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			145 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  safe_binary_mutex.h                                                   */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #pragma once
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| 
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| #include "core/error/error_macros.h"
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| #include "core/os/mutex.h"
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| #include "core/typedefs.h"
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| 
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| #ifdef THREADS_ENABLED
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| 
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| GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wundefined-var-template")
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| 
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| // A very special kind of mutex, used in scenarios where these
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| // requirements hold at the same time:
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| // - Must be used with a condition variable (only binary mutexes are suitable).
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| // - Must have recursive semnantics (or simulate, as this one does).
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| // The implementation keeps the lock count in TS. Therefore, only
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| // one object of each version of the template can exists; hence the Tag argument.
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| // Tags must be unique across the Godot codebase.
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| // Also, don't forget to declare the thread_local variable on each use.
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| template <int Tag>
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| class SafeBinaryMutex {
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| 	friend class MutexLock<SafeBinaryMutex<Tag>>;
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| 
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| 	using StdMutexType = THREADING_NAMESPACE::mutex;
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| 
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| 	mutable THREADING_NAMESPACE::mutex mutex;
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| 
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| 	struct TLSData {
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| 		mutable THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> lock;
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| 		uint32_t count = 0;
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| 
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| 		TLSData(SafeBinaryMutex<Tag> &p_mutex) :
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| 				lock(p_mutex.mutex, THREADING_NAMESPACE::defer_lock) {}
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| 	};
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| 	static thread_local TLSData tls_data;
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| 
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| public:
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| 	_ALWAYS_INLINE_ void lock() const {
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| 		if (++tls_data.count == 1) {
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| 			tls_data.lock.lock();
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| 		}
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| 	}
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| 
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| 	_ALWAYS_INLINE_ void unlock() const {
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| 		DEV_ASSERT(tls_data.count);
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| 		if (--tls_data.count == 0) {
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| 			tls_data.lock.unlock();
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| 		}
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| 	}
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| 
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| 	_ALWAYS_INLINE_ THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> &_get_lock() const {
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| 		return const_cast<THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> &>(tls_data.lock);
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| 	}
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| 
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| 	_ALWAYS_INLINE_ SafeBinaryMutex() {
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| 	}
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| 
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| 	_ALWAYS_INLINE_ ~SafeBinaryMutex() {
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| 		DEV_ASSERT(!tls_data.count);
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| 	}
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| };
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| 
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| template <int Tag>
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| class MutexLock<SafeBinaryMutex<Tag>> {
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| 	friend class ConditionVariable;
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| 
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| 	const SafeBinaryMutex<Tag> &mutex;
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| 
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| public:
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| 	explicit MutexLock(const SafeBinaryMutex<Tag> &p_mutex) :
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| 			mutex(p_mutex) {
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| 		mutex.lock();
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| 	}
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| 
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| 	~MutexLock() {
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| 		mutex.unlock();
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| 	}
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| 
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| 	_ALWAYS_INLINE_ void temp_relock() const {
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| 		mutex.lock();
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| 	}
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| 
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| 	_ALWAYS_INLINE_ void temp_unlock() const {
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| 		mutex.unlock();
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| 	}
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| 
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| 	// TODO: Implement a `try_temp_relock` if needed (will also need a dummy method below).
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| };
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| 
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| GODOT_CLANG_WARNING_POP
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| 
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| #else // No threads.
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| 
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| template <int Tag>
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| class SafeBinaryMutex {
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| 	struct TLSData {
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| 		TLSData(SafeBinaryMutex<Tag> &p_mutex) {}
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| 	};
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| 	static thread_local TLSData tls_data;
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| 
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| public:
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| 	void lock() const {}
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| 	void unlock() const {}
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| };
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| 
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| template <int Tag>
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| class MutexLock<SafeBinaryMutex<Tag>> {
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| public:
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| 	MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {}
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| 	~MutexLock() {}
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| 
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| 	void temp_relock() const {}
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| 	void temp_unlock() const {}
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| };
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| 
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| #endif // THREADS_ENABLED
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