mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	 aa1165a3f5
			
		
	
	
		aa1165a3f5
		
	
	
	
	
		
			
			These include: * generate_tangents() * add_to_format() * create_from() * append_from() Reordered and grouped the bindings to match the header for improved readability. Removed commented out `generate_flat_normals()` method which wasn't present in the header. Fixes #9946
		
			
				
	
	
		
			858 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			858 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  surface_tool.cpp                                                     */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                    http://www.godotengine.org                         */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| #include "surface_tool.h"
 | |
| #include "method_bind_ext.gen.inc"
 | |
| 
 | |
| #define _VERTEX_SNAP 0.0001
 | |
| #define EQ_VERTEX_DIST 0.00001
 | |
| 
 | |
| bool SurfaceTool::Vertex::operator==(const Vertex &p_b) const {
 | |
| 
 | |
| 	if (vertex != p_b.vertex)
 | |
| 		return false;
 | |
| 
 | |
| 	if (uv != p_b.uv)
 | |
| 		return false;
 | |
| 
 | |
| 	if (uv2 != p_b.uv2)
 | |
| 		return false;
 | |
| 
 | |
| 	if (normal != p_b.normal)
 | |
| 		return false;
 | |
| 
 | |
| 	if (binormal != p_b.binormal)
 | |
| 		return false;
 | |
| 
 | |
| 	if (color != p_b.color)
 | |
| 		return false;
 | |
| 
 | |
| 	if (bones.size() != p_b.bones.size())
 | |
| 		return false;
 | |
| 
 | |
| 	for (int i = 0; i < bones.size(); i++) {
 | |
| 		if (bones[i] != p_b.bones[i])
 | |
| 			return false;
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < weights.size(); i++) {
 | |
| 		if (weights[i] != p_b.weights[i])
 | |
| 			return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
 | |
| 
 | |
| 	uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
 | |
| 	h = hash_djb2_buffer((const uint8_t *)&p_vtx.normal, sizeof(real_t) * 3, h);
 | |
| 	h = hash_djb2_buffer((const uint8_t *)&p_vtx.binormal, sizeof(real_t) * 3, h);
 | |
| 	h = hash_djb2_buffer((const uint8_t *)&p_vtx.tangent, sizeof(real_t) * 3, h);
 | |
| 	h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv, sizeof(real_t) * 2, h);
 | |
| 	h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv2, sizeof(real_t) * 2, h);
 | |
| 	h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h);
 | |
| 	h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
 | |
| 	h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
 | |
| 	return h;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
 | |
| 
 | |
| 	clear();
 | |
| 
 | |
| 	primitive = p_primitive;
 | |
| 	begun = true;
 | |
| 	first = true;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 
 | |
| 	Vertex vtx;
 | |
| 	vtx.vertex = p_vertex;
 | |
| 	vtx.color = last_color;
 | |
| 	vtx.normal = last_normal;
 | |
| 	vtx.uv = last_uv;
 | |
| 	vtx.weights = last_weights;
 | |
| 	vtx.bones = last_bones;
 | |
| 	vtx.tangent = last_tangent.normal;
 | |
| 	vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
 | |
| 	vertex_array.push_back(vtx);
 | |
| 	first = false;
 | |
| 	format |= Mesh::ARRAY_FORMAT_VERTEX;
 | |
| }
 | |
