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			666 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			666 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE html>
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| <html xmlns="https://www.w3.org/1999/xhtml" lang="en">
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| <head>
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| 	<meta charset="utf-8" />
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| 	<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
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| 	<meta name="author" content="Godot Engine" />
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| 	<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
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| 	<meta name="mobile-web-app-capable" content="yes" />
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| 	<meta name="apple-mobile-web-app-capable" content="yes" />
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| 	<meta name="application-name" content="Godot" />
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| 	<meta name="apple-mobile-web-app-title" content="Godot" />
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| 	<meta name="theme-color" content="#478cbf" />
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| 	<meta name="msapplication-navbutton-color" content="#478cbf" />
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| 	<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
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| 	<meta name="msapplication-starturl" content="/latest" />
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| 	<meta property="og:site_name" content="Godot Engine Web Editor" />
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|   	<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
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| 	<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
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| 	<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
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| 	<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
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| 	<meta property="og:type" content="website" />
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| 	<meta name="twitter:card" content="summary" />
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| 	<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
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| 	<link rel="apple-touch-icon" type="image/png" href="favicon.png" />
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| 	<link rel="manifest" href="manifest.json" />
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| 	<title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
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| 	<style>
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| 		*:focus {
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| 			/* More visible outline for better keyboard navigation. */
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| 			outline: 0.125rem solid hsl(220, 100%, 62.5%);
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| 			/* Make the outline always appear above other elements. */
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| 			/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
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| 			position: relative;
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| 		}
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| 
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| 		body {
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| 			touch-action: none;
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| 			font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
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| 			margin: 0;
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| 			border: 0 none;
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| 			padding: 0;
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| 			text-align: center;
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| 			background-color: #333b4f;
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| 			overflow: hidden;
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| 		}
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| 
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| 		a {
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| 			color: hsl(205, 100%, 75%);
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| 			text-decoration-color: hsla(205, 100%, 75%, 0.3);
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| 			text-decoration-thickness: 0.125rem;
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| 		}
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| 
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| 		a:hover {
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| 			filter: brightness(117.5%);
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| 		}
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| 
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| 		a:active {
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| 			filter: brightness(82.5%);
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| 		}
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| 
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| 		.welcome-modal {
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| 			display: none;
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|  			position: fixed;
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| 			z-index: 1;
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| 			left: 0;
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| 			top: 0;
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| 			width: 100%;
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| 			height: 100%;
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| 			overflow: auto;
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| 			background-color: hsla(0, 0%, 0%, 0.5);
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| 		}
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| 
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| 		.welcome-modal-content {
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| 			background-color: #333b4f;
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| 			box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
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| 			line-height: 1.5;
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| 			max-width: 38rem;
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| 			margin: 4rem auto 0 auto;
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| 			color: white;
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| 			border-radius: 0.5rem;
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| 			padding: 1rem 1rem 2rem 1rem;
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| 		}
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| 
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| 		#tabs-buttons {
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| 			/* Match the default background color of the editor window for a seamless appearance. */
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| 			background-color: #202531;
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| 		}
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| 
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| 		#tab-game {
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| 			/* Use a pure black background to better distinguish the running project */
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| 			/* from the editor window, and to use a more neutral background color (no tint). */
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| 			background-color: black;
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| 			/* Make the background span the entire page height. */
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| 			min-height: 100vh;
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| 		}
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| 
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| 		#canvas, #gameCanvas {
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| 			display: block;
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| 			margin: 0;
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| 			color: white;
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| 		}
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| 
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| 		/* Don't show distracting focus outlines for the main tabs' contents. */
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| 		#tab-editor canvas:focus,
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| 		#tab-game canvas:focus,
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| 		#canvas:focus,
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| 		#gameCanvas:focus {
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| 			outline: none;
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| 		}
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| 
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| 		.godot {
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| 			color: #e0e0e0;
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| 			background-color: #3b3943;
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| 			background-image: linear-gradient(to bottom, #403e48, #35333c);
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| 			border: 1px solid #45434e;
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| 			box-shadow: 0 0 1px 1px #2f2d35;
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| 		}
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| 
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| 		.btn {
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| 			appearance: none;
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| 			color: #e0e0e0;
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| 			background-color: #262c3b;
