mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 767e374dce
			
		
	
	
		767e374dce
		
	
	
	
	
		
			
			Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
		
			
				
	
	
		
			42 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
 | |
| // SPDX-License-Identifier: Apache-2.0
 | |
| 
 | |
| #include "string.h"
 | |
| 
 | |
| #include <algorithm>
 | |
| #include <ctype.h>
 | |
| 
 | |
| namespace embree
 | |
| {
 | |
|   char to_lower(char c) { return char(tolower(int(c))); }
 | |
|   char to_upper(char c) { return char(toupper(int(c))); }
 | |
|   std::string toLowerCase(const std::string& s) { std::string dst(s); std::transform(dst.begin(), dst.end(), dst.begin(), to_lower); return dst; }
 | |
|   std::string toUpperCase(const std::string& s) { std::string dst(s); std::transform(dst.begin(), dst.end(), dst.begin(), to_upper); return dst; }
 | |
| 
 | |
|   Vec2f string_to_Vec2f ( std::string str )
 | |
|   {
 | |
|     size_t next = 0;
 | |
|     const float x = std::stof(str,&next); str = str.substr(next+1);
 | |
|     const float y = std::stof(str,&next);
 | |
|     return Vec2f(x,y);
 | |
|   }
 | |
|   
 | |
|   Vec3f string_to_Vec3f ( std::string str )
 | |
|   {
 | |
|     size_t next = 0;
 | |
|     const float x = std::stof(str,&next); str = str.substr(next+1);
 | |
|     const float y = std::stof(str,&next); str = str.substr(next+1);
 | |
|     const float z = std::stof(str,&next); 
 | |
|     return Vec3f(x,y,z);
 | |
|   }
 | |
|   
 | |
|   Vec4f string_to_Vec4f ( std::string str )
 | |
|   {
 | |
|     size_t next = 0;
 | |
|     const float x = std::stof(str,&next); str = str.substr(next+1);
 | |
|     const float y = std::stof(str,&next); str = str.substr(next+1);
 | |
|     const float z = std::stof(str,&next); str = str.substr(next+1);
 | |
|     const float w = std::stof(str,&next);
 | |
|     return Vec4f(x,y,z,w);
 | |
|   }
 | |
| }
 |