mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	 989acbbe81
			
		
	
	
		989acbbe81
		
	
	
	
	
		
			
			- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
		
			
				
	
	
		
			93 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="ClippedCamera3D" inherits="Camera3D" version="4.0">
 | |
| 	<brief_description>
 | |
| 		A [Camera3D] that includes collision.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		This node extends [Camera3D] to add collisions with [Area3D] and/or [PhysicsBody3D] nodes. The camera cannot move through colliding objects.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 		<method name="add_exception">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="node" type="Object" />
 | |
| 			<description>
 | |
| 				Adds a collision exception so the camera does not collide with the specified node.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="add_exception_rid">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="rid" type="RID" />
 | |
| 			<description>
 | |
| 				Adds a collision exception so the camera does not collide with the specified [RID].
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="clear_exceptions">
 | |
| 			<return type="void" />
 | |
| 			<description>
 | |
| 				Removes all collision exceptions.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_clip_offset" qualifiers="const">
 | |
| 			<return type="float" />
 | |
| 			<description>
 | |
| 				Returns the distance the camera has been offset due to a collision.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_collision_mask_value" qualifiers="const">
 | |
| 			<return type="bool" />
 | |
| 			<argument index="0" name="layer_number" type="int" />
 | |
| 			<description>
 | |
| 				Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="remove_exception">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="node" type="Object" />
 | |
| 			<description>
 | |
| 				Removes a collision exception with the specified node.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="remove_exception_rid">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="rid" type="RID" />
 | |
| 			<description>
 | |
| 				Removes a collision exception with the specified [RID].
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_collision_mask_value">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="layer_number" type="int" />
 | |
| 			<argument index="1" name="value" type="bool" />
 | |
| 			<description>
 | |
| 				Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false">
 | |
| 			If [code]true[/code], the camera stops on contact with [Area3D]s.
 | |
| 		</member>
 | |
| 		<member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true">
 | |
| 			If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s.
 | |
| 		</member>
 | |
| 		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
 | |
| 			The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
 | |
| 		</member>
 | |
| 		<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
 | |
| 			The camera's collision margin. The camera can't get closer than this distance to a colliding object.
 | |
| 		</member>
 | |
| 		<member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="ClippedCamera3D.ClipProcessCallback" default="0">
 | |
| 			The camera's process callback. See [enum ClipProcessCallback].
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<constants>
 | |
| 		<constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ClipProcessCallback">
 | |
| 			The camera updates with the [code]_physics_process[/code] callback.
 | |
| 		</constant>
 | |
| 		<constant name="CLIP_PROCESS_IDLE" value="1" enum="ClipProcessCallback">
 | |
| 			The camera updates with the [code]_process[/code] callback.
 | |
| 		</constant>
 | |
| 	</constants>
 | |
| </class>
 |