| void SurfaceTool::add_color(Color p_color) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 
 | |
| 	ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_COLOR));
 | |
| 
 | |
| 	format |= Mesh::ARRAY_FORMAT_COLOR;
 | |
| 	last_color = p_color;
 | |
| }
 | |
| void SurfaceTool::add_normal(const Vector3 &p_normal) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 
 | |
| 	ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_NORMAL));
 | |
| 
 | |
| 	format |= Mesh::ARRAY_FORMAT_NORMAL;
 | |
| 	last_normal = p_normal;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::add_tangent(const Plane &p_tangent) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 	ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TANGENT));
 | |
| 
 | |
| 	format |= Mesh::ARRAY_FORMAT_TANGENT;
 | |
| 	last_tangent = p_tangent;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::add_uv(const Vector2 &p_uv) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 	ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV));
 | |
| 
 | |
| 	format |= Mesh::ARRAY_FORMAT_TEX_UV;
 | |
| 	last_uv = p_uv;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::add_uv2(const Vector2 &p_uv2) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 	ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV2));
 | |
| 
 | |
| 	format |= Mesh::ARRAY_FORMAT_TEX_UV2;
 | |
| 	last_uv2 = p_uv2;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::add_bones(const Vector<int> &p_bones) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 	ERR_FAIL_COND(p_bones.size() != 4);
 | |
| 	ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES));
 | |
| 
 | |
| 	format |= Mesh::ARRAY_FORMAT_BONES;
 | |
| 	last_bones = p_bones;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::add_weights(const Vector<float> &p_weights) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 
 | |
| 	ERR_FAIL_COND(p_weights.size() != 4);
 | |
| 	ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS));
 | |
| 
 | |
| 	format |= Mesh::ARRAY_FORMAT_WEIGHTS;
 | |
| 	last_weights = p_weights;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::add_smooth_group(bool p_smooth) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 	if (index_array.size()) {
 | |
| 		smooth_groups[index_array.size()] = p_smooth;
 | |
| 	} else {
 | |
| 
 | |
| 		smooth_groups[vertex_array.size()] = p_smooth;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 	ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
 | |
| 	ERR_FAIL_COND(p_vertexes.size() < 3);
 | |
| 
 | |
| #define ADD_POINT(n)                    \
 | |
| 	{                                   \
 | |
| 		if (p_colors.size() > n)        \
 | |
| 			add_color(p_colors[n]);     \
 | |
| 		if (p_uvs.size() > n)           \
 | |
| 			add_uv(p_uvs[n]);           \
 | |
| 		if (p_uv2s.size() > n)          \
 | |
| 			add_uv2(p_uv2s[n]);         \
 | |
| 		if (p_normals.size() > n)       \
 | |
| 			add_normal(p_normals[n]);   \
 | |
| 		if (p_tangents.size() > n)      \
 | |
| 			add_tangent(p_tangents[n]); \
 | |
| 		add_vertex(p_vertexes[n]);      \
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < p_vertexes.size() - 2; i++) {
 | |
| 		ADD_POINT(0);
 | |
| 		ADD_POINT(i + 1);
 | |
| 		ADD_POINT(i + 2);
