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		81f7d1890b
		
	
	
	
	
		
			
			Thanks to neikeq for the initial work. Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
		
			
				
	
	
		
			388 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			388 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_internal_calls.cpp                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "editor_internal_calls.h"
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| 
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| #ifdef UNIX_ENABLED
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| #include <unistd.h> // access
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| #endif
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| 
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| #include "core/os/os.h"
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| #include "core/version.h"
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| #include "editor/debugger/editor_debugger_node.h"
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| #include "editor/editor_node.h"
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| #include "editor/editor_scale.h"
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| #include "editor/plugins/script_editor_plugin.h"
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| #include "main/main.h"
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| 
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| #include "../csharp_script.h"
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| #include "../glue/cs_glue_version.gen.h"
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| #include "../godotsharp_dirs.h"
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| #include "../mono_gd/gd_mono_marshal.h"
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| #include "../utils/osx_utils.h"
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| #include "code_completion.h"
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| #include "godotsharp_export.h"
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| 
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| MonoString *godot_icall_GodotSharpDirs_ResDataDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_data_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_ResMetadataDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_metadata_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_ResAssembliesBaseDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_base_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_ResAssembliesDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_ResConfigDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_config_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_ResTempDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_base_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_MonoUserDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_user_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_MonoLogsDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_logs_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_MonoSolutionsDir() {
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| #ifdef TOOLS_ENABLED
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_solutions_dir());
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_BuildLogsDirs() {
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| #ifdef TOOLS_ENABLED
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_build_logs_dir());
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_ProjectSlnPath() {
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| #ifdef TOOLS_ENABLED
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_sln_path());
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_ProjectCsProjPath() {
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| #ifdef TOOLS_ENABLED
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_csproj_path());
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_DataEditorToolsDir() {
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| #ifdef TOOLS_ENABLED
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_tools_dir());
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir() {
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| #ifdef TOOLS_ENABLED
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_prebuilt_api_dir());
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_DataMonoEtcDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_etc_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_DataMonoLibDir() {
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_lib_dir());
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| }
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| 
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| MonoString *godot_icall_GodotSharpDirs_DataMonoBinDir() {
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| #ifdef WINDOWS_ENABLED
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| 	return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_bin_dir());
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| void godot_icall_EditorProgress_Create(MonoString *p_task, MonoString *p_label, int32_t p_amount, MonoBoolean p_can_cancel) {
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| 	String task = GDMonoMarshal::mono_string_to_godot(p_task);
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| 	String label = GDMonoMarshal::mono_string_to_godot(p_label);
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| 	EditorNode::progress_add_task(task, label, p_amount, (bool)p_can_cancel);
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| }
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| 
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| void godot_icall_EditorProgress_Dispose(MonoString *p_task) {
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| 	String task = GDMonoMarshal::mono_string_to_godot(p_task);
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| 	EditorNode::progress_end_task(task);
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| }
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| 
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| MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_state, int32_t p_step, MonoBoolean p_force_refresh) {
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| 	String task = GDMonoMarshal::mono_string_to_godot(p_task);
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| 	String state = GDMonoMarshal::mono_string_to_godot(p_state);
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| 	return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh);
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| }
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| 
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| uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_assemblies,
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| 		MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_assembly_dependencies) {
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| 	Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_assemblies);
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| 	String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config);
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| 	String custom_bcl_dir = GDMonoMarshal::mono_string_to_godot(p_custom_bcl_dir);
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| 	Dictionary assembly_dependencies = GDMonoMarshal::mono_object_to_variant(r_assembly_dependencies);
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| 
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| 	return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, assembly_dependencies);
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| }
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| 
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| MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_config) {
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| 	String config = GDMonoMarshal::mono_string_to_godot(p_config);
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| 	String error_str = GDMono::get_singleton()->update_api_assemblies_from_prebuilt(config);
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| 	return GDMonoMarshal::mono_string_from_godot(error_str);