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| 			border: 1px solid #202531;
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| 			padding: 0.5rem 1rem;
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| 			margin: 0 0.5rem;
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| 		}
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| 
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| 		.btn:not(:disabled):hover {
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| 			color: #e0e1e5;
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| 			border-color: #666c7b;
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| 		}
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| 
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| 		.btn:active {
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| 			border-color: #699ce8;
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| 			color: #699ce8;
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| 		}
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| 
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| 		.btn:disabled {
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| 			color: #aaa;
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| 			border-color: #242937;
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| 		}
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| 
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| 		.btn.tab-btn {
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| 			padding: 0.3rem 1rem;
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| 		}
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| 
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| 		.btn.close-btn {
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| 			padding: 0.3rem 1rem;
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| 			margin-left: -0.75rem;
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| 			font-weight: 700;
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| 		}
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| 
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| 
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| 		/* Status display
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| 		 * ============== */
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| 
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| 		#status {
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| 			position: absolute;
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| 			left: 0;
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| 			top: 0;
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| 			right: 0;
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| 			bottom: 0;
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| 			display: flex;
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| 			justify-content: center;
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| 			align-items: center;
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| 			/* don't consume click events - make children visible explicitly */
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| 			visibility: hidden;
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| 		}
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| 
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| 		#status-progress {
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| 			width: 366px;
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| 			height: 7px;
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| 			background-color: #38363A;
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| 			border: 1px solid #444246;
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| 			padding: 1px;
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| 			box-shadow: 0 0 2px 1px #1B1C22;
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| 			border-radius: 2px;
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| 			visibility: visible;
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| 		}
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| 
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| 		@media only screen and (orientation:portrait) {
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| 			#status-progress {
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| 				width: 61.8%;
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| 			}
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| 		}
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| 
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| 		#status-progress-inner {
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| 			height: 100%;
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| 			width: 0;
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| 			box-sizing: border-box;
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| 			transition: width 0.5s linear;
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| 			background-color: #202020;
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| 			border: 1px solid #222223;
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| 			box-shadow: 0 0 1px 1px #27282E;
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| 			border-radius: 3px;
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| 		}
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| 
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| 		#status-indeterminate {
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| 			visibility: visible;
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| 			position: relative;
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| 		}
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| 
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| 		#status-indeterminate > div {
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| 			width: 4.5px;
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| 			height: 0;
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| 			border-style: solid;
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| 			border-width: 9px 3px 0 3px;
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| 			border-color: #2b2b2b transparent transparent transparent;
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| 			transform-origin: center 21px;
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| 			position: absolute;
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| 		}
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| 
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| 		#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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| 		#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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| 		#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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| 		#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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| 		#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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| 		#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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| 		#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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| 		#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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| 
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| 		#status-notice {
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| 			margin: 0 100px;
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| 			line-height: 1.3;
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| 			visibility: visible;
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| 			padding: 4px 6px;
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| 			visibility: visible;
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| 		}
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| 	</style>
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| </head>
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| <body>
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| 	<div
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| 		id="welcome-modal"
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| 		class="welcome-modal"
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| 		role="dialog"
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| 		aria-labelledby="welcome-modal-title"
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| 		aria-describedby="welcome-modal-description"
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| 		onclick="if (event.target === this) closeWelcomeModal(false)"
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| 	>
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| 		<div class="welcome-modal-content">
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| 			<h2 id="welcome-modal-title">Important - Please read before continuing</h2>
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| 			<div id="welcome-modal-description">
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| 				<p>
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| 					The Godot Web Editor has some limitations compared to the native version.
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| 					Its main focus is education and experimentation;
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| 					<strong>it is not recommended for production</strong>.
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| 				</p>
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| 				<p>
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| 					Refer to the
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| 					<a
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| 						href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
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| 						target="_blank"
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| 						rel="noopener"
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| 					>Web editor documentation</a> for usage instructions and limitations.
