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		767e374dce
		
	
	
	
	
		
			
			Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
		
			
				
	
	
		
			569 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			569 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
 | |
| // SPDX-License-Identifier: Apache-2.0
 | |
| 
 | |
| #pragma once
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| 
 | |
| #include "curveNi.h"
 | |
| 
 | |
| namespace embree
 | |
| {
 | |
|   namespace isa
 | |
|   {
 | |
|     template<int M>
 | |
|     struct CurveNiIntersector1
 | |
|     {
 | |
|       typedef CurveNi<M> Primitive;
 | |
|       typedef Vec3vf<M> Vec3vfM;
 | |
|       typedef LinearSpace3<Vec3vfM>LinearSpace3vfM;
 | |
|       typedef CurvePrecalculations1 Precalculations;
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| 
 | |
|       static __forceinline vbool<M> intersect(Ray& ray, const Primitive& prim, vfloat<M>& tNear_o)
 | |
|       {
 | |
|         const size_t N = prim.N;
 | |
|         const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N));
 | |
|         const Vec3fa offset = Vec3fa(offset_scale);
 | |
|         const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale));
 | |
|         const Vec3fa org1 = (ray.org-offset)*scale;
 | |
|         const Vec3fa dir1 = ray.dir*scale;
 | |
|         
 | |
|         const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)),
 | |
|                                     vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)),
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|                                     vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N)));
 | |
| 
 | |
|         const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1));
 | |
|         const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1));
 | |
|         const Vec3vfM rcp_dir2 = rcp_safe(dir2);
 | |
|        
 | |
|         const vfloat<M> t_lower_x = (vfloat<M>::load(prim.bounds_vx_lower(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
 | |
|         const vfloat<M> t_upper_x = (vfloat<M>::load(prim.bounds_vx_upper(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
 | |
|         const vfloat<M> t_lower_y = (vfloat<M>::load(prim.bounds_vy_lower(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
 | |
|         const vfloat<M> t_upper_y = (vfloat<M>::load(prim.bounds_vy_upper(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
 | |
|         const vfloat<M> t_lower_z = (vfloat<M>::load(prim.bounds_vz_lower(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
 | |
|         const vfloat<M> t_upper_z = (vfloat<M>::load(prim.bounds_vz_upper(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
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| 
 | |
|         const vfloat<M> round_up  (1.0f+3.0f*float(ulp));
 | |
|         const vfloat<M> round_down(1.0f-3.0f*float(ulp));
 | |
|         const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()));
 | |
|         const vfloat<M> tFar  = round_up  *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar));
 | |
|         tNear_o = tNear;
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|         return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar);
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
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|         vbool<M> valid = intersect(ray,prim,tNear);
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| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(normal.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID));
 | |
| 
 | |
|           size_t mask1 = mask;
 | |
|           const size_t i1 = bscf(mask1);
 | |
|           if (mask) {
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|             const unsigned int primID1 = prim.primID(N)[i1];
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|             geom->prefetchL1_vertices(geom->curve(primID1));
 | |
|             if (mask1) {
 | |
|               const size_t i2 = bsf(mask1);
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|               const unsigned int primID2 = prim.primID(N)[i2];
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|               geom->prefetchL2_vertices(geom->curve(primID2));
 | |
|             }
 | |
|           }
 | |
|           
 | |
|           Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID));
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|           mask &= movemask(tNear <= vfloat<M>(ray.tfar));
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(shadow.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID));
 | |
|          
 | |
|           size_t mask1 = mask;
 | |
|           const size_t i1 = bscf(mask1);
 | |
|           if (mask) {
 | |
|             const unsigned int primID1 = prim.primID(N)[i1];
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|             geom->prefetchL1_vertices(geom->curve(primID1));
 | |
|             if (mask1) {
 | |
|               const size_t i2 = bsf(mask1);
 | |
|               const unsigned int primID2 = prim.primID(N)[i2];
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|               geom->prefetchL2_vertices(geom->curve(primID2));
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|             }
 | |
|           }
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| 
 | |
|           if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)))
 | |
|             return true;
 | |
|           
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar));
 | |
|         }
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline void intersect_n(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
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|         vbool<M> valid = intersect(ray,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
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|           STAT3(normal.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
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|           
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|           unsigned int vertexID = geom->curve(primID);
 | |
|           Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID);
 | |
| 
 | |
|           size_t mask1 = mask;
 | |
|           const size_t i1 = bscf(mask1);
 | |
|           if (mask) {
 | |
|             const unsigned int primID1 = prim.primID(N)[i1];
 | |
|             geom->prefetchL1_vertices(geom->curve(primID1));
 | |
|             if (mask1) {
 | |
|               const size_t i2 = bsf(mask1);
 | |
|               const unsigned int primID2 = prim.primID(N)[i2];
