | |
| 			heightfield_particle_colliders_update_list.insert(p_instance);
 | |
| 		}
 | |
| 		RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, *instance_xform);
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
 | |
| 		InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
 | |
| 		scene_render->fog_volume_instance_set_transform(volume->instance, *instance_xform);
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_OCCLUDER) {
 | |
| 		if (p_instance->scenario) {
 | |
| 			RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(p_instance->scenario->self, p_instance->self, p_instance->base, *instance_xform, p_instance->visible);
 | |
| 		}
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_NONE) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!p_instance->aabb.has_surface()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
 | |
| 		//if this moved, update the captured objects
 | |
| 		InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data);
 | |
| 		//erase dependencies, since no longer a lightmap
 | |
| 
 | |
| 		for (Instance *E : lightmap_data->geometries) {
 | |
| 			Instance *geom = E;
 | |
| 			_instance_queue_update(geom, true, false);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	AABB new_aabb;
 | |
| 	new_aabb = instance_xform->xform(p_instance->aabb);
 | |
| 	p_instance->transformed_aabb = new_aabb;
 | |
| 
 | |
| 	if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
 | |
| 		//make sure lights are updated if it casts shadow
 | |
| 
 | |
| 		if (geom->can_cast_shadows) {
 | |
| 			for (const Instance *E : geom->lights) {
 | |
| 				InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data);
 | |
| 				light->make_shadow_dirty();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!p_instance->lightmap && geom->lightmap_captures.size()) {
 | |
| 			//affected by lightmap captures, must update capture info!
 | |
| 			_update_instance_lightmap_captures(p_instance);
 | |
| 		} else {
 | |
| 			if (!p_instance->lightmap_sh.is_empty()) {
 | |
| 				p_instance->lightmap_sh.clear(); //don't need SH
 | |
| 				p_instance->lightmap_target_sh.clear(); //don't need SH
 | |
| 				ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 				geom->geometry_instance->set_lightmap_capture(nullptr);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 		geom->geometry_instance->set_transform(*instance_xform, p_instance->aabb, p_instance->transformed_aabb);
 | |
| 	}
 | |
| 
 | |
| 	// note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes.
 | |
| 	if (p_instance->scenario == nullptr || !p_instance->visible || instance_xform->basis.determinant() == 0) {
 | |
| 		p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	//quantize to improve moving object performance
 | |
| 	AABB bvh_aabb = p_instance->transformed_aabb;
 | |
| 
 | |
| 	if (p_instance->indexer_id.is_valid() && bvh_aabb != p_instance->prev_transformed_aabb) {
 | |
| 		//assume motion, see if bounds need to be quantized
 | |
| 		AABB motion_aabb = bvh_aabb.merge(p_instance->prev_transformed_aabb);
 | |
| 		float motion_longest_axis = motion_aabb.get_longest_axis_size();
 | |
| 		float longest_axis = p_instance->transformed_aabb.get_longest_axis_size();
 | |
| 
 | |
| 		if (motion_longest_axis < longest_axis * 2) {
 | |
| 			//moved but not a lot, use motion aabb quantizing
 | |
| 			float quantize_size = Math::pow(2.0, Math::ceil(Math::log(motion_longest_axis) / Math::log(2.0))) * 0.5; //one fifth
 | |
| 			bvh_aabb.quantize(quantize_size);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!p_instance->indexer_id.is_valid()) {
 | |
| 		if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 | |
| 			p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(bvh_aabb, p_instance);
 | |
| 		} else {
 | |
| 			p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(bvh_aabb, p_instance);
 | |
| 		}
 | |
| 
 | |
| 		p_instance->array_index = p_instance->scenario->instance_data.size();
 | |
| 		InstanceData idata;
 | |
| 		idata.instance = p_instance;
 | |
| 		idata.layer_mask = p_instance->layer_mask;
 | |
| 		idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later
 | |
| 		idata.base_rid = p_instance->base;
 | |
| 		idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
 | |
| 		idata.visibility_index = p_instance->visibility_index;
 | |
| 		idata.occlusion_timeout = 0;
 | |
| 
 | |
| 		for (Instance *E : p_instance->visibility_dependencies) {
 | |
| 			Instance *dep_instance = E;
 | |
| 			if (dep_instance->array_index != -1) {
 | |
| 				dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		switch (p_instance->base_type) {
 | |
| 			case RS::INSTANCE_MESH:
 | |
| 			case RS::INSTANCE_MULTIMESH:
 | |
| 			case RS::INSTANCE_PARTICLES: {
 | |
| 				InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
 | |
| 				idata.instance_geometry = geom->geometry_instance;
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_LIGHT: {
 | |
| 				InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data);
 | |
| 				idata.instance_data_rid = light_data->instance.get_id();
 | |
| 				light_data->uses_projector = RSG::light_storage->light_has_projector(p_instance->base);
 | |
| 				light_data->uses_softshadow = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON;
 | |
| 
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_REFLECTION_PROBE: {
 | |
| 				idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance.get_id();
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_DECAL: {
 | |
| 				idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance.get_id();
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_LIGHTMAP: {
 | |
| 				idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id();
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_VOXEL_GI: {
 | |
| 				idata.instance_data_rid = static_cast<InstanceVoxelGIData *>(p_instance->base_data)->probe_instance.get_id();
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_FOG_VOLUME: {
 | |
| 				idata.instance_data_rid = static_cast<InstanceFogVolumeData *>(p_instance->base_data)->instance.get_id();
 | |
| 			} break;
 | |
| 			case RS::INSTANCE_VISIBLITY_NOTIFIER: {
 | |
| 				idata.visibility_notifier = static_cast<InstanceVisibilityNotifierData *>(p_instance->base_data);
 | |
| 			} break;
 | |
| 			default: {
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
 | |
| 			//always dirty when added
 | |
| 			idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY;
 | |
| 		}
 | |
| 		if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) {
 | |
| 			idata.flags |= InstanceData::FLAG_CAST_SHADOWS;
 | |
| 		}
 | |
| 		if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
 | |
| 			idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY;
 | |
| 		}
 | |
| 		if (p_instance->redraw_if_visible) {
 | |
| 			idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE;
 | |
| 		}
 | |
| 		// dirty flags should not be set here, since no pairing has happened
 | |
| 		if (p_instance->baked_light) {
 | |
| 			idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT;
 | |
| 		}
 | |
| 		if (p_instance->mesh_instance.is_valid()) {
 | |
| 			idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE;
 | |
| 		}
 | |
| 		if (p_instance->ignore_occlusion_culling) {
 | |
| 			idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING;
 | |
| 		}
 | |
| 		if (p_instance->ignore_all_culling) {
 | |
| 			idata.flags |= InstanceData::FLAG_IGNORE_ALL_CULLING;
 | |
| 		}
 | |
| 
 | |
| 		p_instance->scenario->instance_data.push_back(idata);
 | |
| 		p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb));
 | |
| 		_update_instance_visibility_dependencies(p_instance);
 | |
| 	} else {
 | |
| 		if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 | |
| 			p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb);
 | |
| 		} else {
 | |
| 			p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, bvh_aabb);
 | |
| 		}
 | |
| 		p_instance->scenario->instance_aabbs[p_instance->array_index] = InstanceBounds(p_instance->transformed_aabb);
 | |
| 	}
 | |
| 
 | |
| 	if (p_instance->visibility_index != -1) {
 | |
| 		p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_center();
 | |
| 	}
 | |
| 
 | |
| 	//move instance and repair
 | |
| 	pair_pass++;
 | |
| 
 | |
| 	PairInstances pair;
 | |
| 
 | |
| 	pair.instance = p_instance;
 | |
| 	pair.pair_allocator = &pair_allocator;
 | |
| 	pair.pair_pass = pair_pass;
 | |
| 	pair.pair_mask = 0;
 | |
| 	pair.cull_mask = 0xFFFFFFFF;
 | |
| 
 | |
| 	if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 | |
| 		pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
 | |
| 		pair.pair_mask |= 1 << RS::INSTANCE_VOXEL_GI;
 | |
| 		pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP;
 | |
| 		if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
 | |
| 			pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION;
 | |
| 		}
 | |
| 
 | |
| 		pair.pair_mask |= geometry_instance_pair_mask;
 | |
| 
 | |
| 		pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_LIGHT) {
 | |
| 		pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK;
 | |
| 		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
 | |
| 
 | |
| 		RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base);
 | |
| 		if (bake_mode == RS::LIGHT_BAKE_STATIC || bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
 | |
| 			pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
 | |
| 			pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
 | |
| 		}
 | |
| 		pair.cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
 | |
| 		pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
 | |
| 		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
 | |
| 	} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) {
 | |
| 		pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
 | |
| 		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
 | |
| 	} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) {
 | |
| 		pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
 | |
| 		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
 | |
| 		pair.cull_mask = RSG::texture_storage->decal_get_cull_mask(p_instance->base);
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
 | |
| 		pair.pair_mask = (1 << RS::INSTANCE_PARTICLES);
 | |
| 		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
 | |
| 	} else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) {
 | |
| 		//lights and geometries
 | |
| 		pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT);
 | |
| 		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
 | |
| 		pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
 | |
| 	}
 | |
| 
 | |
| 	pair.pair();
 | |
| 
 | |
| 	p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_unpair_instance(Instance *p_instance) {
 | |
| 	if (!p_instance->indexer_id.is_valid()) {
 | |
| 		return; //nothing to do
 | |
| 	}
 | |
| 
 | |
| 	while (p_instance->pairs.first()) {
 | |
| 		InstancePair *pair = p_instance->pairs.first()->self();
 | |
| 		Instance *other_instance = p_instance == pair->a ? pair->b : pair->a;
 | |
| 		_instance_unpair(p_instance, other_instance);
 | |
| 		pair_allocator.free(pair);
 | |
| 	}
 | |
| 
 | |
| 	if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 | |
| 		p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].remove(p_instance->indexer_id);
 | |
| 	} else {
 | |
| 		p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].remove(p_instance->indexer_id);
 | |
| 	}
 | |
| 
 | |
| 	p_instance->indexer_id = DynamicBVH::ID();
 | |
| 
 | |
| 	//replace this by last
 | |
| 	int32_t swap_with_index = p_instance->scenario->instance_data.size() - 1;
 | |
| 	if (swap_with_index != p_instance->array_index) {
 | |
| 		Instance *swapped_instance = p_instance->scenario->instance_data[swap_with_index].instance;
 | |
| 		swapped_instance->array_index = p_instance->array_index; //swap
 | |
| 		p_instance->scenario->instance_data[p_instance->array_index] = p_instance->scenario->instance_data[swap_with_index];
 | |
| 		p_instance->scenario->instance_aabbs[p_instance->array_index] = p_instance->scenario->instance_aabbs[swap_with_index];
 | |
| 
 | |
| 		if (swapped_instance->visibility_index != -1) {
 | |
| 			swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
 | |
| 		}
 | |
| 
 | |
| 		for (Instance *E : swapped_instance->visibility_dependencies) {
 | |
| 			Instance *dep_instance = E;
 | |
| 			if (dep_instance != p_instance && dep_instance->array_index != -1) {
 | |
| 				dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// pop last
 | |
| 	p_instance->scenario->instance_data.pop_back();
 | |
| 	p_instance->scenario->instance_aabbs.pop_back();
 | |
| 
 | |
| 	//uninitialize
 | |
| 	p_instance->array_index = -1;
 | |
| 	if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 | |
