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			150 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  enet_multiplayer_peer.h                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef NETWORKED_MULTIPLAYER_ENET_H
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| #define NETWORKED_MULTIPLAYER_ENET_H
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| 
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| #include "core/crypto/crypto.h"
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| #include "core/io/multiplayer_peer.h"
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| 
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| #include "enet_connection.h"
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| #include <enet/enet.h>
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| 
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| class ENetMultiplayerPeer : public MultiplayerPeer {
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| 	GDCLASS(ENetMultiplayerPeer, MultiplayerPeer);
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| 
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| private:
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| 	enum {
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| 		SYSMSG_ADD_PEER,
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| 		SYSMSG_REMOVE_PEER
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| 	};
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| 
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| 	enum {
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| 		SYSCH_CONFIG = 0,
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| 		SYSCH_RELIABLE = 1,
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| 		SYSCH_UNRELIABLE = 2,
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| 		SYSCH_MAX = 3
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| 	};
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| 
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| 	enum Mode {
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| 		MODE_NONE,
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| 		MODE_SERVER,
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| 		MODE_CLIENT,
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| 		MODE_MESH,
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| 	};
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| 
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| 	Mode active_mode = MODE_NONE;
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| 
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| 	uint32_t unique_id = 0;
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| 
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| 	int target_peer = 0;
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| 	int transfer_channel = 0;
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| 	TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
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| 
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| 	bool refuse_connections = false;
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| 	bool server_relay = true;
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| 
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| 	ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
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| 
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| 	Map<int, Ref<ENetConnection>> hosts;
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| 	Map<int, Ref<ENetPacketPeer>> peers;
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| 
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| 	struct Packet {
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| 		ENetPacket *packet = nullptr;
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| 		int from = 0;
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| 		int channel = 0;
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| 	};
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| 
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| 	List<Packet> incoming_packets;
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| 
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| 	Packet current_packet;
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| 
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| 	void _pop_current_packet();
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| 	bool _poll_server();
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| 	bool _poll_client();
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| 	bool _poll_mesh();
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| 	void _relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet);
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| 	void _notify_peers(int p_id, bool p_connected);
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| 	void _destroy_unused(ENetPacket *p_packet);
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| 	_FORCE_INLINE_ bool _is_active() const { return active_mode != MODE_NONE; }
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| 
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| 	IPAddress bind_ip;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual void set_transfer_channel(int p_channel) override;
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| 	virtual int get_transfer_channel() const override;
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| 
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| 	virtual void set_transfer_mode(TransferMode p_mode) override;
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| 	virtual TransferMode get_transfer_mode() const override;
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| 	virtual void set_target_peer(int p_peer) override;
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| 
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| 	virtual int get_packet_peer() const override;
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| 
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| 	Error create_server(int p_port, int p_max_clients = 32, int p_max_channels = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
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| 	Error create_client(const String &p_address, int p_port, int p_channel_count = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_local_port = 0);
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| 	Error create_mesh(int p_id);
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| 	Error add_mesh_peer(int p_id, Ref<ENetConnection> p_host);
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| 
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| 	void close_connection(uint32_t wait_usec = 100);
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| 
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| 	void disconnect_peer(int p_peer, bool now = false);
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| 
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| 	virtual void poll() override;
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| 
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| 	virtual bool is_server() const override;
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| 
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| 	virtual int get_available_packet_count() const override;
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| 	virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
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| 	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
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| 
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| 	virtual int get_max_packet_size() const override;
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| 
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| 	virtual ConnectionStatus get_connection_status() const override;
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| 
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| 	virtual void set_refuse_new_connections(bool p_enable) override;
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| 	virtual bool is_refusing_new_connections() const override;
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| 
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| 	virtual int get_unique_id() const override;
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| 
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| 	void set_bind_ip(const IPAddress &p_ip);
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| 	void set_server_relay_enabled(bool p_enabled);
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| 	bool is_server_relay_enabled() const;
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| 
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| 	Ref<ENetConnection> get_host() const;
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| 	Ref<ENetPacketPeer> get_peer(int p_id) const;
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| 
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| 	ENetMultiplayerPeer();
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| 	~ENetMultiplayerPeer();
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| };
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| 
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| #endif // NETWORKED_MULTIPLAYER_ENET_H
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