 | |
| 	}
 | |
| 
 | |
| #undef ADD_POINT
 | |
| }
 | |
| 
 | |
| void SurfaceTool::add_index(int p_index) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!begun);
 | |
| 
 | |
| 	format |= Mesh::ARRAY_FORMAT_INDEX;
 | |
| 	index_array.push_back(p_index);
 | |
| }
 | |
| 
 | |
| Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
 | |
| 
 | |
| 	Ref<ArrayMesh> mesh;
 | |
| 	if (p_existing.is_valid())
 | |
| 		mesh = p_existing;
 | |
| 	else
 | |
| 		mesh.instance();
 | |
| 
 | |
| 	int varr_len = vertex_array.size();
 | |
| 
 | |
| 	if (varr_len == 0)
 | |
| 		return mesh;
 | |
| 
 | |
| 	int surface = mesh->get_surface_count();
 | |
| 
 | |
| 	Array a;
 | |
| 	a.resize(Mesh::ARRAY_MAX);
 | |
| 
 | |
| 	for (int i = 0; i < Mesh::ARRAY_MAX; i++) {
 | |
| 
 | |
| 		switch (format & (1 << i)) {
 | |
| 
 | |
| 			case Mesh::ARRAY_FORMAT_VERTEX:
 | |
| 			case Mesh::ARRAY_FORMAT_NORMAL: {
 | |
| 
 | |
| 				PoolVector<Vector3> array;
 | |
| 				array.resize(varr_len);
 | |
| 				PoolVector<Vector3>::Write w = array.write();
 | |
| 
 | |
| 				int idx = 0;
 | |
| 				for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
 | |
| 
 | |
| 					const Vertex &v = E->get();
 | |
| 
 | |
| 					switch (i) {
 | |
| 						case Mesh::ARRAY_VERTEX: {
 | |
| 							w[idx] = v.vertex;
 | |
| 						} break;
 | |
| 						case Mesh::ARRAY_NORMAL: {
 | |
| 							w[idx] = v.normal;
 | |
| 						} break;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				w = PoolVector<Vector3>::Write();
 | |
| 				a[i] = array;
 | |
| 
 | |
| 			} break;
 | |
| 
 | |
| 			case Mesh::ARRAY_FORMAT_TEX_UV:
 | |
| 			case Mesh::ARRAY_FORMAT_TEX_UV2: {
 | |
| 
 | |
| 				PoolVector<Vector2> array;
 | |
| 				array.resize(varr_len);
 | |
| 				PoolVector<Vector2>::Write w = array.write();
 | |
| 
 | |
| 				int idx = 0;
 | |
| 				for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
 | |
| 
 | |
| 					const Vertex &v = E->get();
 | |
| 
 | |
| 					switch (i) {
 | |
| 
 | |
| 						case Mesh::ARRAY_TEX_UV: {
 | |
| 							w[idx] = v.uv;
 | |
| 						} break;
 | |
| 						case Mesh::ARRAY_TEX_UV2: {
 | |
| 							w[idx] = v.uv2;
 | |
| 						} break;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				w = PoolVector<Vector2>::Write();
 | |
| 				a[i] = array;
 | |
| 			} break;
 | |
| 			case Mesh::ARRAY_FORMAT_TANGENT: {
 | |
| 
 | |
| 				PoolVector<float> array;
 | |
| 				array.resize(varr_len * 4);
 | |
| 				PoolVector<float>::Write w = array.write();
 | |
| 
 | |
| 				int idx = 0;
 | |
| 				for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
 | |
| 
 | |
| 					const Vertex &v = E->get();
 | |
| 
 | |
| 					w[idx + 0] = v.tangent.x;
 | |
| 					w[idx + 1] = v.tangent.y;
 | |
| 					w[idx + 2] = v.tangent.z;
 | |
| 
 | |
| 					//float d = v.tangent.dot(v.binormal,v.normal);
 | |
| 					float d = v.binormal.dot(v.normal.cross(v.tangent));
 | |
| 					w[idx + 3] = d < 0 ? -1 : 1;
 | |
| 				}
 | |
| 
 | |
| 				w = PoolVector<float>::Write();
 | |
| 				a[i] = array;
 | |
| 
 | |
| 			} break;
 | |
| 			case Mesh::ARRAY_FORMAT_COLOR: {
 | |
| 
 | |
| 				PoolVector<Color> array;
 | |
| 				array.resize(varr_len);
 | |
