mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			94 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
 | 
						|
/*  world_2d.cpp                                                         */
 | 
						|
/*************************************************************************/
 | 
						|
/*                       This file is part of:                           */
 | 
						|
/*                           GODOT ENGINE                                */
 | 
						|
/*                      https://godotengine.org                          */
 | 
						|
/*************************************************************************/
 | 
						|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | 
						|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | 
						|
/*                                                                       */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining */
 | 
						|
/* a copy of this software and associated documentation files (the       */
 | 
						|
/* "Software"), to deal in the Software without restriction, including   */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,   */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to    */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to */
 | 
						|
/* the following conditions:                                             */
 | 
						|
/*                                                                       */
 | 
						|
/* The above copyright notice and this permission notice shall be        */
 | 
						|
/* included in all copies or substantial portions of the Software.       */
 | 
						|
/*                                                                       */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | 
						|
/*************************************************************************/
 | 
						|
 | 
						|
#include "world_2d.h"
 | 
						|
 | 
						|
#include "core/config/project_settings.h"
 | 
						|
#include "scene/2d/camera_2d.h"
 | 
						|
#include "scene/2d/visible_on_screen_notifier_2d.h"
 | 
						|
#include "scene/main/window.h"
 | 
						|
#include "servers/navigation_server_2d.h"
 | 
						|
#include "servers/physics_server_2d.h"
 | 
						|
#include "servers/rendering_server.h"
 | 
						|
 | 
						|
RID World2D::get_canvas() const {
 | 
						|
	return canvas;
 | 
						|
}
 | 
						|
 | 
						|
RID World2D::get_space() const {
 | 
						|
	return space;
 | 
						|
}
 | 
						|
 | 
						|
RID World2D::get_navigation_map() const {
 | 
						|
	return navigation_map;
 | 
						|
}
 | 
						|
 | 
						|
void World2D::_bind_methods() {
 | 
						|
	ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
 | 
						|
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_canvas");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", PROPERTY_USAGE_NONE), "", "get_direct_space_state");
 | 
						|
}
 | 
						|
 | 
						|
PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
 | 
						|
	return PhysicsServer2D::get_singleton()->space_get_direct_state(space);
 | 
						|
}
 | 
						|
 | 
						|
World2D::World2D() {
 | 
						|
	canvas = RenderingServer::get_singleton()->canvas_create();
 | 
						|
 | 
						|
	// Create and configure space2D to be more friendly with pixels than meters
 | 
						|
	space = PhysicsServer2D::get_singleton()->space_create();
 | 
						|
	PhysicsServer2D::get_singleton()->space_set_active(space, true);
 | 
						|
	PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 980.0));
 | 
						|
	PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
 | 
						|
	PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1));
 | 
						|
	ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
 | 
						|
	PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
 | 
						|
	ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
 | 
						|
 | 
						|
	// Create and configure the navigation_map to be more friendly with pixels than meters.
 | 
						|
	navigation_map = NavigationServer2D::get_singleton()->map_create();
 | 
						|
	NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
 | 
						|
	NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10));
 | 
						|
	NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5));
 | 
						|
}
 | 
						|
 | 
						|
World2D::~World2D() {
 | 
						|
	RenderingServer::get_singleton()->free(canvas);
 | 
						|
	PhysicsServer2D::get_singleton()->free(space);
 | 
						|
	NavigationServer2D::get_singleton()->free(navigation_map);
 | 
						|
}
 |