mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 767e374dce
			
		
	
	
		767e374dce
		
	
	
	
	
		
			
			Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
		
			
				
	
	
		
			525 lines
		
	
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			525 lines
		
	
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
 | |
| // SPDX-License-Identifier: Apache-2.0
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "triangle.h"
 | |
| #include "intersector_epilog.h"
 | |
| 
 | |
| /*! This intersector implements a modified version of the Moeller
 | |
|  *  Trumbore intersector from the paper "Fast, Minimum Storage
 | |
|  *  Ray-Triangle Intersection". In contrast to the paper we
 | |
|  *  precalculate some factors and factor the calculations differently
 | |
|  *  to allow precalculating the cross product e1 x e2. The resulting
 | |
|  *  algorithm is similar to the fastest one of the paper "Optimizing
 | |
|  *  Ray-Triangle Intersection via Automated Search". */
 | |
| 
 | |
| namespace embree
 | |
| {
 | |
|   namespace isa
 | |
|   {
 | |
|     template<int M, typename UVMapper>
 | |
|     struct MoellerTrumboreHitM
 | |
|     {
 | |
|       __forceinline MoellerTrumboreHitM(const UVMapper& mapUV) : mapUV(mapUV) {}
 | |
| 
 | |
|       __forceinline MoellerTrumboreHitM(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const vfloat<M>& absDen, const Vec3vf<M>& Ng, const UVMapper& mapUV)
 | |
|         : U(U), V(V), T(T), absDen(absDen), mapUV(mapUV), valid(valid), vNg(Ng) {}
 | |
|       
 | |
|       __forceinline void finalize() 
 | |
|       {
 | |
|         const vfloat<M> rcpAbsDen = rcp(absDen);
 | |
|         vt = T * rcpAbsDen;
 | |
|         vu = U * rcpAbsDen;
 | |
|         vv = V * rcpAbsDen;
 | |
|         mapUV(vu,vv,vNg);
 | |
|       }
 | |
| 
 | |
|       __forceinline Vec2vf<M> uv() const { return Vec2vf<M>(vu,vv); }
 | |
|       __forceinline vfloat<M> t () const { return vt; }
 | |
|       __forceinline Vec3vf<M> Ng() const { return vNg; }
 | |
|      
 | |
|       __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
 | |
|       __forceinline float t  (const size_t i) const { return vt[i]; }
 | |
|       __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
 | |
|       
 | |
|     public:
 | |
|       vfloat<M> U;
 | |
|       vfloat<M> V;
 | |
|       vfloat<M> T;
 | |
|       vfloat<M> absDen;
 | |
|       UVMapper mapUV;
 | |
|       
 | |
|     public:
 | |
|       vbool<M> valid;
 | |
|       vfloat<M> vu;
 | |
|       vfloat<M> vv;
 | |
|       vfloat<M> vt;
 | |
|       Vec3vf<M> vNg;
 | |
|     };
 | |
|     
 | |
|     template<int M, bool early_out = true>
 | |
|     struct MoellerTrumboreIntersector1
 | |
|     {
 | |
|       __forceinline MoellerTrumboreIntersector1() {}
 | |
| 
 | |
|       __forceinline MoellerTrumboreIntersector1(const Ray& ray, const void* ptr) {}
 | |
| 
 | |
|       template<typename UVMapper>
 | |
|       __forceinline bool intersect(const vbool<M>& valid0,
 | |
|                                    Ray& ray,
 | |
|                                    const Vec3vf<M>& tri_v0,
 | |
|                                    const Vec3vf<M>& tri_e1,
 | |
|                                    const Vec3vf<M>& tri_e2,
 | |
|                                    const Vec3vf<M>& tri_Ng,
 | |
|                                    const UVMapper& mapUV,
 | |
|                                    MoellerTrumboreHitM<M,UVMapper>& hit) const
 | |
|       {
 | |
|         /* calculate denominator */
 | |
|         vbool<M> valid = valid0;
 | |
|         const Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray.org);
 | |
|         const Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray.dir);
