godot/platform/windows
Thaddeus Crews b7f5ddd256
Merge pull request #109300 from bruvzg/win_ndrag_rel
[Windows] Release mouse buttons after native window drag/resize operation.
2025-08-06 12:01:18 -05:00
..
doc_classes Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
export Fix editor one-click icons not showing. 2025-07-21 12:18:44 +03:00
console_wrapper_windows.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
cpu_feature_validation.c [Windows] Additionally use cpuid instruction to detect SSE4.2 support. 2025-08-03 22:13:59 +03:00
crash_handler_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
crash_handler_windows_seh.cpp Fix various race conditions with capturing of script backtraces 2025-06-02 19:46:19 +02:00
crash_handler_windows_signal.cpp Fix various race conditions with capturing of script backtraces 2025-06-02 19:46:19 +02:00
detect.py Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
display_server_windows.cpp [Windows] Release mouse buttons after native window drag/resize operation. 2025-08-04 15:14:27 +03:00
display_server_windows.h Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
drop_target_windows.cpp Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
drop_target_windows.h Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
gl_manager_windows_angle.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_windows_angle.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
gl_manager_windows_native.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_windows_native.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis Windows: Expand godot.natvis type coverage 2024-11-11 13:47:14 -06:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
godot_res_wrap.rc Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
godot_windows.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lang_table.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_windows.cpp Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
native_menu_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
os_windows.cpp Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
os_windows.h Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
platform_config.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_windows_builders.py SCons: Extend MinGW support & checks 2024-10-11 14:24:00 -05:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
rendering_context_driver_vulkan_windows.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub [Windows] Add SSE4.2 support runtime check. 2025-07-13 12:58:29 +03:00
tts_windows.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
tts_windows.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
uiautomationcore.arm32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.arm64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
wgl_detect_version.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
wgl_detect_version.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
windows_terminal_logger.cpp Core: Unify display of error type prefixes 2025-06-09 20:18:51 +03:00
windows_terminal_logger.h Ability to print and log script backtraces 2025-04-24 18:54:41 +02:00
windows_utils.cpp Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
windows_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation