mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	 767e374dce
			
		
	
	
		767e374dce
		
	
	
	
	
		
			
			Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
		
			
				
	
	
		
			237 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			237 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
 | |
| // SPDX-License-Identifier: Apache-2.0
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "subdivpatch1.h"
 | |
| #include "grid_soa.h"
 | |
| #include "grid_soa_intersector1.h"
 | |
| #include "grid_soa_intersector_packet.h"
 | |
| #include "../common/ray.h"
 | |
| 
 | |
| namespace embree
 | |
| {
 | |
|   namespace isa
 | |
|   {
 | |
|     template<typename T>
 | |
|       class SubdivPatch1Precalculations : public T
 | |
|     { 
 | |
|     public:
 | |
|       __forceinline SubdivPatch1Precalculations (const Ray& ray, const void* ptr)
 | |
|         : T(ray,ptr) {}
 | |
|     };
 | |
| 
 | |
|     template<int K, typename T>
 | |
|       class SubdivPatch1PrecalculationsK : public T
 | |
|     { 
 | |
|     public:
 | |
|       __forceinline SubdivPatch1PrecalculationsK (const vbool<K>& valid, RayK<K>& ray)
 | |
|         : T(valid,ray) {}
 | |
|     };
 | |
| 
 | |
|     class SubdivPatch1Intersector1
 | |
|     {
 | |
|     public:
 | |
|       typedef GridSOA Primitive;
 | |
|       typedef SubdivPatch1Precalculations<GridSOAIntersector1::Precalculations> Precalculations;
 | |
| 
 | |
|       static __forceinline bool processLazyNode(Precalculations& pre, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
 | |
|       {
 | |
|         lazy_node = prim->root(0);
 | |
|         pre.grid = (Primitive*)prim;
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       /*! Intersect a ray with the primitive. */
 | |
|       template<int N, bool robust>
 | |
|         static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node) 
 | |
|       {
 | |
|         if (likely(ty == 0)) GridSOAIntersector1::intersect(pre,ray,context,prim,lazy_node);
 | |
|         else                 processLazyNode(pre,context,prim,lazy_node);
 | |
|       }
 | |
| 
 | |
|       template<int N, bool robust>
 | |
|       static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node) {
 | |
|         intersect(This,pre,ray,context,prim,ty,tray,lazy_node);
 | |
|       }
 | |
|       
 | |
|       /*! Test if the ray is occluded by the primitive */
 | |
|       template<int N, bool robust>
 | |
|       static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
 | |
|       {
 | |
|         if (likely(ty == 0)) return GridSOAIntersector1::occluded(pre,ray,context,prim,lazy_node);
 | |
|         else                 return processLazyNode(pre,context,prim,lazy_node);
 | |
|       }
 | |
| 
 | |
|       template<int N, bool robust>
 | |
|       static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node) {
 | |
|         return occluded(This,pre,ray,context,prim,ty,tray,lazy_node);
 | |
|       }
 | |
|       
 | |
|       template<int N>
 | |
|         static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node) 
 | |
|       {
 | |
|           // TODO: PointQuery implement
 | |
|           assert(false && "not implemented");
 | |
|           return false;
 | |
|       }
 | |
| 
 | |
|       template<int N>
 | |
|       static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node) {
 | |
|         return pointQuery(This,query,context,prim,ty,tquery,lazy_node);
 | |
|       }
 | |
|     };
 | |
| 
 | |
|     class SubdivPatch1MBIntersector1
 | |
|     {
 | |
|     public:
 | |
|       typedef SubdivPatch1 Primitive;
 | |
|       typedef GridSOAMBIntersector1::Precalculations Precalculations;
 | |
|       
 | |
|       static __forceinline bool processLazyNode(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim_i, size_t& lazy_node)
 | |
|       {
 | |
|         Primitive* prim = (Primitive*) prim_i;
 | |
|         GridSOA* grid = nullptr;
 | |
|         grid = (GridSOA*) prim->root_ref.get();
 | |
|         pre.itime = getTimeSegment(ray.time(), float(grid->time_steps-1), pre.ftime);
 | |
|         lazy_node = grid->root(pre.itime);
 | |
|         pre.grid = grid;
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       /*! Intersect a ray with the primitive. */
 | |
|       template<int N, bool robust>
 | |
|       static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node) 
 | |
|       {
 | |
|         if (likely(ty == 0)) GridSOAMBIntersector1::intersect(pre,ray,context,prim,lazy_node);
 | |
|         else                 processLazyNode(pre,ray,context,prim,lazy_node);
 | |
|       }
 | |
| 
 | |
|       template<int N, bool robust>
 | |
|       static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node) {
 | |
|         intersect(This,pre,ray,context,prim,ty,tray,lazy_node);
 | |
|       }
 | |
|       
 | |
|       /*! Test if the ray is occluded by the primitive */
 | |
|       template<int N, bool robust>
 | |
|       static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
 | |
|       {
 | |
|         if (likely(ty == 0)) return GridSOAMBIntersector1::occluded(pre,ray,context,prim,lazy_node);
 | |
|         else                 return processLazyNode(pre,ray,context,prim,lazy_node);
 | |
|       }
 | |
| 
 | |
|       template<int N, bool robust>
 | |