 | |
|         const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O;
 | |
|         const Vec3vf<M> R = cross(C,D);
 | |
|         const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D);
 | |
| 
 | |
|         const vfloat<M> absDen = abs(den);
 | |
|         const vfloat<M> sgnDen = signmsk(den);
 | |
|         
 | |
|         /* perform edge tests */
 | |
|         const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen;
 | |
|         const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen;
 | |
|         
 | |
|         /* perform backface culling */        
 | |
| #if defined(EMBREE_BACKFACE_CULLING)
 | |
|         valid &= (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
 | |
| #else
 | |
|         valid &= (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
 | |
| #endif
 | |
|         if (likely(early_out && none(valid))) return false;
 | |
| 
 | |
|         /* perform depth test */
 | |
|         const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen;
 | |
|         valid &= (absDen*vfloat<M>(ray.tnear()) < T) & (T <= absDen*vfloat<M>(ray.tfar));
 | |
|         if (likely(early_out && none(valid))) return false;
 | |
|            
 | |
|         /* update hit information */
 | |
|         new (&hit) MoellerTrumboreHitM<M,UVMapper>(valid,U,V,T,absDen,tri_Ng,mapUV);
 | |
| 
 | |
|         return true;
 | |
|       }
 | |
| 
 | |
|       template<typename UVMapper>
 | |
|       __forceinline bool intersectEdge(const vbool<M>& valid,
 | |
|                                        Ray& ray,
 | |
|                                        const Vec3vf<M>& tri_v0,
 | |
|                                        const Vec3vf<M>& tri_e1,
 | |
|                                        const Vec3vf<M>& tri_e2,
 | |
|                                        const UVMapper& mapUV,
 | |
|                                        MoellerTrumboreHitM<M,UVMapper>& hit) const
 | |
|       {
 | |
|         const Vec3<vfloat<M>> tri_Ng = cross(tri_e2,tri_e1);
 | |
|         return intersect(valid,ray,tri_v0,tri_e1,tri_e2,tri_Ng,mapUV,hit);
 | |
|       }
 | |
| 
 | |
|       template<typename UVMapper>
 | |
|       __forceinline bool intersectEdge(Ray& ray,
 | |
|                                        const Vec3vf<M>& tri_v0,
 | |
|                                        const Vec3vf<M>& tri_e1,
 | |
|                                        const Vec3vf<M>& tri_e2,
 | |
|                                        const UVMapper& mapUV,
 | |
|                                        MoellerTrumboreHitM<M,UVMapper>& hit) const
 | |
|       {
 | |
|         vbool<M> valid = true;
 | |
|         const Vec3<vfloat<M>> tri_Ng = cross(tri_e2,tri_e1);
 | |
|         return intersect(valid,ray,tri_v0,tri_e1,tri_e2,tri_Ng,mapUV,hit);
 | |
|       }
 | |
| 
 | |
|       template<typename UVMapper>
 | |
|       __forceinline bool intersect(Ray& ray,
 | |
|                                    const Vec3vf<M>& v0,
 | |
|                                    const Vec3vf<M>& v1,
 | |
|                                    const Vec3vf<M>& v2,
 | |
|                                    const UVMapper& mapUV,
 | |
|                                    MoellerTrumboreHitM<M,UVMapper>& hit) const
 | |
|       {
 | |
|         const Vec3vf<M> e1 = v0-v1;
 | |
|         const Vec3vf<M> e2 = v2-v0;
 | |
|         return intersectEdge(ray,v0,e1,e2,mapUV,hit);
 | |
|       }
 | |
| 
 | |
|       template<typename UVMapper>
 | |
|       __forceinline bool intersect(const vbool<M>& valid,
 | |
|                                    Ray& ray,
 | |
|                                    const Vec3vf<M>& v0,
 | |
|                                    const Vec3vf<M>& v1,