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| 				</p>
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| 			</div>
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| 			<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
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| 				OK, don't show again
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| 			</button>
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| 		</div>
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| 	</div>
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| 	<div id="tabs-buttons">
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| 		<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
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| 		<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
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| 		<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
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| 		<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
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| 		<button id="btn-close-game" class="btn close-btn"  disabled="disabled" onclick="closeGame()">×</button>
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| 	</div>
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| 	<div id="tabs">
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| 		<div id="tab-loader">
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| 			<div style="color: #e0e0e0;" id="persistence">
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| 				<label for="videoMode" style="display: none;">Select video driver:</label><br />
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| 				<select id="videoMode" style="display: none;">
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| 					<option value="GLES2" selected="selected">WebGL</option>
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| 					<option value="GLES3">WebGL 2</option>
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| 				</select>
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| 				<br />
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| 				<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
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| 				<br />
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| 				@GODOT_VERSION@
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| 				<br />
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| 				<a href="releases/">Need an old version?</a>
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| 				<br />
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| 				<br />
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| 				<br />
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| 				<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
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| 				<br />
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| <a href="demo.zip">(Try this for example)</a>
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| 				<br />
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| 				<br />
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| 				<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
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| 				<br />
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| 				<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
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| 				<br />
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| 				<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
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| 			</div>
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| 		</div>
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| 		<div id="tab-editor" style="display: none;">
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| 			<canvas id="editor-canvas" tabindex="1">
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| 				HTML5 canvas appears to be unsupported in the current browser.<br />
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| 				Please try updating or use a different browser.
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| 			</canvas>
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| 		</div>
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| 		<div id="tab-game" style="display: none;">
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| 			<canvas id="game-canvas" tabindex="2">
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| 				HTML5 canvas appears to be unsupported in the current browser.<br />
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| 				Please try updating or use a different browser.
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| 			</canvas>
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| 		</div>
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| 		<div id="tab-status" style="display: none;">
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| 			<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
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| 			<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
