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		767e374dce
		
	
	
	
	
		
			
			Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
		
			
				
	
	
		
			320 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			320 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
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| // SPDX-License-Identifier: Apache-2.0
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| 
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| #pragma once
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| 
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| #include "../common/default.h"
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| #include "bezier_curve.h"
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| 
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| namespace embree
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| {
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|   class BSplineBasis
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|   {
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|   public:
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| 
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|     template<typename T>
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|       static __forceinline Vec4<T> eval(const T& u) 
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|     {
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|       const T t  = u;
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|       const T s  = T(1.0f) - u;
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|       const T n0 = s*s*s;
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|       const T n1 = (4.0f*(s*s*s)+(t*t*t)) + (12.0f*((s*t)*s) + 6.0f*((t*s)*t));
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|       const T n2 = (4.0f*(t*t*t)+(s*s*s)) + (12.0f*((t*s)*t) + 6.0f*((s*t)*s));
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|       const T n3 = t*t*t;
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|       return T(1.0f/6.0f)*Vec4<T>(n0,n1,n2,n3);
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|     }
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|     
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|     template<typename T>
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|       static __forceinline Vec4<T>  derivative(const T& u)
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|     {
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|       const T t  =  u;
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|       const T s  =  1.0f - u;
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|       const T n0 = -s*s;
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|       const T n1 = -t*t - 4.0f*(t*s);
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|       const T n2 =  s*s + 4.0f*(s*t);
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|       const T n3 =  t*t;
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|       return T(0.5f)*Vec4<T>(n0,n1,n2,n3);
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|     }
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| 
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|     template<typename T>
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|       static __forceinline Vec4<T>  derivative2(const T& u)
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|     {
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|       const T t  =  u;
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|       const T s  =  1.0f - u;
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|       const T n0 = s;
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|       const T n1 = t - 2.0f*s;
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|       const T n2 = s - 2.0f*t;
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|       const T n3 = t;
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|       return Vec4<T>(n0,n1,n2,n3);
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|     }
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|   };
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|   
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|   struct PrecomputedBSplineBasis
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|   {
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|     enum { N = 16 };
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|   public:
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|     PrecomputedBSplineBasis() {}
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|     PrecomputedBSplineBasis(int shift);
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| 
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|     /* basis for bspline evaluation */
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|   public:
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|     float c0[N+1][N+1];
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|     float c1[N+1][N+1];
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|     float c2[N+1][N+1];
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|     float c3[N+1][N+1];
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|     
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|     /* basis for bspline derivative evaluation */
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|   public:
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|     float d0[N+1][N+1];
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|     float d1[N+1][N+1];
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|     float d2[N+1][N+1];
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|     float d3[N+1][N+1];
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|   };
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|   extern PrecomputedBSplineBasis bspline_basis0;
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|   extern PrecomputedBSplineBasis bspline_basis1;
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| 
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|   template<typename Vertex>
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|     struct BSplineCurveT
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|     {
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|       Vertex v0,v1,v2,v3;
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|       
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|       __forceinline BSplineCurveT() {}
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|       
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|       __forceinline BSplineCurveT(const Vertex& v0, const Vertex& v1, const Vertex& v2, const Vertex& v3)
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|         : v0(v0), v1(v1), v2(v2), v3(v3) {}
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| 
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|       __forceinline Vertex begin() const {
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|         return madd(1.0f/6.0f,v0,madd(2.0f/3.0f,v1,1.0f/6.0f*v2));
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|       }
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| 
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|       __forceinline Vertex end() const {
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|         return madd(1.0f/6.0f,v1,madd(2.0f/3.0f,v2,1.0f/6.0f*v3));