 | |
|                                    const Vec3vf<M>& v2,
 | |
|                                    const UVMapper& mapUV,
 | |
|                                    MoellerTrumboreHitM<M,UVMapper>& hit) const
 | |
|       {
 | |
|         const Vec3vf<M> e1 = v0-v1;
 | |
|         const Vec3vf<M> e2 = v2-v0;
 | |
|         return intersectEdge(valid,ray,v0,e1,e2,mapUV,hit);
 | |
|       }
 | |
| 
 | |
|       template<typename UVMapper, typename Epilog>
 | |
|       __forceinline bool intersectEdge(Ray& ray,
 | |
|                                        const Vec3vf<M>& v0,
 | |
|                                        const Vec3vf<M>& e1,
 | |
|                                        const Vec3vf<M>& e2,
 | |
|                                        const UVMapper& mapUV,
 | |
|                                        const Epilog& epilog) const
 | |
|       {
 | |
|         MoellerTrumboreHitM<M,UVMapper> hit(mapUV);
 | |
|         if (likely(intersectEdge(ray,v0,e1,e2,mapUV,hit))) return epilog(hit.valid,hit);
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename UVMapper, typename Epilog>
 | |
|         __forceinline bool intersect(Ray& ray,
 | |
|                                      const Vec3vf<M>& v0,
 | |
|                                      const Vec3vf<M>& v1,
 | |
|                                      const Vec3vf<M>& v2,
 | |
|                                      const UVMapper& mapUV,
 | |
|                                      const Epilog& epilog) const
 | |
|       {
 | |
|         MoellerTrumboreHitM<M,UVMapper> hit(mapUV);
 | |
|         if (likely(intersect(ray,v0,v1,v2,mapUV,hit))) return epilog(hit.valid,hit);
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename Epilog>
 | |
|         __forceinline bool intersect(Ray& ray,
 | |
|                                      const Vec3vf<M>& v0,
 | |
|                                      const Vec3vf<M>& v1,
 | |
|                                      const Vec3vf<M>& v2,
 | |
|                                      const Epilog& epilog) const
 | |
|       {
 | |
|         auto mapUV = UVIdentity<M>();
 | |
|         MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV);
 | |
|         if (likely(intersect(ray,v0,v1,v2,mapUV,hit))) return epilog(hit.valid,hit);
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename UVMapper, typename Epilog>
 | |
|       __forceinline bool intersect(const vbool<M>& valid,
 | |
|                                    Ray& ray,
 | |
|                                    const Vec3vf<M>& v0,
 | |
|                                    const Vec3vf<M>& v1,
 | |
|                                    const Vec3vf<M>& v2,
 | |
|                                    const UVMapper& mapUV,
 | |
|                                    const Epilog& epilog) const
 | |
|       {
 | |
|         MoellerTrumboreHitM<M,UVMapper> hit(mapUV);
 | |
|         if (likely(intersect(valid,ray,v0,v1,v2,mapUV,hit))) return epilog(hit.valid,hit);
 | |
|         return false;
 | |
|       }
 | |
|     };
 | |
|     
 | |
|     template<int K, typename UVMapper>
 | |
|     struct MoellerTrumboreHitK
 | |
|     {
 | |
|       __forceinline MoellerTrumboreHitK(const UVMapper& mapUV) : mapUV(mapUV) {}
 | |
|       __forceinline MoellerTrumboreHitK(const vfloat<K>& U, const vfloat<K>& V, const vfloat<K>& T, const vfloat<K>& absDen, const Vec3vf<K>& Ng, const UVMapper& mapUV)
 | |
|         : U(U), V(V), T(T), absDen(absDen), Ng(Ng), mapUV(mapUV) {}
 | |
|       
 | |
|       __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const
 | |
|       {
 | |
|         const vfloat<K> rcpAbsDen = rcp(absDen);
 | |
|         const vfloat<K> t = T * rcpAbsDen;
 | |
|         vfloat<K> u = U * rcpAbsDen;
 | |
|         vfloat<K> v = V * rcpAbsDen;
 | |
|         Vec3vf<K> vNg = Ng;
 | |
|         mapUV(u,v,vNg);
 | |
|         return std::make_tuple(u,v,t,vNg);
 | |
|       }
 | |
|       
 | |
|       vfloat<K> U;
 | |
|       vfloat<K> V;
 | |
|       const vfloat<K> T;
 | |
|       const vfloat<K> absDen;
 | |
|       const Vec3vf<K> Ng;
 | |
|       const UVMapper& mapUV;
 | |
|     };
 | |
|     
 | |
|     template<int M, int K>
 | |
|     struct MoellerTrumboreIntersectorK
 | |
|     {
 | |
|       __forceinline MoellerTrumboreIntersectorK() {}
 | |
|       __forceinline MoellerTrumboreIntersectorK(const vbool<K>& valid, const RayK<K>& ray) {}
 | |
|       
 | |
|       /*! Intersects K rays with one of M triangles. */
 | |
|       template<typename UVMapper>
 | |
|       __forceinline vbool<K> intersectK(const vbool<K>& valid0,
 | |
|                                         //RayK<K>& ray,
 | |
|                                         const Vec3vf<K>& ray_org,
 | |
|                                         const Vec3vf<K>& ray_dir,
 | |
|                                         const vfloat<K>& ray_tnear,
 | |
|                                         const vfloat<K>& ray_tfar,
 | |
|                                         const Vec3vf<K>& tri_v0,
 | |
|                                         const Vec3vf<K>& tri_e1,
 | |
|                                         const Vec3vf<K>& tri_e2,
 | |
|                                         const Vec3vf<K>& tri_Ng,
 | |
|                                         const UVMapper& mapUV,
 | |
|                                         MoellerTrumboreHitK<K,UVMapper> &hit) const
 | |
|       { 
 | |
|         /* calculate denominator */
 | |
|         vbool<K> valid = valid0;
 | |
|         const Vec3vf<K> C = tri_v0 - ray_org;
 | |
|         const Vec3vf<K> R = cross(C,ray_dir);
 | |
|         const vfloat<K> den = dot(tri_Ng,ray_dir);
 | |
|         const vfloat<K> absDen = abs(den);
 | |
|         const vfloat<K> sgnDen = signmsk(den);
 | |
|         
 | |
|         /* test against edge p2 p0 */
 | |
|         const vfloat<K> U = dot(tri_e2,R) ^ sgnDen;
 | |
|         valid &= U >= 0.0f;
 | |
|         if (likely(none(valid))) return false;
 | |
|         
 | |
|         /* test against edge p0 p1 */
 | |
|         const vfloat<K> V = dot(tri_e1,R) ^ sgnDen;
 | |
|         valid &= V >= 0.0f;
 | |
|         if (likely(none(valid))) return false;
 | |
|         
 | |
|         /* test against edge p1 p2 */
 | |
|         const vfloat<K> W = absDen-U-V;
 | |
|         valid &= W >= 0.0f;
 | |
|         if (likely(none(valid))) return false;
 | |
|         
 | |
|         /* perform depth test */
 | |
|         const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen;
 | |
|         valid &= (absDen*ray_tnear < T) & (T <= absDen*ray_tfar);
 | |
|         if (unlikely(none(valid))) return false;
 | |
|         
 | |
|         /* perform backface culling */
 | |
| #if defined(EMBREE_BACKFACE_CULLING)
 | |
|         valid &= den < vfloat<K>(zero);
 | |
|         if (unlikely(none(valid))) return false;
 | |
| #else
 | |
|         valid &= den != vfloat<K>(zero);
 | |
|         if (unlikely(none(valid))) return false;
 | |
| #endif
 | |
|         
 | |
|         /* calculate hit information */
 | |
|         new (&hit) MoellerTrumboreHitK<K,UVMapper>(U,V,T,absDen,tri_Ng,mapUV);
 | |
|         return valid;
 | |
|       }
 | |
| 
 | |
|       /*! Intersects K rays with one of M triangles. */
 | |
|       template<typename UVMapper>
 | |
|       __forceinline vbool<K> intersectK(const vbool<K>& valid0, 
 | |