| 				PoolVector<Color>::Write w = array.write();
 | |
| 
 | |
| 				int idx = 0;
 | |
| 				for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
 | |
| 
 | |
| 					const Vertex &v = E->get();
 | |
| 					w[idx] = v.color;
 | |
| 				}
 | |
| 
 | |
| 				w = PoolVector<Color>::Write();
 | |
| 				a[i] = array;
 | |
| 			} break;
 | |
| 			case Mesh::ARRAY_FORMAT_BONES: {
 | |
| 
 | |
| 				PoolVector<int> array;
 | |
| 				array.resize(varr_len * 4);
 | |
| 				PoolVector<int>::Write w = array.write();
 | |
| 
 | |
| 				int idx = 0;
 | |
| 				for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
 | |
| 
 | |
| 					const Vertex &v = E->get();
 | |
| 
 | |
| 					ERR_CONTINUE(v.bones.size() != 4);
 | |
| 
 | |
| 					for (int j = 0; j < 4; j++) {
 | |
| 						w[idx + j] = v.bones[j];
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				w = PoolVector<int>::Write();
 | |
| 				a[i] = array;
 | |
| 
 | |
| 			} break;
 | |
| 			case Mesh::ARRAY_FORMAT_WEIGHTS: {
 | |
| 
 | |
| 				PoolVector<float> array;
 | |
| 				array.resize(varr_len * 4);
 | |
| 				PoolVector<float>::Write w = array.write();
 | |
| 
 | |
| 				int idx = 0;
 | |
| 				for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
 | |
| 
 | |
| 					const Vertex &v = E->get();
 | |
| 					ERR_CONTINUE(v.weights.size() != 4);
 | |
| 
 | |
| 					for (int j = 0; j < 4; j++) {
 | |
| 
 | |
| 						w[idx + j] = v.weights[j];
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				w = PoolVector<float>::Write();
 | |
| 				a[i] = array;
 | |
| 
 | |
| 			} break;
 | |
| 			case Mesh::ARRAY_FORMAT_INDEX: {
 | |
| 
 | |
| 				ERR_CONTINUE(index_array.size() == 0);
 | |
| 
 | |
| 				PoolVector<int> array;
 | |
| 				array.resize(index_array.size());
 | |
| 				PoolVector<int>::Write w = array.write();
 | |
| 
 | |
| 				int idx = 0;
 | |
| 				for (List<int>::Element *E = index_array.front(); E; E = E->next(), idx++) {
 | |
| 
 | |
| 					w[idx] = E->get();
 | |
| 				}
 | |
| 
 | |
| 				w = PoolVector<int>::Write();
 | |
| 				a[i] = array;
 | |
| 			} break;
 | |
| 
 | |
| 			default: {}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	mesh->add_surface_from_arrays(primitive, a);
 | |
| 	if (material.is_valid())
 | |
| 		mesh->surface_set_material(surface, material);
 | |
| 
 | |
| 	return mesh;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::index() {
 | |
| 
 | |
| 	if (index_array.size())
 | |
| 		return; //already indexed
 | |
| 
 | |
| 	HashMap<Vertex, int, VertexHasher> indices;
 | |
| 	List<Vertex> new_vertices;
 | |
| 
 | |
| 	for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
 | |
| 
 | |
| 		int *idxptr = indices.getptr(E->get());
 | |
| 		int idx;
 | |
| 		if (!idxptr) {
 | |
| 			idx = indices.size();
 | |
| 			new_vertices.push_back(E->get());
 | |
| 			indices[E->get()] = idx;
 | |
| 		} else {
 | |
| 			idx = *idxptr;
 | |
| 		}
 | |
| 
 | |
| 		index_array.push_back(idx);
 | |
| 	}
 | |
| 
 | |
| 	vertex_array.clear();
 | |
| 	vertex_array = new_vertices;
 | |
| 
 | |
| 	format |= Mesh::ARRAY_FORMAT_INDEX;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::deindex() {
 | |
| 
 | |
| 	if (index_array.size() == 0)
 | |
| 		return; //nothing to deindex
