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			564 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  skeleton_modification_2d_jiggle.cpp                                  */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "skeleton_modification_2d_jiggle.h"
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#include "scene/2d/skeleton_2d.h"
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bool SkeletonModification2DJiggle::_set(const StringName &p_path, const Variant &p_value) {
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	String path = p_path;
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	if (path.begins_with("joint_data/")) {
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		int which = path.get_slicec('/', 1).to_int();
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		String what = path.get_slicec('/', 2);
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		ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false);
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		if (what == "bone2d_node") {
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			set_jiggle_joint_bone2d_node(which, p_value);
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		} else if (what == "bone_index") {
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			set_jiggle_joint_bone_index(which, p_value);
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		} else if (what == "override_defaults") {
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			set_jiggle_joint_override(which, p_value);
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		} else if (what == "stiffness") {
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			set_jiggle_joint_stiffness(which, p_value);
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		} else if (what == "mass") {
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			set_jiggle_joint_mass(which, p_value);
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		} else if (what == "damping") {
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			set_jiggle_joint_damping(which, p_value);
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		} else if (what == "use_gravity") {
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			set_jiggle_joint_use_gravity(which, p_value);
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		} else if (what == "gravity") {
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			set_jiggle_joint_gravity(which, p_value);
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		}
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		return true;
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	} else {
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		if (path == "use_colliders") {
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			set_use_colliders(p_value);
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		} else if (path == "collision_mask") {
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			set_collision_mask(p_value);
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		}
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	}
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	return true;
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}
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bool SkeletonModification2DJiggle::_get(const StringName &p_path, Variant &r_ret) const {
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	String path = p_path;
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	if (path.begins_with("joint_data/")) {
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		int which = path.get_slicec('/', 1).to_int();
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		String what = path.get_slicec('/', 2);
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		ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false);
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		if (what == "bone2d_node") {
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			r_ret = get_jiggle_joint_bone2d_node(which);
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		} else if (what == "bone_index") {
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			r_ret = get_jiggle_joint_bone_index(which);
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		} else if (what == "override_defaults") {
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			r_ret = get_jiggle_joint_override(which);
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		} else if (what == "stiffness") {
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			r_ret = get_jiggle_joint_stiffness(which);
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		} else if (what == "mass") {
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			r_ret = get_jiggle_joint_mass(which);
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		} else if (what == "damping") {
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			r_ret = get_jiggle_joint_damping(which);
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		} else if (what == "use_gravity") {
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			r_ret = get_jiggle_joint_use_gravity(which);
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		} else if (what == "gravity") {
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			r_ret = get_jiggle_joint_gravity(which);
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		}
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		return true;
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	} else {
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		if (path == "use_colliders") {
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			r_ret = get_use_colliders();
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		} else if (path == "collision_mask") {
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			r_ret = get_collision_mask();
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		}
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	}
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	return true;
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}
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void SkeletonModification2DJiggle::_get_property_list(List<PropertyInfo> *p_list) const {
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	p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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	if (use_colliders) {
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		p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", PROPERTY_USAGE_DEFAULT));
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	}
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	for (int i = 0; i < jiggle_data_chain.size(); i++) {
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		String base_string = "joint_data/" + itos(i) + "/";
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		p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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		p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
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		p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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		if (jiggle_data_chain[i].override_defaults) {
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			p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
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			p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
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			p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT));
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			p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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			if (jiggle_data_chain[i].use_gravity) {
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				p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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			}
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		}
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	}
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}
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void SkeletonModification2DJiggle::_execute(float p_delta) {
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	ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
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			"Modification is not setup and therefore cannot execute!");
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	if (!enabled) {
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		return;
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	}
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	if (target_node_cache.is_null()) {
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		WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
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		update_target_cache();
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		return;
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	}
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	Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
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	if (!target || !target->is_inside_tree()) {
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		ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
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		return;
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	}
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	for (int i = 0; i < jiggle_data_chain.size(); i++) {
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		_execute_jiggle_joint(i, target, p_delta);
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	}
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}
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void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta) {
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	// Adopted from: https://wiki.unity3d.com/index.php/JiggleBone
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	// With modifications by TwistedTwigleg.