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|       }
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| 
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|       __forceinline Vertex center() const {
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|         return 0.25f*(v0+v1+v2+v3);
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|       }
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| 
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|       __forceinline BBox<Vertex> bounds() const {
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|         return merge(BBox<Vertex>(v0),BBox<Vertex>(v1),BBox<Vertex>(v2),BBox<Vertex>(v3));
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|       }
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|       
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|       __forceinline friend BSplineCurveT operator -( const BSplineCurveT& a, const Vertex& b ) {
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|         return BSplineCurveT(a.v0-b,a.v1-b,a.v2-b,a.v3-b);
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|       }
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| 
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|       __forceinline BSplineCurveT<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const
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|       {
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|         const Vec3ff q0(xfmVector(space,(Vec3fa)v0-p), v0.w);
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|         const Vec3ff q1(xfmVector(space,(Vec3fa)v1-p), v1.w);
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|         const Vec3ff q2(xfmVector(space,(Vec3fa)v2-p), v2.w);
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|         const Vec3ff q3(xfmVector(space,(Vec3fa)v3-p), v3.w);
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|         return BSplineCurveT<Vec3ff>(q0,q1,q2,q3);
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|       }
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|       
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|       __forceinline Vertex eval(const float t) const 
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|       {
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|         const Vec4<float> b = BSplineBasis::eval(t);
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|         return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
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|       }
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|       
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|       __forceinline Vertex eval_du(const float t) const
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|       {
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|         const Vec4<float> b = BSplineBasis::derivative(t);
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|         return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
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|       }
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|       
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|       __forceinline Vertex eval_dudu(const float t) const 
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|       {
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|         const Vec4<float> b = BSplineBasis::derivative2(t);
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|         return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
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|       }
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|       
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|       __forceinline void eval(const float t, Vertex& p, Vertex& dp, Vertex& ddp) const
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|       {
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|         p = eval(t);
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|         dp = eval_du(t);
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|         ddp = eval_dudu(t);
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|       }
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| 
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|       template<int M>
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|       __forceinline Vec4vf<M> veval(const vfloat<M>& t) const 
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|       {
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|         const Vec4vf<M> b = BSplineBasis::eval(t);
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|         return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
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|       }
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| 
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|       template<int M>
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|       __forceinline Vec4vf<M> veval_du(const vfloat<M>& t) const 
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|       {
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|         const Vec4vf<M> b = BSplineBasis::derivative(t);
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|         return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
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|       }
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| 
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|       template<int M>
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|       __forceinline Vec4vf<M> veval_dudu(const vfloat<M>& t) const 
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|       {
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|         const Vec4vf<M> b = BSplineBasis::derivative2(t);
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|         return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
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|       }
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| 
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|       template<int M>
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|       __forceinline void veval(const vfloat<M>& t, Vec4vf<M>& p, Vec4vf<M>& dp) const
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|       {
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|         p = veval<M>(t);
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|         dp = veval_du<M>(t);
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|       }
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|       
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|       template<int M>
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|       __forceinline Vec4vf<M> eval0(const int ofs, const int size) const
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|       {
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|         assert(size <= PrecomputedBSplineBasis::N);
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|         assert(ofs <= size);
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|         return madd(vfloat<M>::loadu(&bspline_basis0.c0[size][ofs]), Vec4vf<M>(v0),
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|                     madd(vfloat<M>::loadu(&bspline_basis0.c1[size][ofs]), Vec4vf<M>(v1),
