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			46 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="4.0">
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| 	<brief_description>
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| 		Audio effect that can be used for real-time audio visualizations.
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| 	</brief_description>
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| 	<description>
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| 		This audio effect does not affect sound output, but can be used for real-time audio visualizations.
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| 		See also [AudioStreamGenerator] for procedurally generating sounds.
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| 	</description>
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| 	<tutorials>
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| 		<link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
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| 		<link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
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| 			The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
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| 		</member>
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| 		<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFTSize" default="2">
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| 			The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
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| 		</member>
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| 		<member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01">
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| 		</member>
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| 	</members>
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| 	<constants>
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| 		<constant name="FFT_SIZE_256" value="0" enum="FFTSize">
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| 			Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
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| 		</constant>
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| 		<constant name="FFT_SIZE_512" value="1" enum="FFTSize">
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| 			Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
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| 		</constant>
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| 		<constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
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| 			Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
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| 		</constant>
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| 		<constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
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| 			Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
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| 		</constant>
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| 		<constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
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| 			Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
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| 		</constant>
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| 		<constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
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| 			Represents the size of the [enum FFTSize] enum.
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| 		</constant>
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| 	</constants>
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| </class>
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