|                                         RayK<K>& ray,
 | |
|                                         const Vec3vf<K>& tri_v0,
 | |
|                                         const Vec3vf<K>& tri_v1,
 | |
|                                         const Vec3vf<K>& tri_v2,
 | |
|                                         const UVMapper& mapUV,
 | |
|                                         MoellerTrumboreHitK<K,UVMapper> &hit) const
 | |
|       {
 | |
|         const Vec3vf<K> e1 = tri_v0-tri_v1;
 | |
|         const Vec3vf<K> e2 = tri_v2-tri_v0;
 | |
|         const Vec3vf<K> Ng = cross(e2,e1);
 | |
|         return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,mapUV,hit);
 | |
|       }
 | |
|       
 | |
|       
 | |
|       /*! Intersects K rays with one of M triangles. */
 | |
|       template<typename UVMapper, typename Epilog>
 | |
|       __forceinline vbool<K> intersectK(const vbool<K>& valid0, 
 | |
|                                         RayK<K>& ray,
 | |
|                                         const Vec3vf<K>& tri_v0,
 | |
|                                         const Vec3vf<K>& tri_v1,
 | |
|                                         const Vec3vf<K>& tri_v2,
 | |
|                                         const UVMapper& mapUV,
 | |
|                                         const Epilog& epilog) const
 | |
|       {
 | |
|         MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV);		
 | |
|         const Vec3vf<K> e1 = tri_v0-tri_v1;
 | |
|         const Vec3vf<K> e2 = tri_v2-tri_v0;
 | |
|         const Vec3vf<K> Ng = cross(e2,e1);
 | |
|         const vbool<K> valid = intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,mapUV,hit);
 | |
| 	return epilog(valid,hit);
 | |
|       }
 | |
| 
 | |
| 
 | |
|       
 | |
|       template<typename Epilog>
 | |
|       __forceinline vbool<K> intersectK(const vbool<K>& valid0, 
 | |
|                                         RayK<K>& ray,
 | |
|                                         const Vec3vf<K>& tri_v0,
 | |
|                                         const Vec3vf<K>& tri_v1,
 | |
|                                         const Vec3vf<K>& tri_v2,
 | |
|                                         const Epilog& epilog) const
 | |
|       {
 | |
| 	UVIdentity<K> mapUV;	
 | |
|         MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV);			
 | |
|         const Vec3vf<K> e1 = tri_v0-tri_v1;
 | |
|         const Vec3vf<K> e2 = tri_v2-tri_v0;
 | |
|         const Vec3vf<K> Ng = cross(e2,e1);
 | |
|         const vbool<K> valid = intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,mapUV,hit);
 | |
| 	return epilog(valid,hit);
 | |
|       }
 | |
| 
 | |
|       /*! Intersects K rays with one of M triangles. */
 | |
|       template<typename UVMapper, typename Epilog>
 | |
|       __forceinline vbool<K> intersectEdgeK(const vbool<K>& valid0, 
 | |
|                                             RayK<K>& ray,
 | |
|                                             const Vec3vf<K>& tri_v0, 
 | |
|                                             const Vec3vf<K>& tri_e1, 
 | |
|                                             const Vec3vf<K>& tri_e2,
 | |
|                                             const UVMapper& mapUV,
 | |
|                                             const Epilog& epilog) const
 | |
|       {
 | |
|         MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV);			
 | |
|         const Vec3vf<K> tri_Ng = cross(tri_e2,tri_e1);
 | |
|         const vbool<K> valid = intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,tri_e1,tri_e2,tri_Ng,mapUV,hit);
 | |
| 	return epilog(valid,hit);
 | |
|       }
 | |
|       
 | |
|       /*! Intersect k'th ray from ray packet of size K with M triangles. */