 | |
|               geom->prefetchL2_vertices(geom->curve(primID2));
 | |
|             }
 | |
|           }
 | |
|           
 | |
|           Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,context,geomID,primID));
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar));
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline bool occluded_n(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
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|           STAT3(shadow.trav_prims,1,1,1);
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|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
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| 
 | |
|           unsigned int vertexID = geom->curve(primID);
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|           Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID);
 | |
| 
 | |
|           size_t mask1 = mask;
 | |
|           const size_t i1 = bscf(mask1);
 | |
|           if (mask) {
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|             const unsigned int primID1 = prim.primID(N)[i1];
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|             geom->prefetchL1_vertices(geom->curve(primID1));
 | |
|             if (mask1) {
 | |
|               const size_t i2 = bsf(mask1);
 | |
|               const unsigned int primID2 = prim.primID(N)[i2];
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|               geom->prefetchL2_vertices(geom->curve(primID2));
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|             }
 | |
|           }
 | |
| 
 | |
|           if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,context,geomID,primID)))
 | |
|             return true;
 | |
|           
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar));
 | |
|         }
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline void intersect_h(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
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|           STAT3(normal.trav_prims,1,1,1);
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|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
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|           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID));
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|           Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID));
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|           mask &= movemask(tNear <= vfloat<M>(ray.tfar));
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline bool occluded_h(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
 | |
|       {
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|         vfloat<M> tNear;
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|         vbool<M> valid = intersect(ray,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(shadow.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID));
 | |
|           if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID)))
 | |
|             return true;
 | |
|           
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar));
 | |
|         }
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline void intersect_hn(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(normal.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID));
 | |
|           Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,context,geomID,primID));
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar));
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline bool occluded_hn(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(shadow.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID));
 | |
|           if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,context,geomID,primID)))
 | |
|             return true;
 | |
|           
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar));
 | |
|         }
 | |
|         return false;
 | |
|       }
 | |
|     };
 | |
| 
 | |
|     template<int M, int K>
 | |
|       struct CurveNiIntersectorK
 | |
|     {
 | |
|       typedef CurveNi<M> Primitive;
 | |
|       typedef Vec3vf<M> Vec3vfM;
 | |
|       typedef LinearSpace3<Vec3vfM>LinearSpace3vfM;
 | |
|       typedef CurvePrecalculationsK<K> Precalculations;
 | |
|       
 | |
|       static __forceinline vbool<M> intersect(RayK<K>& ray, const size_t k, const Primitive& prim, vfloat<M>& tNear_o)
 | |
|       {
 | |
|         const size_t N = prim.N;
 | |
|         const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N));
 | |
|         const Vec3fa offset = Vec3fa(offset_scale);
 | |
|         const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale));
 | |
| 
 | |
|         const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);
 | |
|         const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
 | |
|         const Vec3fa org1 = (ray_org-offset)*scale;
 | |
|         const Vec3fa dir1 = ray_dir*scale;
 | |
|         
 | |
|         const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)),
 | |
|                                     vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)),
 | |
|                                     vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N)));
 | |
| 
 | |
|         const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1));
 | |
|         const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1));
 | |
|         const Vec3vfM rcp_dir2 = rcp_safe(dir2);
 | |
|        
 | |
|         const vfloat<M> t_lower_x = (vfloat<M>::load(prim.bounds_vx_lower(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
 | |
|         const vfloat<M> t_upper_x = (vfloat<M>::load(prim.bounds_vx_upper(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
 | |
|         const vfloat<M> t_lower_y = (vfloat<M>::load(prim.bounds_vy_lower(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
 | |
|         const vfloat<M> t_upper_y = (vfloat<M>::load(prim.bounds_vy_upper(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
 | |
|         const vfloat<M> t_lower_z = (vfloat<M>::load(prim.bounds_vz_lower(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
 | |
|         const vfloat<M> t_upper_z = (vfloat<M>::load(prim.bounds_vz_upper(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
 | |
| 
 | |
|         const vfloat<M> round_up  (1.0f+3.0f*float(ulp));
 | |
|         const vfloat<M> round_down(1.0f-3.0f*float(ulp));
 | |
|         const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()[k]));
 | |
|         const vfloat<M> tFar  = round_up  *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar[k]));
