godot/core/io/uds_server.cpp
Stuart Carnie 7227fdd805 Core: Add UNIX domain socket support
> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00

52 lines
2.9 KiB
C++

/**************************************************************************/
/* uds_server.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "uds_server.h"
void UDSServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("listen", "path"), &UDSServer::listen);
ClassDB::bind_method(D_METHOD("take_connection"), &UDSServer::take_connection);
}
Error UDSServer::listen(const String &p_path) {
ERR_FAIL_COND_V(_sock.is_null(), ERR_UNAVAILABLE);
ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER);
IP::Type ip_type = IP::TYPE_NONE;
Error err = _sock->open(NetSocket::Family::UNIX, NetSocket::TYPE_NONE, ip_type);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
return _listen(p_path);
}
Ref<StreamPeerUDS> UDSServer::take_connection() {
return _take_connection<StreamPeerUDS>();
}