..
effects
Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
2025-11-13 16:38:54 +03:00
environment
Push pipeline compilation of various effects to the worker thread pool.
2025-10-13 12:00:23 -03:00
forward_clustered
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
forward_mobile
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
shaders
Apply PREMUL_ALPHA_FACTOR only in non-split-specular shader variants.
2025-11-14 23:17:17 -08:00
spirv-reflect
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
storage_rd
Merge pull request #108516 from KoBeWi/file_graveyard
2025-11-14 14:23:06 -06:00
cluster_builder_rd.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
cluster_builder_rd.h
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-12 21:05:48 +03:00
framebuffer_cache_rd.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h
Use idiomatic templating vargs in a few places to reduce code.
2025-06-08 12:24:07 +02:00
pipeline_cache_rd.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
pipeline_cache_rd.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
pipeline_deferred_rd.h
Push pipeline compilation of various effects to the worker thread pool.
2025-10-13 12:00:23 -03:00
pipeline_hash_map_rd.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
renderer_canvas_render_rd.cpp
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
renderer_canvas_render_rd.h
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
renderer_compositor_rd.cpp
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
renderer_compositor_rd.h
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
renderer_scene_render_rd.cpp
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
renderer_scene_render_rd.h
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_rd.cpp
Add Persistent Buffers
2025-10-24 08:16:19 +11:00
shader_rd.h
Add Persistent Buffers
2025-10-24 08:16:19 +11:00
uniform_set_cache_rd.cpp
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h
Use idiomatic templating vargs in a few places to reduce code.
2025-06-08 12:24:07 +02:00