| 		// Clear these now because the InstanceData containing the dirty flags is gone
 | |
| 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
 | |
| 		ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 
 | |
| 		geom->geometry_instance->pair_light_instances(nullptr, 0);
 | |
| 		geom->geometry_instance->pair_reflection_probe_instances(nullptr, 0);
 | |
| 		geom->geometry_instance->pair_decal_instances(nullptr, 0);
 | |
| 		geom->geometry_instance->pair_voxel_gi_instances(nullptr, 0);
 | |
| 	}
 | |
| 
 | |
| 	for (Instance *E : p_instance->visibility_dependencies) {
 | |
| 		Instance *dep_instance = E;
 | |
| 		if (dep_instance->array_index != -1) {
 | |
| 			dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
 | |
| 			if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 | |
| 				dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry->set_parent_fade_alpha(1.0f);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	_update_instance_visibility_dependencies(p_instance);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_update_instance_aabb(Instance *p_instance) const {
 | |
| 	AABB new_aabb;
 | |
| 
 | |
| 	ERR_FAIL_COND(p_instance->base_type != RS::INSTANCE_NONE && !p_instance->base.is_valid());
 | |
| 
 | |
| 	switch (p_instance->base_type) {
 | |
| 		case RenderingServer::INSTANCE_NONE: {
 | |
| 			// do nothing
 | |
| 		} break;
 | |
| 		case RenderingServer::INSTANCE_MESH: {
 | |
| 			if (p_instance->custom_aabb) {
 | |
| 				new_aabb = *p_instance->custom_aabb;
 | |
| 			} else {
 | |
| 				new_aabb = RSG::mesh_storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 
 | |
| 		case RenderingServer::INSTANCE_MULTIMESH: {
 | |
| 			if (p_instance->custom_aabb) {
 | |
| 				new_aabb = *p_instance->custom_aabb;
 | |
| 			} else {
 | |
| 				new_aabb = RSG::mesh_storage->multimesh_get_aabb(p_instance->base);
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 		case RenderingServer::INSTANCE_PARTICLES: {
 | |
| 			if (p_instance->custom_aabb) {
 | |
| 				new_aabb = *p_instance->custom_aabb;
 | |
| 			} else {
 | |
| 				new_aabb = RSG::particles_storage->particles_get_aabb(p_instance->base);
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 		case RenderingServer::INSTANCE_PARTICLES_COLLISION: {
 | |
| 			new_aabb = RSG::particles_storage->particles_collision_get_aabb(p_instance->base);
 | |
| 
 | |
| 		} break;
 | |
| 		case RenderingServer::INSTANCE_FOG_VOLUME: {
 | |
| 			new_aabb = RSG::fog->fog_volume_get_aabb(p_instance->base);
 | |
| 		} break;
 | |
| 		case RenderingServer::INSTANCE_VISIBLITY_NOTIFIER: {
 | |
| 			new_aabb = RSG::utilities->visibility_notifier_get_aabb(p_instance->base);
 | |
| 		} break;
 | |
| 		case RenderingServer::INSTANCE_LIGHT: {
 | |
| 			new_aabb = RSG::light_storage->light_get_aabb(p_instance->base);
 | |
| 
 | |
| 		} break;
 | |
| 		case RenderingServer::INSTANCE_REFLECTION_PROBE: {
 | |
| 			new_aabb = RSG::light_storage->reflection_probe_get_aabb(p_instance->base);
 | |
| 
 | |
| 		} break;
 | |
| 		case RenderingServer::INSTANCE_DECAL: {
 | |
| 			new_aabb = RSG::texture_storage->decal_get_aabb(p_instance->base);
 | |
| 
 | |
| 		} break;
 | |
| 		case RenderingServer::INSTANCE_VOXEL_GI: {
 | |
| 			new_aabb = RSG::gi->voxel_gi_get_bounds(p_instance->base);
 | |
| 
 | |
| 		} break;
 | |
| 		case RenderingServer::INSTANCE_LIGHTMAP: {
 | |
| 			new_aabb = RSG::light_storage->lightmap_get_aabb(p_instance->base);
 | |
| 
 | |
| 		} break;
 | |
| 		default: {
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (p_instance->extra_margin) {
 | |
| 		new_aabb.grow_by(p_instance->extra_margin);
 | |
| 	}
 | |
| 
 | |
| 	p_instance->aabb = new_aabb;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) const {
 | |
| 	bool first_set = p_instance->lightmap_sh.size() == 0;
 | |
| 	p_instance->lightmap_sh.resize(9); //using SH
 | |
| 	p_instance->lightmap_target_sh.resize(9); //using SH
 | |
| 	Color *instance_sh = p_instance->lightmap_target_sh.ptrw();
 | |
| 	bool inside = false;
 | |
| 	Color accum_sh[9];
 | |
| 	float accum_blend = 0.0;
 | |
| 
 | |
| 	InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
 | |
| 	for (Instance *E : geom->lightmap_captures) {
 | |
| 		Instance *lightmap = E;
 | |
| 
 | |
| 		bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base);
 | |
| 
 | |
| 		if (inside && !interior) {
 | |
| 			continue; //we are inside, ignore exteriors
 | |
| 		}
 | |
| 
 | |
| 		Transform3D to_bounds = lightmap->transform.affine_inverse();
 | |
| 		Vector3 center = p_instance->transform.xform(p_instance->aabb.get_center()); //use aabb center
 | |
| 
 | |
| 		Vector3 lm_pos = to_bounds.xform(center);
 | |
| 
 | |
| 		AABB bounds = RSG::light_storage->lightmap_get_aabb(lightmap->base);
 | |
| 		if (!bounds.has_point(lm_pos)) {
 | |
| 			continue; //not in this lightmap
 | |
| 		}
 | |
| 
 | |
| 		Color sh[9];
 | |
| 		RSG::light_storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh);
 | |
| 
 | |
| 		//rotate it
 | |
| 		Basis rot = lightmap->transform.basis.orthonormalized();
 | |
| 		for (int i = 0; i < 3; i++) {
 | |
| 			real_t csh[9];
 | |
| 			for (int j = 0; j < 9; j++) {
 | |
| 				csh[j] = sh[j][i];
 | |
| 			}
 | |
| 			rot.rotate_sh(csh);
 | |
| 			for (int j = 0; j < 9; j++) {
 | |
| 				sh[j][i] = csh[j];
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0);
 | |
| 
 | |
| 		real_t blend = MAX(ABS(inner_pos.x), MAX(ABS(inner_pos.y), ABS(inner_pos.z)));
 | |
| 		//make blend more rounded
 | |
| 		blend = Math::lerp(inner_pos.length(), blend, blend);
 | |
| 		blend *= blend;
 | |
| 		blend = MAX(0.0, 1.0 - blend);
 | |
| 
 | |
| 		if (interior && !inside) {
 | |
| 			//do not blend, just replace
 | |
| 			for (int j = 0; j < 9; j++) {
 | |
| 				accum_sh[j] = sh[j] * blend;
 | |
| 			}
 | |
| 			accum_blend = blend;
 | |
| 			inside = true;
 | |
| 		} else {
 | |
| 			for (int j = 0; j < 9; j++) {
 | |
| 				accum_sh[j] += sh[j] * blend;
 | |
| 			}
 | |
| 			accum_blend += blend;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (accum_blend > 0.0) {
 | |
| 		for (int j = 0; j < 9; j++) {
 | |
| 			instance_sh[j] = accum_sh[j] / accum_blend;
 | |
| 			if (first_set) {
 | |
| 				p_instance->lightmap_sh.write[j] = instance_sh[j];
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 	geom->geometry_instance->set_lightmap_capture(p_instance->lightmap_sh.ptr());
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
 | |
| 	// For later tight culling, the light culler needs to know the details of the directional light.
 | |
| 	light_culler->prepare_directional_light(p_instance, p_shadow_index);
 | |
| 
 | |
| 	InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
 | |
| 
 | |
| 	Transform3D light_transform = p_instance->transform;
 | |
| 	light_transform.orthonormalize(); //scale does not count on lights
 | |
| 
 | |
| 	real_t max_distance = p_cam_projection.get_z_far();
 | |
| 	real_t shadow_max = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
 | |
| 	if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera
 | |
| 		max_distance = MIN(shadow_max, max_distance);
 | |
| 	}
 | |
| 	max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
 | |
| 	real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
 | |
| 
 | |
| 	real_t pancake_size = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
 | |
| 
 | |
| 	real_t range = max_distance - min_distance;
 | |
| 
 | |
| 	int splits = 0;
 | |
| 	switch (RSG::light_storage->light_directional_get_shadow_mode(p_instance->base)) {
 | |
| 		case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
 | |
| 			splits = 1;
 | |
| 			break;
 | |
| 		case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
 | |
| 			splits = 2;
 | |
| 			break;
 | |
| 		case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
 | |
| 			splits = 4;
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	real_t distances[5];
 | |
| 
 | |
| 	distances[0] = min_distance;
 | |
| 	for (int i = 0; i < splits; i++) {
 | |
| 		distances[i + 1] = min_distance + RSG::light_storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range;
 | |
| 	};
 | |
| 
 | |
| 	distances[splits] = max_distance;
 | |
| 
 | |
| 	real_t texture_size = RSG::light_storage->get_directional_light_shadow_size(light->instance);
 | |
| 
 | |
| 	bool overlap = RSG::light_storage->light_directional_get_blend_splits(p_instance->base);
 | |
| 
 | |
| 	cull.shadow_count = p_shadow_index + 1;
 | |
| 	cull.shadows[p_shadow_index].cascade_count = splits;
 | |
| 	cull.shadows[p_shadow_index].light_instance = light->instance;
 | |
| 	cull.shadows[p_shadow_index].caster_mask = RSG::light_storage->light_get_shadow_caster_mask(p_instance->base);
 | |
| 
 | |
| 	for (int i = 0; i < splits; i++) {
 | |
| 		RENDER_TIMESTAMP("Cull DirectionalLight3D, Split " + itos(i));
 | |
| 
 | |
| 		// setup a camera matrix for that range!
 | |
| 		Projection camera_matrix;
 | |
| 
 | |
| 		real_t aspect = p_cam_projection.get_aspect();
 | |
| 
 | |
| 		if (p_cam_orthogonal) {
 | |
| 			Vector2 vp_he = p_cam_projection.get_viewport_half_extents();
 | |
| 
 | |
| 			camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
 | |
| 		} else {
 | |
| 			real_t fov = p_cam_projection.get_fov(); //this is actually yfov, because set aspect tries to keep it
 | |
| 			camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true);
 | |
| 		}
 | |
| 
 | |
| 		//obtain the frustum endpoints
 | |
| 
 | |
| 		Vector3 endpoints[8]; // frustum plane endpoints
 | |
| 		bool res = camera_matrix.get_endpoints(p_cam_transform, endpoints);
 | |
| 		ERR_CONTINUE(!res);
 | |
| 
 | |
| 		// obtain the light frustum ranges (given endpoints)
 | |
| 
 | |
| 		Transform3D transform = light_transform; //discard scale and stabilize light
 | |
| 
 | |
| 		Vector3 x_vec = transform.basis.get_column(Vector3::AXIS_X).normalized();
 | |
| 		Vector3 y_vec = transform.basis.get_column(Vector3::AXIS_Y).normalized();
 | |
| 		Vector3 z_vec = transform.basis.get_column(Vector3::AXIS_Z).normalized();
 | |
| 		//z_vec points against the camera, like in default opengl
 | |
| 
 | |
| 		real_t x_min = 0.f, x_max = 0.f;
 | |
| 		real_t y_min = 0.f, y_max = 0.f;
 | |
| 		real_t z_min = 0.f, z_max = 0.f;
 | |
| 
 | |
| 		// FIXME: z_max_cam is defined, computed, but not used below when setting up
 | |
| 		// ortho_camera. Commented out for now to fix warnings but should be investigated.
 | |
| 		real_t x_min_cam = 0.f, x_max_cam = 0.f;
 | |
| 		real_t y_min_cam = 0.f, y_max_cam = 0.f;
 | |
| 		real_t z_min_cam = 0.f;
 | |
| 		//real_t z_max_cam = 0.f;
 | |
| 
 | |
| 		//real_t bias_scale = 1.0;
 | |
| 		//real_t aspect_bias_scale = 1.0;
 | |
| 
 | |
| 		//used for culling
 | |
| 
 | |
| 		for (int j = 0; j < 8; j++) {
 | |
| 			real_t d_x = x_vec.dot(endpoints[j]);
 | |
| 			real_t d_y = y_vec.dot(endpoints[j]);
 | |
| 			real_t d_z = z_vec.dot(endpoints[j]);
 | |
| 
 | |
| 			if (j == 0 || d_x < x_min) {
 | |
| 				x_min = d_x;
 | |
| 			}
 | |
| 			if (j == 0 || d_x > x_max) {
 | |
| 				x_max = d_x;
 | |
| 			}
 | |
| 
 | |
| 			if (j == 0 || d_y < y_min) {
 | |
| 				y_min = d_y;
 | |
| 			}
 | |
| 			if (j == 0 || d_y > y_max) {
 | |
| 				y_max = d_y;
 | |
| 			}
 | |
| 
 | |
| 			if (j == 0 || d_z < z_min) {
 | |
| 				z_min = d_z;
 | |
| 			}
 | |
| 			if (j == 0 || d_z > z_max) {
 | |
| 				z_max = d_z;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		real_t radius = 0;
 | |
| 		real_t soft_shadow_expand = 0;
 | |
| 		Vector3 center;
 | |
| 
 | |
| 		{
 | |
| 			//camera viewport stuff
 | |
| 
 | |
| 			for (int j = 0; j < 8; j++) {
 | |
| 				center += endpoints[j];
 | |
| 			}
 | |
| 			center /= 8.0;
 | |
| 
 | |
| 			//center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5;
 | |
| 
 | |
| 			for (int j = 0; j < 8; j++) {
 | |
| 				real_t d = center.distance_to(endpoints[j]);
 | |
| 				if (d > radius) {
 | |
| 					radius = d;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			radius *= texture_size / (texture_size - 2.0); //add a texel by each side
 | |
| 
 | |
| 			z_min_cam = z_vec.dot(center) - radius;
 | |
| 
 | |
| 			{
 | |
| 				float soft_shadow_angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE);
 | |
| 
 | |
| 				if (soft_shadow_angle > 0.0) {
 | |
| 					float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam;
 | |
| 					soft_shadow_expand = Math::tan(Math::deg_to_rad(soft_shadow_angle)) * z_range;
 | |
| 
 | |
| 					x_max += soft_shadow_expand;
 | |
| 					y_max += soft_shadow_expand;
 | |
| 
 | |
| 					x_min -= soft_shadow_expand;
 | |
| 					y_min -= soft_shadow_expand;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// This trick here is what stabilizes the shadow (make potential jaggies to not move)
 | |
| 			// at the cost of some wasted resolution. Still, the quality increase is very well worth it.