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| 				<div></div>
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| 				<div></div>
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| 				<div></div>
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| 				<div></div>
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| 				<div></div>
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| 				<div></div>
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| 				<div></div>
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| 				<div></div>
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| 			</div>
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| 			<div id="status-notice" class="godot" style="display: none;"></div>
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| 		</div>
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| 	</div>
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| 	<script>
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| 		window.addEventListener("load", () => {
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| 			if ("serviceWorker" in navigator) {
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| 				navigator.serviceWorker.register("service.worker.js");
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| 			}
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| 
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| 			if (localStorage.getItem("welcomeModalDismissed") !== 'true') {
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| 				document.getElementById("welcome-modal").style.display = "block";
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| 				document.getElementById("welcome-modal-dismiss").focus();
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| 			}
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| 		});
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| 
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| 		function closeWelcomeModal(dontShowAgain) {
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| 			document.getElementById("welcome-modal").style.display = "none";
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| 			if (dontShowAgain) {
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| 				localStorage.setItem("welcomeModalDismissed", 'true');
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| 			}
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| 		}
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| 	</script>
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| 	<script src="godot.tools.js"></script>
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| 	<script>//<![CDATA[
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| 
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| 		var editor = null;
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| 		var game = null;
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| 		var setStatusMode;
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| 		var setStatusNotice;
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| 		var video_driver = "GLES2";
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| 
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| 		function clearPersistence() {
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| 			function deleteDB(path) {
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| 				return new Promise(function(resolve, reject) {
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| 					var req = indexedDB.deleteDatabase(path);
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| 					req.onsuccess = function() {
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| 						resolve();
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| 					};
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| 					req.onerror = function(err) {
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| 						reject(err);
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| 					};
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| 					req.onblocked = function(err) {
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| 						reject(err);
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| 					}
 | ||
| 
 | ||
| 				});
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| 			}
 | ||
| 			if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
 | ||
| 				return;
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| 			}
 | ||
| 			Promise.all([
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| 				deleteDB("/home/web_user"),
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| 			]).then(function(results) {
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| 				alert("Done.");
 | ||
| 			}).catch(function (err) {
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| 				alert("Error deleting local files. Please retry after reloading the page.");
 | ||
| 			});
 | ||
| 		}
 | ||
| 
 | ||
| 		function selectVideoMode() {
 | ||
| 			var select = document.getElementById('videoMode');
 | ||
| 			video_driver = select.selectedOptions[0].value;
 | ||
| 		}
 | ||
| 
 | ||
| 		var tabs = [
 | ||
| 			document.getElementById('tab-loader'),
 | ||