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|                          madd(vfloat<M>::loadu(&bspline_basis0.c2[size][ofs]), Vec4vf<M>(v2),
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|                               vfloat<M>::loadu(&bspline_basis0.c3[size][ofs]) * Vec4vf<M>(v3))));
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|       }
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|       
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|       template<int M>
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|       __forceinline Vec4vf<M> eval1(const int ofs, const int size) const
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|       {
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|         assert(size <= PrecomputedBSplineBasis::N);
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|         assert(ofs <= size);
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|         return madd(vfloat<M>::loadu(&bspline_basis1.c0[size][ofs]), Vec4vf<M>(v0), 
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|                     madd(vfloat<M>::loadu(&bspline_basis1.c1[size][ofs]), Vec4vf<M>(v1),
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|                          madd(vfloat<M>::loadu(&bspline_basis1.c2[size][ofs]), Vec4vf<M>(v2),
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|                               vfloat<M>::loadu(&bspline_basis1.c3[size][ofs]) * Vec4vf<M>(v3))));
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|       }
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|       
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|       template<int M>
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|       __forceinline Vec4vf<M> derivative0(const int ofs, const int size) const
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|       {
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|         assert(size <= PrecomputedBSplineBasis::N);
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|         assert(ofs <= size);
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|         return madd(vfloat<M>::loadu(&bspline_basis0.d0[size][ofs]), Vec4vf<M>(v0),
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|                     madd(vfloat<M>::loadu(&bspline_basis0.d1[size][ofs]), Vec4vf<M>(v1),
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|                          madd(vfloat<M>::loadu(&bspline_basis0.d2[size][ofs]), Vec4vf<M>(v2),
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|                               vfloat<M>::loadu(&bspline_basis0.d3[size][ofs]) * Vec4vf<M>(v3))));
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|       }
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|       
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|       template<int M>
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|       __forceinline Vec4vf<M> derivative1(const int ofs, const int size) const
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|       {
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|         assert(size <= PrecomputedBSplineBasis::N);
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|         assert(ofs <= size);
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|         return madd(vfloat<M>::loadu(&bspline_basis1.d0[size][ofs]), Vec4vf<M>(v0),
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|                     madd(vfloat<M>::loadu(&bspline_basis1.d1[size][ofs]), Vec4vf<M>(v1),
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|                          madd(vfloat<M>::loadu(&bspline_basis1.d2[size][ofs]), Vec4vf<M>(v2),
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|                               vfloat<M>::loadu(&bspline_basis1.d3[size][ofs]) * Vec4vf<M>(v3))));
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|       }
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|       
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|       /* calculates bounds of bspline curve geometry */
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|       __forceinline BBox3fa accurateRoundBounds() const
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|       {
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|         const int N = 7;
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|         const float scale = 1.0f/(3.0f*(N-1));
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|         Vec4vfx pl(pos_inf), pu(neg_inf);
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|         for (int i=0; i<=N; i+=VSIZEX)
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|         {
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|           vintx vi = vintx(i)+vintx(step);
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|           vboolx valid = vi <= vintx(N);
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|           const Vec4vfx p  = eval0<VSIZEX>(i,N);
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|           const Vec4vfx dp = derivative0<VSIZEX>(i,N);
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|           const Vec4vfx pm = p-Vec4vfx(scale)*select(vi!=vintx(0),dp,Vec4vfx(zero));
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|           const Vec4vfx pp = p+Vec4vfx(scale)*select(vi!=vintx(N),dp,Vec4vfx(zero));
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|           pl = select(valid,min(pl,p,pm,pp),pl); // FIXME: use masked min
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|           pu = select(valid,max(pu,p,pm,pp),pu); // FIXME: use masked min
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|         }
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|         const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
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|         const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
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|         const float r_min = reduce_min(pl.w);
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|         const float r_max = reduce_max(pu.w);
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|         const Vec3fa upper_r = Vec3fa(max(abs(r_min),abs(r_max)));
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|         return enlarge(BBox3fa(lower,upper),upper_r);
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|       }
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|       
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|       /* calculates bounds when tessellated into N line segments */
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|       __forceinline BBox3fa accurateFlatBounds(int N) const
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|       {
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|         if (likely(N == 4))
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|         {
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|           const Vec4vf4 pi = eval0<4>(0,4);
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|           const Vec3fa lower(reduce_min(pi.x),reduce_min(pi.y),reduce_min(pi.z));
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|           const Vec3fa upper(reduce_max(pi.x),reduce_max(pi.y),reduce_max(pi.z));
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|           const Vec3fa upper_r = Vec3fa(reduce_max(abs(pi.w)));
