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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			34 lines
		
	
	
	
		
			1,008 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			1,008 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="SceneTreeTimer" inherits="Reference" version="3.2">
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| 	<brief_description>
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| 		One-shot timer.
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| 	</brief_description>
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| 	<description>
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| 		A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
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| 		As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
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| 		[codeblock]
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| 		func some_function():
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| 		    print("Timer started.")
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| 		    yield(get_tree().create_timer(1.0), "timeout")
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| 		    print("Timer ended.")
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| 		[/codeblock]
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
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| 			The time remaining.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="timeout">
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| 			<description>
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| 				Emitted when the timer reaches 0.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 	</constants>
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| </class>
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