godot/core/io/stream_peer_tcp.h
Stuart Carnie 7227fdd805 Core: Add UNIX domain socket support
> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00

55 lines
2.8 KiB
C++

/**************************************************************************/
/* stream_peer_tcp.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/io/ip.h"
#include "core/io/ip_address.h"
#include "core/io/stream_peer_socket.h"
class StreamPeerTCP : public StreamPeerSocket {
GDCLASS(StreamPeerTCP, StreamPeerSocket);
protected:
Error _connect(const String &p_address, int p_port);
static void _bind_methods();
public:
void accept_socket(Ref<NetSocket> p_sock, const NetSocket::Address &p_addr) override;
Error bind(int p_port, const IPAddress &p_host);
Error connect_to_host(const IPAddress &p_host, int p_port);
IPAddress get_connected_host() const;
int get_connected_port() const;
int get_local_port() const;
void set_no_delay(bool p_enabled);
};