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			63 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  gl_manager_x11_egl.cpp                                                */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "gl_manager_x11_egl.h"
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#if defined(X11_ENABLED) && defined(GLES3_ENABLED)
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#include <cstdio>
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#include <cstdlib>
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const char *GLManagerEGL_X11::_get_platform_extension_name() const {
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	return "EGL_KHR_platform_x11";
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}
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EGLenum GLManagerEGL_X11::_get_platform_extension_enum() const {
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	return EGL_PLATFORM_X11_KHR;
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}
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Vector<EGLAttrib> GLManagerEGL_X11::_get_platform_display_attributes() const {
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	return Vector<EGLAttrib>();
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}
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EGLenum GLManagerEGL_X11::_get_platform_api_enum() const {
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	return EGL_OPENGL_ES_API;
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}
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Vector<EGLint> GLManagerEGL_X11::_get_platform_context_attribs() const {
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	Vector<EGLint> ret;
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	ret.push_back(EGL_CONTEXT_CLIENT_VERSION);
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	ret.push_back(3);
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	ret.push_back(EGL_NONE);
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	return ret;
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}
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#endif // WINDOWS_ENABLED && GLES3_ENABLED
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