 | |
| 			const real_t unit = (radius + soft_shadow_expand) * 4.0 / texture_size;
 | |
| 			x_max_cam = Math::snapped(x_vec.dot(center) + radius + soft_shadow_expand, unit);
 | |
| 			x_min_cam = Math::snapped(x_vec.dot(center) - radius - soft_shadow_expand, unit);
 | |
| 			y_max_cam = Math::snapped(y_vec.dot(center) + radius + soft_shadow_expand, unit);
 | |
| 			y_min_cam = Math::snapped(y_vec.dot(center) - radius - soft_shadow_expand, unit);
 | |
| 		}
 | |
| 
 | |
| 		//now that we know all ranges, we can proceed to make the light frustum planes, for culling octree
 | |
| 
 | |
| 		Vector<Plane> light_frustum_planes;
 | |
| 		light_frustum_planes.resize(6);
 | |
| 
 | |
| 		//right/left
 | |
| 		light_frustum_planes.write[0] = Plane(x_vec, x_max);
 | |
| 		light_frustum_planes.write[1] = Plane(-x_vec, -x_min);
 | |
| 		//top/bottom
 | |
| 		light_frustum_planes.write[2] = Plane(y_vec, y_max);
 | |
| 		light_frustum_planes.write[3] = Plane(-y_vec, -y_min);
 | |
| 		//near/far
 | |
| 		light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6);
 | |
| 		light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
 | |
| 
 | |
| 		// a pre pass will need to be needed to determine the actual z-near to be used
 | |
| 
 | |
| 		z_max = z_vec.dot(center) + radius + pancake_size;
 | |
| 
 | |
| 		{
 | |
| 			Projection ortho_camera;
 | |
| 			real_t half_x = (x_max_cam - x_min_cam) * 0.5;
 | |
| 			real_t half_y = (y_max_cam - y_min_cam) * 0.5;
 | |
| 
 | |
| 			ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam));
 | |
| 
 | |
| 			Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam));
 | |
| 
 | |
| 			Transform3D ortho_transform;
 | |
| 			ortho_transform.basis = transform.basis;
 | |
| 			ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max;
 | |
| 
 | |
| 			cull.shadows[p_shadow_index].cascades[i].frustum = Frustum(light_frustum_planes);
 | |
| 			cull.shadows[p_shadow_index].cascades[i].projection = ortho_camera;
 | |
| 			cull.shadows[p_shadow_index].cascades[i].transform = ortho_transform;
 | |
| 			cull.shadows[p_shadow_index].cascades[i].zfar = z_max - z_min_cam;
 | |
| 			cull.shadows[p_shadow_index].cascades[i].split = distances[i + 1];
 | |
| 			cull.shadows[p_shadow_index].cascades[i].shadow_texel_size = radius * 2.0 / texture_size;
 | |
| 			cull.shadows[p_shadow_index].cascades[i].bias_scale = (z_max - z_min_cam);
 | |
| 			cull.shadows[p_shadow_index].cascades[i].range_begin = z_max;
 | |
| 			cull.shadows[p_shadow_index].cascades[i].uv_scale = uv_scale;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold, uint32_t p_visible_layers) {
 | |
| 	InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
 | |
| 
 | |
| 	Transform3D light_transform = p_instance->transform;
 | |
| 	light_transform.orthonormalize(); //scale does not count on lights
 | |
| 
 | |
| 	bool animated_material_found = false;
 | |
| 
 | |
| 	switch (RSG::light_storage->light_get_type(p_instance->base)) {
 | |
| 		case RS::LIGHT_DIRECTIONAL: {
 | |
| 		} break;
 | |
| 		case RS::LIGHT_OMNI: {
 | |
| 			RS::LightOmniShadowMode shadow_mode = RSG::light_storage->light_omni_get_shadow_mode(p_instance->base);
 | |
| 
 | |
| 			if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !RSG::light_storage->light_instances_can_render_shadow_cube()) {
 | |
| 				if (max_shadows_used + 2 > MAX_UPDATE_SHADOWS) {
 | |
| 					return true;
 | |
| 				}
 | |
| 				for (int i = 0; i < 2; i++) {
 | |
| 					//using this one ensures that raster deferred will have it
 | |
| 					RENDER_TIMESTAMP("Cull OmniLight3D Shadow Paraboloid, Half " + itos(i));
 | |
| 
 | |
| 					real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
 | |
| 
 | |
| 					real_t z = i == 0 ? -1 : 1;
 | |
| 					Vector<Plane> planes;
 | |
| 					planes.resize(6);
 | |
| 					planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
 | |
| 					planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
 | |
| 					planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
 | |
| 					planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
 | |
| 					planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
 | |
| 					planes.write[5] = light_transform.xform(Plane(Vector3(0, 0, -z), 0));
 | |
| 
 | |
| 					instance_shadow_cull_result.clear();
 | |
| 
 | |
| 					Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size());
 | |
| 
 | |
| 					struct CullConvex {
 | |
| 						PagedArray<Instance *> *result;
 | |
| 						_FORCE_INLINE_ bool operator()(void *p_data) {
 | |
| 							Instance *p_instance = (Instance *)p_data;
 | |
| 							result->push_back(p_instance);
 | |
| 							return false;
 | |
| 						}
 | |
| 					};
 | |
| 
 | |
| 					CullConvex cull_convex;
 | |
| 					cull_convex.result = &instance_shadow_cull_result;
 | |
| 
 | |
| 					p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex);
 | |
| 
 | |
| 					RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++];
 | |
| 
 | |
| 					if (!light->is_shadow_update_full()) {
 | |
| 						light_culler->cull_regular_light(instance_shadow_cull_result);
 | |
| 					}
 | |
| 
 | |
| 					for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
 | |
| 						Instance *instance = instance_shadow_cull_result[j];
 | |
| 						if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask & RSG::light_storage->light_get_shadow_caster_mask(p_instance->base))) {
 | |
| 							continue;
 | |
| 						} else {
 | |
| 							if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
 | |
| 								animated_material_found = true;
 | |
| 							}
 | |
| 
 | |
| 							if (instance->mesh_instance.is_valid()) {
 | |
| 								RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
 | |
| 					}
 | |
| 
 | |
| 					RSG::mesh_storage->update_mesh_instances();
 | |
| 
 | |
| 					RSG::light_storage->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, i, 0);
 | |
| 					shadow_data.light = light->instance;
 | |
| 					shadow_data.pass = i;
 | |
| 				}
 | |
| 			} else { //shadow cube
 | |
| 
 | |
| 				if (max_shadows_used + 6 > MAX_UPDATE_SHADOWS) {
 | |
| 					return true;
 | |
| 				}
 | |
| 
 | |
| 				real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
 | |
| 				real_t z_near = MIN(0.005f, radius);
 | |
| 				Projection cm;
 | |
| 				cm.set_perspective(90, 1, z_near, radius);
 | |
| 
 | |
| 				for (int i = 0; i < 6; i++) {
 | |
| 					RENDER_TIMESTAMP("Cull OmniLight3D Shadow Cube, Side " + itos(i));
 | |
| 					//using this one ensures that raster deferred will have it
 | |
| 
 | |
| 					static const Vector3 view_normals[6] = {
 | |
| 						Vector3(+1, 0, 0),
 | |
| 						Vector3(-1, 0, 0),
 | |
| 						Vector3(0, -1, 0),
 | |
| 						Vector3(0, +1, 0),
 | |
| 						Vector3(0, 0, +1),
 | |
| 						Vector3(0, 0, -1)
 | |
| 					};
 | |
| 					static const Vector3 view_up[6] = {
 | |
| 						Vector3(0, -1, 0),
 | |
| 						Vector3(0, -1, 0),
 | |
| 						Vector3(0, 0, -1),
 | |
| 						Vector3(0, 0, +1),
 | |
| 						Vector3(0, -1, 0),
 | |
| 						Vector3(0, -1, 0)
 | |
| 					};
 | |
| 
 | |
| 					Transform3D xform = light_transform * Transform3D().looking_at(view_normals[i], view_up[i]);
 | |
| 
 | |
| 					Vector<Plane> planes = cm.get_projection_planes(xform);
 | |
| 
 | |
| 					instance_shadow_cull_result.clear();
 | |
| 
 | |
| 					Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size());
 | |
| 
 | |
| 					struct CullConvex {
 | |
| 						PagedArray<Instance *> *result;
 | |
| 						_FORCE_INLINE_ bool operator()(void *p_data) {
 | |
| 							Instance *p_instance = (Instance *)p_data;
 | |
| 							result->push_back(p_instance);
 | |
| 							return false;
 | |
| 						}
 | |
| 					};
 | |
| 
 | |
| 					CullConvex cull_convex;
 | |
| 					cull_convex.result = &instance_shadow_cull_result;
 | |
| 
 | |
| 					p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex);
 | |
| 
 | |
| 					RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++];
 | |
| 
 | |
| 					if (!light->is_shadow_update_full()) {
 | |
| 						light_culler->cull_regular_light(instance_shadow_cull_result);
 | |
| 					}
 | |
| 
 | |
| 					for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
 | |
| 						Instance *instance = instance_shadow_cull_result[j];
 | |
| 						if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask & RSG::light_storage->light_get_shadow_caster_mask(p_instance->base))) {
 | |
| 							continue;
 | |
| 						} else {
 | |
| 							if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
 | |
| 								animated_material_found = true;
 | |
| 							}
 | |
| 							if (instance->mesh_instance.is_valid()) {
 | |
| 								RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
 | |
| 					}
 | |
| 
 | |
| 					RSG::mesh_storage->update_mesh_instances();
 | |
| 					RSG::light_storage->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0);
 | |
| 
 | |
| 					shadow_data.light = light->instance;
 | |
| 					shadow_data.pass = i;
 | |
| 				}
 | |
| 
 | |
| 				//restore the regular DP matrix
 | |
| 				//RSG::light_storage->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, 0, 0);
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 		case RS::LIGHT_SPOT: {
 | |
| 			RENDER_TIMESTAMP("Cull SpotLight3D Shadow");
 | |
| 
 | |
| 			if (max_shadows_used + 1 > MAX_UPDATE_SHADOWS) {
 | |
| 				return true;
 | |
| 			}
 | |
| 
 | |
| 			real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
 | |
| 			real_t angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
 | |
| 			real_t z_near = MIN(0.005f, radius);
 | |
| 
 | |
| 			Projection cm;
 | |
| 			cm.set_perspective(angle * 2.0, 1.0, z_near, radius);
 | |
| 
 | |
| 			Vector<Plane> planes = cm.get_projection_planes(light_transform);
 | |
| 
 | |
| 			instance_shadow_cull_result.clear();
 | |
| 
 | |
| 			Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size());
 | |
| 
 | |
| 			struct CullConvex {
 | |
| 				PagedArray<Instance *> *result;
 | |
| 				_FORCE_INLINE_ bool operator()(void *p_data) {
 | |
| 					Instance *p_instance = (Instance *)p_data;
 | |
| 					result->push_back(p_instance);
 | |
| 					return false;
 | |
| 				}
 | |
| 			};
 | |
| 
 | |
| 			CullConvex cull_convex;
 | |
| 			cull_convex.result = &instance_shadow_cull_result;
 | |
| 
 | |
| 			p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex);
 | |
| 
 | |
| 			RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++];
 | |
| 
 | |
| 			if (!light->is_shadow_update_full()) {
 | |
| 				light_culler->cull_regular_light(instance_shadow_cull_result);
 | |
| 			}
 | |
| 
 | |
| 			for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
 | |
| 				Instance *instance = instance_shadow_cull_result[j];
 | |
| 				if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask & RSG::light_storage->light_get_shadow_caster_mask(p_instance->base))) {
 | |
| 					continue;
 | |
| 				} else {
 | |
| 					if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
 | |
| 						animated_material_found = true;
 | |
| 					}
 | |
| 
 | |
| 					if (instance->mesh_instance.is_valid()) {
 | |
| 						RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
 | |
| 					}
 | |
| 				}
 | |
| 				shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
 | |
| 			}
 | |
| 
 | |
| 			RSG::mesh_storage->update_mesh_instances();
 | |
| 
 | |
| 			RSG::light_storage->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0);
 | |
| 			shadow_data.light = light->instance;
 | |
| 			shadow_data.pass = 0;
 | |
| 
 | |
| 		} break;
 | |
| 	}
 | |
| 
 | |
| 	return animated_material_found;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, uint32_t p_jitter_phase_count, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) {
 | |
| #ifndef _3D_DISABLED
 | |
| 
 | |
| 	Camera *camera = camera_owner.get_or_null(p_camera);
 | |
| 	ERR_FAIL_NULL(camera);
 | |
| 
 | |
| 	Vector2 jitter;
 | |
| 	float taa_frame_count = 0.0f;
 | |
| 	if (p_jitter_phase_count > 0) {
 | |
| 		uint32_t current_jitter_count = camera_jitter_array.size();
 | |
| 		if (p_jitter_phase_count != current_jitter_count) {
 | |
| 			// Resize the jitter array and fill it with the pre-computed Halton sequence.
 | |
| 			camera_jitter_array.resize(p_jitter_phase_count);
 | |
| 
 | |
| 			for (uint32_t i = current_jitter_count; i < p_jitter_phase_count; i++) {
 | |
| 				camera_jitter_array[i].x = get_halton_value(i, 2);
 | |
| 				camera_jitter_array[i].y = get_halton_value(i, 3);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		jitter = camera_jitter_array[RSG::rasterizer->get_frame_number() % p_jitter_phase_count] / p_viewport_size;
 | |
| 		taa_frame_count = float(RSG::rasterizer->get_frame_number() % p_jitter_phase_count);
 | |
| 	}
 | |
| 
 | |
| 	RendererSceneRender::CameraData camera_data;
 | |
| 
 | |
| 	// Setup Camera(s)
 | |
| 	if (p_xr_interface.is_null()) {
 | |
| 		// Normal camera
 | |
| 		Transform3D transform = camera->transform;
 | |
| 		Projection projection;
 | |
| 		bool vaspect = camera->vaspect;
 | |
| 		bool is_orthogonal = false;
 | |
| 		bool is_frustum = false;
 | |
| 
 | |
| 		switch (camera->type) {
 | |
| 			case Camera::ORTHOGONAL: {
 | |
| 				projection.set_orthogonal(
 | |
| 						camera->size,
 | |
| 						p_viewport_size.width / (float)p_viewport_size.height,
 | |
| 						camera->znear,
 | |
| 						camera->zfar,
 | |
| 						camera->vaspect);
 | |
| 				is_orthogonal = true;
 | |
| 			} break;
 | |
| 			case Camera::PERSPECTIVE: {
 | |
| 				projection.set_perspective(
 | |
| 						camera->fov,
 | |
| 						p_viewport_size.width / (float)p_viewport_size.height,
 | |
| 						camera->znear,
 | |
| 						camera->zfar,
 | |
| 						camera->vaspect);
 | |
| 
 | |
| 			} break;
 | |
| 			case Camera::FRUSTUM: {
 | |
| 				projection.set_frustum(
 | |
| 						camera->size,
 | |
| 						p_viewport_size.width / (float)p_viewport_size.height,
 | |
| 						camera->offset,
 | |
| 						camera->znear,
 | |
| 						camera->zfar,
 | |
| 						camera->vaspect);
 | |
| 				is_frustum = true;
 | |
| 			} break;
 | |
| 		}
 | |
| 
 | |
| 		camera_data.set_camera(transform, projection, is_orthogonal, is_frustum, vaspect, jitter, taa_frame_count, camera->visible_layers);
 | |
| 	} else {
 | |
| 		XRServer *xr_server = XRServer::get_singleton();
 | |
| 
 | |
| 		// Setup our camera for our XR interface.
 | |
| 		// We can support multiple views here each with their own camera
 | |
| 		Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS];
 | |
| 		Projection projections[RendererSceneRender::MAX_RENDER_VIEWS];
 | |
| 
 | |
| 		uint32_t view_count = p_xr_interface->get_view_count();
 | |
| 		ERR_FAIL_COND_MSG(view_count == 0 || view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
 | |
| 
 | |
| 		float aspect = p_viewport_size.width / (float)p_viewport_size.height;
 | |
| 
 | |
| 		Transform3D world_origin = xr_server->get_world_origin();
 | |
| 
 | |
| 		// We ignore our camera position, it will have been positioned with a slightly old tracking position.
 | |
| 		// Instead we take our origin point and have our XR interface add fresh tracking data! Whoohoo!
 | |
| 		for (uint32_t v = 0; v < view_count; v++) {
 | |
| 			transforms[v] = p_xr_interface->get_transform_for_view(v, world_origin);
 | |
| 			projections[v] = p_xr_interface->get_projection_for_view(v, aspect, camera->znear, camera->zfar);
 | |
| 		}
 | |
| 
 | |
| 		// If requested, we move the views to be rendered as if the HMD is at the XROrigin.
