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Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. |
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| .. | ||
| fixed_materials | ||
| kinematic_char | ||
| mousepick_test | ||
| navmesh | ||
| platformer | ||
| sat_test | ||
| shader_materials | ||
| truck_town | ||