|       static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node) {
 | |
|         return occluded(This,pre,ray,context,prim,ty,tray,lazy_node);
 | |
|       }
 | |
|       
 | |
|       template<int N>
 | |
|         static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node) 
 | |
|       {
 | |
|           // TODO: PointQuery implement
 | |
|           assert(false && "not implemented");
 | |
|           return false;
 | |
|       }
 | |
| 
 | |
|       template<int N, bool robust>
 | |
|       static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node) {
 | |
|         return pointQuery(This,query,context,prim,ty,tquery,lazy_node);
 | |
|       }
 | |
|     };
 | |
| 
 | |
|     template <int K>
 | |
|       struct SubdivPatch1IntersectorK
 | |
|     {
 | |
|       typedef GridSOA Primitive;
 | |
|       typedef SubdivPatch1PrecalculationsK<K,typename GridSOAIntersectorK<K>::Precalculations> Precalculations;
 | |
|       
 | |
|       static __forceinline bool processLazyNode(Precalculations& pre, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
 | |
|       {
 | |
|         lazy_node = prim->root(0);
 | |
|         pre.grid = (Primitive*)prim;
 | |
|         return false;
 | |
|       }
 | |
|       
 | |
|       template<bool robust>        
 | |
|       static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
 | |
|       {
 | |
|         if (likely(ty == 0)) GridSOAIntersectorK<K>::intersect(valid,pre,ray,context,prim,lazy_node);
 | |
|         else                 processLazyNode(pre,context,prim,lazy_node);
 | |
|       }
 | |
|       
 | |
|       template<bool robust>        
 | |
|       static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
 | |
|       {
 | |
|         if (likely(ty == 0)) return GridSOAIntersectorK<K>::occluded(valid,pre,ray,context,prim,lazy_node);
 | |
|         else                 return processLazyNode(pre,context,prim,lazy_node);
 | |
|       }
 | |
|       
 | |
|       template<int N, bool robust>              
 | |
|         static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
 | |
|       {
 | |
|         if (likely(ty == 0)) GridSOAIntersectorK<K>::intersect(pre,ray,k,context,prim,lazy_node);
 | |
|         else                 processLazyNode(pre,context,prim,lazy_node);
 | |
|       }
 | |
|       
 | |
|       template<int N, bool robust>              
 | |
|       static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
 | |
|       {
 | |
|         if (likely(ty == 0)) return GridSOAIntersectorK<K>::occluded(pre,ray,k,context,prim,lazy_node);
 | |
|         else                 return processLazyNode(pre,context,prim,lazy_node);
 | |
|       }
 | |
|     };
 | |
| 
 | |
|     typedef SubdivPatch1IntersectorK<4>  SubdivPatch1Intersector4;
 | |
|     typedef SubdivPatch1IntersectorK<8>  SubdivPatch1Intersector8;
 | |
|     typedef SubdivPatch1IntersectorK<16> SubdivPatch1Intersector16;
 | |
| 
 | |
|     template <int K>
 | |
|       struct SubdivPatch1MBIntersectorK
 | |
|     {
 | |
|       typedef SubdivPatch1 Primitive;
 | |
|       //typedef GridSOAMBIntersectorK<K>::Precalculations Precalculations;
 | |
|       typedef SubdivPatch1PrecalculationsK<K,typename GridSOAMBIntersectorK<K>::Precalculations> Precalculations;
 | |
|       
 | |
|       static __forceinline bool processLazyNode(Precalculations& pre, IntersectContext* context, const Primitive* prim_i, size_t& lazy_node)
 | |
|       {
 | |
|         Primitive* prim = (Primitive*) prim_i;
 | |
|         GridSOA* grid = (GridSOA*) prim->root_ref.get();
 | |
|         lazy_node = grid->troot;
 | |
|         pre.grid = grid;
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<bool robust>
 | |
|       static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
 | |
|       {
 | |
|         if (likely(ty == 0)) GridSOAMBIntersectorK<K>::intersect(valid,pre,ray,context,prim,lazy_node);
 | |
|         else                 processLazyNode(pre,context,prim,lazy_node);
 | |
|       }
 | |
| 
 | |
|       template<bool robust>
 | |
|       static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
 | |
|       {
 | |
|         if (likely(ty == 0)) return GridSOAMBIntersectorK<K>::occluded(valid,pre,ray,context,prim,lazy_node);
 | |
|         else                 return processLazyNode(pre,context,prim,lazy_node);
 | |
|       }
 | |
|       
 | |
|       template<int N, bool robust>      
 | |
|       static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
 | |
|       {
 | |
|         if (likely(ty == 0)) GridSOAMBIntersectorK<K>::intersect(pre,ray,k,context,prim,lazy_node);
 | |
|         else                 processLazyNode(pre,context,prim,lazy_node);
 | |
|       }
 | |
|       
 | |
|       template<int N, bool robust>      
 | |
|       static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
 | |
|       {
 | |
|         if (likely(ty == 0)) return GridSOAMBIntersectorK<K>::occluded(pre,ray,k,context,prim,lazy_node);
 | |
|         else                 return processLazyNode(pre,context,prim,lazy_node);
 | |
|       }
 | |
|     };
 | |
| 
 | |
|     typedef SubdivPatch1MBIntersectorK<4>  SubdivPatch1MBIntersector4;
 | |
|     typedef SubdivPatch1MBIntersectorK<8>  SubdivPatch1MBIntersector8;
 | |
|     typedef SubdivPatch1MBIntersectorK<16> SubdivPatch1MBIntersector16;
 | |
|   }
 | |
| }
 |