 | |
| 		if (unlikely(xr_server->is_camera_locked_to_origin())) {
 | |
| 			Transform3D camera_reset = p_xr_interface->get_camera_transform().affine_inverse() * xr_server->get_reference_frame().affine_inverse();
 | |
| 			for (uint32_t v = 0; v < view_count; v++) {
 | |
| 				transforms[v] *= camera_reset;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (view_count == 1) {
 | |
| 			camera_data.set_camera(transforms[0], projections[0], false, false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
 | |
| 		} else if (view_count == 2) {
 | |
| 			camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect);
 | |
| 		} else {
 | |
| 			// this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	RID environment = _render_get_environment(p_camera, p_scenario);
 | |
| 	RID compositor = _render_get_compositor(p_camera, p_scenario);
 | |
| 
 | |
| 	RENDER_TIMESTAMP("Update Occlusion Buffer")
 | |
| 	// For now just cull on the first camera
 | |
| 	RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_orthogonal);
 | |
| 
 | |
| 	_render_scene(&camera_data, p_render_buffers, environment, camera->attributes, compositor, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data) {
 | |
| 	uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count();
 | |
| 	uint32_t bin_from = p_thread * cull_data->cull_count / total_threads;
 | |
| 	uint32_t bin_to = (p_thread + 1 == total_threads) ? cull_data->cull_count : ((p_thread + 1) * cull_data->cull_count / total_threads);
 | |
| 
 | |
| 	_visibility_cull(*cull_data, cull_data->cull_offset + bin_from, cull_data->cull_offset + bin_to);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, uint64_t p_from, uint64_t p_to) {
 | |
| 	Scenario *scenario = cull_data.scenario;
 | |
| 	for (unsigned int i = p_from; i < p_to; i++) {
 | |
| 		InstanceVisibilityData &vd = scenario->instance_visibility[i];
 | |
| 		InstanceData &idata = scenario->instance_data[vd.array_index];
 | |
| 
 | |
| 		if (idata.parent_array_index >= 0) {
 | |
| 			uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags;
 | |
| 
 | |
| 			if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || !(parent_flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN))) {
 | |
| 				idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
 | |
| 				idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
 | |
| 				idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		int range_check = _visibility_range_check<true>(vd, cull_data.camera_position, cull_data.viewport_mask);
 | |
| 
 | |
| 		if (range_check == -1) {
 | |
| 			idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
 | |
| 			idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
 | |
| 			idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
 | |
| 		} else if (range_check == 1) {
 | |
| 			idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
 | |
| 			idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
 | |
| 			idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
 | |
| 		} else {
 | |
| 			idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
 | |
| 			idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
 | |
| 			if (range_check == 2) {
 | |
| 				idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
 | |
| 			} else {
 | |
| 				idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| template <bool p_fade_check>
 | |
| int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) {
 | |
| 	float dist = p_camera_pos.distance_to(r_vis_data.position);
 | |
| 	const RS::VisibilityRangeFadeMode &fade_mode = r_vis_data.fade_mode;
 | |
| 
 | |
| 	float begin_offset = -r_vis_data.range_begin_margin;
 | |
| 	float end_offset = r_vis_data.range_end_margin;
 | |
| 
 | |
| 	if (fade_mode == RS::VISIBILITY_RANGE_FADE_DISABLED && !(p_viewport_mask & r_vis_data.viewport_state)) {
 | |
| 		begin_offset = -begin_offset;
 | |
| 		end_offset = -end_offset;
 | |
| 	}
 | |
| 
 | |
| 	if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) {
 | |
| 		r_vis_data.viewport_state &= ~p_viewport_mask;
 | |
| 		return -1;
 | |
| 	} else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin + begin_offset) {
 | |
| 		r_vis_data.viewport_state &= ~p_viewport_mask;
 | |
| 		return 1;
 | |
| 	} else {
 | |
| 		r_vis_data.viewport_state |= p_viewport_mask;
 | |
| 		if (p_fade_check) {
 | |
| 			if (fade_mode != RS::VISIBILITY_RANGE_FADE_DISABLED) {
 | |
| 				r_vis_data.children_fade_alpha = 1.0f;
 | |
| 				if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end - end_offset) {
 | |
| 					if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) {
 | |
| 						r_vis_data.children_fade_alpha = MIN(1.0f, (dist - (r_vis_data.range_end - end_offset)) / (2.0f * r_vis_data.range_end_margin));
 | |
| 					}
 | |
| 					return 2;
 | |
| 				} else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin - begin_offset) {
 | |
| 					if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) {
 | |
| 						r_vis_data.children_fade_alpha = MIN(1.0f, 1.0 - (dist - (r_vis_data.range_begin + begin_offset)) / (2.0f * r_vis_data.range_begin_margin));
 | |
| 					}
 | |
| 					return 2;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool RendererSceneCull::_visibility_parent_check(const CullData &p_cull_data, const InstanceData &p_instance_data) {
 | |
| 	if (p_instance_data.parent_array_index == -1) {
 | |
| 		return true;
 | |
| 	}
 | |
| 	const uint32_t &parent_flags = p_cull_data.scenario->instance_data[p_instance_data.parent_array_index].flags;
 | |
| 	return ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) {
 | |
| 	uint32_t cull_total = cull_data->scenario->instance_data.size();
 | |
| 	uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count();
 | |
| 	uint32_t cull_from = p_thread * cull_total / total_threads;
 | |
| 	uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads);
 | |
| 
 | |
| 	_scene_cull(*cull_data, scene_cull_result_threads[p_thread], cull_from, cull_to);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
 | |
| 	uint64_t frame_number = RSG::rasterizer->get_frame_number();
 | |
| 	float lightmap_probe_update_speed = RSG::light_storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
 | |
| 
 | |
| 	uint32_t sdfgi_last_light_index = 0xFFFFFFFF;
 | |
| 	uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF;
 | |
| 
 | |
| 	RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
 | |
| 
 | |
| 	Transform3D inv_cam_transform = cull_data.cam_transform.inverse();
 | |
| 	float z_near = cull_data.camera_matrix->get_z_near();
 | |
| 
 | |
| 	for (uint64_t i = p_from; i < p_to; i++) {
 | |
| 		bool mesh_visible = false;
 | |
| 
 | |
| 		InstanceData &idata = cull_data.scenario->instance_data[i];
 | |
| 		uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN);
 | |
| 		int32_t visibility_check = -1;
 | |
| 
 | |
| #define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN)
 | |
| #define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask)
 | |
| #define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f))
 | |
| #define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check<false>(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0)
 | |
| #define VIS_PARENT_CHECK (_visibility_parent_check(cull_data, idata))
 | |
| #define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check)
 | |
| #define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING) == 0 && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near, cull_data.scenario->instance_data[i].occlusion_timeout))
 | |
| 
 | |
| 		if (!HIDDEN_BY_VISIBILITY_CHECKS) {
 | |
| 			if ((LAYER_CHECK && IN_FRUSTUM(cull_data.cull->frustum) && VIS_CHECK && !OCCLUSION_CULLED) || (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_ALL_CULLING)) {
 | |
| 				uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
 | |
| 				if (base_type == RS::INSTANCE_LIGHT) {
 | |
| 					cull_result.lights.push_back(idata.instance);
 | |
| 					cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid));
 | |
| 					if (cull_data.shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(idata.base_rid)) {
 | |
| 						RSG::light_storage->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later
 | |
| 					}
 | |
| 
 | |
| 				} else if (base_type == RS::INSTANCE_REFLECTION_PROBE) {
 | |
| 					if (cull_data.render_reflection_probe != idata.instance) {
 | |
| 						//avoid entering The Matrix
 | |
| 
 | |
| 						if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || RSG::light_storage->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) {
 | |
| 							InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data);
 | |
| 							cull_data.cull->lock.lock();
 | |
| 							if (!reflection_probe->update_list.in_list()) {
 | |
| 								reflection_probe->render_step = 0;
 | |
| 								reflection_probe_render_list.add_last(&reflection_probe->update_list);
 | |
| 							}
 | |
| 							cull_data.cull->lock.unlock();
 | |
| 
 | |
| 							idata.flags &= ~InstanceData::FLAG_REFLECTION_PROBE_DIRTY;
 | |
| 						}
 | |
| 
 | |
| 						if (RSG::light_storage->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) {
 | |
| 							cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid));
 | |
| 						}
 | |
| 					}
 | |
| 				} else if (base_type == RS::INSTANCE_DECAL) {
 | |
| 					cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid));
 | |
| 
 | |
| 				} else if (base_type == RS::INSTANCE_VOXEL_GI) {
 | |
| 					InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(idata.instance->base_data);
 | |
| 					cull_data.cull->lock.lock();
 | |
| 					if (!voxel_gi->update_element.in_list()) {
 | |
| 						voxel_gi_update_list.add(&voxel_gi->update_element);
 | |
| 					}
 | |
| 					cull_data.cull->lock.unlock();
 | |
| 					cull_result.voxel_gi_instances.push_back(RID::from_uint64(idata.instance_data_rid));
 | |
| 
 | |
| 				} else if (base_type == RS::INSTANCE_LIGHTMAP) {
 | |
| 					cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid));
 | |
| 				} else if (base_type == RS::INSTANCE_FOG_VOLUME) {
 | |
| 					cull_result.fog_volumes.push_back(RID::from_uint64(idata.instance_data_rid));
 | |
| 				} else if (base_type == RS::INSTANCE_VISIBLITY_NOTIFIER) {
 | |
| 					InstanceVisibilityNotifierData *vnd = idata.visibility_notifier;
 | |
| 					if (!vnd->list_element.in_list()) {
 | |
| 						visible_notifier_list_lock.lock();
 | |
| 						visible_notifier_list.add(&vnd->list_element);
 | |
| 						visible_notifier_list_lock.unlock();
 | |
| 						vnd->just_visible = true;
 | |
| 					}
 | |
| 					vnd->visible_in_frame = RSG::rasterizer->get_frame_number();
 | |
| 				} else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
 | |
| 					bool keep = true;
 | |
| 
 | |
| 					if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) {
 | |
| 						RenderingServerDefault::redraw_request();
 | |
| 					}
 | |
| 
 | |
| 					if (base_type == RS::INSTANCE_MESH) {
 | |
| 						mesh_visible = true;
 | |
| 					} else if (base_type == RS::INSTANCE_PARTICLES) {
 | |
| 						//particles visible? process them
 | |
| 						if (RSG::particles_storage->particles_is_inactive(idata.base_rid)) {
 | |
| 							//but if nothing is going on, don't do it.
 | |
| 							keep = false;
 | |
| 						} else {
 | |
| 							cull_data.cull->lock.lock();
 | |
| 							RSG::particles_storage->particles_request_process(idata.base_rid);
 | |
| 							cull_data.cull->lock.unlock();
 | |
| 
 | |
| 							RS::get_singleton()->call_on_render_thread(callable_mp_static(&RendererSceneCull::_scene_particles_set_view_axis).bind(idata.base_rid, -cull_data.cam_transform.basis.get_column(2).normalized(), cull_data.cam_transform.basis.get_column(1).normalized()));
 | |
| 							//particles visible? request redraw
 | |
| 							RenderingServerDefault::redraw_request();
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					if (idata.parent_array_index != -1) {
 | |
| 						float fade = 1.0f;
 | |
| 						const uint32_t &parent_flags = cull_data.scenario->instance_data[idata.parent_array_index].flags;
 | |
| 						if (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN) {
 | |
| 							const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index;
 | |
| 							fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha;
 | |
| 						}
 | |
| 						idata.instance_geometry->set_parent_fade_alpha(fade);
 | |
| 					}
 | |
| 
 | |
| 					if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
 | |
| 						InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
 | |
| 						uint32_t idx = 0;
 | |
| 
 | |
| 						for (const Instance *E : geom->lights) {
 | |
| 							InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data);
 | |
| 							if (!(RSG::light_storage->light_get_cull_mask(E->base) & idata.layer_mask)) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							if ((RSG::light_storage->light_get_bake_mode(E->base) == RS::LIGHT_BAKE_STATIC) && idata.instance->lightmap) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							instance_pair_buffer[idx++] = light->instance;
 | |
| 							if (idx == MAX_INSTANCE_PAIRS) {
 | |
| 								break;
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 						geom->geometry_instance->pair_light_instances(instance_pair_buffer, idx);
 | |
| 						idata.flags &= ~InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
 | |
| 					}
 | |
| 
 | |
| 					if (idata.flags & InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY) {
 | |
| 						InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
 | |
| 
 | |
| 						ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 						cull_data.cull->lock.lock();
 | |
| 						geom->geometry_instance->set_softshadow_projector_pairing(geom->softshadow_count > 0, geom->projector_count > 0);
 | |
| 						cull_data.cull->lock.unlock();
 | |
| 						idata.flags &= ~InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
 | |
| 					}
 | |
| 
 | |
| 					if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) {
 | |
| 						InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
 | |
| 						uint32_t idx = 0;
 | |
| 
 | |
| 						for (const Instance *E : geom->reflection_probes) {
 | |
| 							InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->base_data);
 | |
| 
 | |
| 							instance_pair_buffer[idx++] = reflection_probe->instance;
 | |
| 							if (idx == MAX_INSTANCE_PAIRS) {
 | |
| 								break;
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 						geom->geometry_instance->pair_reflection_probe_instances(instance_pair_buffer, idx);
 | |
| 						idata.flags &= ~InstanceData::FLAG_GEOM_REFLECTION_DIRTY;
 | |
| 					}
 | |
| 
 | |
| 					if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) {
 | |
| 						InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
 | |
| 						uint32_t idx = 0;
 | |
| 
 | |
| 						for (const Instance *E : geom->decals) {
 | |
| 							InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->base_data);
 | |
| 
 | |
| 							instance_pair_buffer[idx++] = decal->instance;
 | |
| 							if (idx == MAX_INSTANCE_PAIRS) {
 | |
| 								break;
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 						geom->geometry_instance->pair_decal_instances(instance_pair_buffer, idx);
 | |
| 
 | |
| 						idata.flags &= ~InstanceData::FLAG_GEOM_DECAL_DIRTY;
 | |
| 					}
 | |
| 
 | |
| 					if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) {
 | |
| 						InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
 | |
| 						uint32_t idx = 0;
 | |
| 						for (const Instance *E : geom->voxel_gi_instances) {
 | |
| 							InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->base_data);
 | |
| 
 | |
| 							instance_pair_buffer[idx++] = voxel_gi->probe_instance;
 | |
| 							if (idx == MAX_INSTANCE_PAIRS) {
 | |
| 								break;
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 						geom->geometry_instance->pair_voxel_gi_instances(instance_pair_buffer, idx);
 | |
| 
 | |
| 						idata.flags &= ~InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY;
 | |
| 					}
 | |
| 
 | |
| 					if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) {
 | |
| 						InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
 | |
| 						Color *sh = idata.instance->lightmap_sh.ptrw();
 | |
| 						const Color *target_sh = idata.instance->lightmap_target_sh.ptr();
 | |
| 						for (uint32_t j = 0; j < 9; j++) {
 | |
| 							sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
 | |
| 						}
 | |
| 						ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 						cull_data.cull->lock.lock();
 | |
| 						geom->geometry_instance->set_lightmap_capture(sh);
 | |
| 						cull_data.cull->lock.unlock();
 | |
| 						idata.instance->last_frame_pass = frame_number;
 | |
| 					}
 | |
| 
 | |
| 					if (keep) {
 | |
| 						cull_result.geometry_instances.push_back(idata.instance_geometry);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) {
 | |
| 				if (!light_culler->cull_directional_light(cull_data.scenario->instance_aabbs[i], j)) {
 | |
| 					continue;
 | |
| 				}
 | |
| 				for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) {
 | |
| 					if (IN_FRUSTUM(cull_data.cull->shadows[j].cascades[k].frustum) && VIS_CHECK) {
 | |
| 						uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
 | |
| 
 | |
| 						if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS && (LAYER_CHECK & cull_data.cull->shadows[j].caster_mask)) {
 | |
| 							cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry);
 | |
| 							mesh_visible = true;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| #undef HIDDEN_BY_VISIBILITY_CHECKS
 | |
| #undef LAYER_CHECK
 | |
| #undef IN_FRUSTUM
 | |
| #undef VIS_RANGE_CHECK
 | |
| #undef VIS_PARENT_CHECK
 | |
| #undef VIS_CHECK
 | |
| #undef OCCLUSION_CULLED
 | |
| 
 | |
| 		for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) {
 | |
| 			if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) {
 | |
| 				uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
 | |
| 
 | |
| 				if (base_type == RS::INSTANCE_LIGHT) {
 | |
| 					InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data;
 | |
| 					if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull_data.cull->sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) {
 | |
| 						if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull_data.cull->sdfgi.region_cascade[j]) {
 | |
| 							sdfgi_last_light_index = i;
 | |
| 							sdfgi_last_light_cascade = cull_data.cull->sdfgi.region_cascade[j];
 | |
| 							cull_result.sdfgi_cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance);
 | |
| 						}
 | |
| 					}
 | |
| 				} else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 | |
| 					if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) {
 | |
| 						cull_result.sdfgi_region_geometry_instances[j].push_back(idata.instance_geometry);
 | |
| 						mesh_visible = true;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (mesh_visible && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) {
 | |
| 			cull_result.mesh_instances.push_back(cull_data.scenario->instance_data[i].instance->mesh_instance);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_scene_particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
 | |
| 	RSG::particles_storage->particles_set_view_axis(p_particles, p_axis, p_up_axis);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, RID p_force_camera_attributes, RID p_compositor, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows, RenderingMethod::RenderInfo *r_render_info) {
 | |
| 	Instance *render_reflection_probe = instance_owner.get_or_null(p_reflection_probe); //if null, not rendering to it
 | |
| 
 | |
| 	// Prepare the light - camera volume culling system.