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	if (jiggle_data_chain[p_joint_idx].bone_idx <= -1 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count()) {
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		ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification on joint...");
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		return;
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	}
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	if (jiggle_data_chain[p_joint_idx].bone2d_node_cache.is_null() && !jiggle_data_chain[p_joint_idx].bone2d_node.is_empty()) {
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		WARN_PRINT_ONCE("Bone2D cache for joint " + itos(p_joint_idx) + " is out of date. Updating...");
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		jiggle_joint_update_bone2d_cache(p_joint_idx);
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	}
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	Bone2D *operation_bone = stack->skeleton->get_bone(jiggle_data_chain[p_joint_idx].bone_idx);
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	if (!operation_bone) {
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		ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " does not have a Bone2D node or it cannot be found!");
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		return;
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	}
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	Transform2D operation_bone_trans = operation_bone->get_global_transform();
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	Vector2 target_position = p_target->get_global_position();
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	jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
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	if (jiggle_data_chain[p_joint_idx].use_gravity) {
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		jiggle_data_chain.write[p_joint_idx].force += jiggle_data_chain[p_joint_idx].gravity * p_delta;
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	}
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	jiggle_data_chain.write[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass;
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	jiggle_data_chain.write[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping);
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	jiggle_data_chain.write[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force;
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	jiggle_data_chain.write[p_joint_idx].dynamic_position += operation_bone_trans.get_origin() - jiggle_data_chain[p_joint_idx].last_position;
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	jiggle_data_chain.write[p_joint_idx].last_position = operation_bone_trans.get_origin();
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	// Collision detection/response
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	if (use_colliders) {
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		if (execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process) {
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			Ref<World2D> world_2d = stack->skeleton->get_world_2d();
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			ERR_FAIL_COND(world_2d.is_null());
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			PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
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			PhysicsDirectSpaceState2D::RayResult ray_result;
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			// Add exception support?
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			bool ray_hit = space_state->intersect_ray(operation_bone_trans.get_origin(), jiggle_data_chain[p_joint_idx].dynamic_position,
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					ray_result, Set<RID>(), collision_mask);
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			if (ray_hit) {
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				jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
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				jiggle_data_chain.write[p_joint_idx].acceleration = Vector2(0, 0);
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				jiggle_data_chain.write[p_joint_idx].velocity = Vector2(0, 0);
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			} else {
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				jiggle_data_chain.write[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position;
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			}
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		} else {
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			WARN_PRINT_ONCE("Jiggle 2D modifier: You cannot detect colliders without the stack mode being set to _physics_process!");
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		}
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	}
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	// Rotate the bone using the dynamic position!
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	operation_bone_trans = operation_bone_trans.looking_at(jiggle_data_chain[p_joint_idx].dynamic_position);
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	operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle());
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	// Reset scale
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	operation_bone_trans.set_scale(operation_bone->get_global_scale());
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	operation_bone->set_global_transform(operation_bone_trans);
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	stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true);
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}
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void SkeletonModification2DJiggle::_update_jiggle_joint_data() {
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	for (int i = 0; i < jiggle_data_chain.size(); i++) {
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		if (!jiggle_data_chain[i].override_defaults) {
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			set_jiggle_joint_stiffness(i, stiffness);
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			set_jiggle_joint_mass(i, mass);
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			set_jiggle_joint_damping(i, damping);
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			set_jiggle_joint_use_gravity(i, use_gravity);
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			set_jiggle_joint_gravity(i, gravity);
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		}
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	}
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}
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void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack2D *p_stack) {
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	stack = p_stack;
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	if (stack) {
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		is_setup = true;
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		if (stack->skeleton) {
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			for (int i = 0; i < jiggle_data_chain.size(); i++) {
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				int bone_idx = jiggle_data_chain[i].bone_idx;
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				if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
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					Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx);
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					jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_position();
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				}
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			}
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		}
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		update_target_cache();
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	}
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}
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void SkeletonModification2DJiggle::update_target_cache() {