| 			document.getElementById('tab-editor'),
 | ||
| 			document.getElementById('tab-game')
 | ||
| 		]
 | ||
| 		function showTab(name) {
 | ||
| 			tabs.forEach(function (elem) {
 | ||
| 				if (elem.id == 'tab-' + name) {
 | ||
| 					elem.style.display = 'block';
 | ||
| 					if (name == 'editor' || name == 'game') {
 | ||
| 						const canvas = document.getElementById(name + '-canvas');
 | ||
| 						canvas.focus();
 | ||
| 					}
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| 				} else {
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| 					elem.style.display = 'none';
 | ||
| 				}
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| 			});
 | ||
| 		}
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| 
 | ||
| 		function setButtonEnabled(id, enabled) {
 | ||
| 			if (enabled) {
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| 				document.getElementById(id).disabled = "";
 | ||
| 			} else {
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| 				document.getElementById(id).disabled = "disabled";
 | ||
| 			}
 | ||
| 		}
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| 
 | ||
| 		function setLoaderEnabled(enabled) {
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| 			setButtonEnabled('btn-tab-loader', enabled);
 | ||
| 			setButtonEnabled('btn-tab-editor', !enabled);
 | ||
| 			setButtonEnabled('btn-close-editor', !enabled);
 | ||
| 		}
 | ||
| 
 | ||
| 		function setGameTabEnabled(enabled) {
 | ||
| 			setButtonEnabled('btn-tab-game', enabled);
 | ||
| 			setButtonEnabled('btn-close-game', enabled);
 | ||
| 		}
 | ||
| 
 | ||
| 		function closeGame() {
 | ||
| 			if (game) {
 | ||
| 				game.requestQuit();
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		function closeEditor() {
 | ||
| 			closeGame();
 | ||
| 			if (editor) {
 | ||
| 				editor.requestQuit();
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		function startEditor(zip) {
 | ||
| 			const INDETERMINATE_STATUS_STEP_MS = 100;
 | ||
| 			const persistentPaths = ['/home/web_user'];
 | ||
| 
 | ||
| 			var editorCanvas = document.getElementById('editor-canvas');
 | ||
| 			var gameCanvas = document.getElementById('game-canvas');
 | ||
| 			var statusProgress = document.getElementById('status-progress');
 | ||
| 			var statusProgressInner = document.getElementById('status-progress-inner');
 | ||
| 			var statusIndeterminate = document.getElementById('status-indeterminate');
 | ||
| 			var statusNotice = document.getElementById('status-notice');
 | ||
| 			var headerDiv = document.getElementById('tabs-buttons');
 | ||
| 
 | ||
| 			var initializing = true;
 | ||
| 			var statusMode = 'hidden';
 | ||
| 
 | ||
| 			showTab('status');
 | ||
| 
 | ||
| 			var animationCallbacks = [];
 | ||
| 			function animate(time) {
 | ||
| 				animationCallbacks.forEach(callback => callback(time));
 | ||
| 				requestAnimationFrame(animate);
 | ||
| 			}
 | ||
| 			requestAnimationFrame(animate);
 | ||
| 
 | ||
| 			var lastScale = 0;
 | ||
| 			var lastWidth = 0;
 | ||
| 			var lastHeight = 0;
 | ||
| 			function adjustCanvasDimensions() {
 | ||
| 				var scale = window.devicePixelRatio || 1;
 | ||
| 				var headerHeight = headerDiv.offsetHeight + 1;
 | ||
| 				var width = window.innerWidth;
 | ||
| 				var height = window.innerHeight - headerHeight;
 | ||
| 				if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
 | ||
| 					editorCanvas.width = width * scale;
 | ||
| 					editorCanvas.height = height * scale;
 | ||
| 					editorCanvas.style.width = width + "px";
 | ||
| 					editorCanvas.style.height = height + "px";
 | ||
| 					lastScale = scale;
 | ||
| 					lastWidth = width;
 | ||
| 					lastHeight = height;
 | ||
| 				}
 | ||
| 			}
 | ||
| 			animationCallbacks.push(adjustCanvasDimensions);
 | ||
| 			adjustCanvasDimensions();
 | ||
| 
 | ||
| 			setStatusMode = function setStatusMode(mode) {
 | ||
| 				if (statusMode === mode || !initializing)
 | ||
| 					return;
 | ||
| 				[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
 | ||
| 					elem.style.display = 'none';
 | ||
| 				});
 | ||
| 				animationCallbacks = animationCallbacks.filter(function(value) {
 | ||
| 					return (value != animateStatusIndeterminate);
 | ||
| 				});
 | ||
| 				switch (mode) {
 | ||
| 					case 'progress':
 | ||
| 						statusProgress.style.display = 'block';
 | ||
| 						break;
 | ||
| 					case 'indeterminate':
 | ||
| 						statusIndeterminate.style.display = 'block';
 | ||
| 						animationCallbacks.push(animateStatusIndeterminate);
 | ||
| 						break;
 | ||
| 					case 'notice':
 | ||
| 						statusNotice.style.display = 'block';
 | ||
| 						break;
 | ||
| 					case 'hidden':
 | ||
| 						break;
 | ||
| 					default:
 | ||
| 						throw new Error('Invalid status mode');
 | ||
| 				}
 | ||
| 				statusMode = mode;
 | ||
| 			};
 | ||
| 
 | ||
| 			function animateStatusIndeterminate(ms) {
 | ||
| 				var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
 | ||
| 				if (statusIndeterminate.children[i].style.borderTopColor == '') {
 | ||
| 					Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
 | ||
| 						child.style.borderTopColor = '';
 | ||
| 					});
 | ||
| 					statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