 | |
|       template<typename UVMapper>
 | |
|       __forceinline bool intersectEdge(RayK<K>& ray,
 | |
|                                        size_t k,
 | |
|                                        const Vec3vf<M>& tri_v0,
 | |
|                                        const Vec3vf<M>& tri_e1,
 | |
|                                        const Vec3vf<M>& tri_e2,
 | |
|                                        const UVMapper& mapUV,
 | |
|                                        MoellerTrumboreHitM<M,UVMapper>& hit) const
 | |
|       {
 | |
|         /* calculate denominator */
 | |
|         typedef Vec3vf<M> Vec3vfM;
 | |
|         const Vec3vf<M> tri_Ng = cross(tri_e2,tri_e1);
 | |
| 
 | |
|         const Vec3vfM O = broadcast<vfloat<M>>(ray.org,k);
 | |
|         const Vec3vfM D = broadcast<vfloat<M>>(ray.dir,k);
 | |
|         const Vec3vfM C = Vec3vfM(tri_v0) - O;
 | |
|         const Vec3vfM R = cross(C,D);
 | |
|         const vfloat<M> den = dot(Vec3vfM(tri_Ng),D);
 | |
|         const vfloat<M> absDen = abs(den);
 | |
|         const vfloat<M> sgnDen = signmsk(den);
 | |
|         
 | |
|         /* perform edge tests */
 | |
|         const vfloat<M> U = dot(Vec3vf<M>(tri_e2),R) ^ sgnDen;
 | |
|         const vfloat<M> V = dot(Vec3vf<M>(tri_e1),R) ^ sgnDen;
 | |
|         
 | |
|         /* perform backface culling */
 | |
| #if defined(EMBREE_BACKFACE_CULLING)
 | |
|         vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
 | |
| #else
 | |
|         vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
 | |
| #endif
 | |
|         if (likely(none(valid))) return false;
 | |
|         
 | |
|         /* perform depth test */
 | |
|         const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen;
 | |
|         valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k]));
 | |
|         if (likely(none(valid))) return false;
 | |
|         
 | |
|         /* calculate hit information */
 | |
|         new (&hit) MoellerTrumboreHitM<M,UVMapper>(valid,U,V,T,absDen,tri_Ng,mapUV);
 | |
|         return true;
 | |
|       }
 | |
| 
 | |
|        template<typename UVMapper>
 | |
|       __forceinline bool intersectEdge(RayK<K>& ray,
 | |
|                                        size_t k,
 | |
|                                        const BBox<vfloat<M>>& time_range,
 | |
|                                        const Vec3vf<M>& tri_v0, 
 | |
|                                        const Vec3vf<M>& tri_e1, 
 | |
|                                        const Vec3vf<M>& tri_e2,
 | |
|                                        const UVMapper& mapUV,
 | |
|                                        MoellerTrumboreHitM<M,UVMapper>& hit) const
 | |
|       {
 | |
|         if (likely(intersect(ray,k,tri_v0,tri_e1,tri_e2,mapUV,hit))) 
 | |
|         {
 | |
|           hit.valid &= time_range.lower <= vfloat<M>(ray.time[k]);
 | |
|           hit.valid &= vfloat<M>(ray.time[k]) < time_range.upper;
 | |
|           return any(hit.valid);
 | |
|         }
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename UVMapper>
 | |
|       __forceinline bool intersect(RayK<K>& ray,
 | |
|                                    size_t k,
 | |
|                                    const Vec3vf<M>& v0, 
 | |
|                                    const Vec3vf<M>& v1, 
 | |
|                                    const Vec3vf<M>& v2,
 | |
|                                    const UVMapper& mapUV,
 | |
|                                    MoellerTrumboreHitM<M,UVMapper>& hit) const      
 | |
|       {
 | |
|         const Vec3vf<M> e1 = v0-v1;
 | |
|         const Vec3vf<M> e2 = v2-v0;
 | |
|         return intersectEdge(ray,k,v0,e1,e2,mapUV,hit);