 | |
| 	Vector<Vertex> varr;
 | |
| 	varr.resize(vertex_array.size());
 | |
| 	int idx = 0;
 | |
| 	for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
 | |
| 
 | |
| 		varr[idx++] = E->get();
 | |
| 	}
 | |
| 	vertex_array.clear();
 | |
| 	for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
 | |
| 
 | |
| 		ERR_FAIL_INDEX(E->get(), varr.size());
 | |
| 		vertex_array.push_back(varr[E->get()]);
 | |
| 	}
 | |
| 	format &= ~Mesh::ARRAY_FORMAT_INDEX;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
 | |
| 
 | |
| 	Array arr = p_existing->surface_get_arrays(p_surface);
 | |
| 	ERR_FAIL_COND(arr.size() != VS::ARRAY_MAX);
 | |
| 
 | |
| 	PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
 | |
| 	PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
 | |
| 	PoolVector<float> tarr = arr[VS::ARRAY_TANGENT];
 | |
| 	PoolVector<Color> carr = arr[VS::ARRAY_COLOR];
 | |
| 	PoolVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
 | |
| 	PoolVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
 | |
| 	PoolVector<int> barr = arr[VS::ARRAY_BONES];
 | |
| 	PoolVector<float> warr = arr[VS::ARRAY_WEIGHTS];
 | |
| 
 | |
| 	int vc = varr.size();
 | |
| 
 | |
| 	if (vc == 0)
 | |
| 		return;
 | |
| 	lformat = 0;
 | |
| 
 | |
| 	PoolVector<Vector3>::Read rv;
 | |
| 	if (varr.size()) {
 | |
| 		lformat |= VS::ARRAY_FORMAT_VERTEX;
 | |
| 		rv = varr.read();
 | |
| 	}
 | |
| 	PoolVector<Vector3>::Read rn;
 | |
| 	if (narr.size()) {
 | |
| 		lformat |= VS::ARRAY_FORMAT_NORMAL;
 | |
| 		rn = narr.read();
 | |
| 	}
 | |
| 	PoolVector<float>::Read rt;
 | |
| 	if (tarr.size()) {
 | |
| 		lformat |= VS::ARRAY_FORMAT_TANGENT;
 | |
| 		rt = tarr.read();
 | |
| 	}
 | |
| 	PoolVector<Color>::Read rc;
 | |
| 	if (carr.size()) {
 | |
| 		lformat |= VS::ARRAY_FORMAT_COLOR;
 | |
| 		rc = carr.read();
 | |
| 	}
 | |
| 
 | |
| 	PoolVector<Vector2>::Read ruv;
 | |
| 	if (uvarr.size()) {
 | |
| 		lformat |= VS::ARRAY_FORMAT_TEX_UV;
 | |
| 		ruv = uvarr.read();
 | |
| 	}
 | |
| 
 | |
| 	PoolVector<Vector2>::Read ruv2;
 | |
| 	if (uv2arr.size()) {
 | |
| 		lformat |= VS::ARRAY_FORMAT_TEX_UV2;
 | |
| 		ruv2 = uv2arr.read();
 | |
| 	}
 | |
| 
 | |
| 	PoolVector<int>::Read rb;
 | |
| 	if (barr.size()) {
 | |
| 		lformat |= VS::ARRAY_FORMAT_BONES;
 | |
| 		rb = barr.read();
 | |
| 	}
 | |
| 
 | |
| 	PoolVector<float>::Read rw;
 | |
| 	if (warr.size()) {
 | |
| 		lformat |= VS::ARRAY_FORMAT_WEIGHTS;
 | |
| 		rw = warr.read();
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < vc; i++) {
 | |
| 
 | |
| 		Vertex v;
 | |
| 		if (lformat & VS::ARRAY_FORMAT_VERTEX)
 | |
| 			v.vertex = varr[i];
 | |
| 		if (lformat & VS::ARRAY_FORMAT_NORMAL)
 | |
| 			v.normal = narr[i];
 | |
| 		if (lformat & VS::ARRAY_FORMAT_TANGENT) {
 | |
| 			Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
 | |
| 			v.tangent = p.normal;
 | |
| 			v.binormal = p.normal.cross(last_normal).normalized() * p.d;
 | |
| 		}
 | |
| 		if (lformat & VS::ARRAY_FORMAT_COLOR)
 | |
| 			v.color = carr[i];
 | |
| 		if (lformat & VS::ARRAY_FORMAT_TEX_UV)
 | |
| 			v.uv = uvarr[i];
 | |
| 		if (lformat & VS::ARRAY_FORMAT_TEX_UV2)
 | |
| 			v.uv2 = uv2arr[i];
 | |
| 		if (lformat & VS::ARRAY_FORMAT_BONES) {