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|           const Vec3ff pe = end();
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|           return enlarge(BBox3fa(min(lower,pe),max(upper,pe)),max(upper_r,Vec3fa(abs(pe.w))));
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|         } 
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|         else
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|         {
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|           Vec3vfx pl(pos_inf), pu(neg_inf); vfloatx ru(0.0f);
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|           for (int i=0; i<=N; i+=VSIZEX)
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|           {
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|             vboolx valid = vintx(i)+vintx(step) <= vintx(N);
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|             const Vec4vfx pi = eval0<VSIZEX>(i,N);
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|             
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|             pl.x = select(valid,min(pl.x,pi.x),pl.x); // FIXME: use masked min
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|             pl.y = select(valid,min(pl.y,pi.y),pl.y); 
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|             pl.z = select(valid,min(pl.z,pi.z),pl.z); 
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|             
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|             pu.x = select(valid,max(pu.x,pi.x),pu.x); // FIXME: use masked min
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|             pu.y = select(valid,max(pu.y,pi.y),pu.y); 
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|             pu.z = select(valid,max(pu.z,pi.z),pu.z); 
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|             
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|             ru = select(valid,max(ru,abs(pi.w)),ru); 
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|           }
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|           const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
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|           const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
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|           const Vec3fa upper_r(reduce_max(ru));
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|           return enlarge(BBox3fa(lower,upper),upper_r);
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|         }
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|       }
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|       
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|       friend __forceinline embree_ostream operator<<(embree_ostream cout, const BSplineCurveT& curve) {
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|         return cout << "BSplineCurve { v0 = " << curve.v0 << ", v1 = " << curve.v1 << ", v2 = " << curve.v2 << ", v3 = " << curve.v3 << " }";
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|       }
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|     };
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|   
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|   template<typename Vertex>
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|     __forceinline void convert(const BezierCurveT<Vertex>& icurve, BezierCurveT<Vertex>& ocurve) {
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|     ocurve = icurve;
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|   }
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|   
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|   template<typename Vertex>
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|     __forceinline void convert(const BSplineCurveT<Vertex>& icurve, BSplineCurveT<Vertex>& ocurve) {
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|     ocurve = icurve;
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|   }
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|   
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|   template<typename Vertex>
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|     __forceinline void convert(const BezierCurveT<Vertex>& icurve, BSplineCurveT<Vertex>& ocurve)
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|   {
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|     const Vertex v0 = madd(6.0f,icurve.v0,madd(-7.0f,icurve.v1,2.0f*icurve.v2));
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|     const Vertex v1 = msub(2.0f,icurve.v1,icurve.v2);
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|     const Vertex v2 = msub(2.0f,icurve.v2,icurve.v1);
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|     const Vertex v3 = madd(2.0f,icurve.v1,madd(-7.0f,icurve.v2,6.0f*icurve.v3));
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|     ocurve = BSplineCurveT<Vertex>(v0,v1,v2,v3);
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|   }
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|   
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|   template<typename Vertex>
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|     __forceinline void convert(const BSplineCurveT<Vertex>& icurve, BezierCurveT<Vertex>& ocurve)
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|   {
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|     const Vertex v0 = madd(1.0f/6.0f,icurve.v0,madd(2.0f/3.0f,icurve.v1,1.0f/6.0f*icurve.v2));
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|     const Vertex v1 = madd(2.0f/3.0f,icurve.v1,1.0f/3.0f*icurve.v2);
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|     const Vertex v2 = madd(1.0f/3.0f,icurve.v1,2.0f/3.0f*icurve.v2);
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|     const Vertex v3 = madd(1.0f/6.0f,icurve.v1,madd(2.0f/3.0f,icurve.v2,1.0f/6.0f*icurve.v3));
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|     ocurve = BezierCurveT<Vertex>(v0,v1,v2,v3);
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|   }
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| 
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|   template<typename CurveGeometry>
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|   __forceinline BSplineCurveT<Vec3ff> enlargeRadiusToMinWidth(const IntersectContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const BSplineCurveT<Vec3ff>& curve)
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|   {
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|     return BSplineCurveT<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,curve.v0),
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|                                  enlargeRadiusToMinWidth(context,geom,ray_org,curve.v1),
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|                                  enlargeRadiusToMinWidth(context,geom,ray_org,curve.v2),
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|                                  enlargeRadiusToMinWidth(context,geom,ray_org,curve.v3));
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|   }
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|   
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|   typedef BSplineCurveT<Vec3fa> BSplineCurve3fa;
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| }
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| 
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