mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			126 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="BaseButton" inherits="Control" version="3.2">
 | |
| 	<brief_description>
 | |
| 		Base class for different kinds of buttons.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 		<method name="_pressed" qualifiers="virtual">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="_toggled" qualifiers="virtual">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="button_pressed" type="bool">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Called when the button is toggled (only if [member toggle_mode] is active).
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_draw_mode" qualifiers="const">
 | |
| 			<return type="int" enum="BaseButton.DrawMode">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="is_hovered" qualifiers="const">
 | |
| 			<return type="bool">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
 | |
| 			Determines when the button is considered clicked, one of the [enum ActionMode] constants.
 | |
| 		</member>
 | |
| 		<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
 | |
| 			Binary mask to choose which mouse buttons this button will respond to.
 | |
| 			To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
 | |
| 		</member>
 | |
| 		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
 | |
| 			If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
 | |
| 		</member>
 | |
| 		<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
 | |
| 			[i]Deprecated.[/i] This property has been deprecated due to redundancy and no longer has any effect when set. Please use [member Control.focus_mode] instead.
 | |
| 		</member>
 | |
| 		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
 | |
| 		<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
 | |
| 			[ButtonGroup] associated to the button.
 | |
| 		</member>
 | |
| 		<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
 | |
| 			If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
 | |
| 			[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
 | |
| 		</member>
 | |
| 		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
 | |
| 			If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active).
 | |
| 		</member>
 | |
| 		<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
 | |
| 			[ShortCut] associated to the button.
 | |
| 		</member>
 | |
| 		<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
 | |
| 			If [code]true[/code], the button will add information about its shortcut in the tooltip.
 | |
| 		</member>
 | |
| 		<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
 | |
| 			If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<signals>
 | |
| 		<signal name="button_down">
 | |
| 			<description>
 | |
| 				Emitted when the button starts being held down.
 | |
| 			</description>
 | |
| 		</signal>
 | |
| 		<signal name="button_up">
 | |
| 			<description>
 | |
| 				Emitted when the button stops being held down.
 | |
| 			</description>
 | |
| 		</signal>
 | |
| 		<signal name="pressed">
 | |
| 			<description>
 | |
| 				Emitted when the button is toggled or pressed. This is on [signal button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] and on [signal button_up] otherwise.
 | |
| 				If you need to know the button's pressed state (and [member toggle_mode] is active), use [signal toggled] instead.
 | |
| 			</description>
 | |
| 		</signal>
 | |
| 		<signal name="toggled">
 | |
| 			<argument index="0" name="button_pressed" type="bool">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument.
 | |
| 			</description>
 | |
| 		</signal>
 | |
| 	</signals>
 | |
| 	<constants>
 | |
| 		<constant name="DRAW_NORMAL" value="0" enum="DrawMode">
 | |
| 			The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
 | |
| 		</constant>
 | |
| 		<constant name="DRAW_PRESSED" value="1" enum="DrawMode">
 | |
| 			The state of buttons are pressed.
 | |
| 		</constant>
 | |
| 		<constant name="DRAW_HOVER" value="2" enum="DrawMode">
 | |
| 			The state of buttons are hovered.
 | |
| 		</constant>
 | |
| 		<constant name="DRAW_DISABLED" value="3" enum="DrawMode">
 | |
| 			The state of buttons are disabled.
 | |
| 		</constant>
 | |
| 		<constant name="DRAW_HOVER_PRESSED" value="4" enum="DrawMode">
 | |
| 			The state of buttons are both hovered and pressed.
 | |
| 		</constant>
 | |
| 		<constant name="ACTION_MODE_BUTTON_PRESS" value="0" enum="ActionMode">
 | |
| 			Require just a press to consider the button clicked.
 | |
| 		</constant>
 | |
| 		<constant name="ACTION_MODE_BUTTON_RELEASE" value="1" enum="ActionMode">
 | |
| 			Require a press and a subsequent release before considering the button clicked.
 | |
| 		</constant>
 | |
| 	</constants>
 | |
| </class>
 | 