 | |
| 			Vector<int> b;
 | |
| 			b.resize(4);
 | |
| 			b[0] = barr[i * 4 + 0];
 | |
| 			b[1] = barr[i * 4 + 1];
 | |
| 			b[2] = barr[i * 4 + 2];
 | |
| 			b[3] = barr[i * 4 + 3];
 | |
| 			v.bones = b;
 | |
| 		}
 | |
| 		if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
 | |
| 			Vector<float> w;
 | |
| 			w.resize(4);
 | |
| 			w[0] = warr[i * 4 + 0];
 | |
| 			w[1] = warr[i * 4 + 1];
 | |
| 			w[2] = warr[i * 4 + 2];
 | |
| 			w[3] = warr[i * 4 + 3];
 | |
| 			v.weights = w;
 | |
| 		}
 | |
| 
 | |
| 		r_vertex->push_back(v);
 | |
| 	}
 | |
| 
 | |
| 	//indices
 | |
| 
 | |
| 	PoolVector<int> idx = arr[VS::ARRAY_INDEX];
 | |
| 	int is = idx.size();
 | |
| 	if (is) {
 | |
| 
 | |
| 		lformat |= VS::ARRAY_FORMAT_INDEX;
 | |
| 		PoolVector<int>::Read iarr = idx.read();
 | |
| 		for (int i = 0; i < is; i++) {
 | |
| 			r_index->push_back(iarr[i]);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
 | |
| 
 | |
| 	clear();
 | |
| 	primitive = p_existing->surface_get_primitive_type(p_surface);
 | |
| 	_create_list(p_existing, p_surface, &vertex_array, &index_array, format);
 | |
| 	material = p_existing->surface_get_material(p_surface);
 | |
| }
 | |
| 
 | |
| void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) {
 | |
| 
 | |
| 	if (vertex_array.size() == 0) {
 | |
| 		primitive = p_existing->surface_get_primitive_type(p_surface);
 | |
| 		format = 0;
 | |
| 	}
 | |
| 
 | |
| 	int nformat;
 | |
| 	List<Vertex> nvertices;
 | |
| 	List<int> nindices;
 | |
| 	_create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
 | |
| 	format |= nformat;
 | |
| 	int vfrom = vertex_array.size();
 | |
| 
 | |
| 	for (List<Vertex>::Element *E = nvertices.front(); E; E = E->next()) {
 | |
| 
 | |
| 		Vertex v = E->get();
 | |
| 		v.vertex = p_xform.xform(v.vertex);
 | |
| 		if (nformat & VS::ARRAY_FORMAT_NORMAL) {
 | |
| 			v.normal = p_xform.basis.xform(v.normal);
 | |
| 		}
 | |
| 		if (nformat & VS::ARRAY_FORMAT_TANGENT) {
 | |
| 			v.tangent = p_xform.basis.xform(v.tangent);
 | |
| 			v.binormal = p_xform.basis.xform(v.binormal);
 | |
| 		}
 | |
| 
 | |
| 		vertex_array.push_back(v);
 | |
| 	}
 | |
| 
 | |
| 	for (List<int>::Element *E = nindices.front(); E; E = E->next()) {
 | |
| 
 | |
| 		int dst_index = E->get() + vfrom;
 | |
| 		/*
 | |
| 		if (dst_index <0 || dst_index>=vertex_array.size()) {
 | |
| 			print_line("invalid index!");
 | |
| 		}
 | |
| 		*/
 | |
| 		index_array.push_back(dst_index);
 | |
| 	}
 | |
| 	if (index_array.size() % 3)
 | |
| 		print_line("IA not div of 3?");
 | |
| }
 | |
| 
 | |
| //mikktspace callbacks
 | |
| int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
 | |
| 
 | |
| 	Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
 | |
| 	return varr.size() / 3;
 | |
| }
 | |
| int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) {
 | |
| 
 | |
| 	return 3; //always 3
 | |
| }
 | |
| void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
 | |
| 
 | |
| 	Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
 | |
| 	Vector3 v = varr[iFace * 3 + iVert]->get().vertex;
 | |
| 	fvPosOut[0] = v.x;
 | |
| 	fvPosOut[1] = v.y;
 | |
| 	fvPosOut[2] = v.z;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
