godot/drivers/gles3/storage
2025-09-16 21:41:28 +02:00
..
config.cpp Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
config.h Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
light_storage.cpp Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
light_storage.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
material_storage.cpp Merge pull request #109143 from sievaxx/more_sampler_default_texs 2025-09-16 11:44:51 -05:00
material_storage.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
mesh_storage.cpp Expose RS.mesh_surface_update_index_region 2025-06-05 19:35:59 +08:00
mesh_storage.h Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
particles_storage.cpp Typos 2025-08-19 18:32:59 -05:00
particles_storage.h Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
render_scene_buffers_gles3.cpp Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
render_scene_buffers_gles3.h Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp Make conversions from LocalVector to Vector explicit. 2025-09-16 21:41:28 +02:00
texture_storage.h Merge pull request #109143 from sievaxx/more_sampler_default_texs 2025-09-16 11:44:51 -05:00
utilities.cpp BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
utilities.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00