 | ||
| 				}
 | ||
| 			}
 | ||
| 
 | ||
| 			setStatusNotice = function setStatusNotice(text) {
 | ||
| 				while (statusNotice.lastChild) {
 | ||
| 					statusNotice.removeChild(statusNotice.lastChild);
 | ||
| 				}
 | ||
| 				var lines = text.split('\n');
 | ||
| 				lines.forEach((line) => {
 | ||
| 					statusNotice.appendChild(document.createTextNode(line));
 | ||
| 					statusNotice.appendChild(document.createElement('br'));
 | ||
| 				});
 | ||
| 			};
 | ||
| 
 | ||
| 			const gameConfig = {
 | ||
| 				'persistentPaths': persistentPaths,
 | ||
| 				'unloadAfterInit': false,
 | ||
| 				'canvas': gameCanvas,
 | ||
| 				'canvasResizePolicy': 1,
 | ||
| 				'onExit': function () {
 | ||
| 					setGameTabEnabled(false);
 | ||
| 					showTab('editor');
 | ||
| 					game = null;
 | ||
| 				},
 | ||
| 			};
 | ||
| 
 | ||
| 			var OnEditorExit = function () {
 | ||
| 				showTab('loader');
 | ||
| 				setLoaderEnabled(true);
 | ||
| 			};
 | ||
| 			function Execute(args) {
 | ||
| 				const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
 | ||
| 				const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
 | ||
| 				const is_game = !is_editor && !is_project_manager;
 | ||
| 				if (is_project_manager) {
 | ||
| 					args.push('--video-driver', video_driver);
 | ||
| 				}
 | ||
| 				if (is_game) {
 | ||
| 					if (game) {
 | ||
| 						console.error("A game is already running. Close it first");
 | ||
| 						return;
 | ||
| 					}
 | ||
| 					setGameTabEnabled(true);
 | ||
| 					game = new Engine(gameConfig);
 | ||
| 					showTab('game');
 | ||
| 					game.init().then(function() {
 | ||
| 						requestAnimationFrame(function() {
 | ||
| 							game.start({'args': args}).then(function() {
 | ||
| 								gameCanvas.focus();
 | ||
| 							});
 | ||
| 						});
 | ||
| 					});
 | ||
| 				} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
 | ||
| 					OnEditorExit = function(code) {
 | ||
| 						setLoaderEnabled(true);
 | ||
| 						setTimeout(function() {
 | ||
| 							editor.init().then(function() {
 | ||
| 								setLoaderEnabled(false);
 | ||
| 								OnEditorExit = function() {
 | ||
| 									showTab('loader');
 | ||
| 									setLoaderEnabled(true);
 | ||
| 								};
 | ||
| 								editor.start({'args': args, 'persistentDrops': is_project_manager});
 | ||
| 							});
 | ||
| 						}, 0);
 | ||
| 						OnEditorExit = null;
 | ||
| 					};
 | ||
| 				}
 | ||
| 			}
 | ||
| 
 | ||
| 			const editorConfig = {
 | ||
| 				'unloadAfterInit': false,
 | ||
| 				'onProgress': function progressFunction (current, total) {
 | ||
| 					if (total > 0) {
 | ||
| 						statusProgressInner.style.width = current/total * 100 + '%';
 | ||
| 						setStatusMode('progress');
 | ||
| 						if (current === total) {
 | ||
| 							// wait for progress bar animation
 | ||
| 							setTimeout(() => {
 | ||
| 								setStatusMode('indeterminate');
 | ||
| 							}, 100);
 | ||
| 						}
 | ||
| 					} else {
 | ||
| 						setStatusMode('indeterminate');
 | ||
| 					}
 | ||
| 				},
 | ||
| 				'canvas': editorCanvas,
 | ||
| 				'canvasResizePolicy': 0,
 | ||
| 				'onExit': function() {
 | ||
| 					if (OnEditorExit) {
 | ||
| 						OnEditorExit();
 | ||
| 					}
 | ||
| 				},
 | ||
| 				'onExecute': Execute,
 | ||
| 				'persistentPaths': persistentPaths,
 | ||
| 			};
 | ||
| 			editor = new Engine(editorConfig);
 | ||
| 
 | ||
| 			function displayFailureNotice(err) {
 | ||
| 				var msg = err.message || err;
 | ||
| 				console.error(msg);
 | ||
| 				setStatusNotice(msg);
 | ||
| 				setStatusMode('notice');
 | ||
| 				initializing = false;
 | ||
| 			};
 | ||
| 
 | ||
| 			if (!Engine.isWebGLAvailable()) {
 | ||
| 				displayFailureNotice('WebGL not available');
 | ||
| 			} else {
 | ||
| 				setStatusMode('indeterminate');
 | ||
| 				editor.init('godot.tools').then(function() {
 | ||
| 					if (zip) {
 | ||
| 						editor.copyToFS("/tmp/preload.zip", zip);
 | ||
| 					}
 | ||
| 					try {
 | ||
| 						// Avoid user creating project in the persistent root folder.
 | ||
| 						editor.copyToFS("/home/web_user/keep", new Uint8Array());
 | ||
| 					} catch(e) {
 | ||
| 						// File exists
 | ||
| 					}
 | ||
| 					//selectVideoMode();
 | ||
| 					showTab('editor');
 | ||
| 					setLoaderEnabled(false);
 | ||
| 					editor.start({'args': ['--project-manager', '--video-driver', video_driver], 'persistentDrops': true}).then(function() {
 | ||
| 						setStatusMode('hidden');
 | ||
| 						initializing = false;
 | ||
| 					});
 | ||
| 				}).catch(displayFailureNotice);
 | ||
| 			}
 | ||
| 		};
 | ||
| 		document.getElementById("startButton").onclick = function() {
 | ||
| 			preloadZip(document.getElementById('zip-file')).then(function(zip) {
 | ||
| 				startEditor(zip);
 | ||
| 			});
 | ||
| 		}
 | ||
| 
 | ||
| 		function preloadZip(target) {
 | ||
| 			return new Promise(function(resolve, reject) {
 | ||
| 				if (target.files.length > 0) {
 | ||
| 					target.files[0].arrayBuffer().then(function(data) {
 | ||
| 						resolve(data);
 | ||
| 					});
 | ||
| 				} else {
 | ||
| 					resolve();
 | ||
| 				}
 | ||
| 			});
 | ||
| 		}
 | ||
| 	//]]></script>
 | ||
| </body>
 | ||
| </html>
 | 