 | |
| 
 | |
| 	Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
 | |
| 	Vector3 v = varr[iFace * 3 + iVert]->get().normal;
 | |
| 	fvNormOut[0] = v.x;
 | |
| 	fvNormOut[1] = v.y;
 | |
| 	fvNormOut[2] = v.z;
 | |
| }
 | |
| void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
 | |
| 
 | |
| 	Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
 | |
| 	Vector2 v = varr[iFace * 3 + iVert]->get().uv;
 | |
| 	fvTexcOut[0] = v.x;
 | |
| 	fvTexcOut[1] = v.y;
 | |
| 	//fvTexcOut[1]=1.0-v.y;
 | |
| }
 | |
| void SurfaceTool::mikktSetTSpaceBasic(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert) {
 | |
| 
 | |
| 	Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
 | |
| 	Vertex &vtx = varr[iFace * 3 + iVert]->get();
 | |
| 
 | |
| 	vtx.tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]);
 | |
| 	vtx.binormal = vtx.normal.cross(vtx.tangent) * fSign;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::generate_tangents() {
 | |
| 
 | |
| 	ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_TEX_UV));
 | |
| 	ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_NORMAL));
 | |
| 
 | |
| 	bool indexed = index_array.size() > 0;
 | |
| 	if (indexed)
 | |
| 		deindex();
 | |
| 
 | |
| 	SMikkTSpaceInterface mkif;
 | |
| 	mkif.m_getNormal = mikktGetNormal;
 | |
| 	mkif.m_getNumFaces = mikktGetNumFaces;
 | |
| 	mkif.m_getNumVerticesOfFace = mikktGetNumVerticesOfFace;
 | |
| 	mkif.m_getPosition = mikktGetPosition;
 | |
| 	mkif.m_getTexCoord = mikktGetTexCoord;
 | |
| 	mkif.m_setTSpaceBasic = mikktSetTSpaceBasic;
 | |
| 	mkif.m_setTSpace = NULL;
 | |
| 
 | |
| 	SMikkTSpaceContext msc;
 | |
| 	msc.m_pInterface = &mkif;
 | |
| 
 | |
| 	Vector<List<Vertex>::Element *> vtx;
 | |
| 	vtx.resize(vertex_array.size());
 | |
| 	int idx = 0;
 | |
| 	for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
 | |
| 		vtx[idx++] = E;
 | |
| 		E->get().binormal = Vector3();
 | |
| 		E->get().tangent = Vector3();
 | |
| 	}
 | |
| 	msc.m_pUserData = &vtx;
 | |
| 
 | |
| 	bool res = genTangSpaceDefault(&msc);
 | |
| 
 | |
| 	ERR_FAIL_COND(!res);
 | |
| 	format |= Mesh::ARRAY_FORMAT_TANGENT;
 | |
| 
 | |
| 	if (indexed)
 | |
| 		index();
 | |
| }
 | |
| 
 | |
| void SurfaceTool::generate_normals() {
 | |
| 
 | |
| 	ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
 | |
| 
 | |
| 	bool was_indexed = index_array.size();
 | |
| 
 | |
| 	deindex();
 | |
| 
 | |
| 	HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
 | |
| 
 | |
| 	int count = 0;
 | |
| 	bool smooth = false;
 | |
| 	if (smooth_groups.has(0))
 | |
| 		smooth = smooth_groups[0];
 | |
| 
 | |
| 	List<Vertex>::Element *B = vertex_array.front();
 | |
| 	for (List<Vertex>::Element *E = B; E;) {
 | |
| 
 | |
| 		List<Vertex>::Element *v[3];
 | |
| 		v[0] = E;
 | |
| 		v[1] = v[0]->next();
 | |
| 		ERR_FAIL_COND(!v[1]);
 | |
| 		v[2] = v[1]->next();
 | |
| 		ERR_FAIL_COND(!v[2]);
 | |
| 		E = v[2]->next();
 | |
| 
 | |
| 		Vector3 normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
 | |
| 
 | |
| 		if (smooth) {
 | |
| 
 | |
| 			for (int i = 0; i < 3; i++) {
 | |
| 
 | |
| 				Vector3 *lv = vertex_hash.getptr(v[i]->get());
 | |
| 				if (!lv) {
 | |
