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			110 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gdscript_language_server.cpp                                         */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "gdscript_language_server.h"
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#include "core/io/file_access.h"
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#include "core/os/os.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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GDScriptLanguageServer::GDScriptLanguageServer() {
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	_EDITOR_DEF("network/language_server/remote_host", host);
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	_EDITOR_DEF("network/language_server/remote_port", port);
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	_EDITOR_DEF("network/language_server/enable_smart_resolve", true);
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	_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
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	_EDITOR_DEF("network/language_server/use_thread", use_thread);
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}
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void GDScriptLanguageServer::_notification(int p_what) {
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	switch (p_what) {
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		case NOTIFICATION_ENTER_TREE:
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			start();
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			break;
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		case NOTIFICATION_EXIT_TREE:
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			stop();
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			break;
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		case NOTIFICATION_INTERNAL_PROCESS: {
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			if (started && !use_thread) {
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				protocol.poll();
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			}
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		} break;
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		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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			String host = String(_EDITOR_GET("network/language_server/remote_host"));
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			int port = (int)_EDITOR_GET("network/language_server/remote_port");
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			bool use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
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			if (host != this->host || port != this->port || use_thread != this->use_thread) {
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				this->stop();
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				this->start();
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			}
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		} break;
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	}
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}
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void GDScriptLanguageServer::thread_main(void *p_userdata) {
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	GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);
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	while (self->thread_running) {
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		// Poll 20 times per second
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		self->protocol.poll();
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		OS::get_singleton()->delay_usec(50000);
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	}
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}
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void GDScriptLanguageServer::start() {
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	host = String(_EDITOR_GET("network/language_server/remote_host"));
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	port = (int)_EDITOR_GET("network/language_server/remote_port");
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	use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
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	if (protocol.start(port, IPAddress(host)) == OK) {
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		EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR);
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		if (use_thread) {
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			thread_running = true;
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			thread.start(GDScriptLanguageServer::thread_main, this);
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		}
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		set_process_internal(!use_thread);
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		started = true;
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	}
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}
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void GDScriptLanguageServer::stop() {
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	if (use_thread) {
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		ERR_FAIL_COND(!thread.is_started());
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		thread_running = false;
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		thread.wait_to_finish();
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	}
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	protocol.stop();
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	started = false;
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	EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR);
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}
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void register_lsp_types() {
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	GDREGISTER_CLASS(GDScriptLanguageProtocol);
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	GDREGISTER_CLASS(GDScriptTextDocument);
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	GDREGISTER_CLASS(GDScriptWorkspace);
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}
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