 | |
| 	light_culler->prepare_camera(p_camera_data->main_transform, p_camera_data->main_projection);
 | |
| 
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	Vector3 camera_position = p_camera_data->main_transform.origin;
 | |
| 
 | |
| 	ERR_FAIL_COND(p_render_buffers.is_null());
 | |
| 
 | |
| 	render_pass++;
 | |
| 
 | |
| 	scene_render->set_scene_pass(render_pass);
 | |
| 
 | |
| 	if (p_reflection_probe.is_null()) {
 | |
| 		//no rendering code here, this is only to set up what needs to be done, request regions, etc.
 | |
| 		scene_render->sdfgi_update(p_render_buffers, p_environment, camera_position); //update conditions for SDFGI (whether its used or not)
 | |
| 	}
 | |
| 
 | |
| 	RENDER_TIMESTAMP("Update Visibility Dependencies");
 | |
| 
 | |
| 	if (scenario->instance_visibility.get_bin_count() > 0) {
 | |
| 		if (!scenario->viewport_visibility_masks.has(p_viewport)) {
 | |
| 			scenario_add_viewport_visibility_mask(scenario->self, p_viewport);
 | |
| 		}
 | |
| 
 | |
| 		VisibilityCullData visibility_cull_data;
 | |
| 		visibility_cull_data.scenario = scenario;
 | |
| 		visibility_cull_data.viewport_mask = scenario->viewport_visibility_masks[p_viewport];
 | |
| 		visibility_cull_data.camera_position = camera_position;
 | |
| 
 | |
| 		for (int i = scenario->instance_visibility.get_bin_count() - 1; i > 0; i--) { // We skip bin 0
 | |
| 			visibility_cull_data.cull_offset = scenario->instance_visibility.get_bin_start(i);
 | |
| 			visibility_cull_data.cull_count = scenario->instance_visibility.get_bin_size(i);
 | |
| 
 | |
| 			if (visibility_cull_data.cull_count == 0) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (visibility_cull_data.cull_count > thread_cull_threshold) {
 | |
| 				WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data, WorkerThreadPool::get_singleton()->get_thread_count(), -1, true, SNAME("VisibilityCullInstances"));
 | |
| 				WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
 | |
| 			} else {
 | |
| 				_visibility_cull(visibility_cull_data, visibility_cull_data.cull_offset, visibility_cull_data.cull_offset + visibility_cull_data.cull_count);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	RENDER_TIMESTAMP("Cull 3D Scene");
 | |
| 
 | |
| 	//rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_orthogonal);
 | |
| 
 | |
| 	/* STEP 2 - CULL */
 | |
| 
 | |
| 	Vector<Plane> planes = p_camera_data->main_projection.get_projection_planes(p_camera_data->main_transform);
 | |
| 	cull.frustum = Frustum(planes);
 | |
| 
 | |
| 	Vector<RID> directional_lights;
 | |
| 	// directional lights
 | |
| 	{
 | |
| 		cull.shadow_count = 0;
 | |
| 
 | |
| 		Vector<Instance *> lights_with_shadow;
 | |
| 
 | |
| 		for (Instance *E : scenario->directional_lights) {
 | |
| 			if (!E->visible || !(E->layer_mask & p_visible_layers)) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (directional_lights.size() >= RendererSceneRender::MAX_DIRECTIONAL_LIGHTS) {
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data);
 | |
| 
 | |
| 			//check shadow..
 | |
| 
 | |
| 			if (light) {
 | |
| 				if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(E->base) && !(RSG::light_storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) {
 | |
| 					lights_with_shadow.push_back(E);
 | |
| 				}
 | |
| 				//add to list
 | |
| 				directional_lights.push_back(light->instance);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		RSG::light_storage->set_directional_shadow_count(lights_with_shadow.size());
 | |
| 
 | |
| 		for (int i = 0; i < lights_with_shadow.size(); i++) {
 | |
| 			_light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	{ //sdfgi
 | |
| 		cull.sdfgi.region_count = 0;
 | |
| 
 | |
| 		if (p_reflection_probe.is_null()) {
 | |
| 			cull.sdfgi.cascade_light_count = 0;
 | |
| 
 | |
| 			uint32_t prev_cascade = 0xFFFFFFFF;
 | |
| 			uint32_t pending_region_count = scene_render->sdfgi_get_pending_region_count(p_render_buffers);
 | |
| 
 | |
| 			for (uint32_t i = 0; i < pending_region_count; i++) {
 | |
| 				cull.sdfgi.region_aabb[i] = scene_render->sdfgi_get_pending_region_bounds(p_render_buffers, i);
 | |
| 				uint32_t region_cascade = scene_render->sdfgi_get_pending_region_cascade(p_render_buffers, i);
 | |
| 				cull.sdfgi.region_cascade[i] = region_cascade;
 | |
| 
 | |
| 				if (region_cascade != prev_cascade) {
 | |
| 					cull.sdfgi.cascade_light_index[cull.sdfgi.cascade_light_count] = region_cascade;
 | |
| 					cull.sdfgi.cascade_light_count++;
 | |
| 					prev_cascade = region_cascade;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			cull.sdfgi.region_count = pending_region_count;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	scene_cull_result.clear();
 | |
| 
 | |
| 	{
 | |
| 		uint64_t cull_from = 0;
 | |
| 		uint64_t cull_to = scenario->instance_data.size();
 | |
| 
 | |
| 		CullData cull_data;
 | |
| 
 | |
| 		//prepare for eventual thread usage
 | |
| 		cull_data.cull = &cull;
 | |
| 		cull_data.scenario = scenario;
 | |
| 		cull_data.shadow_atlas = p_shadow_atlas;
 | |
| 		cull_data.cam_transform = p_camera_data->main_transform;
 | |
| 		cull_data.visible_layers = p_visible_layers;
 | |
| 		cull_data.render_reflection_probe = render_reflection_probe;
 | |
| 		cull_data.occlusion_buffer = RendererSceneOcclusionCull::get_singleton()->buffer_get_ptr(p_viewport);
 | |
| 		cull_data.camera_matrix = &p_camera_data->main_projection;
 | |
| 		cull_data.visibility_viewport_mask = scenario->viewport_visibility_masks.has(p_viewport) ? scenario->viewport_visibility_masks[p_viewport] : 0;
 | |
| //#define DEBUG_CULL_TIME
 | |
| #ifdef DEBUG_CULL_TIME
 | |
| 		uint64_t time_from = OS::get_singleton()->get_ticks_usec();
 | |
| #endif
 | |
| 
 | |
| 		if (cull_to > thread_cull_threshold) {
 | |
| 			//multiple threads
 | |
| 			for (InstanceCullResult &thread : scene_cull_result_threads) {
 | |
| 				thread.clear();
 | |
| 			}
 | |
| 
 | |
| 			WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RendererSceneCull::_scene_cull_threaded, &cull_data, scene_cull_result_threads.size(), -1, true, SNAME("RenderCullInstances"));
 | |
| 			WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
 | |
| 
 | |
| 			for (InstanceCullResult &thread : scene_cull_result_threads) {
 | |
| 				scene_cull_result.append_from(thread);
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 			//single threaded
 | |
| 			_scene_cull(cull_data, scene_cull_result, cull_from, cull_to);
 | |
| 		}
 | |
| 
 | |
| #ifdef DEBUG_CULL_TIME
 | |
| 		static float time_avg = 0;
 | |
| 		static uint32_t time_count = 0;
 | |
| 		time_avg += double(OS::get_singleton()->get_ticks_usec() - time_from) / 1000.0;
 | |
| 		time_count++;
 | |
| 		print_line("time taken: " + rtos(time_avg / time_count));
 | |
| #endif
 | |
| 
 | |
| 		if (scene_cull_result.mesh_instances.size()) {
 | |
| 			for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) {
 | |
| 				RSG::mesh_storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]);
 | |
| 			}
 | |
| 			RSG::mesh_storage->update_mesh_instances();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//render shadows
 | |
| 
 | |
| 	max_shadows_used = 0;
 | |
| 
 | |
| 	if (p_using_shadows) { //setup shadow maps
 | |
| 
 | |
| 		// Directional Shadows
 | |
| 
 | |
| 		for (uint32_t i = 0; i < cull.shadow_count; i++) {
 | |
| 			for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) {
 | |
| 				const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j];
 | |
| 				//			print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size()));
 | |
| 				RSG::light_storage->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale);
 | |
| 				if (max_shadows_used == MAX_UPDATE_SHADOWS) {
 | |
| 					continue;
 | |
| 				}
 | |
| 				render_shadow_data[max_shadows_used].light = cull.shadows[i].light_instance;
 | |
| 				render_shadow_data[max_shadows_used].pass = j;
 | |
| 				render_shadow_data[max_shadows_used].instances.merge_unordered(scene_cull_result.directional_shadows[i].cascade_geometry_instances[j]);
 | |
| 				max_shadows_used++;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Positional Shadows
 | |
| 		for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) {
 | |
| 			Instance *ins = scene_cull_result.lights[i];
 | |
| 
 | |
| 			if (!p_shadow_atlas.is_valid()) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data);
 | |
| 
 | |
| 			if (!RSG::light_storage->light_instance_is_shadow_visible_at_position(light->instance, camera_position)) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			float coverage = 0.f;
 | |
| 
 | |
| 			{ //compute coverage
 | |
| 
 | |
| 				Transform3D cam_xf = p_camera_data->main_transform;
 | |
| 				float zn = p_camera_data->main_projection.get_z_near();
 | |
| 				Plane p(-cam_xf.basis.get_column(2), cam_xf.origin + cam_xf.basis.get_column(2) * -zn); //camera near plane
 | |
| 
 | |
| 				// near plane half width and height
 | |
| 				Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents();
 | |
| 
 | |
| 				switch (RSG::light_storage->light_get_type(ins->base)) {
 | |
| 					case RS::LIGHT_OMNI: {
 | |
| 						float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
 | |
| 
 | |
| 						//get two points parallel to near plane
 | |
| 						Vector3 points[2] = {
 | |
| 							ins->transform.origin,
 | |
| 							ins->transform.origin + cam_xf.basis.get_column(0) * radius
 | |
| 						};
 | |
| 
 | |
| 						if (!p_camera_data->is_orthogonal) {
 | |
| 							//if using perspetive, map them to near plane
 | |
| 							for (int j = 0; j < 2; j++) {
 | |
| 								if (p.distance_to(points[j]) < 0) {
 | |
| 									points[j].z = -zn; //small hack to keep size constant when hitting the screen
 | |
| 								}
 | |
| 
 | |
| 								p.intersects_segment(cam_xf.origin, points[j], &points[j]); //map to plane
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						float screen_diameter = points[0].distance_to(points[1]) * 2;
 | |
| 						coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
 | |
| 					} break;
 | |
| 					case RS::LIGHT_SPOT: {
 | |
| 						float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
 | |
| 						float angle = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE);
 | |
| 
 | |
| 						float w = radius * Math::sin(Math::deg_to_rad(angle));
 | |
| 						float d = radius * Math::cos(Math::deg_to_rad(angle));
 | |
| 
 | |
| 						Vector3 base = ins->transform.origin - ins->transform.basis.get_column(2).normalized() * d;
 | |
| 
 | |
| 						Vector3 points[2] = {
 | |
| 							base,
 | |
| 							base + cam_xf.basis.get_column(0) * w
 | |
| 						};
 | |
| 
 | |
| 						if (!p_camera_data->is_orthogonal) {
 | |
| 							//if using perspetive, map them to near plane
 | |
| 							for (int j = 0; j < 2; j++) {
 | |
| 								if (p.distance_to(points[j]) < 0) {
 | |
| 									points[j].z = -zn; //small hack to keep size constant when hitting the screen
 | |
| 								}
 | |
| 
 | |
| 								p.intersects_segment(cam_xf.origin, points[j], &points[j]); //map to plane
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						float screen_diameter = points[0].distance_to(points[1]) * 2;
 | |
| 						coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
 | |
| 
 | |
| 					} break;
 | |
| 					default: {
 | |
| 						ERR_PRINT("Invalid Light Type");
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// We can detect whether multiple cameras are hitting this light, whether or not the shadow is dirty,
 | |
| 			// so that we can turn off tighter caster culling.