 | |
|         tNear_o = tNear;
 | |
|         return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar);
 | |
|       }
 | |
|       
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,k,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(normal.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID));
 | |
| 
 | |
|           size_t mask1 = mask;
 | |
|           const size_t i1 = bscf(mask1);
 | |
|           if (mask) {
 | |
|             const unsigned int primID1 = prim.primID(N)[i1];
 | |
|             geom->prefetchL1_vertices(geom->curve(primID1));
 | |
|             if (mask1) {
 | |
|               const size_t i2 = bsf(mask1);
 | |
|               const unsigned int primID2 = prim.primID(N)[i2];
 | |
|               geom->prefetchL2_vertices(geom->curve(primID2));
 | |
|             }
 | |
|           }
 | |
| 
 | |
|           Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID));
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
 | |
|         }
 | |
|       }
 | |
|       
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,k,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(shadow.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID));
 | |
| 
 | |
|           size_t mask1 = mask;
 | |
|           const size_t i1 = bscf(mask1);
 | |
|           if (mask) {
 | |
|             const unsigned int primID1 = prim.primID(N)[i1];
 | |
|             geom->prefetchL1_vertices(geom->curve(primID1));
 | |
|             if (mask1) {
 | |
|               const size_t i2 = bsf(mask1);
 | |
|               const unsigned int primID2 = prim.primID(N)[i2];
 | |
|               geom->prefetchL2_vertices(geom->curve(primID2));
 | |
|             }
 | |
|           }
 | |
|           
 | |
|           if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)))
 | |
|             return true;
 | |
|           
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
 | |
|         }
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline void intersect_n(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,k,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(normal.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
| 
 | |
|           unsigned int vertexID = geom->curve(primID);
 | |
|           Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID);
 | |
| 
 | |
|           size_t mask1 = mask;
 | |
|           const size_t i1 = bscf(mask1);
 | |
|           if (mask) {
 | |
|             const unsigned int primID1 = prim.primID(N)[i1];
 | |
|             geom->prefetchL1_vertices(geom->curve(primID1));
 | |
|             if (mask1) {
 | |
|               const size_t i2 = bsf(mask1);
 | |
|               const unsigned int primID2 = prim.primID(N)[i2];
 | |
|               geom->prefetchL2_vertices(geom->curve(primID2));
 | |
|             }
 | |
|           }
 | |
| 
 | |
|           Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,k,context,geomID,primID));
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
 | |
|         }
 | |
|       }
 | |
|       
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline bool occluded_n(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,k,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(shadow.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
| 
 | |
|           unsigned int vertexID = geom->curve(primID);
 | |
|           Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID);
 | |
| 
 | |
|           size_t mask1 = mask;
 | |
|           const size_t i1 = bscf(mask1);
 | |
|           if (mask) {
 | |
|             const unsigned int primID1 = prim.primID(N)[i1];
 | |
|             geom->prefetchL1_vertices(geom->curve(primID1));
 | |
|             if (mask1) {
 | |
|               const size_t i2 = bsf(mask1);
 | |
|               const unsigned int primID2 = prim.primID(N)[i2];
 | |
|               geom->prefetchL2_vertices(geom->curve(primID2));
 | |
|             }
 | |
|           }
 | |
| 
 | |
|           if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,k,context,geomID,primID)))
 | |
|             return true;
 | |
|           
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
 | |
|         }
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline void intersect_h(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,k,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(normal.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID));
 | |
|           Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID));
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
 | |
|         }
 | |
|       }
 | |
|       
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline bool occluded_h(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,k,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(shadow.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID));
 | |
|           if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID)))
 | |
|             return true;
 | |
|           
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
 | |
|         }
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline void intersect_hn(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,k,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(normal.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID));
 | |
|           Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,k,context,geomID,primID));
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
 | |
|         }
 | |
|       }
 | |
|       
 | |
|       template<typename Intersector, typename Epilog>
 | |
|         static __forceinline bool occluded_hn(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
 | |
|       {
 | |
|         vfloat<M> tNear;
 | |
|         vbool<M> valid = intersect(ray,k,prim,tNear);
 | |
| 
 | |
|         const size_t N = prim.N;
 | |
|         size_t mask = movemask(valid);
 | |
|         while (mask)
 | |
|         {
 | |
|           const size_t i = bscf(mask);
 | |
|           STAT3(shadow.trav_prims,1,1,1);
 | |
|           const unsigned int geomID = prim.geomID(N);
 | |
|           const unsigned int primID = prim.primID(N)[i];
 | |
|           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
 | |
|           Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID));
 | |
|           if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,k,context,geomID,primID)))
 | |
|             return true;
 | |
|           
 | |
|           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
 | |
|         }
 | |
|         return false;
 | |
|       }
 | |
|     };
 | |
|   }
 | |
| }
 |