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| }
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| 
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| MonoString *godot_icall_Internal_FullTemplatesDir() {
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| 	String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
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| 	return GDMonoMarshal::mono_string_from_godot(full_templates_dir);
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| }
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| 
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| MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) {
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| 	String path = GDMonoMarshal::mono_string_to_godot(p_path);
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| 	return GDMonoMarshal::mono_string_from_godot(path.simplify_path());
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| }
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| 
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| MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id) {
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| #ifdef OSX_ENABLED
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| 	String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id);
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| 	return (MonoBoolean)osx_is_app_bundle_installed(bundle_id);
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| #else
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| 	(void)p_bundle_id; // UNUSED
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| 	return (MonoBoolean) false;
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| #endif
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| }
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| 
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| MonoBoolean godot_icall_Internal_GodotIs32Bits() {
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| 	return sizeof(void *) == 4;
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| }
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| 
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| MonoBoolean godot_icall_Internal_GodotIsRealTDouble() {
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| #ifdef REAL_T_IS_DOUBLE
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| 	return (MonoBoolean) true;
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| #else
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| 	return (MonoBoolean) false;
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| #endif
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| }
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| 
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| void godot_icall_Internal_GodotMainIteration() {
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| 	Main::iteration();
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| }
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| 
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| uint64_t godot_icall_Internal_GetCoreApiHash() {
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| 	return ClassDB::get_api_hash(ClassDB::API_CORE);
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| }
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| 
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| uint64_t godot_icall_Internal_GetEditorApiHash() {
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| 	return ClassDB::get_api_hash(ClassDB::API_EDITOR);
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| }
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| 
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| MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() {
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| #ifdef GD_MONO_HOT_RELOAD
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| 	return (MonoBoolean)CSharpLanguage::get_singleton()->is_assembly_reloading_needed();
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| #else
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| 	return (MonoBoolean) false;
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| #endif
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| }
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| 
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| void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) {
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| #ifdef GD_MONO_HOT_RELOAD
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| 	mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
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| #endif
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| }
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| 
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| void godot_icall_Internal_EditorDebuggerNodeReloadScripts() {
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| 	EditorDebuggerNode::get_singleton()->reload_scripts();
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| }
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| 
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| MonoBoolean godot_icall_Internal_ScriptEditorEdit(MonoObject *p_resource, int32_t p_line, int32_t p_col, MonoBoolean p_grab_focus) {
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| 	Ref<Resource> resource = GDMonoMarshal::mono_object_to_variant(p_resource);
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| 	return (MonoBoolean)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus);
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| }
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| 
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| void godot_icall_Internal_EditorNodeShowScriptScreen() {
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| 	EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
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| }
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| 
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| MonoString *godot_icall_Internal_MonoWindowsInstallRoot() {
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| #ifdef WINDOWS_ENABLED
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| 	String install_root_dir = GDMono::get_singleton()->get_mono_reg_info().install_root_dir;
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| 	return GDMonoMarshal::mono_string_from_godot(install_root_dir);
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| void godot_icall_Internal_EditorRunPlay() {
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| 	EditorNode::get_singleton()->run_play();
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| }
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| 
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| void godot_icall_Internal_EditorRunStop() {
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| 	EditorNode::get_singleton()->run_stop();
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| }
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| 
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| void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
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| 	EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
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| 	if (ed) {
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| 		ed->reload_scripts();
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| 	}
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| }
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| 
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| MonoArray *godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, MonoString *p_script_file) {
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| 	String script_file = GDMonoMarshal::mono_string_to_godot(p_script_file);
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| 	PackedStringArray suggestions = gdmono::get_code_completion((gdmono::CompletionKind)p_kind, script_file);
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| 	return GDMonoMarshal::PackedStringArray_to_mono_array(suggestions);
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| }
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| 