 | |
| 			light->detect_light_intersects_multiple_cameras(Engine::get_singleton()->get_frames_drawn());
 | |
| 
 | |
| 			if (light->is_shadow_dirty()) {
 | |
| 				// Dirty shadows have no need to be drawn if
 | |
| 				// the light volume doesn't intersect the camera frustum.
 | |
| 
 | |
| 				// Returns false if the entire light can be culled.
 | |
| 				bool allow_redraw = light_culler->prepare_regular_light(*ins);
 | |
| 
 | |
| 				// Directional lights aren't handled here, _light_instance_update_shadow is called from elsewhere.
 | |
| 				// Checking for this in case this changes, as this is assumed.
 | |
| 				DEV_CHECK_ONCE(RSG::light_storage->light_get_type(ins->base) != RS::LIGHT_DIRECTIONAL);
 | |
| 
 | |
| 				// Tighter caster culling to the camera frustum should work correctly with multiple viewports + cameras.
 | |
| 				// The first camera will cull tightly, but if the light is present on more than 1 camera, the second will
 | |
| 				// do a full render, and mark the light as non-dirty.
 | |
| 				// There is however a cost to tighter shadow culling in this situation (2 shadow updates in 1 frame),
 | |
| 				// so we should detect this and switch off tighter caster culling automatically.
 | |
| 				// This is done in the logic for `decrement_shadow_dirty()`.
 | |
| 				if (allow_redraw) {
 | |
| 					light->last_version++;
 | |
| 					light->decrement_shadow_dirty();
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			bool redraw = RSG::light_storage->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version);
 | |
| 
 | |
| 			if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) {
 | |
| 				//must redraw!
 | |
| 				RENDER_TIMESTAMP("> Render Light3D " + itos(i));
 | |
| 				if (_light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold, p_visible_layers)) {
 | |
| 					light->make_shadow_dirty();
 | |
| 				}
 | |
| 				RENDER_TIMESTAMP("< Render Light3D " + itos(i));
 | |
| 			} else {
 | |
| 				if (redraw) {
 | |
| 					light->make_shadow_dirty();
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//render SDFGI
 | |
| 
 | |
| 	{
 | |
| 		// Q: Should this whole block be skipped if we're rendering our reflection probe?
 | |
| 
 | |
| 		sdfgi_update_data.update_static = false;
 | |
| 
 | |
| 		if (cull.sdfgi.region_count > 0) {
 | |
| 			//update regions
 | |
| 			for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) {
 | |
| 				render_sdfgi_data[i].instances.merge_unordered(scene_cull_result.sdfgi_region_geometry_instances[i]);
 | |
| 				render_sdfgi_data[i].region = i;
 | |
| 			}
 | |
| 			//check if static lights were culled
 | |
| 			bool static_lights_culled = false;
 | |
| 			for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) {
 | |
| 				if (scene_cull_result.sdfgi_cascade_lights[i].size()) {
 | |
| 					static_lights_culled = true;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (static_lights_culled) {
 | |
| 				sdfgi_update_data.static_cascade_count = cull.sdfgi.cascade_light_count;
 | |
| 				sdfgi_update_data.static_cascade_indices = cull.sdfgi.cascade_light_index;
 | |
| 				sdfgi_update_data.static_positional_lights = scene_cull_result.sdfgi_cascade_lights;
 | |
| 				sdfgi_update_data.update_static = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (p_reflection_probe.is_null()) {
 | |
| 			sdfgi_update_data.directional_lights = &directional_lights;
 | |
| 			sdfgi_update_data.positional_light_instances = scenario->dynamic_lights.ptr();
 | |
| 			sdfgi_update_data.positional_light_count = scenario->dynamic_lights.size();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//append the directional lights to the lights culled
 | |
| 	for (int i = 0; i < directional_lights.size(); i++) {
 | |
| 		scene_cull_result.light_instances.push_back(directional_lights[i]);
 | |
| 	}
 | |
| 
 | |
| 	RID camera_attributes;
 | |
| 	if (p_force_camera_attributes.is_valid()) {
 | |
| 		camera_attributes = p_force_camera_attributes;
 | |
| 	} else {
 | |
| 		camera_attributes = scenario->camera_attributes;
 | |
| 	}
 | |
| 
 | |
| 	/* PROCESS GEOMETRY AND DRAW SCENE */
 | |
| 
 | |
| 	RID occluders_tex;
 | |
| 	const RendererSceneRender::CameraData *prev_camera_data = p_camera_data;
 | |
| 	if (p_viewport.is_valid()) {
 | |
| 		occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport);
 | |
| 		prev_camera_data = RSG::viewport->viewport_get_prev_camera_data(p_viewport);
 | |
| 	}
 | |
| 
 | |
| 	RENDER_TIMESTAMP("Render 3D Scene");
 | |
| 	scene_render->render_scene(p_render_buffers, p_camera_data, prev_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_attributes, p_compositor, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info);
 | |
| 
 | |
| 	if (p_viewport.is_valid()) {
 | |
| 		RSG::viewport->viewport_set_prev_camera_data(p_viewport, p_camera_data);
 | |
| 	}
 | |
| 
 | |
| 	for (uint32_t i = 0; i < max_shadows_used; i++) {
 | |
| 		render_shadow_data[i].instances.clear();
 | |
| 	}
 | |
| 	max_shadows_used = 0;
 | |
| 
 | |
| 	for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) {
 | |
| 		render_sdfgi_data[i].instances.clear();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
 | |
| 	Camera *camera = camera_owner.get_or_null(p_camera);
 | |
| 	if (camera && scene_render->is_environment(camera->env)) {
 | |
| 		return camera->env;
 | |
| 	}
 | |
| 
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	if (!scenario) {
 | |
| 		return RID();
 | |
| 	}
 | |
| 	if (scene_render->is_environment(scenario->environment)) {
 | |
| 		return scenario->environment;
 | |
| 	}
 | |
| 
 | |
| 	if (scene_render->is_environment(scenario->fallback_environment)) {
 | |
| 		return scenario->fallback_environment;
 | |
| 	}
 | |
| 
 | |
| 	return RID();
 | |
| }
 | |
| 
 | |
| RID RendererSceneCull::_render_get_compositor(RID p_camera, RID p_scenario) {
 | |
| 	Camera *camera = camera_owner.get_or_null(p_camera);
 | |
| 	if (camera && scene_render->is_compositor(camera->compositor)) {
 | |
| 		return camera->compositor;
 | |
| 	}
 | |
| 
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 	if (scenario && scene_render->is_compositor(scenario->compositor)) {
 | |
| 		return scenario->compositor;
 | |
| 	}
 | |
| 
 | |
| 	return RID();
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::render_empty_scene(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
 | |
| #ifndef _3D_DISABLED
 | |
| 	Scenario *scenario = scenario_owner.get_or_null(p_scenario);
 | |
| 
 | |
| 	RID environment;
 | |
| 	if (scenario->environment.is_valid()) {
 | |
| 		environment = scenario->environment;
 | |
| 	} else {
 | |
| 		environment = scenario->fallback_environment;
 | |
| 	}
 | |
| 	RID compositor = scenario->compositor;
 | |
| 	RENDER_TIMESTAMP("Render Empty 3D Scene");
 | |
| 
 | |
| 	RendererSceneRender::CameraData camera_data;
 | |
| 	camera_data.set_camera(Transform3D(), Projection(), true, false, false);
 | |
| 
 | |
| 	scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), environment, RID(), compositor, p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int p_step) {
 | |
| 	InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
 | |
| 	Scenario *scenario = p_instance->scenario;
 | |
| 	ERR_FAIL_NULL_V(scenario, true);
 | |
| 
 | |
| 	RenderingServerDefault::redraw_request(); //update, so it updates in editor
 | |
| 
 | |
| 	if (p_step == 0) {
 | |
| 		if (!RSG::light_storage->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
 | |
| 			return true; // All full, no atlas entry to render to.
 | |
| 		}
 | |
| 	} else if (!RSG::light_storage->reflection_probe_has_atlas_index(reflection_probe->instance)) {
 | |
| 		// We don't have an atlas to render to, just round off.
 | |
| 		// This is likely due to the atlas being reset.
 | |
| 		// If so the probe will be marked as dirty and start over.
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (p_step >= 0 && p_step < 6) {
 | |
| 		static const Vector3 view_normals[6] = {
 | |
| 			Vector3(+1, 0, 0),
 | |
| 			Vector3(-1, 0, 0),
 | |
| 			Vector3(0, +1, 0),
 | |
| 			Vector3(0, -1, 0),
 | |
| 			Vector3(0, 0, +1),
 | |
| 			Vector3(0, 0, -1)
 | |
| 		};
 | |
| 		static const Vector3 view_up[6] = {
 | |
| 			Vector3(0, -1, 0),
 | |
| 			Vector3(0, -1, 0),
 | |
| 			Vector3(0, 0, +1),
 | |
| 			Vector3(0, 0, -1),
 | |
| 			Vector3(0, -1, 0),
 | |
| 			Vector3(0, -1, 0)
 | |
| 		};
 | |
| 
 | |
| 		Vector3 probe_size = RSG::light_storage->reflection_probe_get_size(p_instance->base);
 | |
| 		Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base);
 | |
| 		float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base);
 | |
| 		float atlas_size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas);
 | |
| 		float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / atlas_size;
 | |
| 
 | |
| 		Vector3 edge = view_normals[p_step] * probe_size / 2;
 | |
| 		float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
 | |
| 
 | |
| 		max_distance = MAX(max_distance, distance);
 | |
| 
 | |
| 		//render cubemap side
 | |
| 		Projection cm;
 | |
| 		cm.set_perspective(90, 1, 0.01, max_distance);
 | |
| 
 | |
| 		Transform3D local_view;
 | |
| 		local_view.set_look_at(origin_offset, origin_offset + view_normals[p_step], view_up[p_step]);
 | |
| 
 | |
| 		Transform3D xform = p_instance->transform * local_view;
 | |
| 
 | |
| 		RID shadow_atlas;
 | |
| 
 | |
| 		bool use_shadows = RSG::light_storage->reflection_probe_renders_shadows(p_instance->base);
 | |
| 		if (use_shadows) {
 | |
| 			shadow_atlas = scenario->reflection_probe_shadow_atlas;
 | |
| 		}
 | |
| 
 | |
| 		RID environment;
 | |
| 		if (scenario->environment.is_valid()) {
 | |
| 			environment = scenario->environment;
 | |
| 		} else {
 | |
| 			environment = scenario->fallback_environment;
 | |
| 		}
 | |
| 
 | |
| 		RENDER_TIMESTAMP("Render ReflectionProbe, Step " + itos(p_step));
 | |
| 		RendererSceneRender::CameraData camera_data;
 | |
| 		camera_data.set_camera(xform, cm, false, false, false);
 | |
| 
 | |
| 		Ref<RenderSceneBuffers> render_buffers = RSG::light_storage->reflection_probe_atlas_get_render_buffers(scenario->reflection_atlas);
 | |
| 		_render_scene(&camera_data, render_buffers, environment, RID(), RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows);
 | |
| 
 | |
| 	} else {
 | |
| 		//do roughness postprocess step until it believes it's done
 | |
| 		RENDER_TIMESTAMP("Post-Process ReflectionProbe, Step " + itos(p_step));
 | |
| 		return RSG::light_storage->reflection_probe_instance_postprocess_step(reflection_probe->instance);
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::render_probes() {
 | |
| 	/* REFLECTION PROBES */
 | |
| 
 | |
| 	SelfList<InstanceReflectionProbeData> *ref_probe = reflection_probe_render_list.first();
 | |
| 	Vector<SelfList<InstanceReflectionProbeData> *> done_list;
 | |
| 
 | |
| 	bool busy = false;
 | |
| 
 | |
| 	if (ref_probe) {
 | |
| 		RENDER_TIMESTAMP("Render ReflectionProbes");
 | |
| 
 | |
| 		while (ref_probe) {
 | |
| 			SelfList<InstanceReflectionProbeData> *next = ref_probe->next();
 | |
| 			RID base = ref_probe->self()->owner->base;
 | |
| 
 | |
| 			switch (RSG::light_storage->reflection_probe_get_update_mode(base)) {
 | |
| 				case RS::REFLECTION_PROBE_UPDATE_ONCE: {
 | |
| 					if (busy) { // Already rendering something.
 | |
| 						break;
 | |
| 					}
 | |
| 
 | |
| 					bool done = _render_reflection_probe_step(ref_probe->self()->owner, ref_probe->self()->render_step);
 | |
| 					if (done) {
 | |
| 						done_list.push_back(ref_probe);
 | |
| 					} else {
 | |
| 						ref_probe->self()->render_step++;
 | |
| 					}
 | |
| 
 | |
| 					busy = true; // Do not render another one of this kind.
