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			112 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  thread.cpp                                                            */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "platform_config.h"
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| #ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h
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| 
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| #include "thread.h"
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| 
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| #include "core/object/script_language.h"
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| #include "core/templates/safe_refcount.h"
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| 
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| Thread::PlatformFunctions Thread::platform_functions;
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| 
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| SafeNumeric<uint64_t> Thread::id_counter(1); // The first value after .increment() is 2, hence by default the main thread ID should be 1.
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| 
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| thread_local Thread::ID Thread::caller_id = Thread::UNASSIGNED_ID;
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| 
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| void Thread::_set_platform_functions(const PlatformFunctions &p_functions) {
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| 	platform_functions = p_functions;
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| }
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| 
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| void Thread::callback(ID p_caller_id, const Settings &p_settings, Callback p_callback, void *p_userdata) {
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| 	Thread::caller_id = p_caller_id;
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| 	if (platform_functions.set_priority) {
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| 		platform_functions.set_priority(p_settings.priority);
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| 	}
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| 	if (platform_functions.init) {
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| 		platform_functions.init();
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| 	}
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| 	ScriptServer::thread_enter(); // Scripts may need to attach a stack.
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| 	if (platform_functions.wrapper) {
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| 		platform_functions.wrapper(p_callback, p_userdata);
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| 	} else {
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| 		p_callback(p_userdata);
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| 	}
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| 	ScriptServer::thread_exit();
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| 	if (platform_functions.term) {
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| 		platform_functions.term();
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| 	}
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| }
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| 
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| Thread::ID Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
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| 	ERR_FAIL_COND_V_MSG(id != UNASSIGNED_ID, UNASSIGNED_ID, "A Thread object has been re-started without wait_to_finish() having been called on it.");
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| 	id = id_counter.increment();
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| 	std::thread new_thread(&Thread::callback, id, p_settings, p_callback, p_user);
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| 	thread.swap(new_thread);
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| 	return id;
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| }
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| 
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| bool Thread::is_started() const {
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| 	return id != UNASSIGNED_ID;
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| }
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| 
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| void Thread::wait_to_finish() {
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| 	ERR_FAIL_COND_MSG(id == UNASSIGNED_ID, "Attempt of waiting to finish on a thread that was never started.");
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| 	ERR_FAIL_COND_MSG(id == get_caller_id(), "Threads can't wait to finish on themselves, another thread must wait.");
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| 	thread.join();
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| 	std::thread empty_thread;
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| 	thread.swap(empty_thread);
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| 	id = UNASSIGNED_ID;
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| }
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| 
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| Error Thread::set_name(const String &p_name) {
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| 	if (platform_functions.set_name) {
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| 		return platform_functions.set_name(p_name);
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| 	}
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| 
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| 	return ERR_UNAVAILABLE;
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| }
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| 
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| Thread::Thread() {
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| }
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| 
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| Thread::~Thread() {
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| 	if (id != UNASSIGNED_ID) {
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| #ifdef DEBUG_ENABLED
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| 		WARN_PRINT(
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| 				"A Thread object is being destroyed without its completion having been realized.\n"
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| 				"Please call wait_to_finish() on it to ensure correct cleanup.");
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| #endif
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| 		thread.detach();
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| 	}
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| }
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| 
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| #endif // PLATFORM_THREAD_OVERRIDE
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