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| float godot_icall_Globals_EditorScale() {
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| 	return EDSCALE;
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| }
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| 
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| MonoObject *godot_icall_Globals_GlobalDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
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| 	String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
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| 	Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
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| 	Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
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| 	return GDMonoMarshal::variant_to_mono_object(result);
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| }
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| 
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| MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
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| 	String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
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| 	Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
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| 	Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed);
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| 	return GDMonoMarshal::variant_to_mono_object(result);
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| }
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| 
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| MonoString *godot_icall_Globals_TTR(MonoString *p_text) {
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| 	String text = GDMonoMarshal::mono_string_to_godot(p_text);
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| 	return GDMonoMarshal::mono_string_from_godot(TTR(text));
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| }
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| 
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| MonoString *godot_icall_Utils_OS_GetPlatformName() {
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| 	String os_name = OS::get_singleton()->get_name();
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| 	return GDMonoMarshal::mono_string_from_godot(os_name);
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| }
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| 
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| MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) {
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| #ifdef UNIX_ENABLED
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| 	String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path);
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| 	return access(file_path.utf8().get_data(), X_OK) == 0;
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| #else
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| 	ERR_FAIL_V(false);
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| #endif
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| }
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| 
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| void register_editor_internal_calls() {
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| 	// GodotSharpDirs
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", godot_icall_GodotSharpDirs_ResDataDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", godot_icall_GodotSharpDirs_ResMetadataDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", godot_icall_GodotSharpDirs_ResAssembliesBaseDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", godot_icall_GodotSharpDirs_ResAssembliesDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", godot_icall_GodotSharpDirs_ResConfigDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", godot_icall_GodotSharpDirs_ResTempDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", godot_icall_GodotSharpDirs_ResTempAssembliesDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", godot_icall_GodotSharpDirs_MonoUserDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", godot_icall_GodotSharpDirs_MonoLogsDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", godot_icall_GodotSharpDirs_MonoSolutionsDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", godot_icall_GodotSharpDirs_BuildLogsDirs);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", godot_icall_GodotSharpDirs_ProjectSlnPath);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", godot_icall_GodotSharpDirs_ProjectCsProjPath);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", godot_icall_GodotSharpDirs_DataEditorToolsDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", godot_icall_GodotSharpDirs_DataMonoEtcDir);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", godot_icall_GodotSharpDirs_DataMonoLibDir);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", godot_icall_GodotSharpDirs_DataMonoBinDir);
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| 
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| 	// EditorProgress
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", godot_icall_EditorProgress_Create);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", godot_icall_EditorProgress_Dispose);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", godot_icall_EditorProgress_Step);
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| 
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| 	// ExportPlugin
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| 	GDMonoUtils::add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", godot_icall_ExportPlugin_GetExportedAssemblyDependencies);
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| 
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| 	// Internals
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", godot_icall_Internal_FullTemplatesDir);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", godot_icall_Internal_SimplifyGodotPath);
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| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", godot_icall_Internal_IsOsxAppBundleInstalled);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", godot_icall_Internal_GodotIs32Bits);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", godot_icall_Internal_GodotIsRealTDouble);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", godot_icall_Internal_GodotMainIteration);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", godot_icall_Internal_GetCoreApiHash);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", godot_icall_Internal_GetEditorApiHash);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", godot_icall_Internal_IsAssembliesReloadingNeeded);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", godot_icall_Internal_ReloadAssemblies);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorDebuggerNodeReloadScripts", godot_icall_Internal_EditorDebuggerNodeReloadScripts);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", godot_icall_Internal_ScriptEditorEdit);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", godot_icall_Internal_EditorNodeShowScriptScreen);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", godot_icall_Internal_MonoWindowsInstallRoot);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", godot_icall_Internal_EditorRunPlay);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", godot_icall_Internal_EditorRunStop);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", godot_icall_Internal_ScriptEditorDebugger_ReloadScripts);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", godot_icall_Internal_CodeCompletionRequest);
 | |
| 
 | |
| 	// Globals
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", godot_icall_Globals_EditorScale);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", godot_icall_Globals_GlobalDef);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", godot_icall_Globals_EditorDef);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_TTR", godot_icall_Globals_TTR);
 | |
| 
 | |
| 	// Utils.OS
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Utils.OS::GetPlatformName", godot_icall_Utils_OS_GetPlatformName);
 | |
| 	GDMonoUtils::add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", godot_icall_Utils_OS_UnixFileHasExecutableAccess);
 | |
| }
 |