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	if (!is_setup || !stack) {
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		ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
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		return;
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	}
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	target_node_cache = ObjectID();
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	if (stack->skeleton) {
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		if (stack->skeleton->is_inside_tree()) {
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			if (stack->skeleton->has_node(target_node)) {
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				Node *node = stack->skeleton->get_node(target_node);
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				ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
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						"Cannot update target cache: node is this modification's skeleton or cannot be found!");
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				ERR_FAIL_COND_MSG(!node->is_inside_tree(),
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						"Cannot update target cache: node is not in scene tree!");
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				target_node_cache = node->get_instance_id();
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			}
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		}
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	}
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}
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void SkeletonModification2DJiggle::jiggle_joint_update_bone2d_cache(int p_joint_idx) {
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	ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Cannot update bone2d cache: joint index out of range!");
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	if (!is_setup || !stack) {
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		ERR_PRINT_ONCE("Cannot update Jiggle " + itos(p_joint_idx) + " Bone2D cache: modification is not properly setup!");
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		return;
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	}
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	jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID();
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	if (stack->skeleton) {
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		if (stack->skeleton->is_inside_tree()) {
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			if (stack->skeleton->has_node(jiggle_data_chain[p_joint_idx].bone2d_node)) {
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				Node *node = stack->skeleton->get_node(jiggle_data_chain[p_joint_idx].bone2d_node);
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				ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
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						"Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!");
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				ERR_FAIL_COND_MSG(!node->is_inside_tree(),
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						"Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!");
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				jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id();
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				Bone2D *bone = Object::cast_to<Bone2D>(node);
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				if (bone) {
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					jiggle_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton();
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				} else {
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					ERR_FAIL_MSG("Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
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				}
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			}
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		}
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	}
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}
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void SkeletonModification2DJiggle::set_target_node(const NodePath &p_target_node) {
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	target_node = p_target_node;
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	update_target_cache();
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}
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NodePath SkeletonModification2DJiggle::get_target_node() const {
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	return target_node;
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}
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void SkeletonModification2DJiggle::set_stiffness(float p_stiffness) {
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	ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
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	stiffness = p_stiffness;
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	_update_jiggle_joint_data();
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}
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float SkeletonModification2DJiggle::get_stiffness() const {
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	return stiffness;
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}
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void SkeletonModification2DJiggle::set_mass(float p_mass) {
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	ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
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	mass = p_mass;
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	_update_jiggle_joint_data();
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						|
}
 | 
						|
 | 
						|
float SkeletonModification2DJiggle::get_mass() const {
 | 
						|
	return mass;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_damping(float p_damping) {
 | 
						|
	ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
 | 
						|
	ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!");
 | 
						|
	damping = p_damping;
 | 
						|
	_update_jiggle_joint_data();
 | 
						|
}
 | 
						|
 | 
						|
float SkeletonModification2DJiggle::get_damping() const {
 | 
						|
	return damping;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_use_gravity(bool p_use_gravity) {
 | 
						|
	use_gravity = p_use_gravity;
 | 
						|
	_update_jiggle_joint_data();
 | 
						|
}
 | 
						|
 | 
						|
bool SkeletonModification2DJiggle::get_use_gravity() const {
 | 
						|
	return use_gravity;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_gravity(Vector2 p_gravity) {
 | 
						|
	gravity = p_gravity;
 | 
						|
	_update_jiggle_joint_data();
 | 
						|
}
 | 
						|
 | 
						|
Vector2 SkeletonModification2DJiggle::get_gravity() const {
 | 
						|
	return gravity;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_use_colliders(bool p_use_colliders) {
 | 
						|
	use_colliders = p_use_colliders;
 | 
						|
	notify_property_list_changed();
 | 
						|
}
 | 
						|
 | 
						|
bool SkeletonModification2DJiggle::get_use_colliders() const {
 | 
						|
	return use_colliders;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_collision_mask(int p_mask) {
 | 
						|
	collision_mask = p_mask;
 | 
						|
}
 | 
						|
 | 
						|
int SkeletonModification2DJiggle::get_collision_mask() const {
 | 
						|
	return collision_mask;
 | 
						|
}
 | 
						|
 | 
						|
// Jiggle joint data functions
 | 
						|
int SkeletonModification2DJiggle::get_jiggle_data_chain_length() {
 | 
						|
	return jiggle_data_chain.size();
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_jiggle_data_chain_length(int p_length) {
 | 
						|
	ERR_FAIL_COND(p_length < 0);
 | 
						|
	jiggle_data_chain.resize(p_length);
 | 
						|
	notify_property_list_changed();
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) {
 | 
						|
	ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!");
 | 
						|
	jiggle_data_chain.write[p_joint_idx].bone2d_node = p_target_node;