 | |
|       }
 | |
|       
 | |
|       template<typename UVMapper, typename Epilog>
 | |
|       __forceinline bool intersectEdge(RayK<K>& ray,
 | |
|                                        size_t k,
 | |
|                                        const Vec3vf<M>& tri_v0, 
 | |
|                                        const Vec3vf<M>& tri_e1, 
 | |
|                                        const Vec3vf<M>& tri_e2,
 | |
|                                        const UVMapper& mapUV,
 | |
|                                        const Epilog& epilog) const
 | |
|       {
 | |
|         MoellerTrumboreHitM<M,UVMapper> hit(mapUV);
 | |
|         if (likely(intersectEdge(ray,k,tri_v0,tri_e1,tri_e2,mapUV,hit))) return epilog(hit.valid,hit);
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       template<typename UVMapper, typename Epilog>
 | |
|       __forceinline bool intersectEdge(RayK<K>& ray,
 | |
|                                        size_t k,                           
 | |
|                                        const BBox<vfloat<M>>& time_range,
 | |
|                                        const Vec3vf<M>& tri_v0, 
 | |
|                                        const Vec3vf<M>& tri_e1, 
 | |
|                                        const Vec3vf<M>& tri_e2,
 | |
|                                        const UVMapper& mapUV,
 | |
|                                        const Epilog& epilog) const
 | |
|       {
 | |
|         MoellerTrumboreHitM<M,UVMapper> hit(mapUV);
 | |
|         if (likely(intersectEdge(ray,k,time_range,tri_v0,tri_e1,tri_e2,mapUV,hit))) return epilog(hit.valid,hit);
 | |
|         return false;
 | |
|       }
 | |
|       
 | |
|       template<typename UVMapper, typename Epilog>
 | |
|       __forceinline bool intersect(RayK<K>& ray,
 | |
|                                    size_t k,
 | |
|                                    const Vec3vf<M>& v0, 
 | |
|                                    const Vec3vf<M>& v1, 
 | |
|                                    const Vec3vf<M>& v2,
 | |
|                                    const UVMapper& mapUV,
 | |
|                                    const Epilog& epilog) const      
 | |
|       {
 | |
|         const Vec3vf<M> e1 = v0-v1;
 | |
|         const Vec3vf<M> e2 = v2-v0;
 | |
|         return intersectEdge(ray,k,v0,e1,e2,mapUV,epilog);
 | |
|       }
 | |
| 
 | |
|       template<typename Epilog>
 | |
|       __forceinline bool intersect(RayK<K>& ray,
 | |
|                                    size_t k,
 | |
|                                    const Vec3vf<M>& v0, 
 | |
|                                    const Vec3vf<M>& v1, 
 | |
|                                    const Vec3vf<M>& v2,
 | |
|                                    const Epilog& epilog) const      
 | |
|       {
 | |
|         return intersect(ray,k,v0,v1,v2,UVIdentity<M>(),epilog);
 | |
|       }
 | |
| 
 | |
|       template<typename UVMapper, typename Epilog>
 | |
|       __forceinline bool intersect(RayK<K>& ray,
 | |
|                                    size_t k,
 | |
|                                    const BBox<vfloat<M>>& time_range,
 | |
|                                    const Vec3vf<M>& v0,
 | |
|                                    const Vec3vf<M>& v1,
 | |
|                                    const Vec3vf<M>& v2,
 | |
|                                    const UVMapper& mapUV,
 | |
|                                    const Epilog& epilog) const
 | |
|       {
 | |
|         const Vec3vf<M> e1 = v0-v1;
 | |
|         const Vec3vf<M> e2 = v2-v0;
 | |
|         return intersectEdge(ray,k,time_range,v0,e1,e2,mapUV,epilog);
 | |
|       }
 | |
|     };
 | |
|   }
 | |
| }
 |