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			85 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  string_glue.cpp                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifdef MONO_GLUE_ENABLED
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| 
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| #include "core/string/ustring.h"
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| #include "core/templates/vector.h"
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| #include "core/variant/variant.h"
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| 
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| #include "../mono_gd/gd_mono_marshal.h"
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| 
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| MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
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| 	Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
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| 	// TODO Check possible Array/Vector<uint8_t> problem?
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| 	return GDMonoMarshal::Array_to_mono_array(Variant(ret));
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| }
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| 
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| MonoString *godot_icall_String_md5_text(MonoString *p_str) {
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| 	String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
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| 	return GDMonoMarshal::mono_string_from_godot(ret);
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| }
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| 
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| int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
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| 	String what = GDMonoMarshal::mono_string_to_godot(p_what);
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| 	return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
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| }
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| 
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| int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
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| 	String what = GDMonoMarshal::mono_string_to_godot(p_what);
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| 	return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
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| }
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| 
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| MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
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| 	Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
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| 	return GDMonoMarshal::Array_to_mono_array(Variant(ret));
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| }
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| 
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| MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
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| 	String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
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| 	return GDMonoMarshal::mono_string_from_godot(ret);
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| }
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| 
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| MonoString *godot_icall_String_simplify_path(MonoString *p_str) {
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| 	String ret = GDMonoMarshal::mono_string_to_godot(p_str).simplify_path();
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| 	return GDMonoMarshal::mono_string_from_godot(ret);
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| }
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| 
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| void godot_register_string_icalls() {
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| 	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer);
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| 	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text);
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| 	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", godot_icall_String_rfind);
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| 	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn);
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| 	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer);
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| 	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text);
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| 	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_simplify_path", godot_icall_String_simplify_path);
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| }
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| 
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| #endif // MONO_GLUE_ENABLED
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