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		939de03db7
		
			
		
	
	
	
	
		
			
			This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095.
(cherry picked from commit 9712f8fd2d)
		
	
			
		
			
				
	
	
		
			79 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="VisualInstance" inherits="Spatial" version="3.2">
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| 	<brief_description>
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| 		Parent of all visual 3D nodes.
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| 	</brief_description>
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| 	<description>
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| 		The [VisualInstance] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance]. In general, you should not access the [VisualInstance] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance]. [VisualInstance] is the node representation of the [VisualServer] instance.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_aabb" qualifiers="const">
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| 			<return type="AABB">
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| 			</return>
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| 			<description>
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| 				Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb].
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| 			</description>
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| 		</method>
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| 		<method name="get_base" qualifiers="const">
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| 			<return type="RID">
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| 			</return>
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| 			<description>
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| 				Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh].
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| 			</description>
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| 		</method>
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| 		<method name="get_instance" qualifiers="const">
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| 			<return type="RID">
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| 			</return>
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| 			<description>
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| 				Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance].
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| 			</description>
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| 		</method>
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| 		<method name="get_layer_mask_bit" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="layer" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
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| 			</description>
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| 		</method>
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| 		<method name="get_transformed_aabb" qualifiers="const">
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| 			<return type="AABB">
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| 			</return>
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| 			<description>
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| 				Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].
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| 				Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb].
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| 			</description>
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| 		</method>
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| 		<method name="set_base">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="base" type="RID">
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| 			</argument>
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| 			<description>
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| 				Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base].
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| 			</description>
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| 		</method>
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| 		<method name="set_layer_mask_bit">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="layer" type="int">
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| 			</argument>
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| 			<argument index="1" name="enabled" type="bool">
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| 			</argument>
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| 			<description>
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| 				Enables a particular layer in [member layers].
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
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| 			The render layer(s) this [VisualInstance] is drawn on.
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| 			This object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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