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			325 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			325 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef VISUAL_SCRIPT_FUNC_NODES_H
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| #define VISUAL_SCRIPT_FUNC_NODES_H
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| 
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| #include "visual_script.h"
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| 
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| 
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| class VisualScriptFunctionCall : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 		CALL_MODE_INSTANCE,
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| 	};
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| private:
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| 
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| 	CallMode call_mode;
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| 	StringName base_type;
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| 	NodePath base_path;
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| 	StringName function;
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| 	int use_default_args;
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| 
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| 	Node *_get_base_node() const;
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| 	StringName _get_base_type() const;
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| 
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| 	void _update_defargs();
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| protected:
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| 	virtual void _validate_property(PropertyInfo& property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 
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| 	void set_base_type(const StringName& p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_function(const StringName& p_type);
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| 	StringName get_function() const;
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| 
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| 	void set_base_path(const NodePath& p_type);
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| 	NodePath get_base_path() const;
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 	void set_use_default_args(int p_amount);
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| 	int get_use_default_args() const;
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| 
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| 	virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
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| 
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| 	VisualScriptFunctionCall();
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| };
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| 
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| VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
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| 
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| 
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| class VisualScriptPropertySet : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 		CALL_MODE_INSTANCE,
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| 	};
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| private:
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| 
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| 	CallMode call_mode;
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| 	StringName base_type;
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| 	NodePath base_path;
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| 	StringName property;
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| 	bool use_builtin_value;
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| 	Variant builtin_value;
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| 
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| 	Node *_get_base_node() const;
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| 	StringName _get_base_type() const;
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| 
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo& property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 
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| 	void set_base_type(const StringName& p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_property(const StringName& p_type);
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| 	StringName get_property() const;
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| 
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| 	void set_base_path(const NodePath& p_type);
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| 	NodePath get_base_path() const;
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 	void set_use_builtin_value(bool p_use);
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| 	bool is_using_builtin_value() const;
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| 
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| 	void set_builtin_value(const Variant &p_value);
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| 	Variant get_builtin_value() const;
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| 
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| 	virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
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| 
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| 	VisualScriptPropertySet();
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| };
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| 
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| VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
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| 
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| 
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| class VisualScriptPropertyGet : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 		CALL_MODE_INSTANCE,
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| 	};
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| private:
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| 
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| 	CallMode call_mode;
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| 	StringName base_type;
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| 	NodePath base_path;
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| 	StringName property;
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| 
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| 
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| 	Node *_get_base_node() const;
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| 	StringName _get_base_type() const;
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| 
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo& property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 
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| 	void set_base_type(const StringName& p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_property(const StringName& p_type);
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| 	StringName get_property() const;
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| 
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| 	void set_base_path(const NodePath& p_type);
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| 	NodePath get_base_path() const;
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 	virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
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| 
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| 	VisualScriptPropertyGet();
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| };
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| 
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| 
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| 
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| 
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| 
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| VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
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| 
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| 
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| 
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| class VisualScriptScriptCall : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode)
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 	};
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| private:
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| 
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| 	CallMode call_mode;
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| 	NodePath base_path;
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| 	StringName function;
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| 
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| 
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| 	Node *_get_base_node() const;
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| 
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo& property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 
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| 	void set_function(const StringName& p_type);
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| 	StringName get_function() const;
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| 
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| 	void set_base_path(const NodePath& p_type);
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| 	NodePath get_base_path() const;
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 
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| 
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| 	virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
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| 
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| 	VisualScriptScriptCall();
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| };
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| 
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| VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode );
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| 
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| 
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| 
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| 
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| class VisualScriptEmitSignal : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
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| 
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| private:
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| 
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| 	StringName name;
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| 
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo& property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 
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| 	void set_signal(const StringName& p_type);
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| 	StringName get_signal() const;
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| 
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| 	virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
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| 
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| 	VisualScriptEmitSignal();
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| };
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| 
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| 
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| 
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| void register_visual_script_func_nodes();
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| 
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| #endif // VISUAL_SCRIPT_FUNC_NODES_H
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