 | |
| 				} break;
 | |
| 				case RS::REFLECTION_PROBE_UPDATE_ALWAYS: {
 | |
| 					int step = 0;
 | |
| 					bool done = false;
 | |
| 					while (!done) {
 | |
| 						done = _render_reflection_probe_step(ref_probe->self()->owner, step);
 | |
| 						step++;
 | |
| 					}
 | |
| 
 | |
| 					done_list.push_back(ref_probe);
 | |
| 				} break;
 | |
| 			}
 | |
| 
 | |
| 			ref_probe = next;
 | |
| 		}
 | |
| 
 | |
| 		// Now remove from our list
 | |
| 		for (SelfList<InstanceReflectionProbeData> *rp : done_list) {
 | |
| 			reflection_probe_render_list.remove(rp);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* VOXEL GIS */
 | |
| 
 | |
| 	SelfList<InstanceVoxelGIData> *voxel_gi = voxel_gi_update_list.first();
 | |
| 
 | |
| 	if (voxel_gi) {
 | |
| 		RENDER_TIMESTAMP("Render VoxelGI");
 | |
| 	}
 | |
| 
 | |
| 	while (voxel_gi) {
 | |
| 		SelfList<InstanceVoxelGIData> *next = voxel_gi->next();
 | |
| 
 | |
| 		InstanceVoxelGIData *probe = voxel_gi->self();
 | |
| 		//Instance *instance_probe = probe->owner;
 | |
| 
 | |
| 		//check if probe must be setup, but don't do if on the lighting thread
 | |
| 
 | |
| 		bool cache_dirty = false;
 | |
| 		int cache_count = 0;
 | |
| 		{
 | |
| 			int light_cache_size = probe->light_cache.size();
 | |
| 			const InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptr();
 | |
| 			const RID *instance_caches = probe->light_instances.ptr();
 | |
| 
 | |
| 			int idx = 0; //must count visible lights
 | |
| 			for (Instance *E : probe->lights) {
 | |
| 				Instance *instance = E;
 | |
| 				InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
 | |
| 				if (!instance->visible) {
 | |
| 					continue;
 | |
| 				}
 | |
| 				if (cache_dirty) {
 | |
| 					//do nothing, since idx must count all visible lights anyway
 | |
| 				} else if (idx >= light_cache_size) {
 | |
| 					cache_dirty = true;
 | |
| 				} else {
 | |
| 					const InstanceVoxelGIData::LightCache *cache = &caches[idx];
 | |
| 
 | |
| 					if (
 | |
| 							instance_caches[idx] != instance_light->instance ||
 | |
| 							cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) ||
 | |
| 							cache->type != RSG::light_storage->light_get_type(instance->base) ||
 | |
| 							cache->transform != instance->transform ||
 | |
| 							cache->color != RSG::light_storage->light_get_color(instance->base) ||
 | |
| 							cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
 | |
| 							cache->intensity != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY) ||
 | |
| 							cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
 | |
| 							cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
 | |
| 							cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
 | |
| 							cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
 | |
| 							cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) {
 | |
| 						cache_dirty = true;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				idx++;
 | |
| 			}
 | |
| 
 | |
| 			for (const Instance *instance : probe->owner->scenario->directional_lights) {
 | |
| 				InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
 | |
| 				if (!instance->visible) {
 | |
| 					continue;
 | |
| 				}
 | |
| 				if (cache_dirty) {
 | |
| 					//do nothing, since idx must count all visible lights anyway
 | |
| 				} else if (idx >= light_cache_size) {
 | |
| 					cache_dirty = true;
 | |
| 				} else {
 | |
| 					const InstanceVoxelGIData::LightCache *cache = &caches[idx];
 | |
| 
 | |
| 					if (
 | |
| 							instance_caches[idx] != instance_light->instance ||
 | |
| 							cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) ||
 | |
| 							cache->type != RSG::light_storage->light_get_type(instance->base) ||
 | |
| 							cache->transform != instance->transform ||
 | |
| 							cache->color != RSG::light_storage->light_get_color(instance->base) ||
 | |
| 							cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
 | |
| 							cache->intensity != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY) ||
 | |
| 							cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
 | |
| 							cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
 | |
| 							cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
 | |
| 							cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
 | |
| 							cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) ||
 | |
| 							cache->sky_mode != RSG::light_storage->light_directional_get_sky_mode(instance->base)) {
 | |
| 						cache_dirty = true;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				idx++;
 | |
| 			}
 | |
| 
 | |
| 			if (idx != light_cache_size) {
 | |
| 				cache_dirty = true;
 | |
| 			}
 | |
| 
 | |
| 			cache_count = idx;
 | |
| 		}
 | |
| 
 | |
| 		bool update_lights = scene_render->voxel_gi_needs_update(probe->probe_instance);
 | |
| 
 | |
| 		if (cache_dirty) {
 | |
| 			probe->light_cache.resize(cache_count);
 | |
| 			probe->light_instances.resize(cache_count);
 | |
| 
 | |
| 			if (cache_count) {
 | |
| 				InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptrw();
 | |
| 				RID *instance_caches = probe->light_instances.ptrw();
 | |
| 
 | |
| 				int idx = 0; //must count visible lights
 | |
| 				for (Instance *E : probe->lights) {
 | |
| 					Instance *instance = E;
 | |
| 					InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
 | |
| 					if (!instance->visible) {
 | |
| 						continue;
 | |
| 					}
 | |
| 
 | |
| 					InstanceVoxelGIData::LightCache *cache = &caches[idx];
 | |
| 
 | |
| 					instance_caches[idx] = instance_light->instance;
 | |
| 					cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base);
 | |
| 					cache->type = RSG::light_storage->light_get_type(instance->base);
 | |
| 					cache->transform = instance->transform;
 | |
| 					cache->color = RSG::light_storage->light_get_color(instance->base);
 | |
| 					cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
 | |
| 					cache->intensity = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY);
 | |
| 					cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
 | |
| 					cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
 | |
| 					cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
 | |
| 					cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
 | |
| 					cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
 | |
| 
 | |
| 					idx++;
 | |
| 				}
 | |
| 				for (const Instance *instance : probe->owner->scenario->directional_lights) {
 | |
| 					InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
 | |
| 					if (!instance->visible) {
 | |
| 						continue;
 | |
| 					}
 | |
| 
 | |
| 					InstanceVoxelGIData::LightCache *cache = &caches[idx];
 | |
| 
 | |
| 					instance_caches[idx] = instance_light->instance;
 | |
| 					cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base);
 | |
| 					cache->type = RSG::light_storage->light_get_type(instance->base);
 | |
| 					cache->transform = instance->transform;
 | |
| 					cache->color = RSG::light_storage->light_get_color(instance->base);
 | |
| 					cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
 | |
| 					cache->intensity = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY);
 | |
| 					cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
 | |
| 					cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
 | |
| 					cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
 | |
| 					cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
 | |
| 					cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
 | |
| 					cache->sky_mode = RSG::light_storage->light_directional_get_sky_mode(instance->base);
 | |
| 
 | |
| 					idx++;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			update_lights = true;
 | |
| 		}
 | |
| 
 | |
| 		scene_cull_result.geometry_instances.clear();
 | |
| 
 | |
| 		RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
 | |
| 
 | |
| 		for (Instance *E : probe->dynamic_geometries) {
 | |
| 			Instance *ins = E;
 | |
| 			if (!ins->visible) {
 | |
| 				continue;
 | |
| 			}
 | |
| 			InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data;
 | |
| 
 | |
| 			if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) {
 | |
| 				uint32_t idx = 0;
 | |
| 				for (const Instance *F : geom->voxel_gi_instances) {
 | |
| 					InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->base_data);
 | |
| 
 | |
| 					instance_pair_buffer[idx++] = voxel_gi2->probe_instance;
 | |
| 					if (idx == MAX_INSTANCE_PAIRS) {
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 				geom->geometry_instance->pair_voxel_gi_instances(instance_pair_buffer, idx);
 | |
| 
 | |
| 				ins->scenario->instance_data[ins->array_index].flags &= ~InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY;
 | |
| 			}
 | |
| 
 | |
| 			ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 			scene_cull_result.geometry_instances.push_back(geom->geometry_instance);
 | |
| 		}
 | |
| 
 | |
| 		scene_render->voxel_gi_update(probe->probe_instance, update_lights, probe->light_instances, scene_cull_result.geometry_instances);
 | |
| 
 | |
| 		voxel_gi_update_list.remove(voxel_gi);
 | |
| 
 | |
| 		voxel_gi = next;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::render_particle_colliders() {
 | |
| 	while (heightfield_particle_colliders_update_list.begin()) {
 | |
| 		Instance *hfpc = *heightfield_particle_colliders_update_list.begin();
 | |
| 
 | |
| 		if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) {
 | |
| 			//update heightfield
 | |
| 			instance_cull_result.clear();
 | |
| 			scene_cull_result.geometry_instances.clear();
 | |
| 
 | |
| 			struct CullAABB {
 | |
| 				PagedArray<Instance *> *result;
 | |
| 				_FORCE_INLINE_ bool operator()(void *p_data) {
 | |
| 					Instance *p_instance = (Instance *)p_data;
 | |
| 					result->push_back(p_instance);
 | |
| 					return false;
 | |
| 				}
 | |
| 			};
 | |
| 
 | |
| 			CullAABB cull_aabb;
 | |
| 			cull_aabb.result = &instance_cull_result;
 | |
| 			hfpc->scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(hfpc->transformed_aabb, cull_aabb);
 | |
| 			hfpc->scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(hfpc->transformed_aabb, cull_aabb);
 | |
| 
 | |
| 			for (int i = 0; i < (int)instance_cull_result.size(); i++) {
 | |
| 				Instance *instance = instance_cull_result[i];
 | |
| 				if (!instance || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision
 | |
| 					continue;
 | |
| 				}
 | |
| 				InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
 | |
| 				ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 				scene_cull_result.geometry_instances.push_back(geom->geometry_instance);
 | |
| 			}
 | |
| 
 | |
| 			scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, scene_cull_result.geometry_instances);
 | |
| 		}
 | |
| 		heightfield_particle_colliders_update_list.remove(heightfield_particle_colliders_update_list.begin());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::_update_dirty_instance(Instance *p_instance) const {
 | |
| 	if (p_instance->update_aabb) {
 | |
| 		_update_instance_aabb(p_instance);
 | |
| 	}
 | |
| 
 | |
| 	if (p_instance->update_dependencies) {
 | |
| 		p_instance->dependency_tracker.update_begin();
 | |
| 
 | |
| 		if (p_instance->base.is_valid()) {
 | |
| 			RSG::utilities->base_update_dependency(p_instance->base, &p_instance->dependency_tracker);
 | |
| 		}
 | |
| 
 | |
| 		if (p_instance->material_override.is_valid()) {
 | |
| 			RSG::material_storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker);
 | |
| 		}
 | |
| 
 | |
| 		if (p_instance->material_overlay.is_valid()) {
 | |
| 			RSG::material_storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker);
 | |
| 		}
 | |
| 
 | |
| 		if (p_instance->base_type == RS::INSTANCE_MESH) {
 | |
| 			//remove materials no longer used and un-own them
 | |
| 
 | |
| 			int new_mat_count = RSG::mesh_storage->mesh_get_surface_count(p_instance->base);
 | |
| 			p_instance->materials.resize(new_mat_count);
 | |
| 
 | |
| 			_instance_update_mesh_instance(p_instance);
 | |
| 		}
 | |
| 
 | |
| 		if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
 | |
| 			// update the process material dependency
 | |
| 
 | |
| 			RID particle_material = RSG::particles_storage->particles_get_process_material(p_instance->base);
 | |
| 			if (particle_material.is_valid()) {
 | |
| 				RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 | |
| 			InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
 | |
| 
 | |
| 			bool can_cast_shadows = true;
 | |
| 			bool is_animated = false;
 | |
| 
 | |
| 			p_instance->instance_uniforms.materials_start();
 | |
| 
 | |
| 			if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) {
 | |
| 				can_cast_shadows = false;
 | |
| 			}
 | |
| 
 | |
| 			if (p_instance->material_override.is_valid()) {
 | |
| 				if (!RSG::material_storage->material_casts_shadows(p_instance->material_override)) {
 | |
| 					can_cast_shadows = false;
 | |
| 				}
 | |
| 				is_animated = RSG::material_storage->material_is_animated(p_instance->material_override);
 | |
| 				p_instance->instance_uniforms.materials_append(p_instance->material_override);
 | |
| 			} else {
 | |
| 				if (p_instance->base_type == RS::INSTANCE_MESH) {
 | |
| 					RID mesh = p_instance->base;
 | |
| 
 | |
| 					if (mesh.is_valid()) {
 | |
| 						bool cast_shadows = false;
 | |
| 
 | |
| 						for (int i = 0; i < p_instance->materials.size(); i++) {
 | |
| 							RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::mesh_storage->mesh_surface_get_material(mesh, i);
 | |
| 
 | |
| 							if (!mat.is_valid()) {
 | |
| 								cast_shadows = true;
 | |
| 							} else {
 | |
| 								if (RSG::material_storage->material_casts_shadows(mat)) {
 | |
| 									cast_shadows = true;
 | |
| 								}
 | |
| 
 | |
| 								if (RSG::material_storage->material_is_animated(mat)) {
 | |
| 									is_animated = true;
 | |
| 								}
 | |
| 
 | |
| 								p_instance->instance_uniforms.materials_append(mat);
 | |
| 
 | |
| 								RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker);
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						if (!cast_shadows) {
 | |
| 							can_cast_shadows = false;
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 				} else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) {
 | |
| 					RID mesh = RSG::mesh_storage->multimesh_get_mesh(p_instance->base);
 | |
| 					if (mesh.is_valid()) {
 | |
| 						bool cast_shadows = false;
 | |
| 
 | |
| 						int sc = RSG::mesh_storage->mesh_get_surface_count(mesh);
 | |
| 						for (int i = 0; i < sc; i++) {
 | |
| 							RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, i);
 | |
| 
 | |
| 							if (!mat.is_valid()) {
 | |
| 								cast_shadows = true;
 | |
| 
 | |
| 							} else {
 | |
| 								if (RSG::material_storage->material_casts_shadows(mat)) {
 | |
| 									cast_shadows = true;
 | |
| 								}
 | |
| 								if (RSG::material_storage->material_is_animated(mat)) {
 | |
| 									is_animated = true;
 | |
| 								}
 | |
| 
 | |
| 								p_instance->instance_uniforms.materials_append(mat);
 | |
| 
 | |
| 								RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker);
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						if (!cast_shadows) {
 | |
| 							can_cast_shadows = false;
 | |
| 						}
 | |
| 
 | |
| 						RSG::utilities->base_update_dependency(mesh, &p_instance->dependency_tracker);
 | |
| 					}
 | |
| 				} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
 | |
| 					bool cast_shadows = false;
 | |
| 
 | |
| 					int dp = RSG::particles_storage->particles_get_draw_passes(p_instance->base);
 | |
| 
 | |
| 					for (int i = 0; i < dp; i++) {
 | |
| 						RID mesh = RSG::particles_storage->particles_get_draw_pass_mesh(p_instance->base, i);
 | |
| 						if (!mesh.is_valid()) {
 | |
| 							continue;
 | |
| 						}
 | |
| 
 | |
| 						int sc = RSG::mesh_storage->mesh_get_surface_count(mesh);
 | |
| 						for (int j = 0; j < sc; j++) {
 | |
| 							RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, j);
 | |
| 
 | |
| 							if (!mat.is_valid()) {
 | |
| 								cast_shadows = true;
 | |
| 							} else {
 | |
| 								if (RSG::material_storage->material_casts_shadows(mat)) {
 | |
| 									cast_shadows = true;
 | |
| 								}
 | |
| 
 | |
| 								if (RSG::material_storage->material_is_animated(mat)) {
 | |
| 									is_animated = true;
 | |
| 								}
 | |
| 
 | |
| 								p_instance->instance_uniforms.materials_append(mat);
 | |
| 
 | |
| 								RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker);
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					if (!cast_shadows) {
 | |
| 						can_cast_shadows = false;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (p_instance->material_overlay.is_valid()) {
 | |
| 				can_cast_shadows = can_cast_shadows && RSG::material_storage->material_casts_shadows(p_instance->material_overlay);
 | |
| 				is_animated = is_animated || RSG::material_storage->material_is_animated(p_instance->material_overlay);
 | |
| 				p_instance->instance_uniforms.materials_append(p_instance->material_overlay);
 | |
| 			}
 | |
| 
 | |
| 			if (can_cast_shadows != geom->can_cast_shadows) {
 | |
| 				//ability to cast shadows change, let lights now
 | |
| 				for (const Instance *E : geom->lights) {
 | |
| 					InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data);
 | |
| 					light->make_shadow_dirty();
 | |
| 				}
 | |
| 
 | |
| 				geom->can_cast_shadows = can_cast_shadows;
 | |
| 			}
 | |
| 
 | |
| 			geom->material_is_animated = is_animated;
 | |
| 
 | |
| 			if (p_instance->instance_uniforms.materials_finish(p_instance->self)) {
 | |
| 				geom->geometry_instance->set_instance_shader_uniforms_offset(p_instance->instance_uniforms.location());
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (p_instance->skeleton.is_valid()) {
 | |
| 			RSG::mesh_storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker);
 | |
| 		}
 | |
| 
 | |
| 		p_instance->dependency_tracker.update_end();
 | |
| 
 | |
| 		if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 | |
| 			InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
 | |
| 			ERR_FAIL_NULL(geom->geometry_instance);
 | |
| 			geom->geometry_instance->set_surface_materials(p_instance->materials);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	_instance_update_list.remove(&p_instance->update_item);
 | |
| 
 | |
| 	_update_instance(p_instance);
 | |
| 
 | |
| 	p_instance->update_aabb = false;
 | |
| 	p_instance->update_dependencies = false;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::update_dirty_instances() const {
 | |
| 	while (_instance_update_list.first()) {
 | |
| 		_update_dirty_instance(_instance_update_list.first()->self());
 | |
| 	}
 | |
| 
 | |
| 	// Update dirty resources after dirty instances as instance updates may affect resources.