 | 
						|
	jiggle_joint_update_bone2d_cache(p_joint_idx);
 | 
						|
 | 
						|
	notify_property_list_changed();
 | 
						|
}
 | 
						|
 | 
						|
NodePath SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node(int p_joint_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), NodePath(), "Jiggle joint out of range!");
 | 
						|
	return jiggle_data_chain[p_joint_idx].bone2d_node;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) {
 | 
						|
	ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!");
 | 
						|
	ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
 | 
						|
 | 
						|
	if (is_setup) {
 | 
						|
		if (stack->skeleton) {
 | 
						|
			ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
 | 
						|
			jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
 | 
						|
			jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
 | 
						|
			jiggle_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
 | 
						|
		} else {
 | 
						|
			WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification...");
 | 
						|
			jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification...");
 | 
						|
		jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
 | 
						|
	}
 | 
						|
 | 
						|
	notify_property_list_changed();
 | 
						|
}
 | 
						|
 | 
						|
int SkeletonModification2DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), -1, "Jiggle joint out of range!");
 | 
						|
	return jiggle_data_chain[p_joint_idx].bone_idx;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) {
 | 
						|
	ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
 | 
						|
	jiggle_data_chain.write[p_joint_idx].override_defaults = p_override;
 | 
						|
	_update_jiggle_joint_data();
 | 
						|
	notify_property_list_changed();
 | 
						|
}
 | 
						|
 | 
						|
bool SkeletonModification2DJiggle::get_jiggle_joint_override(int p_joint_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false);
 | 
						|
	return jiggle_data_chain[p_joint_idx].override_defaults;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness) {
 | 
						|
	ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
 | 
						|
	ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
 | 
						|
	jiggle_data_chain.write[p_joint_idx].stiffness = p_stiffness;
 | 
						|
}
 | 
						|
 | 
						|
float SkeletonModification2DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
 | 
						|
	return jiggle_data_chain[p_joint_idx].stiffness;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_jiggle_joint_mass(int p_joint_idx, float p_mass) {
 | 
						|
	ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
 | 
						|
	ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
 | 
						|
	jiggle_data_chain.write[p_joint_idx].mass = p_mass;
 | 
						|
}
 | 
						|
 | 
						|
float SkeletonModification2DJiggle::get_jiggle_joint_mass(int p_joint_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
 | 
						|
	return jiggle_data_chain[p_joint_idx].mass;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_jiggle_joint_damping(int p_joint_idx, float p_damping) {
 | 
						|
	ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
 | 
						|
	ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
 | 
						|
	jiggle_data_chain.write[p_joint_idx].damping = p_damping;
 | 
						|
}
 | 
						|
 | 
						|
float SkeletonModification2DJiggle::get_jiggle_joint_damping(int p_joint_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
 | 
						|
	return jiggle_data_chain[p_joint_idx].damping;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) {
 | 
						|
	ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
 | 
						|
	jiggle_data_chain.write[p_joint_idx].use_gravity = p_use_gravity;
 | 
						|
	notify_property_list_changed();
 | 
						|
}
 | 
						|
 | 
						|
bool SkeletonModification2DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false);
 | 
						|
	return jiggle_data_chain[p_joint_idx].use_gravity;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity) {
 | 
						|
	ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
 | 
						|
	jiggle_data_chain.write[p_joint_idx].gravity = p_gravity;
 | 
						|
}
 | 
						|
 | 
						|
Vector2 SkeletonModification2DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), Vector2(0, 0));
 | 
						|
	return jiggle_data_chain[p_joint_idx].gravity;
 | 
						|
}
 | 
						|
 | 
						|
void SkeletonModification2DJiggle::_bind_methods() {
 | 
						|
	ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DJiggle::set_target_node);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DJiggle::get_target_node);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification2DJiggle::set_jiggle_data_chain_length);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification2DJiggle::get_jiggle_data_chain_length);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification2DJiggle::set_stiffness);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification2DJiggle::get_stiffness);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification2DJiggle::set_mass);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification2DJiggle::get_mass);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification2DJiggle::set_damping);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification2DJiggle::get_damping);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification2DJiggle::set_use_gravity);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification2DJiggle::get_use_gravity);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification2DJiggle::set_gravity);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification2DJiggle::get_gravity);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification2DJiggle::set_use_colliders);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification2DJiggle::get_use_colliders);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SkeletonModification2DJiggle::set_collision_mask);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification2DJiggle::get_collision_mask);
 | 
						|
 | 
						|
	// Jiggle joint data functions
 | 
						|
	ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone2d_node", "joint_idx", "bone2d_node"), &SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone2d_node", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DJiggle::set_jiggle_joint_bone_index);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone_index);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification2DJiggle::set_jiggle_joint_override);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_override);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification2DJiggle::set_jiggle_joint_stiffness);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_stiffness);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification2DJiggle::set_jiggle_joint_mass);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_mass);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification2DJiggle::set_jiggle_joint_damping);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_damping);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_use_gravity);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_use_gravity);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_gravity);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_gravity);
 | 
						|
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length");
 | 
						|
	ADD_GROUP("Default Joint Settings", "");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
 | 
						|
	ADD_GROUP("", "");
 | 
						|
}
 | 
						|
 | 
						|
SkeletonModification2DJiggle::SkeletonModification2DJiggle() {
 | 
						|
	stack = nullptr;
 | 
						|
	is_setup = false;
 | 
						|
	jiggle_data_chain = Vector<Jiggle_Joint_Data2D>();
 | 
						|
	stiffness = 3;
 | 
						|
	mass = 0.75;
 | 
						|
	damping = 0.75;
 | 
						|
	use_gravity = false;
 | 
						|
	gravity = Vector2(0, 6.0);
 | 
						|
	enabled = true;
 | 
						|
	editor_draw_gizmo = false; // Nothing to really show in a gizmo right now.
 | 
						|
}
 | 
						|
 | 
						|
SkeletonModification2DJiggle::~SkeletonModification2DJiggle() {
 | 
						|
}
 |