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			74 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  resolve.h                                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef RESOLVE_RD_H
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| #define RESOLVE_RD_H
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| 
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| #include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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| #include "servers/rendering/renderer_rd/shaders/effects/resolve.glsl.gen.h"
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| #include "servers/rendering/renderer_scene_render.h"
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| 
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| #include "servers/rendering_server.h"
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| 
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| namespace RendererRD {
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| 
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| class Resolve {
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| private:
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| 	struct ResolvePushConstant {
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| 		int32_t screen_size[2];
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| 		int32_t samples;
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| 		uint32_t pad;
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| 	};
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| 
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| 	enum ResolveMode {
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| 		RESOLVE_MODE_GI,
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| 		RESOLVE_MODE_GI_VOXEL_GI,
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| 		RESOLVE_MODE_DEPTH,
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| 		RESOLVE_MODE_MAX
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| 	};
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| 
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| 	struct ResolveShader {
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| 		ResolvePushConstant push_constant;
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| 		ResolveShaderRD shader;
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| 		RID shader_version;
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| 		RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels
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| 	} resolve;
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| 
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| public:
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| 	Resolve();
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| 	~Resolve();
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| 
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| 	void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS);
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| 	void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS);
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| };
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| 
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| } // namespace RendererRD
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| 
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| #endif // RESOLVE_RD_H
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