| 					vertex_hash.set(v[i]->get(), normal);
 | |
| 				} else {
 | |
| 					(*lv) += normal;
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 
 | |
| 			for (int i = 0; i < 3; i++) {
 | |
| 
 | |
| 				v[i]->get().normal = normal;
 | |
| 			}
 | |
| 		}
 | |
| 		count += 3;
 | |
| 
 | |
| 		if (smooth_groups.has(count) || !E) {
 | |
| 
 | |
| 			if (vertex_hash.size()) {
 | |
| 
 | |
| 				while (B != E) {
 | |
| 
 | |
| 					Vector3 *lv = vertex_hash.getptr(B->get());
 | |
| 					if (lv) {
 | |
| 						B->get().normal = lv->normalized();
 | |
| 					}
 | |
| 
 | |
| 					B = B->next();
 | |
| 				}
 | |
| 
 | |
| 			} else {
 | |
| 				B = E;
 | |
| 			}
 | |
| 
 | |
| 			vertex_hash.clear();
 | |
| 			if (E) {
 | |
| 				smooth = smooth_groups[count];
 | |
| 				print_line("SMOOTH AT " + itos(count) + ": " + itos(smooth));
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	format |= Mesh::ARRAY_FORMAT_NORMAL;
 | |
| 
 | |
| 	if (was_indexed) {
 | |
| 		index();
 | |
| 		smooth_groups.clear();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SurfaceTool::set_material(const Ref<Material> &p_material) {
 | |
| 
 | |
| 	material = p_material;
 | |
| }
 | |
| 
 | |
| void SurfaceTool::clear() {
 | |
| 
 | |
| 	begun = false;
 | |
| 	primitive = Mesh::PRIMITIVE_LINES;
 | |
| 	format = 0;
 | |
| 	last_bones.clear();
 | |
| 	last_weights.clear();
 | |
| 	index_array.clear();
 | |
| 	vertex_array.clear();
 | |
| 	smooth_groups.clear();
 | |
| 	material.unref();
 | |
| }
 | |
| 
 | |
| void SurfaceTool::_bind_methods() {
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex);
 | |
| 	ClassDB::bind_method(D_METHOD("add_color", "color"), &SurfaceTool::add_color);
 | |
| 	ClassDB::bind_method(D_METHOD("add_normal", "normal"), &SurfaceTool::add_normal);
 | |
| 	ClassDB::bind_method(D_METHOD("add_tangent", "tangent"), &SurfaceTool::add_tangent);
 | |
| 	ClassDB::bind_method(D_METHOD("add_uv", "uv"), &SurfaceTool::add_uv);
 | |
| 	ClassDB::bind_method(D_METHOD("add_uv2", "uv2"), &SurfaceTool::add_uv2);
 | |
| 	ClassDB::bind_method(D_METHOD("add_bones", "bones"), &SurfaceTool::add_bones);
 | |
| 	ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights);
 | |
| 	ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("index"), &SurfaceTool::index);
 | |
| 	ClassDB::bind_method(D_METHOD("deindex"), &SurfaceTool::deindex);
 | |
| 	ClassDB::bind_method(D_METHOD("generate_normals"), &SurfaceTool::generate_normals);
 | |
| 	ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_to_format", "flags"), &SurfaceTool::add_to_format);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &SurfaceTool::set_material);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("create_from", "existing:Mesh", "surface"), &SurfaceTool::create_from);
 | |
| 	ClassDB::bind_method(D_METHOD("append_from", "existing:Mesh", "surface", "transform"), &SurfaceTool::append_from);
 | |
| 	ClassDB::bind_method(D_METHOD("commit:Mesh", "existing:Mesh"), &SurfaceTool::commit, DEFVAL(Variant()));
 | |
| }
 | |
| 
 | |
| SurfaceTool::SurfaceTool() {
 | |
| 
 | |
| 	first = false;
 | |
| 	begun = false;
 | |
| 	primitive = Mesh::PRIMITIVE_LINES;
 | |
| 	format = 0;
 | |
| }
 |