mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			27 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="InputEventJoypadButton" inherits="InputEvent" version="4.0">
 | |
| 	<brief_description>
 | |
| 		Input event for gamepad buttons.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 		<link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="JoyButton" default="0">
 | |
| 			Button identifier. One of the [enum JoyButton] button constants.
 | |
| 		</member>
 | |
| 		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
 | |
| 			If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
 | |
| 		</member>
 | |
| 		<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
 | |
| 			Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 | 