 | |
| 	RSG::utilities->update_dirty_resources();
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::update() {
 | |
| 	//optimize bvhs
 | |
| 
 | |
| 	uint32_t rid_count = scenario_owner.get_rid_count();
 | |
| 	RID *rids = (RID *)alloca(sizeof(RID) * rid_count);
 | |
| 	scenario_owner.fill_owned_buffer(rids);
 | |
| 	for (uint32_t i = 0; i < rid_count; i++) {
 | |
| 		Scenario *s = scenario_owner.get_or_null(rids[i]);
 | |
| 		s->indexers[Scenario::INDEXER_GEOMETRY].optimize_incremental(indexer_update_iterations);
 | |
| 		s->indexers[Scenario::INDEXER_VOLUMES].optimize_incremental(indexer_update_iterations);
 | |
| 	}
 | |
| 	scene_render->update();
 | |
| 	update_dirty_instances();
 | |
| 	render_particle_colliders();
 | |
| }
 | |
| 
 | |
| bool RendererSceneCull::free(RID p_rid) {
 | |
| 	if (p_rid.is_null()) {
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (scene_render->free(p_rid)) {
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (camera_owner.owns(p_rid)) {
 | |
| 		camera_owner.free(p_rid);
 | |
| 
 | |
| 	} else if (scenario_owner.owns(p_rid)) {
 | |
| 		Scenario *scenario = scenario_owner.get_or_null(p_rid);
 | |
| 
 | |
| 		while (scenario->instances.first()) {
 | |
| 			instance_set_scenario(scenario->instances.first()->self()->self, RID());
 | |
| 		}
 | |
| 		scenario->instance_aabbs.reset();
 | |
| 		scenario->instance_data.reset();
 | |
| 		scenario->instance_visibility.reset();
 | |
| 
 | |
| 		RSG::light_storage->shadow_atlas_free(scenario->reflection_probe_shadow_atlas);
 | |
| 		RSG::light_storage->reflection_atlas_free(scenario->reflection_atlas);
 | |
| 		scenario_owner.free(p_rid);
 | |
| 		RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid);
 | |
| 
 | |
| 	} else if (RendererSceneOcclusionCull::get_singleton() && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) {
 | |
| 		RendererSceneOcclusionCull::get_singleton()->free_occluder(p_rid);
 | |
| 	} else if (instance_owner.owns(p_rid)) {
 | |
| 		// delete the instance
 | |
| 
 | |
| 		update_dirty_instances();
 | |
| 
 | |
| 		Instance *instance = instance_owner.get_or_null(p_rid);
 | |
| 
 | |
| 		_interpolation_data.notify_free_instance(p_rid, *instance);
 | |
| 
 | |
| 		instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0);
 | |
| 		instance_set_scenario(p_rid, RID());
 | |
| 		instance_set_base(p_rid, RID());
 | |
| 		instance_geometry_set_material_override(p_rid, RID());
 | |
| 		instance_geometry_set_material_overlay(p_rid, RID());
 | |
| 		instance_attach_skeleton(p_rid, RID());
 | |
| 
 | |
| 		instance->instance_uniforms.free(instance->self);
 | |
| 		update_dirty_instances(); //in case something changed this
 | |
| 
 | |
| 		instance_owner.free(p_rid);
 | |
| 	} else {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
 | |
| 	return scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size);
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::update_visibility_notifiers() {
 | |
| 	SelfList<InstanceVisibilityNotifierData> *E = visible_notifier_list.first();
 | |
| 	while (E) {
 | |
| 		SelfList<InstanceVisibilityNotifierData> *N = E->next();
 | |
| 
 | |
| 		InstanceVisibilityNotifierData *visibility_notifier = E->self();
 | |
| 		if (visibility_notifier->just_visible) {
 | |
| 			visibility_notifier->just_visible = false;
 | |
| 
 | |
| 			RSG::utilities->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded);
 | |
| 		} else {
 | |
| 			if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
 | |
| 				visible_notifier_list.remove(E);
 | |
| 
 | |
| 				RSG::utilities->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		E = N;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*******************************/
 | |
| /* Passthrough to Scene Render */
 | |
| /*******************************/
 | |
| 
 | |
| /* ENVIRONMENT API */
 | |
| 
 | |
| RendererSceneCull *RendererSceneCull::singleton = nullptr;
 | |
| 
 | |
| void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) {
 | |
| 	scene_render = p_scene_render;
 | |
| 	geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
 | |
| }
 | |
| 
 | |
| /* INTERPOLATION API */
 | |
| 
 | |
| void RendererSceneCull::update_interpolation_tick(bool p_process) {
 | |
| 	// MultiMesh: Update interpolation in storage.
 | |
| 	RSG::mesh_storage->update_interpolation_tick(p_process);
 | |
| 
 | |
| 	// INSTANCES
 | |
| 
 | |
| 	// Detect any that were on the previous transform list that are no longer active;
 | |
| 	// we should remove them from the interpolate list.
 | |
| 
 | |
| 	for (const RID &rid : *_interpolation_data.instance_transform_update_list_prev) {
 | |
| 		Instance *instance = instance_owner.get_or_null(rid);
 | |
| 
 | |
| 		bool active = true;
 | |
| 
 | |
| 		// No longer active? (Either the instance deleted or no longer being transformed.)
 | |
| 		if (instance && !instance->on_interpolate_transform_list) {
 | |
| 			active = false;
 | |
| 			instance->on_interpolate_list = false;
 | |
| 
 | |
| 			// Make sure the most recent transform is set...
 | |
| 			instance->transform = instance->transform_curr;
 | |
| 
 | |
| 			// ... and that both prev and current are the same, just in case of any interpolations.
 | |
| 			instance->transform_prev = instance->transform_curr;
 | |
| 
 | |
| 			// Make sure instances are updated one more time to ensure the AABBs are correct.
 | |
| 			_instance_queue_update(instance, true);
 | |
| 		}
 | |
| 
 | |
| 		if (!instance) {
 | |
| 			active = false;
 | |
| 		}
 | |
| 
 | |
| 		if (!active) {
 | |
| 			_interpolation_data.instance_interpolate_update_list.erase(rid);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Now for any in the transform list (being actively interpolated), keep the previous transform
 | |
| 	// value up to date, ready for the next tick.
 | |
| 	if (p_process) {
 | |
| 		for (const RID &rid : *_interpolation_data.instance_transform_update_list_curr) {
 | |
| 			Instance *instance = instance_owner.get_or_null(rid);
 | |
| 			if (instance) {
 | |
| 				instance->transform_prev = instance->transform_curr;
 | |
| 				instance->transform_checksum_prev = instance->transform_checksum_curr;
 | |
| 				instance->on_interpolate_transform_list = false;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// We maintain a mirror list for the transform updates, so we can detect when an instance
 | |
| 	// is no longer being transformed, and remove it from the interpolate list.
 | |
| 	SWAP(_interpolation_data.instance_transform_update_list_curr, _interpolation_data.instance_transform_update_list_prev);
 | |
| 
 | |
| 	// Prepare for the next iteration.
 | |
| 	_interpolation_data.instance_transform_update_list_curr->clear();
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::update_interpolation_frame(bool p_process) {
 | |
| 	// MultiMesh: Update interpolation in storage.
 | |
| 	RSG::mesh_storage->update_interpolation_frame(p_process);
 | |
| 
 | |
| 	if (p_process) {
 | |
| 		real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
 | |
| 
 | |
| 		for (const RID &rid : _interpolation_data.instance_interpolate_update_list) {
 | |
| 			Instance *instance = instance_owner.get_or_null(rid);
 | |
| 			if (instance) {
 | |
| 				TransformInterpolator::interpolate_transform_3d_via_method(instance->transform_prev, instance->transform_curr, instance->transform, f, instance->interpolation_method);
 | |
| 
 | |
| #ifdef RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
 | |
| 				print_line("\t\tinterpolated: " + rtos(instance->transform.origin.x) + "\t( prev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x) + " ) on tick " + itos(Engine::get_singleton()->get_physics_frames()));
 | |
| #endif
 | |
| 
 | |
| 				// Make sure AABBs are constantly up to date through the interpolation.
 | |
| 				_instance_queue_update(instance, true);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::set_physics_interpolation_enabled(bool p_enabled) {
 | |
| 	_interpolation_data.interpolation_enabled = p_enabled;
 | |
| }
 | |
| 
 | |
| void RendererSceneCull::InterpolationData::notify_free_instance(RID p_rid, Instance &r_instance) {
 | |
| 	r_instance.on_interpolate_list = false;
 | |
| 	r_instance.on_interpolate_transform_list = false;
 | |
| 
 | |
| 	if (!interpolation_enabled) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// If the instance was on any of the lists, remove.
 | |
| 	instance_interpolate_update_list.erase_multiple_unordered(p_rid);
 | |
| 	instance_transform_update_list_curr->erase_multiple_unordered(p_rid);
 | |
| 	instance_transform_update_list_prev->erase_multiple_unordered(p_rid);
 | |
| }
 | |
| 
 | |
| RendererSceneCull::RendererSceneCull() {
 | |
| 	render_pass = 1;
 | |
| 	singleton = this;
 | |
| 
 | |
| 	instance_cull_result.set_page_pool(&instance_cull_page_pool);
 | |
| 	instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool);
 | |
| 
 | |
| 	for (uint32_t i = 0; i < MAX_UPDATE_SHADOWS; i++) {
 | |
| 		render_shadow_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool);
 | |
| 	}
 | |
| 	for (uint32_t i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) {
 | |
| 		render_sdfgi_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool);
 | |
| 	}
 | |
| 
 | |
| 	scene_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
 | |
| 	scene_cull_result_threads.resize(WorkerThreadPool::get_singleton()->get_thread_count());
 | |
| 	for (InstanceCullResult &thread : scene_cull_result_threads) {
 | |
| 		thread.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
 | |
| 	}
 | |
| 
 | |
| 	indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame");
 | |
| 	thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances");
 | |
| 	thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)WorkerThreadPool::get_singleton()->get_thread_count()); //make sure there is at least one thread per CPU
 | |
| 	RendererSceneOcclusionCull::HZBuffer::occlusion_jitter_enabled = GLOBAL_GET("rendering/occlusion_culling/jitter_projection");
 | |
| 
 | |
| 	dummy_occlusion_culling = memnew(RendererSceneOcclusionCull);
 | |
| 
 | |
| 	light_culler = memnew(RenderingLightCuller);
 | |
| 
 | |
| 	bool tighter_caster_culling = GLOBAL_DEF("rendering/lights_and_shadows/tighter_shadow_caster_culling", true);
 | |
| 	light_culler->set_caster_culling_active(tighter_caster_culling);
 | |
| 	light_culler->set_light_culling_active(tighter_caster_culling);
 | |
| }
 | |
| 
 | |
| RendererSceneCull::~RendererSceneCull() {
 | |
| 	instance_cull_result.reset();
 | |
| 	instance_shadow_cull_result.reset();
 | |
| 
 | |
| 	for (uint32_t i = 0; i < MAX_UPDATE_SHADOWS; i++) {
 | |
| 		render_shadow_data[i].instances.reset();
 | |
| 	}
 | |
| 	for (uint32_t i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) {
 | |
| 		render_sdfgi_data[i].instances.reset();
 | |
| 	}
 | |
| 
 | |
| 	scene_cull_result.reset();
 | |
| 	for (InstanceCullResult &thread : scene_cull_result_threads) {
 | |
| 		thread.reset();
 | |
| 	}
 | |
| 	scene_cull_result_threads.clear();
 | |
| 
 | |
| 	if (dummy_occlusion_culling) {
 | |
| 		memdelete(dummy_occlusion_culling);
 | |
| 	}
 | |
| 
 | |
| 	if (light_culler) {
 | |
| 		memdelete(light_culler);
 | |
| 		light_culler = nullptr;
 | |
| 	}
 | |
| }
 | 
