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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			60 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  stream_peer_gdnative.h                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef STREAM_PEER_GDNATIVE_H
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| #define STREAM_PEER_GDNATIVE_H
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| 
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| #include "core/io/stream_peer.h"
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| #include "modules/gdnative/gdnative.h"
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| #include "modules/gdnative/include/net/godot_net.h"
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| 
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| class StreamPeerGDNative : public StreamPeer {
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| 	GDCLASS(StreamPeerGDNative, StreamPeer);
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| 
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| protected:
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| 	static void _bind_methods();
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| 	const godot_net_stream_peer *interface;
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| 
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| public:
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| 	StreamPeerGDNative();
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| 	~StreamPeerGDNative();
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| 
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| 	/* Sets the interface implementation from GDNative */
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| 	void set_native_stream_peer(const godot_net_stream_peer *p_interface);
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| 
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| 	/* Specific to StreamPeer */
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| 	Error put_data(const uint8_t *p_data, int p_bytes) override;
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| 	Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) override;
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| 	Error get_data(uint8_t *p_buffer, int p_bytes) override;
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| 	Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) override;
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| 	int get_available_bytes() const override;
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| };
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| 
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| #endif // STREAM_PEER_GDNATIVE_H
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